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Race: Silverguard

ISL

ISL

Level 13
Joined
Nov 7, 2014
Messages
238

Silverguard

Army and Units


Army and units.

-Tier 1 basic units:
1. Silver Guard - These men form the bulk of the Silverguard army. Steel, faith and honor is what they win the battles with. Their power is in unity, for they are becoming more resilient when they fight together. Being under command of a decent captain may fill their spirits with even more endurance, while being lead by a hero may grant them an additional ability depending on the hero's type.
[combat = melee] [class = infantry] [size = medium] [type = living] [limit cost = 100]

2. Marksman - Special ranged troops who excell at taking down flying enemies. They can also be used to focus-fire dangerous enemies, because a shot taken from one Marksman marks the victim for all other Marksmen around, increasing their Critical Strike chance against that target. They can also be armed with crippling arrows which slow enemy ground units and bring flying enemies to the ground.
[combat = ranged] [class = infantry] [size = medium] [type = living] [limit cost = 150]

-Tier 1 advanced units:
1. Argent Knight - Elite melee fighters who take the role of captains who command other units. Their mere presence can strengthen the bonds of unity amongst other soldiers, providing different bonuses to all allies around them depending on how many friendly units of the same type are nearby. The soldiers under command of an Argent Knight also gain access to their special abilities and have their passive traits unlocked (Only non-elite player infantry is affected).
[combat = melee] [class = infantry] [size = medium] [type = living] [limit cost = 200] [limit = 4] [elite]


-Tier 2 basic units:
1. Silver Rider - Glorius horseback warriors who are best known for being both merciless to their enemies and merciful towards their allies. They have an ability called 'Radiant Glory', when this ability is activated by one Silver Rider, he also activates it for all other Riders nearby. The ability drains Rider's mana, but grants increased regeneration and movement speed to him an all allies nearby. They also have another ability that consumes health instead of mana, it is a targeted ability that heals allies and damages enemies, but it's efficiency is decreased if cast on the same target repeatedly.
[combat = melee] [class = cavalry] [size = medium] [type = living] [limit cost = 200]

2. Chaplain - Primary supporting spellcasters who call upon the holy magic to heal or to grant the divine blessings to their allies, drastically increasing both offensive and deffensive powers of your army. Beside the primary direct healing spell, they can cast 'Heavenly Chant' which increases spell resistance and mana regeneration of the target, and a high-cost buff called 'Divine Empowerment' which increases the overall damage dealt by the unit, as well as providing a boost to health regeneration.
[combat = ranged] [class = infantry] [size = medium] [type = living] [limit cost = 125]

-Tier 2 advanced units:
1. Inquisitor - Zealous and vigilant fighters who wear heavy armor and wield holy magic, razing enemies with both the blazing holy fire and the chilling cold steel. They can cast 'Righteous Flames' upon their foes, deling damage to both their health and mana over time. Their attacks also apply a stacking 'Judgement' debuff which renders its victims vulnerable to Inquisitiors' critical attacks. The debuff also causes enemies to take additional instant damage from every 'Righteous Flames' cast upon them.
[combat = melee] [class = infantry] [size = medium] [type = living] [limit cost = 175]

2. Great Eagle - Noble flying beasts who can tear apart flying enemies in the skies or swoop down upon the land enemies on the ground. They can also attack buildings with impunity. Their main feature, however, is the ability to strike fear in the hearts of the enemies and fill the hearts of the allies with courage. Whenever an Eagle attacks, it has a chance to buff all allies and debuff all enemies with the increase or decrease in their damage output. The chance is guaranteed upon a killing blow.
[combat = melee] [class = flying] [size = medium] [type = living] [limit cost = 175]

3. Catapult - Durable and resistant constructions of war which can lob massive boulder at great distances. They deal Forceful Siege damage, which is very effective against buildings, other constructs, and some of the Large enemy units.
[combat = ranged] [class = machine] [size = large] [type = construct] [limit cost = 375] [limit = 4]

-Tier 2 advanced+ units:
1. Argent Maiden - Pure and undefiled, these maidens serve as elite spellcasters who can harness the holy powers and use them in a defensive way, supporting their allies with their instant healing spells. 'Divine Purpose' restores target's health multiple times within a brief duration, each time removing all negative debuffs from it. 'Pillar of Light' damages enemies and heals allies in an area, also revealing invisible units in a larger radius. 'Chains of a Martyr' is a channeled ability that slows its target with an increasingly effect, and if fully channeled, stuns it for additional time.
[combat = ranged] [class = infantry] [size = medium] [type = living] [limit cost = 400] [limit = 4] [elite]
-Tier 3 ultimate units:
1. Arcane Guardian - Giant animated constructs with metal as their flesh and arcane engines as their hearts. Besides having a huge healthpool and high survivability themselves, their main purpose is to protect others. Passively, a portion of damage dealt to friendly units around Guardians is dealt to them instead, and they can also protect individual targets with damage-absorbing shields. Arcane Guardians don't regenerate mana by themselves, but they gain it through abosrbing damage with their abilities. Accumulated mana may be used by 'Power Discharge' ability which can deal devastating amounts of damage.
[combat = melee] [class = infantry] [size = large] [type = construct] [limit cost = 400] [limit = 4]

2. Heaven Knight - Legendary royal knights who ride atop the noble flying golden gryphons and go by the name of "Heaven Knights". Their ability is
[combat = ranged] [class = flying] [size = medium] [type = living] [limit cost = 300]

-Tier 4 titan units:
1. Nephilim -
[combat = melee] [class = infantry] [size = large] [type = ethereal] [limit cost = 750] [limit = 1] [titan]

2. Silver Dragon -
[combat = ranged] [class = flying] [size = large] [type = living] [limit cost = 750] [limit = 1] [titan]

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