Hi NightStalker06698
Yeah, I know how to make such a sky, but it won't be easy to explain how to do it.
That and most terrainers have their own techniques when it comes to sky-making,
I know for a fact (based on some collaborative projects we've done) that fladder
loves to spam and spam lighting doodads and cloud models and other similar SFX
models for his skies. He's also very fond of a doodad called "Galaxy" that I can't
find right now, but that doodad is extremely hard to work with and wouldn't work
at all for a cinematic (seeing as it is animated).
In truth, there are very few ways, I think, to make something similar to that pic
you linked in an actual cinematic, where the camera will be moving around. See,
the reason why scenic terrains can look so good as they do, is because it's a still
picture, move the camera just an inch in either direction and everything looks off.
That, and most SFX doodads react differently ingame than in the editor, so it'd be
hard to get it right color-wise and all when you constantly have to check it ingame.
In truth it'd take me the whole day to explain all the little details of how to do it to
you, and even if I did you'd probably end up finding out that you can't do it in a
cinematic. I'm sorry mate, I can only re-direct you to these tutorials:
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http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/enhancing-skies-201315/#post1979257
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http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/fundamental-principles-lighting-263152/
Which I'm sure you've already read.