Hello, I was hoping you could answer a question for me. I would like to get into HD Modelling here, and have an idea for one I would like to make. I understand geoset swaps and basics like that, but I've never done anything involving animations or rig swaps.
I would like to put Mathog on the Beast Master skeleton/nodes, and I see that you have a Mathog model of Grom Hellscream's skeleton. Would you mind explaining how you pulled that off? I watched Retera's intro where he talked about splicing models (His Sorceress being ported to the Night Elf Archer skeleton), but when I tried it with Mathog & the Beastmaster, Mathog's fingers were comically long, and his legs were still bowed.
Any advice you could give me would be much appreciated. Thank you!
I would like to put Mathog on the Beast Master skeleton/nodes, and I see that you have a Mathog model of Grom Hellscream's skeleton. Would you mind explaining how you pulled that off? I watched Retera's intro where he talked about splicing models (His Sorceress being ported to the Night Elf Archer skeleton), but when I tried it with Mathog & the Beastmaster, Mathog's fingers were comically long, and his legs were still bowed.
Any advice you could give me would be much appreciated. Thank you!