hmm, well, perhaps, because, these tinker arms, look so strong, and the guns so heavy, how much recoil do you think it should have? and how often?
I only ask because, there's only room for the guns to go backwards so far, without the turret's under-carriage/metal pilot shield going through the gun shields, thus, it looks more like the guns vibrate then actually recoil. you ok with this? if not I have an idea.
also, did you want each back-wards jump of recoil to happen once every muzzle flash?, or only once every 3 muzzle flashes, again I ask because the entire length of animation is basically a tiny bit more then half a second right, so if its bouncing backwards 6 times a second every second it again looks like vibration.
best way for it to look is perhaps one motion of recoil for every half a second, or 1 attack animation. what do you think? 2 backwards bounces for every 1 second. I think that should be alright.