🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
If you dont quite understand my explanation. Examine the material composition on my model. Just fiddle around the material's filter modes until you get the desired effecr.
I'm not really fine aswel.Well,we finished our exams thursday so i'm not doing much but i'm visiting my mother next week.Other than that i'm still going through severe depression and it the first term in this new school wasn't easy and the others didn't try and make it easier for me.I moved to a new province to escape my pain and problems only to get new ones.
Same. I'm working on my first map; it's nearly finished but I found out that I can't use any kind of ripped resources, in which some BGMs I used in my map are rips. I'm having a hard time finding the right music for it.
How is The Model edit? I will add animation after that
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Ardenian
No problem
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Ardenian
Lifecraft, you can find it here.
I read this tutorial to get knowledge about how to make WOW writings ( although I have no photoshop...)
For later logos I used Folkard Font.
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Ardenian
Thank you
Apheraz Lucent already helped me a lot with basics, but reading tutorials is more as recommend, yes
Always again amazing what is possible with digital tools.
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Ardenian
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I think Ardenian deserves a rep for his work. Enjoy your road to becoming a great artist.
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Thank you and Thank you !
Aye since we're good friend, I will do it, But you finalize it ok? I will make the Main Mesh and give it a correct animation, I think finalizing won't be hard for you since you're a modeler too... (I hate finalizing model ==)
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