🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
i apply for a Hosted Project for my Dueling Ultimate.. for now its pending and i have a plan to create first a development thread.. do you think someone will get interested? and i need an advice from you how you get so much supporters in your project..
I'm late, sorry. I still haven't tested the 9.5MB map yet (I can't download it due to it's file size).
The melee map is good, however the 'imbalanceness' of the terrain is obvious, don't you think? ^ ^
I removed the revive properties of the save point. The system's like this:
Food is used as lives. Food = Lives.
You have 3 lives.
Each time your hero dies, you lose a life and a cross spawns on where he/she died.
Using items or the resurrect ability on the 'cross' revives the dead hero.
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