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Doomlord
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  • Hehe, well rather for fixing it in the new versions I guess. Anyway just write next time you want an update.
    The ones I made for you - they are sharper and more centered - your old one was slightly off center in relation to tassadars head.
    Aww. I'm probably gonna need it before then.
    It's okay, I'll ask someone else to help me.
    Hmm well if you have any problems do tell :smile: Though this should be both sharper and more centered. The version you have chosen is the one with the same cut as your original avatar. But glad you find one you liked.
    trước giờ chả ai bị hố này hố nọ... riêng anh Doom nhà ta là bị hết ng này đến ng nọ cho hố riết :))
    You can think of TableArray like it is an array of hashtables. But it still uses only one hashtable.

    TableArray is needed for normal hashtable saves, when you need both the parent and child keys. If you only need the parent key, you could use Table, not TableArray.

    Instead of call SaveReal(hashTable, parentKey, childKey, value), you would use set tableArray[parentKey].real[childKey] = value
    Em dễ thương đấy chứ. Những người như thế chị hay nói nó là Búp bê hoặc Bé ==!, nó phủ nhận liên tục ^^
    Hihi, chị có nói hàm ý "Phân biệt giới tính đâu", ý chị muốn nói là: Chị củng là 1 người bình thường ^^ không có gì để xin lỗi đâu, thấy em vui tính nên chọc đó mà ^^!
    Hullo. Gone for a while. I saw what DZerpic said and I approve his message. I suggest about a " wizard bonus " so to speak. In the start of the game the players will pick a bonus that will affect the game slightly at all times ( early, mid, late game ). About the story well, here's what I thought :

    Two infamous warlock factions, Red Chaos and Entity, were searching for a legendary item, the " Omni Stick " ( inspired from this game ) that can ravel the foundation of life if used improperly. The gods, whom are unaware on this fact, were furious and decided they will be imprisoned on a arena, where they will fight for freedom by summoning their mightiest warriors, beasts or even elementals to battle the other side. What the both sides don't know, that they are stuck on an infinite loop, imprisoning them forevermore.
    con gái lúc này cũng... ở ác nhỉ. chọc ghẹo con trai suốt :|
    vậy mà mình cứ tưởng ... =.=
    -.-, có gì mà ngạc nhiên >_<, củng là 1 người bình thường, không phép thuật, không phải quỷ, không phải ma o.0..., tính chọc em mà có người phá đám T.T!....
    There are brief examples in the resource's thread. Just remember that if you use TableArray like ta[x].real[y], then the x must be withing array index limits, the y can be any integer like handle id.

    Do you have any more specific question in mind?
    Glad to know :) it's my first time, so, "handle me" and tell me what to do. You can find me as Spartipilo everywhere on internet (Facebook, Twitter, Skype, hotmail, etc.)
    Wait, what?! What do you mean? Of course i'd like to work with you as a JASS coder for that project. Count me in! What made you think I wasn't up to it?
    Ồ, vậy El có gì sẽ tham gia ^^, mà đừng gọi anh, nghe khó chịu sao ấy ==!, gọi El được rồi
    Hừm, tuổi nhỏ tài cao. Quá giỏi đấy chứ ! :">, à thôi, a em làm gì cho mệt, biệt danh mình là El, cứ gọi vậy, mình sẽ gọi bạn là Do ^^!
    Mình đang kẹt cái Group Leaking RAM, đang không biết kết hợp sử dụng làm sao với GroupUtils, bạn có thể giúp mình không ==!.
    That sounds nice! Congratulations!
    I've lost the mood to do more for this page, things didn't went so well in the past. Sadly.
    Anyway, I enjoy seeing your progress in scripting! :)
    Would you be interested in working with me on a sort of profession system for my map? ^_^
    hân hạnh được vào! tại vì đã bận hơn nửa năm rồi. hok có nhiều thời gian để online nhiều trên hive! xin lỗi vì nhận lời mời hơi chậm!
    No need to rush :D i will be with my classes so i will be inactive SO anyway ow can you fix the guilds? thanks :D hehe
    Ow and can you get the map from me and add your css and can you add the save and load? (please say yes!)
    Sorry for the late reply, I was on a vacation for a few days.

    It was just a multiplier issue in my armor system. I worked with percentages, and actually multiplied the final damage by x.xx, when I should have multiplied with 0.xx. For example I multiplied with 90, not 0.90.
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