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Kam
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  • Hell yeah, I am.
    Since I first played one of your alternate melee maps back in 2007 or 2008, I immediately liked them.
    I hope I can ask you for help if I ever going to do something epic like you :D
    How about a water line around the main island that has waterfalls all around, falling to the void?
    I'm not an admin any longer, I'm afraid I can't help. Does the thread show without attached images to you? Because I can see quite a few.
    Yo, i dunno if i will have time atm to do what you asked me, so hope your request isn't urgent as it may take me some time.
    If you need help editing the Frozen Void just message me (there might be some tricky parts to edit).
    Yeah I notice in the game when the goldmine collapse, I have a 3 ideal worker. Then they're gone, is it ok if I copied it?
    Pmed you the code with slight modifications, it works on all units now (except those limited by object editor code), allied units are healed, enemy units take more damage.
    Light Shield Trigger, line 77:

    return (IsUnitAlly(targ, GetOwningPlayer(caster)) and (IsUnitType(targ, UNIT_TYPE_UNDEAD)==true)) or (IsUnitEnemy(targ, GetOwningPlayer(caster)) and (IsUnitType(targ, UNIT_TYPE_UNDEAD) == false))


    Change to:

    return false


    And it will only use the object editor limits for targeting.

    Edit:
    Change to "return false" not true, my bad!

    Edit2:
    Hmm still needs refining as you need a flag whether the unit is ally or enemy, il pm you the modified version with this functionality.
    Atm if you allow it to target your own undead units, it amplifies damage on them.
    It's not a spell of mine so il have to download it and check it out, il tell you if i find the answer :p
    Yow Kam I just wanted to ask about the Consumed Gold Mine by the Lost race, How did you make that it give you gold without some workers gathering and there's some 3 freekin tentacles in it?
    Thanks for the rep, well if you are a skilled icon reviewer and maker then I need a hand :)
    That's ok I guess

    we just need to find one and stick with it

    I'm just happy that I don't need to remove any of my abilities and I get to have the Kick Ass AI I wanted in the first place.

    Thanks for the reply
    OK!

    Found how to fix that bug and I think you should update your page with the solution.

    Simple open the AI data that you want to change.

    once it is open, close it

    now all the hero abilities will be correct and all their is left for you to do is save it at the AI data file

    :D
    I would like to file a complaint

    It's about the World editor

    and a notorious glitch that has hounded me repeatedly

    http://www.hiveworkshop.com/forums/world-editor-help-zone-98/strange-ai-editor-bug-245546/

    This is a link where you provide a solution the only problem is...it does not work

    I know in the past I have fix the problem by deleting an ability from the heroes abilities then just re-adding it

    It works, but then it results in you having one less power than what you should have.

    Please, any help will do

    thanks in adavance
    I see, hey, is there a chance that BtT would be a hosted project on the Hive? I think you should really push it to gain more popularity not to mention that it is one of the most successful altered melee projects out there.

    With SoC seems to be on ice, I think BtT should be introduce to a lot of unfamiliar users.
    A
    Please, may you tell me the source of the monster you cans see on the right-hand site of your signature, the bloody tentacle thing ?
    My apologies for being slow to get on the task, I've been having a lot of university prep going on recentlyin particular and coursework deadlines are rapidly approaching so I find myself pretty much unavailable aside from checking my profile every now and again for anything new ^^'
    How so?
    Why it requires to be external to the map?

    But BTW:
    can you link for me a good human tower with multiple upgrades, a Wall that is square and a good town hall that is big like a fortress?
    I'm trying to make my variation of the humans a defensible faction
    Gave my go-ahead for the rep distribution in ML. Don't mention it, I'm glad you got something out of it.

    Will you and Ken-E handle the cash prize personally?
    Oh yeah, ofc - it's been a long time since I made that system and I forgot it did that XD
    eitherway I'll get that done when I find myself with a spare few hours
    Alright, in my head I'm currently thinking this:
    ---Stuff from original------------------------
    Mothership periodically creates permanent units up to a limit
    Units stand around the mothership at a given offset
    Units follow the mothership around and copy orders
    New Orders always override the current action of the escorts
    ---New Stuff--------------------------------
    Defending Protocol: If the mothership is attacked, the unit's orders are replaced with an identical version just with attack (move becomes attack move)
    if the mothership isn't selected as an attack target for x time the orders return to move (alternatively, mark any attacking unit for destruction and return once all marked units are dead or it moves too far away)
    Units automatically attack enemy units near the mothership (non-worker base unit)
    If the mothership is low on health and its escorts are already in battle, then they are not ordered to move away (ignore default order override, otherwise this is more or less the same as the defending protocol)
    If I'm right, what you're requesting is the system minus all the harvesting functions? i.e. they don't search out new places, they simply follow the centre unit around and protect them while still regenerating when they die?
    Would they attack -any- enemy unit they came across or only when the mothership itself is attacked?

    I'd also probably build it from the grond up given it's an old system and I could make it more efficient now anyway
    That's a tough one, the latest version of the code you linked would appear to already have this as a feature:


    ----------
    private function Pick takes nothing returns boolean
    return IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(TempCaster)) and (GetWidgetLife(GetFilterUnit()) > 0.405) and not IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE)
    endfunction
    ----------
    You'll want to look for any "EnumUnitsIn.." calls, or anywhere that the Condition(function <something>) calls made reference a function like the one above that fails to make the "IsUnitEnemy" check correctly.

    Edit: That is, of course, if you didn't already resolve you're question. I've been away for a while.
    This is really a quick idea. How about a 'Legion' passive ability; its ability is that whenever a group of 3 or more unit of the same type gains armor bonus when they're together. Since like you said that Human benefit from quantity, I think an ability like this would really compliment as a racial.

    Also, there are also some 'expandable' elements in BtT, such elements are not exactly necessary but it will enrich and make the project stand out from the vanilla-craft.
    Elements includes:
    *Tooltips - if there's one thing that Blizzard could use an improvement are the tooltips, its pretty mediocre and it pretty much doesn't tell something important.
    *Custom Creeps - new creeps even probably something from WoW universe could be recreated to benefit aesthetics of the overall map.
    *New items - if you're going to keep heroes, I think its the best to create new items that would feel fresh.
    ----------
    I suppose coming from Wc3c I was predisposed to assuming people would submit contest material.
    ----------
    That's funny, because I didn't submit my Hero Contest entry on Wc3C, either. :p


    ----------
    I enjoy conversations like that because they are so productive.
    ----------
    I appreciate hearing that (from you). : )
    ----------
    My judging was based on how the heroes fit into a melee game. I tested all the heroes in real games with no cheats. Anything external to the hero like back stories or flavor text had no consideration.
    ----------
    o_O Really? Well then I'm surprised I did so well; I'm all about putting (too much) emphasis on Theme (back-story, flavor text, lore, fittingness, etc). It's what the "Theme" Criteria category is all about, too.

    ----------
    Based on the review Softmints was more reliant on technical problems. For instance while we pointed out some of the same balance concerns you got a higher rating from me because I grade the whole project both in what it currently is and what it can be. What you have here is not a finished hero entry for the resource section, but a wonderful platform to expand upon. Dreamscape especially is something worth pursuing.
    ----------
    That's true, and appreciated. At first I thought a lot of his concerns could be resolved through simple number-balancing (at least I know so with Preservation), and thusly I felt a bit "cheated", as I didn't consider that that should be as strong a weight as some other issues. (however, now I know otherwise).

    Also true. I wasn't really thinking about the Resource section, but who knows... Also, about Dreamscape; I'm glad you liked it (it was one of my favorites, Thematically at least), but what part did you like? The "Astral Projection" bit or the <span style="font-size: 9px">(more literally)</span> "Dreamscape" bit? (I liked both, but for this guy I prefer the latter)

    ----------
    I would agree that some of the visuals can improve. I also agree that you should build his three regular abilities around his ultimate. Softmints defining it as a "plane-swapping" hero is something I really like. Move more towards that. I do not agree that your hero is the second-worst entry but that is my opinion.
    ----------
    Yeah, definitely, some better/custom SFX would really take this up a notch.
    Hmm... "plane-swapping"? I suppose. Thematically it makes a lot of sense. I would have to restructure the rest of him a good deal for that to work (as I've said, the "Astral Projection" was the part whose Idea was 'tacked on' (to the central Idea of "Dreamscape"), while it's the Implementation of the "Dreamscape" that was 'tacked on' (to the central Implementation of "Astral Projection")

    I am a little more inclined to go for the latter (see above & below), but I would encourage you to take what I've done and make whatever changes you want, incorporate it into your stuff if you desire. Credits are nice, but have fun with it! I probably won't be able to use him as he is anyway.

    ----------
    You should go back to work on your hero and polish it. The one flaw I see in many contests we have here is that so many times a contestant is dissatisfied with their score and walks away from their entry rather than refining and submitting it.
    ----------
    I will try to, though as aforementioned, I really don't have much of a place for him in his current iteration (he uses a lot of spells/ideas that I'm already using elsewhere, and I'm not making any Night Elves (well, except for possibly a "Neutral Hero" for when I make full factions out of the sub-races & relegate the "main faction/races" as "neutrals", lol. Might be able to polish him up for that)).

    However, I'll admit some surprise; I never really considered these sorts of Contests as being focused towards submissions to the Resource section. Models, textures, icons, sure, spells, ok, but Heroes? <span style="font-size: 9px">(though on 2nd thought, I remember several people from Wc3C doing just that...)</span> I have never submitted, not because I was dissatisfied or nonplussed, but because that wasn't what I intended on doing in the first place. Usually I just do these things to "get me off my duff" and actually get down to designing & making something for my projects for once (same with the Zephyr Contests, actually); you'll never see me do a Troll (at least so far, as I try to keep those guys 'under wraps'), but everything else I mod is fair game, and I try to intend to use it elsewhere. Just not... submit it.

    So like I said, if you could see some benefit to yourself or others in me submitting, I'll certainly put it on my To-Do list (and hopefully not too close to the bottom xD). I'll admit, after reading some of what Softmints has said, I'm a little bit shaken in my self-confidence as to my ability to produce something worthwhile to others (i.e. I liked it, but it in some way(s) is/are extremely lacking in something(s))... But ok.

    Again, if you liked it, I implore you to "do what you will" with it; take it, mod it, enjoy it, whatever.

    Thanks again. : )


    Hey, what do you think?
    I took the liberty to recreate that wc2 icon in avatar size since I thought you deserve a clear-er avatar.
    You can find out by using this.

    Game - Display to (All players) the text: (String((Issued order)))
    So I guess I missed you, oh well I can continue to explore your map mod. Later

    *I'll keep checking in case you see this (like play a game, check, Alt-Tab check...)
    We'll see (I really oughta do something worthwhile in modding eventually... I've just gotten so caught up in the 'amateur modeling' phase now that I got Mdlvis working. :p). If its relatively simple, I might be able to crank it out (that is, lol, if Softmints doesnt leave too deep a mark on me... :p)

    Speaking of which, I'm curious (& I understand if this has to wait till you read&respond to my mega-response on the Results thread)... What do you think about Softmint's Judging (esp. of me)? I mean, at this point you are able to read his Judging, my response, and his response to my response, so you can get a pretty good idea of where we were both coming from... That, coupled with how ludicrously high (no offense, lol) of a score you gave me... Ah dannae, I'm just curious I guess, what you think about it all.
    Oh, well, ok.

    Lol, "no rush". You know the last time I said "no rush", I waited over a year... (still waiting). xD But I'll see what I can do; to be honest, I only wish I had someplace to put him, myself.
    Huh. I guess that could work...

    I'm really flattered. I, err, umm... OK? You may want (either yourself or myself) to make a few changes (post upcoming). But in lieu of that, you may of course feel free to yoink it right from the submission & use it, y'know. : )
    <span style="font-size: 9px">('For' the Contest, or 'From' the Contest?)</span>
    Uh, wow. No one's ever asked me that before. I'm not even sure where such a thing would go; we don't have a section for "Heroes", do we?

    Also, did you *see* my response? There's several things that really should be perfected... >_>
    Whoops, psyche. Still finalizing my response, lol. Well, you'll see it soon enough. : )
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