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Leo Akastenix
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    P.S the land mined Plasma Cadres?
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    oops, I forgot to reply it. Anyway, let's just say they take some serious damage
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    I'm making a map, it's called Future of War.

    It changes humans to Alliance of Free Nations (subfactions are U.S [stronger air and vehicles], European Union[ stronger defenses and vehicles], Middle East Coalition [stronger infantry] and Pacific Rim [stronger navy]).

    Orc to Pact of Communists ( Siberian Empire [Better Tanks], Chinese Imperialists [Moar badass vehicles and fast producing ones too {Made in China*ahem*}, Cuban Frontier [More stealthy] and African Union [Bettar infantry and navy])

    Night Elf to Consortium (Aegis Corp [Badass air], Qartim Cooperation [Durable infantry], N.R.F or National Robotic Federation [All infantry replaced with robots and stronger vehicles] and A.S Corp or atlantic Sea Corp [Badass navy]) Undead is not decided yet.. wht u think?
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    Hmm...

    What is the theme of Consortium? Is it some sort of Foehn/CABAL-inspired robotic faction? Which countries are they based on?
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    Hammer and sickle may not appear... but i shall try
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    As far as I know, the Hammer and Sickle is team-colored. And team color data is in model file, so let's ask the model editor to add in the hammer and sickle perhaps?


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    And did you know a new faction will be soon avilable for Mental Omega?
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    The Foehn Revolt, am I right? Subfactions are Haihead, The Last Bastion and Wings of Coronia.
    I know, but a red tinted marine or a red tinted Special Unit (Initiate) are even worse...
    At least they are not heavily armored like the former two.


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    Yes.. i ask permission!
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    Great! (Don't forget to add the (team-colored) hammer and sickle there ;) )
    Hmm...

    I think MC_Knight has one, but I don't know whether he will give us. If he refuses, then we'll use Sky Barge as placeholder.

    What Red Marine?
    Thanks

    P.S. Balla and perhaps Scorpion Cell too should train their infantries in squads of two.
    But I think Kirin Tor, HQ and PsiCorps are belonging to same faction (Epsilon) after all, at least some shared buildings will work. But Kirin Tor should still keep some unique buildings.

    And I intend to have the gameplay as merger of C&C and Warcraft gameplay. Wait... where's Resource Refineries for all other sides?

    Wait...

    Well, I intend the Pyramid of Nod to be a "Special"command structure, appearing only in certain missions and acts like Stormwind/Blackrock from WC1 (aka Command Headquarters)

    By the way, Nod does not utilize the 3-Tier Warcraft Town Hall system, they need only tech structures and a ConYard like in Tiberian Sun.


    Epsilon -- Kirin Tor Specific:
    Arcane Hall (Tier 1)
    Arcane Keep (Tier 2 + Radar)
    Arcane Citadel (Tier 3)
    Runestone (Food + Power)
    Enhanced Runestone (Food + Power + Defense)
    Kirin Tor Resource Refinery (Resource Processing + Drop Off Point)
    Kirin Tor Barracks (Basic and Intermediate Troop)
    Kirin Tor War Factory (Vehicle Manufacturing)
    Sanctum of Wind (Air)
    Kirin Tor Shipyard (Navy)
    Sanctuary (Spellcasters + Advanced Troops)
    Academy (Tech Unlock + Advanced Radar + Some Support Power)
    Temple of Arcane (Further Tech Unlock + Some Support Power; Needed for Some Advanced Units)
    Scout Tower
    Guard Tower
    Arcane Tower
    Frost Tower (Attack Land Only)
    Flame Tower (Attack Land Only)
    Ballas
    Dark Hood (Tier 1)
    Halls of the Shadows (Tier 2)
    Dark Citadel (Tier 3)
    Den (Infantry and Food)
    Smuggler's Depot (Resource Refinery + Unlock Some Units)
    Dark Sanctum (Spellcasters)
    Big Garage (Vehicle Manufacturing)
    Ballas Helipad (Air)
    Gangster's Shipyard (Naval)
    Pillbox (Anti-Infantry Defense)
    Gun Turret (Anti-Ground Defense)
    SAM Site (Anti-Air Defense)
    Brotherhood
    Nod Construction Yard
    Dark Generator (Food + Power)
    Advanced Dark Generator (Food + Power + Passive Aura; Requires Nod War Factory)
    Hand of Nod (Infantry)
    Nod Resource Refinery
    Nod War Factory (Vehicles)
    Nod Radar Station/Communications Center
    Nod Helipad (Air + Reload)
    Nod Naval Yard (Navy)
    Nod Tech Center
    Temple of Nod
    Laser Turret (Defense)
    SAM Site (Anti-Air Defense)
    Obelisk of Lights (Advanced Anti-Ground Defense)
    Obelisk of Darkness (Advanced Anti-Air Defense)
    [/LIST]
    Hmm... Looks good by the way. Wait, where's Psychicmancer or Epsilon Adepts?

    I have adjusted the list, and renamed the greater Brotherhood of Nod faction as Dark Legion, can you voice your suggestions?

    It's long lists, but try to relax. You can add a few units, and after a while, add some others and repeat until gradually, everything is included.

    Epsilon
    Infantry
    Initiate
    Darkwolf
    Mutant Archer
    Mutant Brute
    Tiberian Weaver
    Engineer
    Epsilon Adept
    Psychicmancer
    Hydromancer (Kirin Tor)
    Necromancer (PsiCorps)
    Corruptor (HQ)
    Shadowstalker (HQ)
    Land Vehicles
    Ghost Miner (Harvester)
    Gattling Tank
    Driller APC
    Lasher Light Tank (PsiCorps)
    Arcane Vanguard Tank (Kirin Tor)
    Opus Custom Tank (HQ)
    Magnetron (PsiCorps; Hover)
    Mastermind (PsiCorps)
    Arcane Annihilator (Kirin Tor, has Feedback)
    Arcane Golem (Kirin Tor)
    Colossus (HQ, find a placeholder first)
    Kaamos Cannon (HQ)
    Shadow Tank
    Mobile Psychic Sensor
    Mobile Illusion Generator
    Epsilon MCV
    Naval Vessels
    Piranha Minisub
    Sea Fled
    Kraken
    Resheph
    Air Units
    Starflare Jets
    Floating Discs
    Special
    Libra (Hero; Psychogirl)
    Rahn (Hero; Elite Corruptor)
    Modera (Hero; Archmage)
    Jaina Proudmoore (Hero; Elite Archmage)
    Yuri Prime (Hero; Master of Epsilon)


    Dark Legion -- Brotherhood of Nod
    Infantry
    Light Infantry
    Rocket Infantry
    Confessor
    Cyborg
    Engineer
    Voidwalker
    Shadowmancer
    Necromancer
    Shadow Golem (larger than most vehicles, about size of an Infernal)
    Land Vehicles
    Harvester
    Attack Bike
    Attack Buggy
    Tick Tank
    Advanced Artillery
    Mobile Sensor Array
    Cyborg Reaper
    Mobile Stealth Generator
    Nod MCV
    Air Units
    Harpy Attack Helicopter
    Banshee
    Naval Vessels
    Sentinel Submarine
    Zealot
    Shadow Corvette
    Vanquisher
    Tiberian Jellyfish
    Hmm...

    Where have you progressed, homie?


    EDIT: I want to check out what's new. Can you please upload your current progress?
    Ye, you can work on it, it is free too use... unprotected version already uploaded...
    story -- Tiberius's kingdom suffers after a bloody war

    King Tiberius wants to restore his kingdom to former glory. He sends a force to secure the iron mines, and sends another to ask for ogre help. Ogres demand Tiberius to destroy about 5 barbarian clans before helping......

    Techtree -- start off as simple tents (fast build) and wooden buildings, but progresses as the game progresses. Some upgrades are unlocked after finishing some quests, while some others require permanent purchases.

    Most of the spells are unlocked via permanent purchases.
    <span style="font-size: 15px">Adjusted Balla Arsenal Prototype #2</span>[r]
    <span style="font-size: 12px">Infantry:</span>[r]
    Dark Gangster: Basic ranged unit, armed with a shotgun. Effective against most infantries and vehicles, but unable to attack air

    Shadow Mafian: Advanced ranged unit with a Shadow SMG.

    Harpoon: Basic ranged unit armed with a Gattling Gun, effective against most infantries, other organic creatures and air units. Weak against armored vehicles.

    Insidious Ravager: Advanced ranged unit with an RPG. Required Tier 2 Dark Citadel.

    Chaos Legionnaire: Upgraded Dark Gangster, now with a more powerful shotgun.

    Chaos Confessor: Upgraded Mafian, now fused with shadowy energies and equipped with a Dark-69 Rifle. Besides serving as advanced combatants, they're also offensive spellcaster, can cast Shadow Word (DotA spell), hurl a Shadowball, release Death Coils (Warcraft 2) and wreath an enemy unit in dark flames.

    Unholy -- Vulnerable to Holy Light, and takes more damage from Holy spells.

    Chaos Ravager: Upgraded Ravager, now armed with a Shadowy Stinger. Explosions deal more damage and release Voidclouds.

    (P.S. what's a Stinger?)

    Darkfallen Warlock: Summoning spellcaster, summons Imps, raise Tiny Voidwalkers from corpses and infect an enemy with a deadly disease, which will deal damage overtime -- if the target dies being infected, an Elder Voidwalker will spawn from the target's corpse.

    Darkfallen Drug Expert: Supporting spellcaster, can relieve friendly units' pain with Cocaine, give Weeds to nearby friendly units to increase their damage and drop a pack of marijuana to heal nearby friendly units.
    <span style="font-size: 12px">Vehicles:</span>[r]
    Harvester: Harvester -- Harvests Tiberium and Gold. (Maybe Oil too)

    Shadow Corvette: A corvette painted in black, with a smuggled 15mm cannon on top and certain infantries can board it. Dark Gangsters, Shadow Mafians, Chaos Legionnaire and Chaos Confessor can perform a drive-by inside.

    Note: (Other basic infantries of all factions and some other special infantries may ride inside)

    Attack Buggy: A very fast, fragile vehicle, useful for scouting and eliminating infantries.

    Insidious Bike: A fast, upgraded Attack Cycle, used for hit and run tactics and armed with anti-tank missiles. Can shoot air units when elite.

    Mantis Light Tank (Also Used by Scorpion Cell): Much like its namesake, the Mantis Tank can attack its prey in the blink of an eye. Being by far the cheapest main battle tank, they are quickly produced and can easily swarm an enemy. To further increase their speed and decrease costs, the hull of the Mantis is made up of a unique combination of 'smart' polymers and nanofibers, making the tank barely sturdy enough to withstand a few rounds.

    What makes the Mantis truly amazing though is when it is destroyed. The materials the tank is made up of are fully malleable when not under a constant low voltage which keeps it in rigid shape. This allows for friendly Mantis Tanks to quickly scavenge debris off the wrecks of their brethren and replenish their own damaged armor.

    Subterranean APC: Specialized APCs which can drill underground to bypass threats, terrain obstacles and avoid detection.

    Deployed Sensor Arrays can detect their presence.

    Mobile Sensor Array: Can be deployed into a Deployed Sensor Array. As it's rather fragile and unarmed, it's wise to protect and escort the Mobile Sensor Array with a few other combat units.

    Stealth Tank: Stealth Tank, fires anti-tank and anti-air missiles. Can be ordered to switch between auto-engage and manual-engage.

    Mobile Artillery (RA1/TD Artillery): One of the most dangerous threats to enemies of the Ballas, the Artillery can demolish enemy buildings and deal large amounts of splash damage from a long range, though it is slow-moving, weak and fragile.
    Air Units:[r]
    Dark Drone: Scavenged drone, capable of dropping bombs but has no defense against other air units.

    Shadow Chopper: A sophisticated chopper, has rocket turrets and a laser gun.

    Stolen Blackbird: A stolen Blackbird, now enhanced with shadowy energies, armed with a gatling gun and missile turrets.
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    No! MCP is a Mobile Construction Platform! It is trained from Pyramid of Nod(Nod Townhall instead of ConYard, gets a little boring)
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    Pyramid of Nod is supposed to be the headquarters.

    How about using Dark Citadel for all Dark Legion subfactions (Nod, Balla, etc.)? They'll summon structures (like RA3 Soviet) without the need of Mobile Construction Platforms.


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    CV are Construction Vehicles from Epsilon.
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    But aren't that confusing? Mobile Construction Vehicles and Construction Vehicles?

    I suggest that we should generalize the general name for Construction Platforms, like as a "Mobile Construction Platform" (MCP).


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    Guardian is a renamed Obisidian Sphinx
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    Sphinx Guardian?


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    Fanatic is removed,
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    Yas!


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    Balla will have Dark Citadel as their town hall, Den as Infantry production, Arms Dealer as Vehicles, Captured Heliport as Air, Shadowy Enclave as Spellcasters and Drug Port as Naval production, Defense is Stolen Turret(Basic defense) and Smuggled Missile Turrets(Advanced, can attack air)
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    Sounds interesting.

    But "Captured Heliport", "Stolen Turrets" and "Smuggled Missile Turrets" make Balla look like GLA or Scorpion Cell...

    I suggest we use that for Scorpion Cell instead. And perhaps reintroduce Acolytes for Balla or even the whole Dark Legion?

    P.S. wait for the table of adjusted Balla arsenal
    How about this, if you can find me a picture or screenshot of that Soviet Docks, every picture of its front, side and back or top. Then I'll take care of the texture, if not, then I guess I'll go with the Steam Tank
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    Cvs will unpack jus like Construction Platform.
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    Well, it still sounds strange if the Construction Platforms are named CVs.
    And people will be confused them with MCVs (Mobile Construction Vehicles).


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    Militants and the changes comin up!
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    Yas!


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    Waveguard is a darkscale anphibious tank while gurdian is a hovering mechanical unit that grants bonis armor to nearby units
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    I see. So Guardian is a renamed Obsidian Sphinx then?


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    Fanatic will be in Lodaeron
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    Lordaeronian Democratic Republic?
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    Yes CVs(Construction vehicles) ingame tooltips state which vehicles they unpack into.
    And yes.. i have the red alert 1 models
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    But I still think you should change it like, into Construction Truck.
    Perhaps making it like nanocores from Red Alert 3?


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    Thenn lets say, M.B.P(Mobile Building Platforn) for Nod
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    *Mobile Building Platform

    Hmm... if you mean your CVs, then yes.


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    Any ideas for Nod navy?
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    Sentinel Submarine -- Faster and Lighter than Typhoon Attack Submarine, but deals same amount of damage. Can Submerge.

    Laser Corvette -- Mid-range ship, can demolish buildings and (naval) units with ease. When deployed, its range will increase and provides sonar

    Sonar Ship -- With a wide range of vision, can detect invisible units.

    Missile Submarine -- Acts like Boomer in Yuri's Revenge, but cannot fire torpedoes.


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    And the dark Horde, they will be a combination of smolderthorns(trolls), blackrock orcs(Grey orcs) and Fireguts(Ogres).
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    I think we should let Blackrock Orcs be green, making them convey the ol' WC1 feel but a bit modernized.


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    And do you think i should change any units?
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    1) What's a Guardian? And a Waveguard?
    2) Ikrella? Did you mean the Irkalla (Aerial Fortress)?

    3) Please change Militant and Militant Rocket Trooper into Light Infantry and Rocket Infantry respectively.

    Coz' Tiberian Sun > Any Other EA Games. And TS Noddies look way more badass.

    4) Get rid of Explosive Fanatic (even if they appear anyway, they should be in Epsilon/Democratic People's Republic of Quel'thalas)
    No, remain your MCV into other things like the building names they will unpack into.

    MCV is reserved for trucks that deploy into ConYards.

    P.S.
    Do you know that Illidan(evil)x has Red Alert 1 models?
    And I'll upload the Tiberian Dawn models into Pastebin later.
    Oh, about the abomination, its just random texture I use so I can work with the vertices. Anyway, you don't have to base the texture, just gather the texture parts that is needed for that Soviet drydocks.
    Well, here's a structure of the Soviet docks, not yet complete,
    I think you just need to have that soviet dock's texture given to me, and I'll take care of the wrapping

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    And replace Giant Squid with Kraken(no giant squid like model)
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    Well, we'll let Kraken be a placeholder first.
    Perhaps ask Edge to make a Giant Squid?


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    Hero for PSI Crop is Libra(Physic commando)
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    It's *Psychic -- P, S, Y, C, H, I, C.

    But is there a Libra model here? And can we call her simply as Libra, or as the Crazy Psychogirl?

    She will be a tough problem to everyone else, and sometimes even to her fellow Epsilon homies


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    Epilson hq is Rahn(Mutation Fanatic)
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    *Epsilon

    Mutation Fanatic? Sounds weird. How about a Mutant Crusader?
    What are you going to edit?

    Energy boost for Initiate? I think Raging Flames (can be passive or active) is more suitable.
    Marauder? Hmm... okay
    My opinion:

    -Too few infantry types

    -Techtree is not true to standards of MegaCraft (you can refer to the Alliance and Illidari techtrees in the demo map I gave)

    -Arcane Hall and the spellcasters are great ideas! Like!

    -Why is Engineer trained in Workshop? Also, Workshop has been repurposed into Alliance War Factory.

    -Too few vehicle units.

    -Can you please add in more towers?
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    I mean Darkscale Nagas.
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    I see. Say the name correctly, or I will get confused.


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    I am taking ideas from the Flak troopers' "Is rhis community service?" And like propangada and stuff.
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    But that doesn't sound too communist... I say that we should keep it like RA2 style techtree and style.

    P.S. Before you edit anything, please ask me beforehand.


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    Khaz aerie will be dawrves and gnomes.
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    Okay. But try to make them stand out a bit in tech.


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    And Epsilon.. they will have a constriction yard that constructs MCVs for different buildings.
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    No, that sounds weird. A ConYard, like in Yuri's Revenge, should be deployed/created from a MCV and not the other way around.

    Or did you mean it's like the building system in WC3 Tiberian Dawn maps, where human players train immobile trucks and deploy them in the base?


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    Kirin Tor will have a lot of mages, a few mechanicals..
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    Okay, and their magics should be a pain in the ass (VERY powerful), but they mostly used arcane vehicles.

    Their main battle vehicles and most other units should also have Feedback.


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    DPRQ(Democratic people replubic of Quelthalas) will rely on mana manipulation.
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    Don't forget:
    1) Kwanliso (Juche Style Gulags)
    2) Propaganda and Cult of Personality
    3) Commie's Industry and +25% Build Speed on EVERY Structure in Construction
    4) An Arsenal of Arcane Powered Military Vehicles, yet Cheap and Inferior
    5) Kimchi! And Iron Dragons!


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    United Nations of Terran is from starcraft!?!?
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    Nope.

    It's based on the Imperialist Capitalist United Nations of our own Earth. Also, Terran can mean something or someone from Earth (Terra).


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    Crimson Sigil is blood elves?
    Illidari servitors will consist of satyrs, demons and lost ones.
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    YAS!


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    Fist of Nod will be a nerfed up version of Brotherhood of Nod.
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    Okay!


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    Scorpion Cell will have a lot of stealth units
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    And spammy Zerg Rushes Fast and Fragile units
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    I know.. but we need campaign obj data.. i will add the data from the map too into a sigle data in the campaign, its more space saving.
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    okay, yes. Thanks for doing that, homie, I was too lazy.


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    ₩.S Darkcoil is done.
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    What Darkcoil?


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    Im now doing Khaz Modan(Relies on heavily armored units and mechanical stuff)
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    What's your idea about Khaz-- Khaz Aerie?


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    Multiversal Peoples army(You will see a lot of funny things there, their main building is a propaganda centre, their primary troop production? Community Service Centre.)
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    No this is not C&C: RAEA, but you may do it in a "Comical MegaCraft".

    Also, it's "Center", not "Centre". I know it's American English, but it sounds a lot better and looks more comfortable.
    I know, subfactions make things more believable.

    About boss factions, yeah, but only in certain missions. They incorporate most (if not all) of other fellow subfactions' traits and advantages, but all of them nerfed. Characteristics of base factions may be buffed. In other missions they are (probably) same as regular subfactions.

    <span style="font-size: 9px">P.S.
    </span>

    Grand Alliance:
    Kingdom of Stormwind (Boss)
    Kingdom of Stormwind
    Nation of Kul Tiras
    Nation of Khaz Aerie
    Federal Republic of Lordaeron
    United Nations of Terran

    Illidari Empire:
    Illidari Headquarters (Boss)
    Illidari Headquarters
    Illidari Servitors
    Crimson Sigil
    Coilfang Naga

    Epsilon:
    Epsilon Headquarters (Boss)
    Epsilon Headquarters
    PsiCorps
    Kirin Tor
    Darkscale Naga

    Ultrakov Union:
    Union of Soviet Socialist Republics (Boss)
    Multiversal People's Army (Boss)
    Union of Soviet Socialist Republics
    Multiversal People's Army
    Democratic People's Republic of Quel'thalas
    Lordaeronian Democratic Republic

    Dark Legion:
    Fist of Nod (Boss)
    Brotherhood of Nod
    Ballas Gang
    Scorpion Cell
    Dark Horde
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