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Bond009
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  • lol, I was originally trying to trigger your trigger, but I couldn't for the life of me figure out how to do it in one trigger, so I gave up and just cnp'd from the tut.
    No, it is played for every player. Use
    Actions
    Custom script: local sound s = CreateSound ("Sound\\Interface\\Error.wav", false, false, false, 10, 10, "")
    Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
    Custom script: call StartSound (s)
    Custom script: endif
    Custom script: call KillSoundWhenDone (s)
    Custom script: set s = null
    to play it for one player.

    Those are values you don't have to worry for ;]

    local sound means that the every sound created per instance is unique.

    P.S. I didn't receive any message.
    Destroying a sound won't play it again. You destroy the variable, so that returns null. You can use this:
    Actions
    Custom script: local sound s = CreateSound ("Sound\\Interface\\Error.wav", false, false, false, 10, 10, "")
    Custom script: call StartSound (s)
    Custom script: call KillSoundWhenDone (s)
    Custom script: set s = null

    Test Map: http://www.hiveworkshop.com/forums/pastebin.php?id=jlv16f
    Nah I didn't forget but I lost electrical power, well they do that in my country, they bother with that so they can rise it's cost :(

    Yes dude I use JNPG,it allow me to place unlimited number of doodads and 15 different tiles!
    http://chf.ucoz.com/panel/?a=tmpl;m=3;t=3 ->
    /* User Group Marks */
    a.groupModer:link,a.groupModer:visited,a.groupModer:hover {color:brown;}
    a.groupAdmin:link,a.groupAdmin:visited,a.groupAdmin:hover {color:red;}
    a.groupVerify:link,a.groupVerify:visited,a.groupVerify:hover {color:yellow;}
    a.groupOther1:link,a.groupOther1:visited,a.groupOther1:hover {color:white;}
    a.groupOther2:link,a.groupOther1:visited,a.groupOther2:hover {color:lime;}
    a.groupOther3:link,a.groupOther1:visited,a.groupOther3:hover {color:green;}
    a.groupOther43:link,a.groupOther1:visited,a.groupOther4:hover {color:black;}
    /* ---------------- */
    Yes, that was one of my favorite updates to the map. Can get a big chaotic, but that all adds to the fun. :D
    Mmm, good job on these last few updates. It seems like you've fixed the bugs that I was noticing. Good job! Rating changed to 5/5.
    You need to save the map, close it, re-open it, and delete the war3mapskin.txt If you don't, then it will retain all the random changes, and you only want the changes to the loading bar.
    Hope this helps ^_^
    Nah I quit with that after great purge!
    Some users didn't like my reviews so I quit!
    I can check your map but no vote, report and such things :)
    Wow really? I guess I must've missed a lot of stuff, since I haven't tested out the latest versions. The version I tested was a little older, so maybe I should take a look at the latest one. :p
    Np. Your map is better than all the other Footmen Frenzy maps out there, so there's a good chance my rating will go up. Expect some bug reports over the next few days. :)
    Well, I only gave your map a rating of 4/5, which isn't really that bad, so I won't be changing it. Your map does have a few problems, and I will tell you those on your thread when I have the time to test it again.
    Yes, I have played your map a few times. As I said before, it's a pretty good map overall. I just dislike footmen frenzy type maps, so my rating still stands.
    Tomorrow is my first day on new faculty so I am a little upset right now ^^
    Sorry I forgot about it :sad:
    Is tomorrow ok?
    I need unprotected map so I can improve terrain, maybe I already asked and you send it to me but I lost it then sry :sad:
    Damn I am busy with some huge project!
    Please download map map (rise of heroes) and open it in WE!
    Disable units or remove them to see terrain, be free to use resources as long as you give credits!

    Sorry for bothering, if you need to ask something send me VM or PM!

    Thanks for birthday :ahug:
    It's only rejected until updated.
    Whenever the "Rejected" text is orange, then that means it's only until updated, meaning all you have to do is update something as simple as the description, and it's back to pending.
    Anyways, I've reset it myself, the above was just for future reference. =P
    Reputation (+3):
    (Post) HOLY F***. There's a green alien type thing under your postcount!!!! I think it ate your reputation!!!!
    Well how large is your map, I can help but I can create whole terrain, just edit few things here and there, you can then look at it and do same with rest of map terrain!
    Pro, well for someone I am simple terrainer for someone experienced one! Let just say that I worked 2 much and that I created large number of terrains ^^

    Now that above is FU bothering -.-

    Well tell me, how can I help?
    Finally, create an Integer variable, array enhanced and use its indexes as Integer A, but make sure you don't use it for another loop:
    For each (Integer[1]) from 1 to 12, do (Actions)
    Loop - Actions
    For each (Integer[2]) from 1 to 3, do (Actions)
    Loop - Actions
    Your 2 options system thread looks fine, I don't see a better triggering for it.

    Avoid generally using IntegerA loops, since they might override with other triggers, using Integer A loop simultaneously. I highly recommend not using Integer A loop one under another, they tend to get glitchy, like you mentioned.
    Don't use that countdown thing, using waits. Use this one instead:
    Actions
    Countdown Timer - Start CountDown as a repeating timer that will expire in 1.00 seconds
    Set Countdown1 = 0
    Trigger
    Events
    Time - CountDown expires
    Conditions
    Actions
    Set Countdown1 = (Countdown1 + 1)
    Game - Display to (All players) for 3.00 seconds the text: String(Countdown1)...
    If (All conditions are true) then do (Actions) else do (Actions)
    If - Conditions
    Countdown1 Equal to 3
    Then - Actions
    Countdown Timer - Pause CountDown
    //Rest actions here
    Else - Actions
    Yes noobsofwar.pcriot.com is mine and still under development err well the mainpage that is. The community forums are up. The entire website is still far from complete but its going to be a wc3, sc2 and steam modding community when finished, but as of right now its a clan site until i can finish the site and get people who trigger and model onto it.
    Yeah, the actual termination of the game is what clears all WC3-allocated memory. Which is why you should always restart your War3 after playing a custom game :)
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