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The Pherithian Imperial Army

198768-albums7181-picture103461.png




大鳳帝國

Factbook of the Pherithian Imperial Army

(May Not Display Well in Smartphones - Present 2205 CE)

Overview
The Pherithian Imperial Army (PIA) utilized combined arms tactics, and some sort of "jack-of-all-trades" arsenal. Both science and magic is utilized in the PIA, however the vast majority usually prefers science over magic but the Elvenhood of Flardyrn.

Ghee Hin Order is the leading subfaction, balanced in almost all aspects of military. However, their infantries are the toughest and brilliant within the PIA, due to them mixing parts of their traditional Triad/Mafia doctrine with the use of futuristic weapons and advanced strategy (not to mention some magics).

On the other hand, the Elvenhood of Flardyrn is widely known for their insidious tactics as well as their extensive use of magics. Flardyrn is infamous for utilizing unethical technologies and dark magics besides the arcane magics we see everyday. They are the pioneers in the field of magics and stealth. Azlariah's foes were horrified especially by the ghastly sight of her favored pets -- the Faceless Ones, as well as their sudden stealth ambush...

While the equally fearsome Rocksoul Clan crushes their foes with rains of overwhelming projectiles and super heavy tanks. Not only the Rocksoul orcs are known for their ruthlessness, but they are also infamous for their nuclear arsenal.

NOTICE:
Due to the inflation and poverty spreading all over the Pherithian nation, all military costs (unit production, structure production, etc.) are now doubled!!! And certain fancy technologies are now disabled!!!

However, with the sudden withdrawal of the Pazis and the reclaiming of Bolehland, the


Disabled Technologies:
  • Plasma Cadre
  • Prism Fence
  • Falcon Prism Hovercraft
  • Mirage Tanks
  • Fleenzub Bomber
  • Prism Tower
  • Prism Pyramid
  • Obelisk of Light
  • Obelisk of Darkness

Arsenal

Structures

Units

Support Powers

X


Normal

Defensive Structures (Standard)

Unique to Subfactions

Special (Unbuildable)


Pherithian Construction Yard

The Pherithian Construction Yard is the most important structure in a Pherithian base. With it, a commander has the capabilities of constructing any Pherithian structures and defenses they see fit. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. In addition, the Construction Yard can repack into a Mobile Construction Vehicle (MCV) at any time. As Pherithian settlements and bases grow, the Pherithian Construction Yard may later be renovated into a Pherithian Stronghold.

Notes :
  • Show medium resistance against most attacks.
  • $50 (real price 129,375 PM) of hitpoint is worth 1 power unit.

198768-albums8927-picture109241.png
A Pherithian Construction Yard in the desert.

C&C Price
$2500

Real Price
6,468,750 Pherithmarks

Endurance
Higher

Armor
Enhanced Concrete

Function
  • First-Tier Command Center
  • Base Construction
PrerequisitesPherithian MCV

Power
+50
Pherithian Stronghold

In large and well-defended settlements, the Stronghold replaces the Construction Yard as the commerce and military center. Within the Stronghold lies some smaller Mineral Purifiers, and the artisans who dwell here have mastered means of better refining minerals, thus increasing the yield of mining operations. The Stronghold is shielded by layers of high granite walls, making it hard to destroy. It also houses several research labs, allowing for more advanced technologies and magics to be deployed.

Due to the vast numbers of facilities and heavy armors, the Pherithian Stronghold may no longer be repacked into a vehicle, unlike the Pherithian Construction Yards.

Notes :
  • Show high resistance against most attacks.
  • Upgraded from a Pherithian Construction Yard.
  • $50 (real price 129,375 PM) of hitpoint is worth 1 power unit.
198768-albums8927-picture109242.png
The mighty Pherithian Stronghold.

C&C Price
$3500 (+ $2500)

Real Price
9,056,250 Pherithmarks (+ 6,468,750 Pherithmarks)

Endurance
Very High

Armor
Enhanced Granite and Concrete

Function
  • Second-Tier Command Center
  • Base Construction
  • Technology Breakthrough
Prerequisites
  • Pherithian Construction Yard
  • Spire of Intelligence
Power+70
Plasma Generator

The Plasma Generator is a compact structure which generates a continuous flow of plasma energies and uses it to produce power for Pherithian bases. After an Academy of Insight is constructed, the Plasma Generator can be upgraded with more efficient magitech turbines, increasing the output of a single generator.

Power output is directly related to the Plasma Generator's condition, so they must be protected from enemy fire.

Notes :
  • For regular Plasma Generators, $4 (real price 10,350 PM) of hitpoint is worth 1 power unit.
  • Can be upgraded for $200, adding +120 power units.

C&C Price
$900

Real Price
2,328,750 Pherithmarks

Endurance
Normal

Armor
Concrete

Function
Power Generation

Prerequisites
Pherithian Construction Yard

Power
+225
Pherithian Barracks

The Pherithian Barracks is the structure that allows a commander to train basic Pherithian infantry. It also allows for the construction of basic Pherithian defenses.

Notes : The more Barracks a commander has within a base, the faster infantries are trained in the base.

C&C Price
$500

Real Price
1,293,750 Pherithmarks

Endurance
Somewhat Low

Armor
Concrete

Function
Basic Infantry Production

Prerequisites
Pherithian Construction Yard

Power
-10
Pherithian Resource Refinery

The Pherithian Resource Refinery is a technologically complex building completely outfitted to receive and process raw resources while on the battlefield. This makes the Resource Refinery a vital asset to any base economy.

Notes : Whenever a Pherithian Resource Refinery is newly constructed, it will always come with a free Falcon Mining Hovercraft.
198768-albums8927-picture109204.png
A Pherithian Resource Refinery with an old Harvester truck and a Light Infantry.

C&C Price
$2000

Real Price
5,175,000 Pherithmarks

Endurance
Normal

Armor
Concrete

Function
Resource Processing

Prerequisites
Pherithian Construction Yard

Power
-40
Pherithian War Factory

The Pherithian War Factory allows for the production of Pherith's varied and often bizarre war machines on the battlefield. What strange technologies are used to produce these strange vehicles is anyone's guess.

Notes : The more War Factories a commander has in a base, the faster vehicles are built in the base.

C&C Price
$2000

Real Price
5,175,000 Pherithmarks

Endurance
Normal

Armor
Concrete

Function
Vehicle Production

Prerequisites
  • Pherithian Construction Yard
  • Plasma Generator
  • Pherithian Resource Refinery
Power-75
Pherithian Shipyard

A must on any battlefield with large bodies of water. The Pherithian Shipyard allows for the construction of Pherithian ships along with other naval units. It also allows a commander to use a sonar pulse to detect submerged vessels. Besides, it also acts as a harbor and entrepot to further strengthen the economy and allows for transportation via sea routes.

Notes : The more Shipyards a commander has in a base, the faster naval vessels are built in the base.

C&C Price
$1200

Real Price
3,105,000 Pherithmarks

Endurance
Very High

Armor
Concrete

Function
  • Naval Vessel Production
  • Naval Vessel Maintenance
  • Harbor
  • Entrepot
Prerequisites
  • Pherithian Construction Yard
  • Plasma Generator
  • Pherithian Resource Refinery
Power-50
Spire of Intelligence

The Spire of Intelligence serves as a radar and a resting place for the Pherithian spellcasters, as well as a library of knowledge and a counter-espionage center. The various battlemages of the Pherithian Empire will gather here to continue their studies about the mysterious arts of arcane.

C&C Price
$1000

Real Price
2,587,500 Pherithmarks

Endurance
Normal

Armor
Enhanced Concrete

Function
  • Radar
  • Counter-Espionage
  • Primary Spellcaster Production
Prerequisites
  • Pherithian Construction Yard
  • Plasma Generator
  • Pherithian Barracks
  • Pherithian Resource Refinery
Power-110
Pherithian Starport

A facility where air vehicles (Spacecrafts) are produced and housed, and the Starport also allows for trading with the Merchants' Guild. With this a commander can purchase limited amount of some vehicles in bulk with cheaper price (similar to Starport System in Dune II and Dune 2000). After a short time, a space frigate will arrive and deliver the ordered vehicles to the player. Also functions as an interstellar starport.

NOTE:
  • The more Pherithian Starport a commander has in a base, the faster spacecrafts are built in the specific base.

C&C Price
$1500

Real Price
3,881,250 Pherithmarks

Endurance
Normal

Armor
Enhanced Concrete

Function
  • Spacecraft Construction and Maintenance
  • Interstellar Entrepot
  • Hub of Hiring Merchants and Vehicles
Prerequisites
  • Pherithian Construction Yard
  • Spire of Intelligence
Power-100
Service Depot



The Service Depot is a support structure that allows the maintenance and repair of vehicles. This purpose-built facility repairs friendly ground vehicles as well as VTOL aircrafts at a cost (depending on how damaged the vehicle is) and remove any Drones infecting the vehicles. A service depot is also required to construct an MCV.

198768-albums8927-picture109208.png
A Pherithian Service Depot repairing a damaged Attack Buggy.

C&C Price
$800

Real Price
2,070,000 Pherithmarks

Endurance
High

Armor
Enhanced Concrete

Function
  • Maintenance of Land Vehicles and VTOL Air Units
Prerequisites
  • Pherithian Construction Yard
  • Pherithian War Factory
Power-25
Academy of Insight



The Academy of Insight is a structure where the gifted scholars, magicians and researchers of Pherith refine their knowledge and conduct their researches. It works in tandem with other base structures to allow Pherithian commanders to utilize the full potential of the Pherithian technology on the field.

198768-albums8927-picture109208.png
A Pherithian Service Depot repairing a damaged Attack Buggy.

C&C Price
$5000

Real Price
12,937,500 Pherithmarks

Endurance
High

Armor
Enhanced Concrete

Function
  • Advanced Technology Breakthrough
Prerequisites
  • Pherithian Construction Yard
  • Spire of Intelligence
  • Pherithian War Factory
Power-85

Concrete Walls



Concrete Walls are the last line of defense for a Pherithian commander. Cheap and quickly built, they serve as a deterrence and obstacle to infantry and light vehicles. Essential for protecting vulnerable structures against infiltration or capture.

198768-albums8927-picture109210.png

C&C Price
$100

Real Price
258,750 Pherithmarks

Endurance
High

Armor
Concrete

Function
Passive Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power0
Gate

Automatic gates are simple barrier used to keep enemies out while still allowing friendly units to pass by defenses. Great for keeping spies from getting into your base too easily, but don't rely on them too much. Gates proved to be a nuisance for small raider parties intent on destroying vulnerable structures such as Power plants, as they could not penetrate the armour well enough. However, this armour was no match for medium and large-sized armies, and they would quickly crumble under continuous barrages of enemy fire.

198768-albums7208-picture109193.png

C&C Price
$250

Real Price
646,875 Pherithmarks

Endurance
High

Armor
Metal

Function
Passive Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power0
Laser Turret

The self-powered Laser Turret is the basic defensive structure of the Pherithian Imperial Army. Powered by an internal capacitor, it will always remains active even if the power grid goes down. The Laser Turrets can also retract and hide underground, and be popped up later. Due to its relative simplicity, large numbers of laser turrets are often deployed to defend Pherithian bases.

NOTES:
  • Functions even if the power grid goes down.
  • Can gain experience.

198768-albums8927-picture109202.png
Two Laser Turrets guarding an area.

C&C Price
$700

Real Price
1,811,250 Pherithmarks

Endurance
Normal

Armor
Metal

Function
Basic Anti-Ground Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-40
SAM Site

The Surface-to-Air Missile Site is a basic turret used by the Pherithian forces to fend off incoming aerial hostiles. The missiles are guaranteed to hit their mark, and are the most powerful anti-aircraft defenses when it comes to damage per shot. The Elvenhood of Flardyrn uses the Belore'merai (Singular: Thash'belore Meria), or Solar Cannons in the Thalassian tongue, instead.

NOTES:
  • Can gain experience.

198768-albums8927-picture109206.png
Two SAM Sites watching over the skies for any incoming aerial foes.

C&C Price
$1000

Real Price
2,587,500 Pherithmarks

Endurance
Normal

Armor
Metal

Function
Basic Anti-Air Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-50
Gun Turret

The Turret is a tank-turret like stationary defensive structure, using standard armor piercing rounds to punch through enemy armor better than the Laser Turret. In addition, the rounds also deal splash damage and the Gun Turret consumes lesser power units compared to the Laser Turret. However, the Gun Turret is inadequate at defending itself against infantry threats or deal with faster moving vehicles.

NOTES:
  • Functions even if the power grid is down.
  • Can gain experience.

C&C Price
$300

Real Price
776,250 Pherithmarks

Endurance
Normal

Armor
Metal

Function
Basic Anti-Armor Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-20
Prism Fence

The Prism Fence is the Pherith Empire's advanced re-envisioning of simple walls. Basing on their signature Prism technology, the "fence" was essentially a network of highly effective pylons, which were capable of creating an impassable laser barrier between them, denying access to the interior of the Nod compound. It is virtually indestructible with the posts that generate prism links being the only vulnerable points, but the weakly armoured nodes and massive power requirements of the network were a significant drawback of the technology.


C&C Price
$200

Real Price
517,500 Pherithmarks

Endurance
High

Armor
Concrete

Function
Advanced Passive Defense

Prerequisites
  • Pherithian Construction Yard
  • Plasma Generator
  • Pherithian Barracks
Power-25
Prism Tower

The Prism Tower is the advanced defense for the Pherithians. Using an array of focusing mirrors, the Prism Tower concentrates light into a powerful ray that pierces through armor, as well as sending infantry into flames. Prism Towers can link up with each other in order to create a highly destructive, armor-shattering blast. This makes the Prism Tower an ideal defense to use in groups.

NOTES:
  • Prism Towers can support each other with 20% firepower increase.
  • Prism Tower support works between towers of battle allies.
  • Enhanced Prism Towers can also support regular Prism Towers and vice-versa.
  • Can gain experience.

198768-albums8927-picture109203.png
A row of three Pherithian Prism Towers.

C&C Price
$1500

Real Price
3,881,250 Pherithmarks

Endurance
Normal

Armor
Metal

Function
Second-Tier Anti-Surface Defense

Prerequisites
  • Pherithian Construction Yard
  • Spire of Intelligence OR Academy of Insight
Power-75
Obelisk of Light

The Obelisk of Light is a shining example of military applications of LASER technology.

The idea of the Obelisk of Light was brought up several decades ago, during the outbreak of the New World Order. Born out of the need for a powerful defensive mechanism for Nod military bases, the Obelisk is quite possibly the most powerful laser weapon in recorded history. Since the downfall of Kane, the blueprints were retrieved by the Pherithians to make their own Obelisks of Light. Its mode of operation remained basically the same throughout the wars - massive capacitors underneath the structure amass power, which is then used to create a powerful laser beam, directed against enemies via a system of advanced optical and focusing systems. Obviously, it requires massive amounts of power to function.

NOTES:
  • Can gain experience.

198768-albums8927-picture109207.png
Behold, the mighty Obelisk of Light!

C&C Price
$2200

Real Price
5,692,500 Pherithmarks

Endurance
High

Armor
Metal

Function
Third-Tier Anti-Surface Defense

Prerequisites
  • Pherithian Stronghold
  • Academy of Insight
Power-150
Obelisk of Darkness

The Obelisk of Darkness is a gigantic tower, and although tall, had a narrow base. Unlike regular Obelisks of Light which curve towards the ground, the Obelisk of Darkness points straight up, resembling the very first generation of the Obelisks of Light. This is a feature presumably related to its anti-aircraft abilities. It is armed with a single laser beam, but its systems had been heavily modified so that it could shoot down aircraft. The Pherithians appeared to have overcome the atmospheric spectrum difficulties that prevented the Obelisks of Light from firing upwards. It is believed that this weapon could fire through a Firestorm wall.

Compared to a regular Obelisk, the Obelisk of Darkness was distinguished by its extremely powerful anti-aircraft attack, sufficient to destroy an Ocean Jet and Kirov Airship in a single blast, and its heavy armor is enough to withstand most punishments. However, its inability to fire at any ground target rendered it helpless against most land attacks.

NOTES:
  • Can gain experience.

C&C Price
$2000

Real Price
5,175,000 Pherithmarks

Endurance
High

Armor
Metal

Function
Advanced Anti-Air Defense

Prerequisites
  • Pherithian Stronghold
  • Academy of Insight
Power-120


Ghee Hin Order

Elvenhood of Flardyrn

Rocksoul Clan


Mafiosi Guild


Back in the olden days (yes, even before Eric Calderon began his Tavern Putsch and Pazi Uprisings), Ghee Hin used to be a secret society in Malaya. During Chin Ah Yam's era, the triad was notorious for their thuggishness and their involvement in the Larut wars. Even after the Larut wars, Ghee Hin continued to be a problem for the British colonial rulers. During the war in Malaya, some of these crafty Ghee Hin guys managed to assassinate some Japanese invaders.........

Now, under the guidance of Deroc, this triad organization has reformed into an Order and rose to prominence as a regional force to be reckoned with. The newly reformed Ghee Hin Order took over most of Southeast Asia, and crushed many of Kane's shadowspawns and fanatics as they foolishly invaded the Ghee Hin lands. Despite being the leading subfaction of Pherith Empire, the Ghee Hin Order retained parts of their old mafia traditions and tactics. Trained in the ways of martial arts, tactics of modern warfare and arts of magics, these noble gangsters made excellent warriors and spies. They were feared by many and would be a massive headache to the foes.

C&C Price
$800

Real Price
2,070,000 Pherithmarks

Endurance
Low

Armor
Wood

Function
  • Gangster Production
  • Espionage
Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-20
Bakery


This Bakery is weird and unique in a way compared to the ordinary Bakeries you will see in the streets. Instead of baking edible little cakes and breads, it churns out legions of hard living cakes, having conscious minds of their own. Beware now cake-eaters, in Cakey Pherith, cakes eat you!

C&C Price
$700

Real Price
1,811,250 Pherithmarks

Endurance
Low

Armor
Wood and Concrete

Function
  • Cake Production
Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-50
Temple of Deroc


The mighty Temple of Deroc is the center of large Ghee Hin settlements, serving as their command hub. The Temple is shielded by layers of fortified walls made with the finest materials, rendering them virtually indestructible. The Temple represents the strength of the Pherithian people and the spirit of the Ghee Hin Order. It also acts as the Order's advanced research lab, allowing application of advanced technologies and magics.

After collecting enough energies from the surroundings, the Temple of Deroc can instantly deploy a group of seven Enhanced Prism Towers anywhere for a moment, being more powerful than the regular Prism Towers and provide healing auras to friendly units nearby. The Temple also acts as control point for Hunter-Seeker droids.

C&C Price
$6500

Real Price
16,818,750 Pherithmarks

Endurance
Very High

Armor
Enhanced Concrete

Function
  • Advanced Technology Breakthrough
  • Elite Ghee Hin Units Production
  • Advanced Support Powers
Prerequisites
  • Pherithian Stronghold
  • Spire of Intelligence
  • Academy of Insight
Power-125

Belore'meria (Plural: Belore'merai)



The Belore'meria (Plural: Belore'merai), or Solar Cannon in the Thalassian tongue, is the Elvenhood of Flardyrn's principle anti-aircraft defense, replacing the standard Surface-to-Air Missile Site. Firing a solar-beam that rapidly incinerates metal, the Belore'meria can quickly turn enemy aircrafts into ashes. Though the Belore'meria is costly, its sheer firepower and accuracy more than compensates for the heavy price and power consumption.
NOTES:
  • Can gain experience.

C&C Price
$1200

Real Price
3,105,000 Pherithmarks

Endurance
Normal

Armor
Metal

Function
Basic Anti-Air Defense

Prerequisites
  • Pherithian Construction Yard
  • Pherithian Barracks
Power-65
Prism Pyramid



The gigantic Prism Pyramid is perhaps one of the most feared of Azlariah's toys, second only to the eldritch Forgotten Ones. Enhanced with the Flardyrn's signature Belore magics as well as the Faceless One's dark powers, these Prism Pyramids are able to roast entire battalions of armors with their solar prism rays or twilight rays in a short time, without breaking a sweat. In the event that the power grid is down, the Prism Pyramids are able to utilize the sunlight and darkness to keep themselves running. As with the lesser Prism Towers, these pyramids unfortunately cannot target aerial foes.

NOTES:
  • Shoots Solar Prism Rays during daytime, but shoots Twilight Prism Rays during nighttime.
  • Can gain experience.
  • Functions even when the power grid is down.
198768-albums8927-picture109216.png
The mighty and fearsome Flardyrn Prism Pyramid, ready to zap entire battalions of idiots daring to disturb Azlariah's gardens.

C&C Price
$4000

Real Price
10,350,000 Pherithmarks

Endurance
High

Armor
Enhanced Mithril

Function
Imbued Anti-Surface Defense

Prerequisites
  • Pherithian Stronghold
  • Citadel of the Flardyrn ORPyramid of Flardyrn
Power
  • -150
Citadel of the Flardyrn



As the heart of the Elvenhood, the Citadel of the Flardyrn acts as their communications hub and headquarters. Protected by the finest obsidian rocks and alphanites, the Citadel is all but impervious to the attacks of the pitiful foes foolish enough to stand against Azlariah's will. This enormous building houses many of Azlariah's best battlemages and templars. Within the Citadel, the Flardyrn battlemages diligently study their arts of magic and refine their skills of combat. Magisters and scientists of Flardyrn will sneakingly congregate at the dark, secretive basements of this edifice, where they would develop devious technologies and insidious spells for the Elvenhood. The Citadel also serves as a dwelling for the horrific and feared Faceless Ones, eldritch creatures who answer only to their beloved mistress Azlariah.

When enough mana is assembled, the Citadel can also spawn a Forgotten One within a wide radius. A Hunter-Seeker Droid can also be released from this edifice.

C&C Price
$7500

Real Price
19,406,250 Pherithmarks

Endurance
Very High

Armor
Enhanced Alphanites and Obsidians

Function
  • Advanced Technology Breakthrough
  • Elite Flardyrn Units Production
  • Advanced Support Powers
Prerequisites
  • Pherithian Construction Yard
  • Spire of Intelligence
  • Academy of Insight
Power-125

xxx



Pherithian Command Fortress



The ultimate, portable command center and construction yard reserved as a gift for the finest and best Pherithian Imperial commanders. This edifice is much larger than the Pherithian Stronghold, not only serving as the traditional construction yard but also housing various facilities including radars, jammers, labs and garages. However unlike the Pherithian Stronghold, the Command Fortress may be packed again at will into the Mega Command Vehicle.

Over time, a superb commander's Pherithian Command Fortress can be further personalized to suit his or her own needs, as well as to unlock personal special units and experimental units exclusive to him or her. If the commander's Mega Command Vehicle or Command Fortress is destroyed, the commander may either request for another or build his own from scratch.

C&C Price
  • Exclusive to S-Grade Commanders
  • Exclusive to Prominent Commanders
Real Price
  • Exclusive to S-Grade Commanders
  • Exclusive to Prominent Commanders
EnduranceExtremely High

Armor
Enhanced Alphanites and Mithril

Function
  • Base Construction
  • Mobile Command Center
  • Radar
  • Technology Breakthrough
  • Authorization of Commander's Speciality
Prerequisites
  • Having an S-grade status
  • Being a Prominent Commander
Power+225 (Standard)
Forgotten One



An unfathomable horror to the foes of Flardyrn, these monstrous Forgotten Ones are massive and powerful tentacle-bearing aberrations. The Forgotten Ones can level entire battalions with its sheer powers and tentacles, setting clusters of foes in twilight flames, and they can also bring along other Faceless Ones as well. It would require massive amount of efforts to bring a Forgotten One down, as their thick layers of skin are impervious to the feeble chucks of Azlariah's foes and will regenerate quickly. These creatures are also immune to puny mind tricks and charms, as their loyalty lies only to their beloved Azlariah.

Much to the relief of the enemies, however, these creatures are usually fixed to their initial positions.

C&C Price
N/A

Real Price
N/A

Endurance
Very High

Armor
Thick Layers of Resistant and Regenerative Flesh

Function
  • Massive Defense Structure
  • Harassment
Prerequisites
  • Citadel of the Flardyrn OR Pyramid of Flardyrn
Power0



Normal

Special (Unbuildable)


xxx

xxx



xxx


Trivia
  • (Under Construction)


Last edited:
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