.
More idea coming :
- Since there are (currently) 18 kingdoms (or kind of that), it should be that there are 6 or 9 element.
- Each kingdom could associated with an element, example:
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Shadow Legion - Darkness
Epsilon - Psychic
Egilian - Flame
TMK - Ice
Illidari - Water
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- @Weakness and its advantage..
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Normally, your attack will take one of their life...
But, with this element system, it could be different.
Weak - Take 1 (Don't 0, it too hard if only two remains)
Neutral - Take 2
Great - Take 3
Egilian hurt TMK - Without element, it will does 1 (game 1 system).
But, as ice be melted by fire, it will be 3. However, because it will be a water, it will be neutral instead
Also, if you heal another, your kingdom's element will be brought.
Illidari heal Egilian, it will be low effect, as fire are putted of by water. However, if Egilian heal Illidari, this will be high effect. This is similar to the attack system, except it is reversed.
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- Dominant races, which could replace element for the defenses, though element are enough to me.
P.S. Let's make this kind of map in warcraft together!