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DotA 2 hero concepts

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,824
1. Party Leader (Strength)
  • Basic abilities are just for summoning (permanent) party members (kinda like Lone Druid). Party members have their own base stats, their own skills, and they can level up together with the Party Leader with shared experience and they can spread out to gain more experience.
    • Party members can have their own items but they are limited to only 2 items; they will also get a copy of the Party Leader's boots
    • Further skill points give a skill point to the party member
    • When a party member dies, they will remain dead unless resummoned by Party Leader
  • Party members are:
    • Knight (Strength)
      • Good starting health, good starting armor, melee, slow attack speed
      • Q - Demoralizing Taunt - taunts a target enemy unit for a few seconds while gaining armor and magic resistance for the duration
      • W - Heavy Pierce - winds up for a few seconds to release a powerful strike in a line, dealing physical damage to enemies in a line. Shard allows this skill to be casted while moving
      • E - Heavy Plating - passively reduces damage taken
    • Ranger (Agility)
      • Moderate starting health, low starting armor, ranged, moderate attack speed
      • Q - Pinning Shot - next basic attack gains true strike and also causes the target to be leashed for a short distance for a few seconds. Aghanim's Shard allows this skill to be casted while moving
      • W - Arrow Volley - shoots arrows in a wide arc, dealing physical damage to enemies hit
      • E - Ranger's Aura - passively increases attack damage of nearby allies
    • Mage (Intelligence)
      • Q - Flamestrike - winds up for a few seconds to deal magic damage to enemies in a wide area for a few seconds and destroy trees. The flame subsides for a few more seconds, dealing minor magic damage to enemies that linger.
      • W - Arcane Distortion - dazes nearby enemies, reducing their attack speed and cast time. Enemies much closer get silenced and disarmed instead. The party also gains bonus magic resistance for a few seconds based on the amount of enemy heroes hit. Aghanim's Shard allows this skill to be casted while moving
      • E - Null Field - passively reduces magic resistance of nearby enemies
  • Ultimate skill is an AoE buff that increases Party Leader's own controlled units and party members attack speed and movement speed for a few seconds.
  • Aghanim's Shard makes them all mounted, reduces their turn rate, and lets them cast certain skills while moving
  • Aghanim's Scepter increases their maximum item slot by 1 and gives them one more skill point each.
  • Hero concept taken from Party Leader from the Warcraft 3 custom map "Hero of the Empire"
2. Adventurer (Universal)
  • Starts with bland basic abilities but ultimate skill lets him evolve to a new class and gain effects on the abilities
  • Q - Heavy Strike
    • Deals physical damage scaling with attack damage to target enemy and reduces their armor for a few seconds. Applies on-hit effects
  • W - Heavy Slash
    • Deals physical damage to enemies in a wide arc
  • E - Haste
    • Gains increased movement speed and attack speed for a few seconds
  • R - Job Upgrade
    • Can select a new job at the fountain
    • Tier 1:
      • Fighter
        • +2 strength, +1 agility, +1 armor
        • Heavy Slash has slightly increased area and it now also bleeds enemies, dealing magic damage for a few seconds
        • Heavy Strike now also affects enemies near the target
      • Initiate
        • +2 agility, +1 intelligence, +5 movement speed
        • Haste now also increases health and mana regeneration for a few seconds
        • Heavy Strike is now a point target ability that causes the Adventurer to dash in a targeted direction and strike the nearest enemy (prioritizing heroes) but with slightly reduced base damage
    • Tier 2:
      • Fighter -> Knight
        • +5 strength, + 4 armor, +10% magic resistance
        • Gains the Righteous Barrier ability
          • Passively reduces incoming damage taken for a few seconds after receiving damage from an enemy hero or Roshan
        • Heavy Slash now has a short dashing distance and it now gives armor to Adventurer for a few seconds
        • Haste now affects nearby allies but reduced effect
      • Fighter -> Warrior
        • +10 strength, +10% lifesteal
        • Gains the Carnage ability
          • Kills/Assists passively refresh Haste and soft dispels the Adventurer.
        • Heavy Strike now has a short dashing distance
        • Heavy Slash now has attack damage scaling but slightly reduced base damage
      • Initiate -> Spellblade
        • +5 agility, +5 intelligence, +10% magic resistance
        • Gains the Spellblade ability
          • Basic attacks passively deal bonus magic damage scaling with intelligence. Illusions will also have this ability.
        • Heavy Strike now summons an illusion to the hit enemy for a few seconds
        • Haste now dispels, disjoints projectiles, and summons an illusion for a few seconds. Nearby controlled illusions now also get affected by Haste
      • Initiate -> Duelist
        • +5 agility, +10 movement speed, +10% evasion chance
        • Gains the Riposte ability
          • Evasions now also passively causes the Adventurer to do a quick strike to a nearby enemy (prioritizes heroes), dealing physical damage.
        • Heavy Strike now has reduced cooldown
        • Heavy Slash now has increased damage
    • Tier 3:
      • Knight -> Champion
        • +15 strength, +10 armor,
        • Job Upgrade is now replaced by Banner of Command
          • Drops a ward that increases nearby allies' attack damage, spell amplification, and status resistance. Lasts for a few seconds and takes 8 hits to kill. Aghanim's Scepter increases ward area and ward health.
        • Heavy Strike now has increased damage
        • Heavy Slash now has increased damage
        • Haste now also refreshes Righteous Barrier
        • Righteous Barrier now has improved reductions
      • Knight -> Paladin
        • +10 strength, +5 intelligence, +10% status resistance
        • Job Upgrade is now replaced by Redemption
          • Hard dispels all allies and regenerates their health for a few seconds. Aghanim's Scepter increases health regeneration and now also adds magic immunity for a shorter duration
        • Heavy Strike now has increased damage
        • Heavy Slash now has increased damage
        • Haste now also restores nearby allies' health and mana
        • Righteous Barrier now has its duration increased by 1. Activation now also causes the Adventurer to redirect some of the damage taken by nearby allied heroes to him.
      • Warrior -> Berserker
        • +10 strength, +10% regen amplification
        • Job Upgrade is now replaced by Leap of Faith
          • Leaps to a target area and deals damage to nearby enemies hit and applies Heavy Slash bleeding. Aghanim's Scepter increases cast range and reduces cooldown.
        • Heavy Strike now has increased damage
        • Heavy Slash no longer has mana cost and cast point, and it can now be alt-cast to make the Adventurer passively cast this ability while attacking and when this ability is available
        • Haste now has increased effects
        • Carnage now hard dispels the Adventurer
      • Warrior -> Executioner
        • +10 strength, +10% spell amplification
        • Job Upgrade is now replaced by Death Taxes
          • Dealing damage that leaves the target on a certain health passively executes them. Does not trigger on Heavy Strike's bleed. Aghanim's Scepter increases the execute threshold.
        • Heavy Strike now has increased damage
        • Heavy Slash no longer has a cast point, can now be casted while moving, and it now hits all nearby enemies.
        • Haste now increases attack damage
        • Carnage now grant weaker automatic Haste when killing creeps. Does not soft dispel when done this way.
      • Spellblade -> Spellbreaker
        • +5 agility, +5 intelligence, +30 attack speed
        • Job Upgrade is now replaced by Mage Slayer
          • Throws mystic daggers on a target cone, dealing physical damage then deals magic damage for a few seconds while also reducing spell damage dealt for the same duration. Aghanim's Scepter reduces cooldown.
        • Heavy Strike now summons two illusions to strike nearby other enemies. Lack of nearby enemies will cause the illusions to strike the original target for reduced subsequent damage.
        • Heavy Slash now reduces enemies mana on hit and deals bonus magic damage per mana drained. Aghanim's Scepter now spawns an illusion per enemy hero hit for a few seconds
        • Haste now summons an extra illusion
        • Spellblade now slows enemy attack and movement speed for a few seconds
      • Spellblade -> Demon Hunter
        • +5 strength, +10 agility, +10% status resistance
        • Job Upgrade is now replaced by Destroy Evil
          • Attacks and abilities passively increase damage dealt based on the amount of buffs the enemy have (Up to 100% at 20 buffs). Adventurer also takes reduced damage from enemies based on the amount of debuffs they have (Up to 70% damage reduction at 20 buffs). Aghanim's Scepter reduces the amount of buffs and debuffs required (from 20 to 15 buffs/debuffs)
        • Heavy Strike now reduces the target's attack and movement speed for a few seconds
        • Heavy Slash now also ministuns enemies. Aghanim's Scepter reduces movement speed for a few seconds
        • Haste illusion now lasts longer, and has reduced damage taken and increased damage dealt
        • Spellblade now deals extra damage to hard disabled enemies.
      • Duelist -> Swordlord
        • +15 agility, +10 movement speed
        • Job Upgrade is now replaced by Greater Evasion
          • Passively has a chance to avoid damage completely from attacks, abilities, and items. Also triggers Riposte. Does not prevent effects from abilities and items. Aghanim's Scepter improves chances.
        • Heavy Strike now has increased distance
        • Heavy Slash now has increased damage
        • Haste now has a short dash but has slightly increased cooldown
        • Riposte now has increased damage
      • Duelist -> Blademaster
        • +10 agility, +15 attack speed, +10% evasion
        • Job Upgrade is now replaced by Hail of Blades
          • Casting abilities passively grant a stack where attacks expend one to release a flying blade to a straight line from the target enemy, dealing physical damage.
        • Heavy Strike now has reduced cooldown
        • Heavy Slash now has increased damage
        • Haste now has improved effects
        • Riposte now expends all Hail of Blades stacks to deal extra damage to nearby enemies if a strike is successful. Each expended flying blade increases area damage.
  • Aghanims' Shard increases Adventurer's attack damage per stat by 0.1 and health by 2
  • Hero concept inspired from Child from Warcraft 3 custom map "Hero of the Empire"
3. Warrior Blacksmith (Strength)
  • Main shtick is to gain access for more items that the enemy team cannot
  • Q - Hammerfall
    • Winds up on a target point to deal physical damage and stun enemies hit in an area
  • W - Ground Sunder
    • Deals magical damage and slows enemy attack and movement speed on a wide straight area
  • E - Blacksmithing
    • Grants access to certain items in the shop.
      • Level 2 grants access to the team
      • Level 3 grants more items and increases consumable maximum stock
    • Example item recipe ideas:
      • Ring of Aquila:
        • Wraith Band + Ring of Basilius (+Recipe)
        • Improved mana regeneration aura
        • Aura and stats improve at 25 minutes
      • Clairvoyance's Mirror:
        • Aether Lens + Wind Lace (+Recipe)
        • Has higher cast range bonus on placing wards
        • Wards can now be stacked on the item
      • Commander's Herald
        • Vladimir's Offering + Drum of Endurance
        • Improved auras
  • R - Reforging
    • Can upgrade teammates' Neutral Items to push for a higher tier for a price. Aghanim's Scepter increases maximum tier level by 1. The higher the tier, the more expensive the Reforging will be
      • Level 1 grants up to Tier 3/4 upgrade
      • Level 2 grants up to Tier 4/5 upgrade
      • Level 3 grants up to Tier 5/6 upgrade
    • Reforging item example:
      • Safety Bubble:
        • 100/200/300/450/700 shielding
        • 8/8/8/7/6/5 seconds cooldown
  • Aghanim's Shard grants Magma Hammer ability:
    • Passively causes Hammerfall and Ground Sunder to spawn a pool of molten lava for a few seconds on impact, dealing damage to enemies per second
  • Hero concept inspired from Ornn from League of Legends
4. General (Universal)
  • Very low base stats, base attack damage, and stat gain; but true strength lies in supporting the entire team from behind the shadows
  • Q - Burning Flare
    • Deals magical damage to enemies in a very long line and reduces their armor
  • W - Supply Aid
    • Heals both self and the target unit and adds a non-combat health regeneration for a few seconds.
  • E - Hero Blueprints
    • Gains access to the Hero Upgrades interface from the shop. Enemies who get last hit by your team's creeps will be added to the Ancient Treasury that can be used to purchase upgrades on the Hero Upgrades. Hero Upgrades include increased base stats, magic resistance, movement speed, status resistance, healing amplification.
  • R - Military Blueprints
    • Passively increases Royal Treasury generation. Gains access to the Ancient Upgrades interface from the shop. Ancient Upgrades include creep health, creep damage, tower health, tower damage, ancient health, barracks health, barracks armor, increased creep spawn quantity, siege creep range, flag creep ascensions, observer and sentry ward durations, observer and sentry ward health, and increased fountain attack range
  • Shard increases Burning Flare distance and projectile speed
  • Scepter unlocks more Hero and Military Upgrades
  • Hero concept taken from the Engineer from Warcraft 3 custom map "Hero of the Empire"
5. Archdruid (Intelligence)
  • Can transform into another form using ultimate ability that is available earlier on levels 4/11/18 instead of the usual 6/12/18. Abilities from different forms do not share cooldown.
  • Q - Power of the Moon
    • Human: Sends a mystical bolt to a target enemy, dealing magic damage and reducing their attack and movement speed for a few seconds. Casting this spell during the night has increased damage and increases the duration.
    • Rhino: Mauls a target enemy, dealing physical damage scaling with attack damage. Casting this spell during the night causes the target to have reduced attack and movement speed for a few seconds
    • Saber: Jumps to a target direction and attacks a nearby enemy. Casting this spell during the night has increased range.
    • Treant: Heals a target ally. Casting this spell during the night refunds some of the mana cost and cooldown
  • W - Power of Nature
    • Human: Summons roots to immobilize a target enemy, dealing magic damage per second.
    • Rhino: Summons the Power of Nature to let the Archdruid hibernate for a very few seconds; during this time he is silenced and muted, but he gets high bonus armor, health regeneration, and magic resistance. After the Archdruid wakes up, he gets increased attack speed, movement speed, and cleave for a few seconds.
    • Saber: Deals physical damage to nearby enemies and causes the to bleed, taking magic damage for a few seconds.
    • Treant: Shields a target ally for a few seconds.
  • E - Power of the Wilds
    • Human: Increases self and the nearest ally hero's attack speed and movement speed for a few seconds. If there are no nearby allies heroes, the Archdruid gets double bonuses but for a shorter duration.
    • Rhino: Passively increases health regeneration. Toggle to get enraged, getting bonus strength, armor, magic resistance, movement speed, and spell amplification but reduces health per second.
    • Saber: Howls in terror to reduce nearby enemies' attack speed and casting speed for a few seconds.
  • R - Rhinobear Form
    • Transforms into another form to gain a new set of skills and stats. Transformation skills share cooldown. Higher skill levels reduce mana cost and cooldown, and increases stats from transformation
    • Rhino has melee attack, increased attack damage, and increased strength
  • T - Sabercat Form
    • Saber has melee attack, increased attack speed, increased movement speed, and increased agility
  • Y - Mystic Treant Form
    • Treant has ranged attack, increased mana regeneration, increased magic resistance, and increased status resistance
  • Human Form
    • Human has ranged attack, increased cast range, and increased intelligence
    • Replaces the ability of the animal form taken
  • Shard causes the Archdruid to retain the previous form's bonus stats for a few seconds
  • Scepter further reduces transformation cooldowns
  • Hero concept taken from the Druid in the Warcraft 3 custom map "The Kingdom of Kaliron"

6. Engineer (Intelligence)
  • Q - Pocket Factory
    • Summons a reinforced building that lasts for a a few seconds. The Factory will continuously generate MechaGreevils and MechaKeens that last for a few seconds. MechaGreevils are melee and MechaKeens are ranged. Both last for a few seconds and both also explode on death or when expired.
  • W - Deploy Turret
    • Summons a ranged turret that attacks nearby enemies. Turrets die after 8 hits.
  • E - Repair
    • Spend mana per second to repair a target allied building. Can target self while on RoboTank form
  • R - RoboTank form
    • Transforms into a robotic tank that gains bonus health, bonus armor, ranged area attack but reduces attack speed and removes base health regeneration.
  • Aghanim's Shard adds a MechaGreevil and a MechaKeen on every creep waves. Both cannot be controlled but their last hits will generate gold for the Engineer.
  • Aghanim's Scepter increases Turret health, RoboTank and MechaGreevil health and armor, and adds an additional rocket attack for Turrets and MechaKeens that deal bonus area damage every few seconds. Also reduces Repair mana cost.
  • Hero concept taken from the Tinker in Warcraft 3 skirmish maps, and as well as the Engineer hero from the Warcraft 3 custom map "Hero of the Empire"

7. Puff the Magic Dragon (Intelligence)
  • Q ability can transform Puff into a different dragon form based on this cycle:
    • Nature -> Fire -> Frost -> Dread -> Lightning -> Arcane -> Nature
  • Q - Dragon Howl:
    • Nature:
      • Deals magic damage to nearby enemies and deals magic damage per second for a few seconds, as well as reducing their movement speed for a few seconds
    • Fire:
      • Deals magic damage to nearby enemies and deals magic damage per second for a few seconds
    • Frost:
      • Deals magic damage to nearby enemies and adds a stack of Frost Dragon Fire
    • Dread:
      • Attacks all nearby enemies to deal attack damage and apply on hit effects
    • Lightning:
      • Sends a lightning bolt to nearby enemies, dealing magic damage and arcs towards nearby enemies, reducing damage as it bounces through
    • Arcane:
      • Silences nearby enemies for a few seconds
    • Transforms Puff into the next magic dragon type from the cycle.
  • W - Dragon Fire:
    • Nature:
      • Attacks passively have a chance to immobilize the enemy for a few seconds
    • Fire:
      • Attacks passively hit nearby enemies from the target
    • Frost:
      • Attacks passively add a stack that slows enemy attack and movement speed. At 5 stacks, the enemy is frozen for a few seconds. Duration is halved on enemy towers.
    • Dread:
      • Passively increases lifesteal
    • Lightning:
      • Every three strikes, a lightning bolt attacks to deal damage based on the level of Dragon Howl
    • Arcane:
      • Attacks passively reduce enemy attack damage and spell damage for a few seconds
  • E - Dragon Skin:
    • Nature:
      • Passively Increases health regeneration while not being attacked by enemy heroes or Roshan
    • Fire:
      • Passively burns nearby enemies, dealing magic damage per second, and reduces their health regeneration while under the effect
    • Frost:
      • Passively blocks incoming attack damage
    • Dread:
      • Passively Reduces nearby enemies' armor
    • Lightning:
      • Whenever Puff takes a certain damage threshold, he sends a lightning bolt to the latest attacker to deal damage based on the level of Dragon Howl if the attacker is near enough
    • Arcane:
      • Passively restores health and mana whenever a nearby enemy casts a spell
  • R - Dragon Ascension:
    • Transforms Puff into a powerful dragon with increased health, increased Dragon Howl and Dragon Skin area, and increased armor for a few seconds.
    • Aghanim's Scepter increases duration and now gives Puff flying movement
  • Aghanim's Shard grants the Recession ability
    • Transforms into the previous dragon form with no Dragon Howl effect, but with reduced mana cost and cooldown.
  • Hero concept taken from Puff the Magic Dragon in DotA 1 Fun
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