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Old Changelog

  • SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,869
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Changelog[r]
    Old Changelog [v.0.2. -> v.9.5.]

    v.0.2 - v.1.0

    v.0.2.(25.05.2010)
    Release version

    v.0.3. (26.05.10)
    General changes
    1.Added some doodads.
    2.Some terrain changes.
    3.Added a new trap.

    v.0.4. (27.05.10)
    Rogue
    1.Armor changed to unarmored from medium.
    2.Agility per level changed to 2.10 from 2.70.
    3.Duration of Shadow Dance reduced to 45 seconds from 60.
    4.Cooldown of Shadow Dance increased to 260 from 245.
    Shaman
    1.Number of summoned totems changed as follows:
    -Rank 1: increased to 3 from 2.
    -Rank 2: increased to 3 from 2.
    -Rank 3: remains unchanged
    -Rank 4: cooldown reduced by 2.50 seconds. Number of totems remains unchanged.
    Warrior
    1.Shockwave: AoE damage range increased to 700 up from 150.
    General changes
    1.Movement speed of all heroes increased to 285 up from 270.
    2.Some unpassable places fixed.
    3.Finall boss has reduced damage, attack rate and health.
    4.Some Shadowstep bugs fixed.

    v.0.5. (28.05.10)
    General changes
    1.A new trap added.
    2.A teleport to the last boss added.(It activates when you enter his room, so if you die you can go there fast.)
    3.Share units removed from v.0.4. where it was turned on during the testing of the map.

    v.0.6. (30.05.10)
    General changes
    1.Some triggers edited.
    2.Edited a Shadowstep bug.
    3.Some items removed.

    v.0.7. (31.05.10)
    General changes
    1.All heroes's stats per level decreased by 0.30.
    2.Added 2 new items to buy.
    3.A few doodads changed.

    v.0.8. (31.05.10)
    Warrior
    1.Spirit of War's Tauren now have Critical Strike.
    General changes
    1.The map is now protected and can't be edited. Download only from here!

    v.0.9. (01.06.10)
    Warrior
    1.The range of Bloodthirst has been decreased to 150 down from 300.
    2.The cooldown of Bloodthirst has beem decreased to 11 down from 12.
    Rogue
    1.Evasion's chance to miss is increased to 55% up from 25%.
    2.The mana cost of Cheap Shot has been decreased to 60 down from 68.
    3.The mana cost of Shadowstep has been decreased to 24 down from 27.
    4.The mana cost of Fan of Knives has been reduced to 38 down from 40.
    General Changes
    1.New items have been added.
    2.Some units removed due to hard passability.

    v.1.0. (03.06.10)
    Shaman
    1.The targets of Chain Lightning have been decreased as follows:
    -Rank 1: from 6 to 4.
    -Rank 2: from 8 to 6.
    -Rank 3: from 12 to 9.
    -Rank 4: from 16 to 12.
    2.The damage reduced per target of Chain Lightning increased as follows:
    -Rank 1: from 0.10% to 0.20%.
    -Rank 2: from 0.07% to 0.13%.
    -Rank 3: from 0.03% to 0.07%.
    -Rank 4: from 0.00% to 0.03%.
    Rogue
    1.The mana cost of Shadowstep has been decreased from 24 to 5.
    2.The icon of Cheap Shot has been changed.
    3.The cooldown of Shadow Dance has been increased to 280 up from 260.
    Warrior
    1.Damage disturbed by Cleaving Strikes increased as follows:
    -Rank 1: from 0.35% to 0.42%.
    -Rank 2: from 0.50% to 0.66%.
    -Rank 3: from 0.75% to 0.90%.
    -Rank 4: from 0.90% to 1.15%.
    2.Damage increased significantly.
    3.Spirit of War's cooldown decreased as follows:
    -Rank 1: from 200 to 170.
    -Rank 2: from 175 to 140.
    -Rank 3: from 190 to 172.
    -Rank 4: from 180 to 160.
    4.Starting Strenght increased to 24 up from 21.


    v.1.1 - v.2.0

    v.1.1. (07.06.10)[/u]
    These changes were going to be impossible without the help of Cweener.
    If you like the changes made from v.1.0. to this one add reputation to him too.

    General changes
    1.You no longer start with a hero, but you can choose one from the Circle of Power.
    2.Kills Multiboard has been updated and is now more attractive.
    3.Ressurection Stones now light up when approached and also serve as a ressurection point.
    4.Neutral and Hostile units no longer activate traps or any other triggers.
    5.Heroes now have 3 healing potions in their inventory instead of 1.
    6.New creatures have been added.
    7.You must no longer make player 4 a computer player. It is automaticaly done.
    8.Terrain is no longer completly flat. There are some raised places.
    9.The map is no longer protected in order to let people have a view over the units, triggers and abilities.
    10.A bug with and item caled "Vial of Pure Mana" fixed where you couldn't instantly restore mana.

    Fixed a bug in v.1.1 where the Trolls were hostile.

    v.1.2. (07.06.10)
    General changes
    1.Numerous minor bugs fixed.
    2.Shared units removed from v.1.1. where it was forgotten after testing.
    Rogue
    1.Cooldown of Shadowstep reduced from 15 to 11.
    2.Evasion's chance to miss decreased to 40% down from 55%.

    v.1.3. (09.06.10)
    From now on I am sharing this map with Cweener. These changes aswell the next ones will be made with his help mostly. Give him some reputation for those nice triggers!
    General changes
    1.The tooltip of some spells is edited.
    2.Floating text is made over most of the Circles of Power to make the hints more obvious.
    3.Some item's names are edited.
    4.Level of Hero is added in the multiboard.
    5.A cinematic is added in the early stages of the map.
    6.New models are added.
    7.A new trap was added.
    Warrior
    1.The damage disturbed by Cleaving Strikes reduced as follows:
    -Rank 1: from 0.42% to 0.31%.
    -Rank 2: from 0.66% to 0.47%.
    -Rank 3: from 0.90% to 0.68%.
    -Rank 4: from 1.15% to 0.87%.
    2.The range of Cleaving Strikes is reduced to 150 for all ranks.
    3.Fixed a bug where Cleaving Strikes were damaging allies.
    Rogue
    1.The model of the rogue has been changed to a troll as it suits the map tileset more.
    Shaman
    1.Totems are now invulnerable.
    2.The tooltip of Fire Elemental has been edited.
    3.A glow is added to the Shaman.

    A Major bug where you could go in the skies (it sounds funny I know) fixed. Sorry for that

    v.1.4. (11.06.10)
    General changes
    1.All of the gates that are trigger opened are now invulnerable.
    2.Teleport to boss removed as ressurection stones were added.
    3.Multiboard has been updated once again.
    4.The range of Ressurection stone's healing effects has been decreased.
    5.Spell tooltips have been updated and now look really attractive.
    6.Many cinematics have been added.
    7.Multiple elevators have been added including new fun bosses.
    8.A bridge has been added in the beginning of the map.
    Warrior
    1.The range of Shockwave has been reduced to 350 down from 700.
    2.The damage of Shockwave has been decreased to 420 down from 610.
    3.Strenght per level has been reduced to 2.70 down from 3.10.
    Rogue
    1.A poison effect has been added to Fan of Knives which does 30 damage per 2 seconds and lasts 10 seconds.
    2.The mana cost of Fan of Knives has been reduced from 26 to 38.
    3.The mana cost of Cheap Shot has been reduced from 60 to 40.
    4.A new ultimate on the place of the old one has been added on the place of the old one called Voodoo Spirits.
    5.The icon of Shadowstep has been changed.
    Shaman
    1.The number of Fire Totems summoned changed as follows:
    -Level 2: number of summoned totems increased to 3 up from 2.
    -Level 3: number of summoned totems increased to 2 up from 1.
    2.The damage of Fire Totems damage increased as follows:
    -Rank 1: from 4 to 7 |duration reduced to 20 seconds.
    -Rank 2: from 10 to 15 |duration increased to 20 seconds.

    v.1.5. (29.06.10)
    After so much time working on the map, me and Cweener made v.1.5. It includes many,many new things. I'll try to add most of them here but I could miss something.Enjoy!
    General changes
    1.Three new hero classes have been added: Paladin,Druid and Hunter.
    2.Tooltips have been upgraded.
    3.Huge number of new item models have been imported and used.
    4.A new trap has been added.
    5.New zone with battle between the Horde and Alliance has been added.
    6.New isles have been added.
    7.Most of the items have been customized.
    8.New ability has been added for each class: Empowerment.
    9.Many old places have been changed due to replayability.
    10.The attack types and armor types have been a little modified.
    11.Maximum level is now 17.
    12.Creeps now give a little bit more XP.
    Shaman
    1.The damage of Chain Lightning has been increased.
    2.Agility per level increased.
    3.The Shaman now has new icon.
    4.Added a new ability: Empowerment!
    Rogue
    1.Damage has been reduced with huge amount.
    2.Range of Fan of Knives reduced.
    3.Fan of Knives now has a new icon.
    4.Added a new ability: Empowerment!
    Warrior
    1.Cleaving Strikes now has a new icon.
    2.Added a new ability: Empowerment!

    v1.6a.(24.08.10)
    This version is that late because I was in vacation for couple of weeks, and because there was a serious problem,which I handeled.Also note that not all changes might not be included here because I have forgotten them.
    General changes
    1.An intro cinematic has been added.
    2.An option to choose number of lives has been added in the beggining.
    3.Added a boss cinematic.
    4.Added a cinematic, when meeting Thrall.
    5.Multiple items have been added.
    Rogue
    1.Shadowstep is finally gone!
    2.A new ability is added: Sprint.
    Hunter
    1.Shadowstep is finally gone!
    2.A new ability is added: Multi Shot.

    v.1.6b. (25.08.10)
    General Changes
    1.As the lumber you had was supposed to be your lives, it had his icon and text changed.
    2.Fixed a mistake in the Warrior's tooltip.
    3.The Horde Outpost now looks better.
    Paladin
    1.Damage of Hammer of Justice has been decreased, but the stun duration is increased.
    Druid
    1.The damage of Moonsoon has been increased.

    The map has a cool new loading screen. If you like it check the credits and give rep!

    v.1.7. (28.08.10)
    The map still has some bugs that require time to fix, and it needs some more additions, so the last version, just couldn't be final.
    General changes
    1.Fixed a bug where the Thrall cinematic was could be repeated.
    2.Fixed a bug on a cave where you couldn't get out.
    3.New trap has been added.
    4.A bad looking, and doodad-poor place has been re-done and looks more attracting.

    v.1.8. (03.09.10)
    General changes
    1.Fixed a bug where a Trap didn't work.
    2.The 2 doodad lightnings in the early stages of the map now deal damage.
    3.Multiple items added.
    4.The costs of all items has been changed.
    Paladin
    1.Fixed a bug where Divine retribution was targeting allies.
    2.Fixed a bug where Exorcism was targeting allies.

    v.1.9. (06.09.10)
    General changes
    1.The damage of Kergaloth has been increased.
    2.After the numerous reports about the Legendary item, it now drops from a new unit, placed on a new place in the map. Better start searching!!!
    3.A trap which didn't work is now fixed.
    4.The zeppelin tower in the Golbin town is now removed.
    5.The experience gained from monsters has been slightly improved for all levels.
    6.The health and damage of a Stone Golem located in the middle of the map have been decreased.
    7.The human leader, on the combat island now has items in the inventory.
    Hunter
    1.Freezing Arrows experienced a bug where it altered the proc of Precise Shots. In order to fix it, the cooldown and the damage of Freezing Arrows are increased. It still experiences some minor bugs.
    2.The range of Stampede has been increased as follows: From 250 up to 400.
    3.The cooldown of Stampede decreased as follows: From 250 to 190.

    v.2.0. (21.09.10)
    General
    1.Several new items are included.
    Hunter
    1.Freezing Arrows has been removed.
    2.A new spell called Black Arrow (no it's not the same as the one you know) has been added.
    3.Attack range decreased from 600 to 550.


    v.2.1 - v.3.0

    v.2.1. (29.09.10)
    General changes
    1.A lot of new items have been added to the game.
    2.There is now a third item shop where you can buy recipes.
    3.A "-roll" command has been added. When an item usefull for everyone drops you can roll for it.
    4.More than 20 new icons have been added.
    5.Some of the old and more boring areas have been re-done and now are more attractive.
    6.A new trap has been added.
    7.Two new bosses featuring a really cool battle have been added.
    8.Guardian of the Hammer is now placed deeper in the temple.
    9.Fixed some gate bugs.
    10.All heroes now have reduced stats.
    11.All creeps award less gold when killed.
    12.Item costs have been balanced.
    13.Kergaloth's health and damage are now increased.
    14.The Final boss has been changed.
    15.Cages have been added for each player in the beggining of the map. They can unstuck you and also serve as bonus inventory.
    Shaman
    1.Chain Lightning now has a new icon.
    2.Healing wave now has a new icon.
    3.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.
    Warrior
    1.All of the Warrior's spell icons are now custom. Shiny!
    2.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.
    3.Starting Strenght reduced.
    Hunter
    1.Black Arrow now has a new icon.
    2.Serpent Sting now has a new icon.
    3.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.
    4.The hunter now has a new icon.
    5.The hunter now has a new skin.
    Paladin
    1.Starting Strenght reduced.
    2.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.
    3.The icon of Exorcism is now changed.
    4.Fixed a bug where you could still target our allies with Exorcism.
    5.Seal of the Crusader removed.
    6.Seal of Corruption has been added.
    Rogue
    1.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.
    2.The icon of Stealth is now changed.
    Druid
    1.Rejuvenation is now renamed to Living Seed.
    2.Living Seed and Entangling Roots now have new icons.
    3.Almost all spell's mana costs are now scaled with mana. The higher your level is, the bigger is the mana cost of the spell.

    v.2.2. (30.09.10)
    The Update from v.2.1. is now moved in v.2.2. along with some minor bugs
    General changes
    1.The Map now has new custom game interface. I was looking for it soo long! :) Enjoy!
    2.The icons of the Shaman and Hunter in the multiboard are now proper.
    3.Fixed an item bug.
    Druid
    1.Tornado is now removed and replaced with Crushing Wave.
    Shaman
    1.The Shaman now has a new skin.
    2.The Shaman now has a new icon.
    Paladin
    1.The Damage of Seal of Corruption changed as follows:
    -Rank 1: damage increased to 10 up from 5.
    -Rank 2: damage increased to 23 up from 13.
    -Rank 3: damage increased to 36 up from 24.
    -Rank 4: damage increased to 50 up from 34.
    2.Fixed a minor bug with Seal of Corruption.

    v.2.3.(29.10.10)
    General changes
    1.Some annoying places were redone and are now more interesting.
    2.The Damage and Armor texts are now colored.
    3.Three custom abilities have been added in the map.
    4.Two new puzzles have been added.
    5.The health of some creatures is now increased.
    6.Most of the items have been replaced and got their costs changed.
    7.Some bosses now display a sounded text message when engaged.
    Shaman
    1.Fire Elemental spell is now removed.
    2.Bloodlust is now removed.
    3.Added a new ability, Thunderstorm.
    4.Added a new ability, Lightning Fury.
    5.Chain Lightning's damage has been decreased.
    6.Healing wave has been renamed to Chain Heal.
    Warrior
    1.War Stomp removed.
    2.Added a new spell, Devastating Stomp.
    3.Bloodthirst's damage has been decreased.
    4.Spirit of War has been redone and is now way better.
    Hunter
    1.The skin and icon of the Hunter are now changed.
    2.The Hunter's pet is now more powerful and has 2 new spells.
    Rogue
    1.Fan of Knives removed.
    2.Added a new spell, Blade Master.
    Druid
    1.Thorns aura removed.
    2.Added a new ability, Arcane Dispersion.
    3.Entangling Roots removed.
    4.Added a new spell, Mark of Nature.
    Paladin
    1.Devotion Aura removed.
    2.Divine Shield removed.
    3.Added a new spell, Crusade.
    4.Added a new spell, Smashing Light.

    v.2.4.(22.11.10)
    General changes
    1.Three new heroes have been added: Priest, Death Knight and Engineer.
    2.Three new small puzzels have been added.
    3.The health of several mobs have been increased.
    4.Many new items have been added.
    5.Two of the bosses now have a really dynamic and interresting fight tactics.
    6.The normal abilities that heroes start with, and can't be leveled are now placed on the Skill-up row.
    7.Fixed a boss speech bug.
    8.Healing & Mana potions now have a new icon.
    Druid
    1.The icon of Living Seed has been changed.
    2.The icon of Hurricane has been changed.
    3.Added a special effect to the Druid.
    4.Fixed a portrait bug.
    Shaman
    1.Lava Burst has been removed.
    2.Added a new spell: Earth Shock.
    3.Thunderstorm now has an additional effect.
    4.The icon of Chain Heal has been changed.
    Rogue
    1.Cheap Shot now has a new icon.
    2.Cheap Shot now has a new visual effect.
    Paladin
    1.Fixed a portrait bug.
    2.The damage of Exorcism has been reduced.
    Hunter
    1.Stampede has been removed.
    2.Added a new spell: Rain of Arrows.

    v.2.5.(25.11.10)
    General changes
    1.Fixed a bug with the new Fire Boss.
    2.Fixed some grammar mistakes.
    3.The damage of the final Human boss has been decreased.
    4.One of the traps has been modified.
    5.Fixed a pathing bug.
    6.A new recipe has been added.
    Paladin
    1.Exorcism has been redone and is now a triggered spell.
    Warrior
    1.The icon of the warrior has been changed.

    v.2.6.(05.12.10)
    General changes
    1.Fixed a bug where you could still pick the engineer after another hero was chosen.
    2.Two item categories have been added.
    3.Fixed an info bug in the Shaman, Hunter and Warrior spells.
    4.The bounty from units has been reduced.
    5.An area that didn't have a good potential has been scraped and redone.
    6.The movement speed of all heroes has been increased from 285 to 300.
    7.Fixed a buff bug.
    Shaman
    1.Thunderstorm no longer causes the target to have Ligtning Shield, but Purge.
    2.The damage of Fire Totems has been slightly increased.
    3.The mana cost of Chain Lightning has been decreased.

    Update: Fixed a bug with the item's tooltips.

    v.2.7.(08.12.10)
    General
    1.New items have been added.
    2.A few minor bugs have been fixed.
    Shaman
    1.The missle of the Shaman's attack has been changed.
    2.The damage of Chain Lightning has been slightly increased.
    3.A mistake in the tooltip of Fire Totem has been fixed.

    v.2.8.(10.12.10)
    General
    1.Fixed a bug where a Horde Grunt was lost around the temple.
    2.Added a new item recipe.
    3.Info has been added on the place of the Quests.
    Paladin
    1.Hammer of Justice has been removed
    2.A new spell has been added - Crusader Strike.
    3.Divine Retribution has been removed.
    4.A new spell has been added - Divine Storm.

    v.2.9.(13.12.10)
    General changes
    1.Some heroes had their ultimates in the wrong button position. Fixed.
    2.A new area has been added.
    3.Multiple new items have been added.
    4.Map size optimized.
    Death Knight
    1.Unholy Fury no longer damages allied units.
    2.Blood Strike no longer damages allied units.

    v.3.0.(23.12.10)
    General
    1.The boats used to move at the end of the map have their health reduced as follows:
    -from 1500 to 820.
    2.In order to activate the 2 obelisks in the beginning, are needed 2 heroes, not 2 random units.
    3.The Death Knight, Priest and Engineer can no longer attack items.
    4.The Cages in the beginning no longer have inventory, because people never noticed that it has.
    5.The Cages in the beginning can now train only one Kodo, that will have the same purpouse.
    Hunter
    1.The mana cost to summon Spike has been increased to 36 up from 4.
    2.The cooldown to summon Spike has been increased to 65 up from 35.
    Rogue
    1.The icon of Sprint has been changed.
    Druid
    1.The damage cooldown of the Treants has been reduced.
    2.The health of the Treants has been increased.


    v.3.4 - v.4.0

    --Data for v.3.1., v.3.2., v.3.3 not recorded due to an accident.---

    v.3.4.(05.01.2011)
    General changes
    1.A new GUI system has been added. Simple and fun!
    2.A new shop has been added.
    3.Tons of new items have been added.
    Update: Fixed a bug where the Priest didn't have his healing spell


    v.3.5.(20.01.2011)
    General changes
    1.Items now drop by a trigger, not by the item tables.
    2.New items have been added.
    3.Map preview image has been added.
    4.Critters have been removed. (They are supposed to cause a bug.)
    5.The damage, armor and primary attribute icons have been changed.
    6.Minor bug fixes.
    Priest
    1.The model of Holy Word: Restore has been changed.
    2.Holy Word: Restore now properly shows its cooldown.
    Rogue
    1.The icon of Evasion has been changed.
    2.Sprint has been removed.
    3.A new ability has been added: Thrill of the Kill.
    4.Starting Strenght increased to 11 up from 9.
    Shaman
    1.The icon of Earth Shock has been changed.


    v.3.6.(24.01.2011)
    General changes
    1.The model of Atal'ai has been changed.
    2.The drop chance of blood globes has been reduced.
    Warrior
    1.The mana cost of Bloodthirst has been reduced significantly.
    Priest
    1.Shadow Word: Hatred's mana drain has been increased to 9 up from 3.


    v.3.7.(28.01.2011)
    General changes
    1.The items have been re-done, once again.There are several types of item types.
    Poor - Basic items which will be changed early in the game.
    Common - Items that you might find usefull in some way.
    Uncommon - Good items, that will increase your stats.
    Rare - The same as green, but twice as powerfull.
    Epic - Extremeley good items.You'll most likely keep them till the end.
    Legendary - There are only 3 of these in the map. The best.
    2.New items added.
    3.Some creatures have their armor types changed.
    4.Kergaloth's health regeneration has been reduced.
    Priest
    1.Death Bolt's damage has been slightly increased.
    2.The damage of Soul Burn has been slightly increased.
    Death Knight
    1.Frost Guard has been removed.
    2.A new ability has been added: Plague Touch.

    29.01.11 Update: Some minor bugs after v.3.7. fixed


    v.3.8.(30.01.2011)
    General changes
    1.A new system has been added. Hovering damage done numbers!
    2.A new small puzzle has been added.
    3.Fixed a bug where players couldn't complete Battlemage Armor.
    4.Terrain changes.
    Shaman
    1.The duration of Earthquake has been reduced by 5 seconds and the cooldown by 4.


    v.3.9.(01.02.2011)
    General changes
    1.A new command: -pass has been added. Use it when people roll for an item and you don't want the item.
    2.A new command: -ms has been added. Come on you all know what's it about. It displays the current Movement Speed of your hero.
    3.Terrain changes.
    4.When you mouse over your primary attribute, you will see the exact numbers that each stat gives.
    5.A new puzzle has been added.
    6.Item grammar and bug fixes.
    7.Third person camera view + Arrow key movement system has been added. More info in F9 in the game.
    8.The damage reduction provided by armor has been reduced from 4% to 3% per armor point.
    Druid
    1.Crushing Wave removed.
    2.A new ability has been added - Moon Blast.


    v.4.0.(02.02.2011)
    General changes
    1.Most of the items got their price reduced.
    2.The random item drops have their drop chance reduced.
    3.Terrain changes.
    Rogue
    1.Thrill of the Kill now has a 6 seconds cooldown.
    2.Cheap Shot has it's stun duration greatly reduced.
    3.Cheap Shot has it's mana cost greatly reduced.
    Priest
    1.Shadow Word: Hatred has been remade.
    Engineer
    1.Oil Spill has been removed
    2.A new ability has been added: Emergency Repair Kit
    Hunter
    1.A new ability has been added: Summon Gosho.
    1.A new ability has been added: Beast Lore.
    Paladin
    1.The model of Smashing Light has been changed.
    2.The range of Smashing Light has been reduced to 300 down from 800.


    v.4.1 - v.5.0

    v.4.1.(05.02.2011)
    General changes
    1.Terrain changes.
    2.A new item has been added.
    3.Minor bug fixes.
    4.Three new hero classes have been added: Warlord, Pyromaster and Archmage.
    5.Pretty much of the mobs have been buffed.
    Shaman
    1.Agility per level increased from 0.50 to 1.00.
    Druid
    1.Agility per level reduced from 1.00 to 0.90.
    Hunter
    1.Fixed a hotkey bug.

    Update: Fixed a bug where archamge couldn't heal himself.

    v.4.2.(06.02.2011)
    General changes
    1.Item changes.
    2.Price of some items has been reduced.
    3.Firelord now drops an additional item.
    4.Light armor now takes less damage from Siege damage.
    Pyromaster
    1.Firebolt removed.
    2.Added a new spell: Burnout.
    3.The duration of Firelings from Call of Fire reduced by 5 seconds.
    4.The damage of Firelings from Call of Fire has been greatly reduced.
    5.Armor has been changed to Medium, from Light.
    Archmage
    1.The damage of Breath of Frost has been significantly increased.
    2.Healing Spray now has one wave, but increased healing.


    v.4.3.(06.02.2011)
    General changes
    1.New items added.
    2.Terrain changes.
    3.Fixed a bug with an item.
    4.Experience gained has been increased.
    5.The game now displays a text message when someone leaves the game.
    6.The camera is now moving smoothly.
    7.Grammar fixes.
    8.Minor bug fixes.


    v.4.4.(07.02.2011)
    General changes
    1.New items have been added.
    2.new item shop has been added.
    3.Fixed a grammar bug.
    4.The item tooltips have been edited.
    5.Fixed a bug where the Blood Hound got healed by nearby units.

    v.4.5.(09.02.2011)
    General changes
    1.Terrain changes.
    2.New items have been added.
    Shaman
    1.Chain Lightning now has a new passive effect. Thanks to: defskull
    2.Chain Lightning's level 4 damage reduced as follows: reduced to 525 up from 600.
    Archmage
    1.Time Wrap's attack speed bonus increased.
    2.Arcane Surge now has an additional effect.
    Warlord
    1.Battle Stance's attack speed bonus increased.
    2.The icon of Whirlwind has been changed.

    v.4.6.(11.02.2011)
    General changes
    1.Huge Terrain changes.
    2.A new backpack system has been added.
    3.Kodos have been removed.
    4.A new XP gained system has been added.
    5.Removed a leak with Tomes.
    6.Almost every unit in the game got it's health & damage increased.
    7.Grammar fixes.
    8.Door hints are now more visible.

    v.4.7.(13.02.2011)
    General changes
    1.Terrain changes.
    2.A new item added.
    3.Fixed a bug where player 1 could select a Necromancer and a Shaman.
    4.Secret areas are now tracked and award a bonus when all are found.
    Archangel
    1.The damage of Arcane Blast has been increased.
    2.Time Wrap has been removed.
    3.A new spell has been added - Arcane Explosion.
    4.Freezing Breath removed.
    5.A new spell has been added - Frozen Circle.

    v.4.8.(14.02.2011)
    General changes
    1.Grammar fixes.
    2.Tooltip fixes.
    3.Item fixes.
    4.Fixed a bug where your hero was having an unecessary special effect.
    5.New types of monsters added later in the game.
    Shaman
    1.The damage of Chain Lightning has been reduced as follows:
    -Level 1: Reduced to 120 down from 135.
    -Level 2: Reduced to 280 down from 295.
    -Level 3: Reduced to 400 down from 413.
    -Level 4: Reduced to 490 down from 525.
    2.The maximum targets hit by Lesser Chain Lightning is now 50% from the base ability.
    3.The cooldown of Earthquake has been increased to 34 up from 28.
    4.The damage of Thunderstorm has been reduced to 160 down from 172.
    Druid
    1.The damage of Hurricane has been reduced to 100 down from 125.
    2.The cooldown of Hurricane has been increased to 26 up from 20.
    3.The area of effect of Hurricane has been reduced to 275 down from 300.
    Priest
    1.The damage of Power Word: Archangel increased to 100 up from 80.
    2.The cooldown of Power Word: Archangel reduced to 8 down from 10.
    3.The mana cost of Death Bolt reduced as follows:
    -Level 1: Reduced to 36 down from 47.
    -Level 2: Reduced to 50 down from 64.
    -Level 3: Reduced to 80 down from 95.
    -Level 4: Reduced to 100 down from 125.
    Warrior
    1.The cooldown of Spirit of War reduced to 85 down from 125.
    Rogue
    1.Increaces the cooldown of Blade Master to 17 up from 11.
    2.Increaces the mana cost of Blade Master as follows:
    -Level 1: Increased to 34 up from 25.
    -Level 2: Increased to 46 up from 35.
    -Level 4: Remains unchanged.
    Warlord
    1.Reduces the cooldown of Slam to 6 down from 8.
    2.Reduces the mana cost of Last Stand as follows:
    -Level 1: Reduced to 25 down from 30.
    -Level 2: Reduced to 30 down from 42.
    -Level 3: Reduced to 40 down from 65.
    -Level 4: Reduced to 65 down from 90.

    v.4.9.(16.02.2011)
    General changes
    1.The XP hovering messages removed due to some errors.
    2.Added a command to reset the backpack due to a rare bug.
    3.New items and item changes.
    4.Terrain changes.
    5.Income has been added.
    6.Intro cinematic changes.

    v.5.0.(17.02.2011)
    General changes
    1.Minor bug fixes.
    2.New recipe added.
    3.The epic items's prices have been increased.
    4.New tips have been added.
    5.The map is now protected.
    -Reason: I tracked that the map is being uploaded on a site with different author.


    v.5.01 - v.6.0

    v.5.01.(18.02.2011)
    General changes
    1.Fixed a bug where a Hydra Matriarch was reacting friendly.
    2.Some bosses and minions got buffed.
    3.Fixed a bug with hidden areas's text messages.
    4.Some grammar errors fixed.
    Hunter
    1.Fixed a bug where you could summon as much of your pets as you want.
    Death Knight
    1.Frost Strike has been removed.
    2.A new ability has been added - Death Grip.
    3.The damage of Blood Strike has been increased as follows:
    -Level 1: Increased to 135 up from 115.
    -Level 2: Increased to 250 up from 190.
    -Level 1: Increased to 345 up from 240.
    -Level 1: Increased to 400 up from 320.
    4.The mana cost of Blood Strike has been increased.

    v.5.02.(19.02.2011)
    General changes
    1.New item has been added.
    2.Numerous item bugs/mistakes fixed.
    3.A huge area of the map has been remade.
    4.Fixed a bug where there was a battle going on in the temple during the cinematic.
    5.Fixed a bug where some units were assisting to a boss through a wall.
    Hunter
    1.The damage of Gosho (one of the hunter's pets) has been reduced.

    v.5.03.(25.02.2011)
    General changes
    1.Item changes.
    2.New items added.
    3.New item shop sytem added. (Credits in description)
    4.New stack n' split sytem added. (Credits in description)
    5.Terrain changes.
    6.Minor bugfixes and grammar fixes.
    7.Shops are now encountered more often.
    8.The water boss Gentulon now respawns quicker.
    9.Some bosses have been buffed.
    10.A new command has been added: -items.
    Shaman
    1.Thunderstorm's damage now scales with Intelligence.
    Warrior
    1.Fixed a bug with Cleaving Strikes where it was targeting allied units.
    2.Cleaving Strikes's damage output has been reduced as follows:
    -Level 1: Reduced to 19% down from 24%.
    -Level 2: Reduced to 31% down from 37%.
    -Level 3: Reduced to 46% down from 52%.
    -Level 4: Reduced to 59% down from 69%.
    Death Knight
    1.Plague Touch has been changed.
    2.Fixed a tooltip bug.

    v.5.04.(26.02.2011)
    General changes
    1.There are now rare bosses around the temple. They won't appear every game though!
    2.Firelord has been significantly buffed.
    3.Grammar and item fixes.
    Druid
    1.The Druid now has a new model.

    v.5.1.(27.02.2011)
    General changes
    1.The shops are now properly invulnerable.
    2.The boss Azsune is now togher and stronger.
    3.Fixed a typo bug with divine armor.
    Items
    1.Mithril Chestguard is now stronger and more expensive item.
    2.The price of Golden Chestguard has been decreased.
    3.A new 4th Legendary item has been added. It does not drop, but it's created and requires time and money to make.
    4.Skull Axe's price ahs been increased.
    Archmage
    1.Fixed a hotkey bug.
    Rogue
    1.Fixed a bug where Voodoo Spirits was not displaying a proper buff.
    Paladin
    1.Crusade has been removed.
    2.Added a new spell: Judgement of the Wise.
    3.The icon of Crusader Strike has been changed.
    4.The icon of Divine Storm has been changed.
    Death Knight
    1.The icon of Death Grip has been changed.
    2.The icon of Blood Strike has been changed.
    3.The icon of Plague Touch has been changed.
    Druid
    1.The icon of Force of Nature has been changed.


    v.5.2.(03.03.2011)
    General changes
    1.Some additional sounds on events have been added.
    2.Three new Legendary items have been added. Much more harder to find/obtain.
    3.Two of the old Legendaries have been converted into Epic quality items, and the third one got removed.
    4.Hints have been updated.
    5.A big area of the map has been changed.
    6.Third person system has been removed due to some bugs and because it wasn't used that much.
    Druid
    1.Healing done by Living Seed has been improved as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 1125 up from 845.
    -Level 3: increased to 1445 up from 1205.
    -Level 4: increased to 1780 up from 1430.
    Rogue
    1.The blades thrown by Blade Master reduced to 3 up from 8.
    2.The cooldown of Stealth has been reduced to 14 seconds down from 17.
    3.Mana cost of Stealth has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 25 up from 15.
    -Level 3: increased to 30 up from 15.
    -Level 4: increased to 40 up from 15.
    4.Duration of Stealth decreased to 20 down from 25.
    Death Knight
    1.The cooldown of Unholy Fury decreased to 14 seconds up from 16.
    2.The mana cost of Unholy Fury has been decreased as follows:
    -Level 1: decreased to 35 down from 40.
    -Level 2: decreased to 48 down from 55.
    -Level 3: decreased to 68 down from 69.
    -Level 4: decreased to 72 down from 77.
    3.Blood Strikes has been removed.
    4.Added a new ability: Blood Boil.
    5.The attack speed granted by Plague Touch increased to 40% up from 35%.


    v.5.3.(05.03.2011)
    General changes
    1.Item changes.
    2.The ingridients for Sulfuras have their price reduced.
    3.Terrain changes.
    4.Lightning environment made darker.
    5.Fixed an elevator bug in the beginning.
    6.The hunter can no longer attack items.
    Druid
    1.Mark of Nature has been removed.
    2.A new ability added: Wild Growth.
    Archmage
    1.Arcane Blast has been removed.
    2.A new ability added: Pyroblast.
    3.Arcane Explosion removed.
    4.A new ability added: Arcane Master.
    5.Mana Burn has been removed.
    6.A new ability has been added: Zerith.
    7.The model and icon of the Archmage have been changed.


    v.5.4.(07.03.2011)
    General changes
    1.Minor terrain changes.
    2.Fixed a bug where the Legendary item for Intelligence heroes would spawn twice.
    3.The command -items now correctly shows the info for Legendary items.
    Items
    1.Fixed a bug with Energy Burster.
    2.Perfectly Polished axe is now properly an epic item.
    3.The price for Mirthril Chestguard has been raised.
    4.Mirthril Chestguard is now an Uncommon item.
    5.Fixed a bug with Mystic globe of Azeroth.
    6.New items have been added.
    Archmage
    1.Fixed a bug where Pyroblast didn't work.
    2.Frozen Circle is now a targeted area cast.
    3.The time required for Arcane master to start diminishing the Intelligence increased to 6 up from 2.
    4.Arcane Surge has been removed.
    5.Added a new ability: Fire Bomb.
    6.Zerith now has a passive effect in additio to the active one.
    7.The pathing for Ice Blocks of Frozen Circle reduced.
    8.The area of effect of Healing Spray increased to 270 up from 250.
    Druid
    1.Force of Nature now has a passive effect.
    2.The cast range of Hurricane has been increased to 800 up from 500.
    Engineer
    1.Sentry gun's spawn range reduced to 250 down from 500.
    2.Fixed a color bug with Flame Thrower.


    v.5.5.(12.03.2011)
    General
    1.Terrain changes.
    2.Minor bug fixes.
    Items
    1.New items added.
    2.New recipes added.
    3.Minor item changes.

    v.5.6.(15.03.2011)
    General changes
    1.Hotkey changes.
    2.The damage dealt to Light armor from Pierce damage decreased to 150% down from 200%.
    3.The damage dealt to Divine armor from Hero damage decreased to 25% down from 45%.
    4.Fixed a bug, where the Warlord didn't have a model.
    5.Intro Cinematic changes.
    6.The Lives Dialog is now changed: Choosable Mode replaced by Thirty.
    Warlord
    1.Double Strike has been removed.
    2.Added a new ability: Krogar's Storm Amulet.
    3.Last Stand now also increases health in addition to armor.

    v.5.7.(19.03.2011)
    General changes
    1.New items/recipes added.
    2.Fixed a bug where the Firelord could be controlled by the Archmage.
    3.Fixed a bug where you could get stuck in the late stages of the map.
    4.Terrain changes.
    5.Some items along the map are now have a random spawn.
    6.A new boss battle has been added.
    Shaman
    1.Fire Totems are no longer Invulnerable.
    2.The health of Fire Totems has been increased to 15 up from 5.
    3.Earthquake can now target buildings.
    4.Chain Heal can now target Neutral units. (ex: Horde units/Goblins)
    Engineer
    1.Sentry Guns are no longer invulnerable.

    v.5.8.(22.03.2011)
    General changes
    1.Attack speed bonus per agility point reduced to 1% down from 2%.
    2.The 2 large islands have been removed.
    Reasons:
    -A lot of space/triggers/doodads were used for 10-15 minutes gameplay.
    -The islands's concept never achieved the wanted result.
    3.Maximum level returned back to 13.
    4.Some of the puzzles have been made pretty harder.
    5.New puzzles have been added.
    6.The areas around the temple are now named.
    7.The Thori'dal Legendary weapon is now harder to accquire.
    8.Bug fixes.
    9.Fixed a bug where Atiesh could be spawned multiple times. (Finally!)

    v.5.9.(27.03.2011)
    General changes
    1.Fixed an annoying bug where the text message of a door in the beginning didn't dissapear.
    2.The item Vase of Tranquillity now doesn't have an annoying sound.
    3.Reduced the mana points gained per Intelligence point to 8.5 down from 10.
    4.A monument in honor of Gar'thok - a unit that was used in the very early Alpha and Beta testing has been placed near the entrance of the Temple.
    Archmage
    1.Zerith has been removed.
    2.Added a new ability: Mana Shield.
    Shaman
    1.Fire Totem has been removed.
    2.Added a new ability: Water Shield.
    Hunter
    1.Multishot now shoots blue arrows, to make better effects.

    v.6.0.(30.03.2011)
    General changes
    1.The movement speed of all heroes has been changed.
    2.Fixed a bug with a gate text.
    3.The Grunt that is released from the cage will go back to the ship if he survives.
    4.Fixed a description bug on Blood Globe.
    5.The damage dealt to Divine armor by Siege is now reduced to 10% down from 35%.
    6.Clarity Potion now has a fancy new icon <3.
    7.Most of the area texts have been removed.
    Archmage
    1.Fixed a bug where the passive effect of the old spell Zerith still remained.
    Hunter
    1.Flame Arrow has been removed.
    2.A new ability has been added: Explosive Shot.
    3.Fixed a bug of the Hunter's pet: Gosho, where he recieved 1 armor of his passive ability instead of 3.
    Shaman
    1.Earthquake now deals 50% damage to buildings instead of 15%.
    Warlord
    1.Krogar's Storm Amulet now has it's proc chance reduced to 9% down from 12%.
    2.Krogar's Storm Amulet now deals 250% of the Warlord's Strength down from 300%.


    v.6.1 - v.7.0

    v.6.1.(03.04.2011)
    General changes
    1.The Intelligence Legendary item - Atiesh is acquired in a new way.
    2.Your backpack no longer activates gate texts.
    3.The stones of the moon and sun are now easier to see.
    4.Fixed a bug with rock chunks in the late parts of the map.
    5.Hero-selection tooltips have been edited.
    Warlord
    1.Last Stand no longer boosts health.
    Hunter
    1.The tooltip for explosive shot now properly explains that he spell is AoE.
    2.The hotkey of Beast Lore has been changed so it will no longer collide with Explosive Shot.
    Priest
    1.Shadow Word: Hatred has been removed.
    2.A new ability has been added: Shadowfiend.
    3.Soul Burn now properly ticks 5 times.
    4.The mana cost of Holy Word restore has been reduced as follows:
    -Level 1: reduced to 38 down from 45.
    -Level 2: reduced to 62 down from 73.
    -Level 3: reduced to 84 down form 95.
    -Level 4: reduced to 105 down from 125.
    5.The cooldown of Holy Word restore has been reduced to 7 seconds down from 8.
    Shaman
    1.The cooldown of Earth Shock has been increased to 50 up from 36.
    2.Water Shield's tooltip has been updated.

    v.6.2.(06.04.2011)
    General changes
    1.Terrain changes.
    2.New agility item added.
    3.New destructibles added.
    4.The backpack now has an info ability.
    5.Fixed a bug where the Grunt, released from the cage would still display messages after dying.
    6.General's Journal no longer is on the ground, but drops from a rifleman.
    7.The Artifact item is no longer acquirable due to the high numbers of players finding it.
    Hunter
    1.The voice of the Hunter has been chnaged to a more appropriate one.
    2.The size of the Hunter's pet - Spike has been reduced.

    v.6.3.(22.06.2011)
    After more than two months pause because of a bug, the map is active again! Thanks to Dr Super Good for fixing the bug.
    General changes
    1.A new Dialog button has been added allowing you to have 20 lives.
    2.The attack speed quantities that items gave are now significantly diminished.
    3.New items have been added.
    4.Terrain changes.
    5.Altars of Atal'ai now have a chance to give you other items aside the tomes.
    6.The health and damage of Atal'ai have been decreased.
    7.The items awarded from the treasure room are now more appropriate for a "treasure" room.
    8.The drop chance of Mote of Fire has been increased to 0.68 up from 0.60.
    9.An additional shop has been added along the way.
    Paladin
    1.The cooldown of Divine Storm has been decreased to 21 down from 51.
    2.The single target damage and the AoE damage of Smashing light have been switched.
    3.The additional damage caused to a target below 30% health by Crusader Strike has been reduced to 100 down from 175.
    4.Fixed a mana bug with Crusader Strike.
    5.The hotkey of Divine Storm has been changed because of a collision.
    Warlord
    1.Slam has been removed.
    2.A new ability has been added: Slavage Slash.
    3.Last Stand has been removed.
    4.A new ability has been added: Battle Standard.
    5.The cooldown of Whirlwind has been decreased to 7 seconds down from 14.
    6.The mana cost of Whirlwind has been decreased as follows:
    -Level 1: reduced to 26 down from 32.
    -Level 2: reduced to 38 down from 47.
    -Level 3: reduced to 60 down from 80.
    -Level 4: reduced to 75 down from 90.
    Rogue
    1.The damage of Blade Master has been decreased as follows:
    -Level 1: reduced to 40 down from 65.
    -Level 2: reduced to 70 down from 115.
    -Level 3: reduced to 115 down from 175.
    -Level 4: reduced to 160 down from 245.
    Death Knight
    1.The cooldown of Army of the Dead has been decreased to 80 down from 115.
    Shaman
    1.The mana cost of Water Shield has been decreased as follows:
    -Level 1: reduced to 11 down from 18.
    -Level 2: reduced to 24 down from 31.
    -Level 3: reduced to 30 down from 37.
    -Level 4: remains unchanged.

    v.6.4.(26.06.2011)
    General changes
    1.Special effects on some traps edited.
    2.Fixed a problem where Wussy Mode didn't work.
    3.Multiple new items have been added. The shop is now full!
    4.The price of the item required to create Sulfuras - Sulfuron Ignot has been decreased.
    5.You can now see the damage text only of the damage you deal and not the one of your allies and neutral creeps.
    6.Lots of terrain changes. The area before the Final boss has been remade.
    7.The final boss battle has been a bit changed.
    8.The reflected damage of Sulfuras, Hand of Ragnaros has been increased to 25 up from 5.
    9.Experience gained by level 1-4 creeps has been increased.
    Priest
    1.Death Bolt has been removed.
    2.A new ability has been added - Veiled Shadows.
    3.The healing done by Holy Word: Restore has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: increased to 900 up from 780.
    -Level 4: increased to 1350 up from 1180.
    4.The mana cost of Holy Word: Restore for level 4 has been increased to 125 up from 108.
    Hunter
    1.Multi Shot now also slows the enemy units.
    Paladin
    1.The cooldown of Crusader Strike has been decreased by 1 second.
    2.Tooltip fix for Crusader Strike.
    3.The damage of Seal of Corruption has been increased as follows:
    -Level 1: increased to 16 up from 9.
    -Level 2: increased to 32 up from 18.
    -Level 3: increased to 45 up from 27.
    -Level 4: increased to 57 up from 35.
    4.The icon of Seal of Corruption has been changed.
    5.The icon of Exorcism has been changed.

    v.6.5.(03.07.2011)
    General changes
    1.The Intelligence Legendary item can now be acquired earlier in the game.
    2.Some creatures have new additional abilities.
    3.Whenever a player leaves the game, the rest of the players should have shared control with him.
    4.The damage of Kergaloth has been increased.
    5.A new stat system has been added, accesed via the ESC key.
    6.Dropped items in the early stages of the map have been reduced.
    7.The shops have been almost completley redone.
    8.Lots of additional items have been added.
    Shaman
    1.The mana restoration of Water Shield has been increased as follows:
    -Level 1: increased to 52% up from 32%.
    -Level 2: increased to 70% up from 46%
    -Level 3: increased to 90% up from 68%.
    -Level 4: increased to 104% up from 91%.
    2.Thunderstorm is now renamed to Call of Lightning.
    3.Thunderstorm has it's icon changed.
    4.Chain Heal now has a new icon.
    5.The healing done by Chain heal has been increased as follows:
    -Level 1: increased to 375 up from 310.
    -Level 2: remains unchanged.
    -Level 3: increased to 780 up from 640.
    -Level 4: increased to 1000 up from 890.
    Warlord
    1.The damage done by Savage Slash has been reduced:
    -Level 1: decreased to 25 down from 80.
    -Level 2: decreased to 50 down from 160.
    -Level 3: decreased to 75 down from 240.
    -Level 4: decreased to 100 down from 320.
    Priest
    1.Holy Word: Restore now leaves a healing-over time effct on the target.
    Warrior
    1.Spirit of War has been removed.
    2.A new ability has been added: Thunder Clap.
    3.Shockwave has been removed.
    4.A new ability has been added: Juggernaut.
    5.Bloodthirst now scales with Strength.
    6.Bloodthirst's mana cost for Level 1 has been reduced to 12 down from 25.
    7.The attack speed gained from Rage has been reduced to 60% down from 70%.
    8.Fixed a tooltip bug for Rage.

    v.6.6.(10.07.2011)
    General changes
    1.Mana and Mana regeneration for all items have been decreased.
    2.Mana gained per Intelligence point reduced to 8 down from 8.5.
    3.The damage hovering texts's size has been slightly increased.
    4.The damage of Kergaloth has been increased.
    5.Slight terrain changes.
    Pyromancer
    1.The movement animation of the Pyromancer has been edited.
    Archmage
    1.The model of the Archmage has been changed.
    2.The area of effect of Healing Spray has been increased to 345 up from 270.
    3.Mana Shield has been removed.
    4.Arcane Master is now a Normal ability instead of Ultimate.
    5.A new ability has been added: Polar Blast.
    Warrior
    1.Rage now grants 52% attack speed down from 60%.
    Priest
    1.The armor of the Shadowfiend ahs been increased to 3 up from 1.
    2.Power Word: Archangel has been edited.

    v.6.7.(21.07.2011)
    General changes
    1.A new DPS Meter has been added. All thanks to Vunjo
    2.A new boss with the first Hard Mode in the map has been added.
    3.Most of the items have new, custom effects.
    4.Lots of new items have been added.
    5.Fixed a bug where items with abilities would not dispaly their cooldowns.
    6.The health and damage of Fel Ravager have been decreased.
    7.The Engineer class has been removed from the game.
    8.A new class has been added - Shadow Hunter.
    Warrior
    1.The damage of Thunder Clap has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 130 down from 160.
    -Level 3: reduced to 200 down from 280.
    -Level 4: reduced to 290 down from 360.
    Death Knight
    1.Plague Touch has been renamed to Plague Strike and is now a levelable ability.
    2.Death Grip is no longer a levelable ability and instead a normal one.
    3.The damage of Blood Strike for level 4 has been increased to 450 up from 400.
    Archmage
    1.The damage of Pyroblast no longer benefits only from Intelligence, but now has a base flat damage.
    2.The cooldown of Pyroblast has been reduced to 12 seconds down from 14.
    Hunter
    1.The amount of armor decreased by Explosive Shot has been reduced as follows:
    -Level 1: reduced to 1 down from 3.
    -Level 2: reduced to 2 down from 5.
    -Level 3: reduced to 3 down from 7.
    -Level 4: reduced to 4 down from 9.
    Druid
    1.The damage done by Arcane Disperse has been increased as follows:
    -Level 1: increased to 135 up from 110.
    -Level 2: increased to 240 up from 175.
    -Level 3: increased to 320 up from 235.
    -Level 4: increased to 420 up from 390.
    2.The mana cost of Arcane Disperse has been reduced as follows:
    -Level 1: decreased to 40 down from 55.
    -Level 2: decreased to 62 down from 79.
    -Level 3: decreased to 80 down from 100.
    -Level 4: decreased to 110 down from 135.
    3.Moon Slam's damage now scales with the maximum mana of the Druid.
    Shaman
    1.Earthquake has been removed.
    2.A new spell has been added: Lava Surge.
    Pyromancer
    1.Flame Strike now scales with Agility in addition to the flat damage.

    v.6.8.(30.07.2011)
    Hey guys! I'll be off to vacation and won't be able to work over the map for some time. I'll bring you new version as soon as I am able to!
    General changes
    1.New items have been added along with some changes on the old ones.
    2.The time required to complete the Hard Mode on Bordo has been reduced to 50 seconds down from 60.
    3.The Guardian of the Hammer is renamed and now has his own tactics!
    4.The drop chance of Mote of Fire has been reduced to 0.58 down from 0.68.
    5.Channeling abilities now describe that they are channeled in their descriptions.
    6.Some major leaks have been removed.
    Archmage
    1.The cooldown of Healing Spray has been decreased to 8 seconds down from 9.
    Priest
    1.The cooldown of Soul Burn has been increased to 78 seconds up from 62.
    Death Knight
    1.Death Grip's damage now scales with the Death Knight's level.
    2.Army of the Dead has been removed.
    3.A new ability has been added: Obliterate.
    Rogue
    1.Stealth now has a special effect when casted.
    2.The cooldown effect on Thrill of the Kill has been increased to 8 seconds up from 6.
    Pyromancer
    1.The damage of Flame Strike has been slightly decreased.
    2.Flame Strike now has a new icon.
    3.Molten Boulder has been removed.
    4.A new ability has been added: Incinerate.
    5.The mana required to activate Wall of Fire has been decreased for all levels.

    v.6.9.(03.09.2011)
    General changes
    1.Added a new command: -clear. Get rid of the annoying messages!
    2.Some models got their animations modified and changed.
    3.Removed an area of the map.
    4.Aded a small event with a battle between the Alliance and the Temple Habitants.
    5.Health regeneration bonuses from items has been significantly reduced.
    6.Almost all recipes costs have been reduced.
    7.Numerous item changes.
    8.The custom loading screen has been removed to save up lots of space.
    9.Clarity Potions and Elexir of Wisdom provide less mana regeneration.
    10.Fixed a bug with the new boss - Bordo, where the timer window didn't dissapear if the Hard Mode failed.
    Pyromancer
    1.Wall of Fire has been removed.
    2.Added a new ability: Fire Torrent.
    Druid
    1.Hurricane now scales with the druid's level.
    2.Force of Nature has been removed.
    3.Added a new ability: Nature Grace.
    4.The icon of Living Seed has been changed.
    Shadow Hunter
    1.Devouring Plague has been removed.
    2.Added a new ability: Fel Explosion.
    3.The cooldown of Flesh Explosion has been increased to 13 seconds up from 10.
    Shaman
    1.Lava Flows has been removed.
    2.Added a new ability: Shamanistic Rage.
    Death Knight
    1.Obliterate now properly has a mana cost.

    v.7.0.(23.09.2011)
    General changes
    1.Fixed an exploit with the Atiesh Legendary staff.
    2.Mana regeneration (%) has been replaced by Mana regeneration per 5 seconds. The one gained via ESC system remains the same.
    3.Healing potions now have cooldown.
    4.Minor terrain changes.
    Druid
    1.Nature grace now restores 3% of your maximum mana instead of 15%.
    Shaman
    1.Shamanistic Rage no longer drains mana on eaxh attack.
    2.Shamanistic Rage drains 3% of your maximum mana when using an ability, instead of 10%.
    3.Shamanistic Rage now has a new icon.
    4.Fixed a bug where the splash damage provided by Shamanistic rage would damage allies.
    Pyromancer
    1.Fixed a bug where the Firelings summoned by Incinerate would last forever.
    2.The armor of the Pyromancer is now Heavy instead of Medium.
    Warlord
    1.Whirlwind now has a new special effect.


    v.7.01 - v.8.0

    v.7.01.(25.09.2011)
    General changes
    1.A new type of item has been added. Heirloom items are really weak when purchased but get better as the game progresses.
    2.Minor terrain changes.
    3.Item changes.
    Shaman
    1.Shamanistic Rage has been removed, due to a bug with the new item type.
    2.A new spell has been added: Bloodlust. (Removed back in the old version 2.3 , this spell is now back better than ever! :p)
    3.The proc chance of Lesser Chain Lightning has been increased as follows:
    -Level 1: increased to 8% up from 6%.
    -Level 2: increased to 12% up from 10%
    -Level 3: increased to 16% up from 14%
    -Level 4: increased to 20% up from 18%
    Hunter
    1.Beast Lore has been removed.
    2.Summon Spike has been kept from Beast Lore.
    3.Added a system that allows you to easiliy control Spike without having to select it.
    4.Spike activates his abilities on his own.
    5.Spike's health and damage increase on certain levels.
    6.The damage of Black Arrow has been decreased as follows:
    -Level 1: decreased to 100 down from 125.
    -Level 2: decreased to 175 down from 185.
    -Level 3: decreased to 250 down from 295.
    -Level 4: decreased to 340 down from 400.
    7.Black Arrow now increases its damage by the range between the Hunter and the target.
    8.The cooldown of Black Arrow has been decreased to 10 seconds down from 13.
    9.Serpent Sting has been removed.
    10.Added a new ability: Killing Streak.
    11.Multi Shot's effect has been redone and now scales with level.

    v.7.1.(02.10.2011)
    General changes
    1.The intro cinematic has been removed and replaced with a shorter one.
    2.The entire starting area has been redone. You no longer start at the Sunken City. You must now enter it.
    3.A new trap has been added.
    4.The attack speed bonus provided by the Stats system is now 3% up from 2%.
    5.The item treasure chests now have a new skin.
    6.Fixed a bug in the Boss cinematic where the backpack was talking instead of the heroes.
    7.The time between each zombie spawn during the Bordo boss encounter has been increased to 1.50 seconds up from 1 second.
    8.Players now start with 100 gold.
    9.Bloodline claymore's maximum stacks have been reduced to 50 down from 100.
    Shaman
    1.Water Shield now properly displays its charges.
    2.Chain Lightning's mana cost has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 58 down from 74.
    -Level 3: reduced to 90 down from 124.
    -Level 4: reduced to 132 down from 153.
    Warrior
    1.Devastating Stomp now scales with the Warrior's Strength.
    2.Fixed a bug where Cleaving Strikes would target friendly non-hero units.
    3.Rage now has an additional effect to provide Rage Points.
    4.Bloodthirst has been redesigned to work with Rage Points.
    5.The cooldown of Bloodthirst has been reduced to 3 seconds down from 11.

    v.7.2.(07.10.2011)
    General changes
    1.Lots of items modifications have been made.
    2.New recipes might also randomly drop along your way.
    3.Quests have been added. Many more types will come in the future.
    4.Pierce damage has been modified as follows:
    -damage against Light armor increased to 175% up from 150%.
    -damage against Medium armor increased to 100% up from 75%.
    -damage against Heavy armor increased to 75% up from 50%.
    5.Medium Armor has been modified as follows:
    -takes 60% from Siege damage down from 125%.
    -takes 50% from Magic damage down from 75%.
    6.Magic damage now deals 150% damage against Light armor, up from 125%.
    Warrior
    1.Bloodthirst's damag per point has been increased as follows:
    -Level 1: deals 15 damage per Rage point up from 10.
    -Level 2: deals 30 damage per Rage point up from 20.
    -Level 3: deals 45 damage per Rage point up from 30.
    -Level 4: deals 60 damage per Rage point up from 40.
    Archmage
    1.Fixed a bug that display an unappropriate position of the Healing Spray and Freezing Circle spells.
    2.Arcane Master now scales with the Intelligence of the Archmage.
    3.The mana cost of Healing Spray has been increased to 32 up from 25 for rank 1.
    4.The starting Intelligence of the Archmage has been increased to 26 up from 17.
    5.The starting Strength of the Archmage has been decreased to 9 down from 12.
    Rogue
    1.The damage of Cheap Shot has been changed as follows:
    -Level 1: decreased to 100 down from 110.
    -Level 2: increased to 175 up from 145.
    -Level 3: decreased to 250 down from 275.
    -Level 4: decreased to 325 down from 400.
    2.The interval between the Rogue's attacks has been increased to 2.05 up from 1.60.
    3.The starting Agility of the Rogue has been increased to 25 up from 17.
    Hunter
    1.The interval between the Hunter's attacks has been decreased to 1.97 down from 2.25.
    2.The starting Agility of the Hunter has been increased to 26 up from 19.
    Shadow Hunter
    1.The interval between the Shadow Hunter's attacks has been decreased to 2.10 down from 2.28.
    2.The starting Agility of the Hunter has been increased to 23 up from 18.
    Pyromancer
    1.The interval between the Pyromancer's attacks has been decreased to 2.00 down from 2.22.
    2.The starting Agility of the Pyromancer has been increased to 24 up from 19.
    Shaman
    1.The starting Agility of the Shaman has been increased to 11 up from 7.
    2.The starting Intelligence of the Shaman has been increased to 23 up from 18.
    Druid
    1.The starting Strength of the Druid has been increased to 14 up from 12.
    2.The starting Intelligence of the Druid has been increased to 24 up from 16.
    3.The starting Agility of the Druid has been decreased to 8 up from 9.
    Priest
    1.The starting Agility of the Priest has been decreased to 9 up from 11.
    2.The starting Intelligence of the Priest has been increased to 23 up from 16.
    3.The cooldown of Shadow Acid has been decreased to 14 down from 23.
    4.The cooldown of Veiled Shadows has been decreased to 11 down from 14.

    v.7.3.(31.10.2011)
    General changes
    1.A new hero selection system has been added. All hero-types now ahve thier own circle of power.
    2.Tips now show up mch rarely.
    3.The damage bonus gained per primary attribute point has been decreased to 0.75, down from 1.
    4.Six new secret areas have been added.
    5.Lives are now a part of the multiboard instead of a resource.
    6.A new type of resource has been added - Shadow Crystals.
    7.Floating damage texts should no longer collide.
    8.Players now gain equal amount of experience, regardless of their number.
    9.The Lives dialog has been updated.
    10.Creeps should now be stronger.
    11.Resource trading has been disabled.
    12.Lots of terrain changes.
    Items
    1.Item treasure chests now have a new model.
    2.Items now refund 30% of their sell price down from 50%.
    3.Many custom item models have been removed.
    4.Fixed a bug where items would continue to provide mana regeneration from the backpack.
    5.The damage gained from Elexir of Blood has been increased to 15 up from 4.
    6.The armor gained from Stoneskin Elexir has been increased to 6 up from 5.
    7.Fixed a bug with Mana Surge where it wouldn't consume Battlemage Armor.
    Warlord
    1.The Warlord's model ahs been reversed back to the original Warcraft III one.
    2.Savage Slash has been removed.
    3.A new ability has been added - Axe Master.
    4.Battle Standard has been removed.
    5.A new ability has been added - Heroic Leap.
    6.Whirlwind has been removed.
    7.A new ability has been added - Cleave.
    8.Krogar's Storm Amulet proc chance now scales with Agility.
    9.Unbreakable Will has been reworked and remade.
    Death Knight
    1.The Death Knight now has a new WoW model.
    Druid
    1.The Druid now has a new WoW model.
    2.Arcane Dispersion's cooldown has been reduced to 9 down from 11.
    3.Wild Growth now has a new effect.
    4.Living Seed has been removed.
    5.A new ability has been added - Nourish.
    6.Living Thorns which are summoned by Nature's Grace have their stats increased.
    -Health has been increased to 375 up from 245.
    -Armor has been changed to hero.
    -Duration has been decreased to 30 down from 60.
    -Armor has been increased to 7 up from 1.
    7.Nature's grace has been reworked and nwo benefits all of the Druid's spells.
    Rogue
    1.The Rogue now has a new WoW model.
    2.Thrill of the Kill now scales with Agility instead of dealing 75 damage.
    3.The cooldown on Thrill of the Kill has been removed.

    v.7.4.(09.11.2011)
    General changes
    1.Massive Creep buff. Their damage and health have been greatly increased.
    2.The Stat system's Health bonus now provides 30 Health down from 45.
    3.The Stat system's Mana bonus now provides 20 Mana down from 35.
    4.Each Strength point now provides 16 health down from 18.
    5.Each Intelligence point now provides 7 mana down from 8.
    6.Backpacks can no longer use items in no way.
    7.Legendary items can now only be carried by their respective classes.
    8.Chaos damage now deals 135% bonus damage against all armor types up from 125%.
    Druid
    1.Nature's Grace now dipslays it's effects while it's turned on.
    2.Nature's Grace now drains 5% of maximum mana instead of 3%.
    3.The mana cost of Nourish has been increased.
    Hunter
    1.Fixed a bug where the Summon Spike ability didn't level up as displayed.
    2.Fixed a bug where the Multi Shot ability didn't level up as displayed.
    Warlord
    1.Fixed a bug with Axe Master.
    Warrior
    1.Juggernaut's mana cost has been reduced to 70 down from 85.
    Nether Wizard
    1.Energy Shift now has increased effect if the taarget has Void Ward on it.
    2.Agony has been reworked and is now bugless.

    v.7.5.(14.11.2011)
    General changes
    1.Terrain changes.
    2.All Strength heroes's starting health has been increased by 50 with the exception of the Death Knight who starts with additional 60!
    3.If a player leaves throughout the game, the rest of the players should now continue to gain the same amount of experience that they did with him.
    Paladin
    1.The Paladin now has a new WoW model.
    2.Judgement of the Wise's damage now scales with Intelligence.
    3.Judgement of the Wise's mana restore amount now scales with Intelligence.
    4.Crusader Strike is no longer a levelable ability, but a normal one.
    5.Crusader Strike's damage now scales with Intelligence and Strength.
    6.Divine Storm is no longer ultimate, but a levelable ability.
    7.Divine Storm now restores health to the paladin and his nearby allies based on his Intelligence.
    8.The mana cost of Exorcism has been changed as follows.
    -Level 1: decreased to 35 down from 43.
    -Level 2: decreased to 55 down from 57.
    -Level 3: remains unchanged.
    -Level 4: increased to 95 up from 90.
    9.Smashing Light is no longer a normal ability, but the ultimate.
    10.The damage of the Paladin has been slightly increased.
    11.Seal of Corruption should now be able to kill enemy units.

    v.7.6.(27.12.2011)
    General changes
    1.Fixed a bug where the item Armored Vestment couldn't be created.
    2.Some terrain changes.
    3.When ressurected, your hero should now be properly selected.
    4.New items added.
    5.Another new message appears when you gain a level to remind you to use Skill Points.
    Shaman
    1.The mana cost of Chain Heal has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 75 up from 72.
    -Level 3: increased to 120 up from 107.
    -Level 4: increased to 155 up from 144.
    2.The damage of Chain Lightning has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: decreased to 240 down from 280.
    -Level 3: decreased to 360 down from 400.
    -Level 4: decreased to 480 down from 490.
    3.The mana cost of Earth Shock has been increased to 140 up from 105.
    Rogue
    1.Thrill of the Kill now deals a flat damage in addition to the Agility percentage.
    2.The Agility percantage scale for Thrill of the Kill has been reduced to 50% down from 100%.
    Priest
    1.The Priest now has a new model.
    2.The mana cost of Power Word: Archangel has been reduced to 41 down from 52.
    3.The health of the Shadowfiend has been increased to 1000 up from 515.
    4.The armor of the Shadowfiend has been increased to 8 up from 3.
    5.Holy Word: Restore has been removed.
    6.A new ability has been added: Circle of Healing.
    7.Veiled Shadows has been removed.
    8.A new ability has been added: Renew.
    9.Shadow Acid has been removed.
    10.A new ability has been added: Power Infusion.
    Death Knight
    1.Obliterate has been removed.
    2.Added a new ability: Runic Empowerment.
    Warlord
    1.Krogar's Storm Amulet now has a flat percentage in addition to the agility scaling one.
    2.The Agility scaling percantage for Krogar's Storm Amulet has been decreased to 10% down from 30%.
    Druid
    1.The mana cost of Nourish has been decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 85 down from 95.
    -Level 3: reduced to 125 down from 135.
    -Level 4: reduced to 165 down from 175.
    2.The mana cost of Wild Growth has been decreased as follows:
    -Level 1: reduced to 35 down from 40.
    -Level 2: reduced to 65 down from 80.
    -Level 3: reduced to 100 down from 125.
    -Level 4: remains unchanged.

    v.7.7.(16.02.2012)
    General changes
    1.All of the quests have been upgraded/remade.
    2.The first dungeon has been added. Demanded by multiple requests.
    -Name: Skeleton Tomb
    -Level Required: 4
    -(Optional)
    3.All heroes now have 100% mana when ressurected.
    4.Lives Dialog has been updated. Each mode now provides less lives.
    5.The Cheftain Hero has been removed.
    6.Added two new heroes: Headhunter and Beastmaster.
    7.The item Undead Slayer now has 2% chance to increase your stats down from 5%.
    8.Temple Guardians now have smaller collision size in oreder not to block the boss.
    Hunter
    1.The mana cost of Multi Shot has been increased to 36 up from 26.
    2.Summon Spike has been changed as follows:
    -The damage of Spike at level 1 has been decreased to 14 down from 20.
    -The armor of Spike for level 1 has been decreased to 1 down from 3.
    -The health of Spike for level 1 has been decreased to 500 down from 600.
    -The damage of Spike for level 3 has been increased to 55 up from 50.
    -The health of Spike for level 3 has been increased to 2000 up from 1750.
    -Furious Strikes now multiplies damage dealt by 3 times down from 5.
    -The proc chance of Furious Strikes has been increased to 15% up from 10%.
    -Howl in the Night now regenerates 2 health per second down from 10.
    -Howl in the Night now boosts damage by 20% down from 100%.
    -Howl in the Night now boosts 3 armor down from 10.
    -Howl in the Night now affects allies in a small AoE.
    Archmage
    1.The healing done by Healing Spray has been increased as follows:
    -Level 1: restores 380 health up from 345.
    -Level 2: restores 575 health up from 500.
    -Level 3: restores 850 health up from 725.
    -Level 4: restores 1050 health up from 960.
    Priest
    1.Fixed a major leak with Circle of Healing.
    2.Fixed the Priest's animation when casting Circle of Healing.
    3.Archangel's damage is now dealt instantly instead of two separate numbers.
    4.Fixed a bug where Archangle could reset its cooldown.
    5.The mana cost of Archangel has been increased to 46 up from 41.
    Berserker
    1.Blood Scent has been completely remade.
    Shaman
    1.The healing done by Chain Heal has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: restores 520 health up from 475.
    -Level 3: restores 800 health up from 780.
    -Level 4: restores 1100 health up from 1000.
    2.Bloodlust now increases attack speed by 60% up from 40%.
    3.Bloodlust's cooldown has been decreased to 23 seconds down from 27.
    Rogue
    1.Cheap Shot has been removed.
    2.A new ability has been added - Shadowstep.
    Warlord
    1.Unbreakable Will now triggers when the health of the Warlord goes below 15% down from 20%.
    2.The healing done by Unbreakable Will now increaces by 30% of Strength down from 50%.
    3.Krogar's Storm Amulet now deals damage equal to 200% of Strength down from 250%.
    4.Warlord's auto-attack cooldown has been increased to 2.05 seconds up from 1.90.
    5.Battle Stance now increaces attack speed by 90% down from 145%.
    6.The mana cost of Battle Stance has been increased to 90 up from 75.
    7.The cooldown of Battle Stance has been increased to 100 seconds up from 73.

    v.7.8.(29.02.2012)
    General changes
    1.Each point of Agility now provides 2% attack speed up from 1%.
    2.Stat points for damage now provide 4 damage per point up from 3.
    3.Ressurection Stones now have the ability to teleport your hero to them.
    4.Ressurection Stones now have a small vision range.
    5.Many item changes including:
    -new items
    -changed prices
    -changed drop rates
    6.Two new heroes have been added: Warlock and Warden.
    7.A new boss with scripted battle has been added.
    8.New areas have been added.
    9.The health pool of the boss Bordo has been increased.
    10.A new puzzle has been added.
    Beastmaster
    1.Dragon Stance now does damage equal to 80% of the Beastmaster's Agility up from 50%.
    2.The mana cost of Dragon Stance has been decreased to 25 down from 30.
    3.The mana cost of Immortal Spirit has been decreased to 30 down from 35.
    4.The damage done by Ruthless Predator has been decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: decreased to 25 down from 30.
    -Level 3: decreased to 35 down from 45.
    -Level 4: decreased to 45 down from 60.
    5.Fixed a bug where Earth Fury didn't have a mana cost.
    6.The mana cost of Earth Slam has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 55 up from 40.
    -Level 3: increased to 70 up from 50.
    -Level 4: increased to 95 up from 60.
    Shaman
    1.Call of Lightning now deals 350% of the Shaman's Intelligence up from 300%.
    2.The mana cost of Call of Lightning has been decreased to 50 down from 60.
    3.The chance of Chain Lightning to cause a passive Chain Lightning has been increased as follows:
    -Level 1: increased to 15% up from 8%.
    -Level 2: increased to 20% up from 12%.
    -Level 3: increased to 25% up from 16%.
    -Level 4: increased to 30% up from 20%.
    4.Earth Shock now scales with Intelligence in addition to his other damage.
    5.Earth Shock's damage will now be shown in a single text message.
    6.Chain Heal has been removed.
    7.A new ability has been added: Riptide.
    8.Bloodlust has been removed.
    9.A new ability has been added: Magma Totem.
    Headhunter
    1.Slice is now a taunting ability.
    Shadow Hunter
    1.The Shadow Hunter now has another model.
    2.The mana cost of Devastate has been increased to 120 up from 80.
    3.The mana cost of Fel Explosion for level 4 has been increased to 95 up from 73.
    4.The mana cost of Rotting Curse for level 4 has been increased to 110 up from 65.
    Warrior
    1.Thunder Clap has been removed.
    2.A new ability has been added: Rend.
    3.Cleaving Strikes's splash precentage has been increased as follows:
    -Level 1: increased to 25% up from 19%.
    -Level 2: increased to 40% up from 31%.
    -Level 3: increased to 55% up from 46%.
    -Level 4: increased to 70% up from 59%.
    4.The damage of Bloodthirst has been increased as follows:
    -Level 1: increased to 25 per point up from 15.
    -Level 2: increased to 50 per point up from 30.
    -Level 3: increased to 75 per point up from 45.
    -Level 1: increased to 100 per point up from 60.
    Pyromancer
    1.Call of Fire has been redone.
    2.Flame Strike is now more polished.
    3.The damage of Flame Strike has been changed as follows:
    -Level 1: increased to 120 up from 100.
    -Level 2: decreased to 220 down from 245.
    -Level 3: remains unchanged.
    -Level 4: increased to 420 up from 400.
    4.The stats of Flame Aura have been increased as follows:
    -attack speed has been increased to 15% up from 8%.
    -movement speed has been decreased to 10% down from 12%.
    5.Fixed a bug with Fire Torrent where it paused the Pyromancer.
    Nether Wizard
    1.Power blast now deals damage equal to 30% of the Nether Wizard's mana down from 50%.
    2.Energy Shift now heals an additional 20% from the Nether Wizard's mana down from 40%.
    3.Energy Shift's heal amount on Shielded targets has been increased as follows:
    -Level 1: increased to 100 up from 75.
    -Level 2: increased to 200 up from 150.
    -Level 3: increased to 300 up from 225.
    -Level 4: increased to 400 up from 300.
    4.The cooldown of Energy Shift has been increased to 7 seconds up from 6.
    5.The mana cost of Nether Fury has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 75 up from 60.
    -Level 3: increased to 125 up from 90.
    -Level 4: increased to 160 up from 120.
    Archmage
    1.The mana cost of Healing Spray has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 80 up from 47.
    -Level 3: increased to 125 up from 60.
    -Level 4: increased to 190 up from 85.
    2.The mana cost of Pyroblast has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 70 up from 60.
    -Level 3: increased to 110 up from 87.
    -Level 4: increased to 155 up from 95.
    3.The mana cost of Polar Blast has been increased to 145 up from 115.
    4.The mana cost of Frozen Circle has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 80 up from 46.
    -Level 3: increased to 120 up from 62.
    -Level 4: increased to 160 up from 85.
    Priest
    1.The mana cost of Power Infusion for level 4 has been increased to 120 up from 80.
    2.The mana cost of Circle of Healing for level 4 has been increased to 185 up from 160.
    3.The mana cost of Soul Burn has been increased to 175 up from 115.
    4.Fixed a bug with Power Word: Archangel wher it didn't trigger its cooldown.
    Druid
    1.The mana cost of Moon Slam has been increased to 180 up from 115.
    Death Knight
    1.The mana cost of Plague Strike has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 45 up from 30.
    -Level 3: increased to 60 up from 47.
    -Level 4: increased to 90 up from 65.
    2.The mana cost of Blood Strike has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 55 up from 48.
    -Level 3: increased to 75 up from 57.
    -Level 4: increased to 100 up from 77.
    Paladin
    1.The mana cost of Divine Storm for Level 4 has been increased to 100 up from 75.
    2.The mana cost of Smashing Light has been increased to 135 up from 90.

    v.7.9.(25.03.2012)
    General changes
    1.A timer has been added to the multiboard that tracks time elapsed.
    2.The item Mote of Fire can now only be carried by Strength Heroes.
    3.Hero armor now takes 60% from Magic damage up from 50%.
    4.Hero armor now takes 80% from Pierce damage up from 50%.
    5.Hero armor now takes 100% from Normal damage up from 95%.
    6.Hero armor now takes 100% from Spells up from 75%.
    7.Hero armor now takes 125% from Hero damage up from 100%.
    8.Fixed a bug where Player 3 couldn't gain Mana from Stat Points.
    9.The Warden now has a new icon.
    10.All heroes now start with 25 more mana.
    11.Stat Points displaying has been polished.
    12.Three new heroes have been added: Brewmaster, Spirit Walker and Arbiter.
    13.The Headhunter hero has been removed.
    14.A new hero has been added on the place of the Headhunter: Tidewarrior.
    15.Attack Speed gained per Agility point has been decreased to 1% down from 2%.
    16.To complete the Hard Mode on the Bordo boss, players must kill him in less than 40 seconds down from 50.
    17.Bosses at the earlier stages of the game now have a different Loot Table.
    Paladin
    1.Crusader Strike's mana cost has been increased to 30 up from 27.
    2.Exorcism has been polished and now has an upgraded tooltip.
    Archmage
    1.Arcane Master now activates on spellcasts and not when the Archmage kills a unit.
    Death Knight
    1.Blood Strike now heals the Death Knight when performed.
    2.Blood Boil has been removed.
    3.A new ability has been added: Hand of Death.
    4.The damage of the Death Knight has been increased by 7.
    5.The mana cost of Unholy Fury for level 4 has been increased to 80 up from 72.
    6.The cooldown of Unholy Fury has been decreased to 11 seconds down from 14.
    Shadow Hunter
    1.The mana cost of Soul Gather has been decreased to 10 down from 20.
    2.The duration of Soul Gather has been decreased to 12 down from 15.
    Shaman
    1.The attack cooldown of the Shaman has been increased to 1.90 up from 1.80.
    Rogue
    1.The cooldown of Shadowstep has been increased to 14 up from 11.
    2.The damage of the Rogue has been decreased.
    3.The base damage of Shadowstep has been decreased as follows:
    -Level 1: decreased to 60 down from 70.
    -Level 2: decreased to 120 down from 140.
    -Level 3: decreased to 180 down from 210.
    -Level 4: decreased to 240 down from 280.
    4.The base damage of Thrill of the Kill has been decreased to 40 down from 45.
    5.The area of effect of Thrill of the Kill has been decreased to 220 down from 250.

    v.8.0.(05.04.2012)
    General changes
    1.Most of the item abilities now cost mana.
    2.Many item changes.
    3.Difficulty level has been noted when selecting your hero.
    4.Fixed a bug where the Death Knight and the Paladin will loose an attached SFX.
    Arbiter
    1.Now properly looses bonuses from Intensify Rage when dying.
    Spirit Walker
    1.Fixed a bug where Spiritual Explosion would not benefit from Soul Shift.
    2.Fixed a bug where Spiritual Touch was healing the primary target for the AoE amount.
    Brewmaster
    1.Inner Peace has been redone.
    Tidewarrior
    1.Sea Dwellers now additionaly causes the attacks of the murlocs to restore mana to the Tidewarrior.

    Update: Fixed a bug where the Brewmaster had a spell that he shouldn't have had.
    Update 2: Fixed a bug with the Brewmaster's spell - Inner Peace that caused the game to crash.
    Update 3: Fixed a bug where the Berserker had an unnecessary spell.


    v.8.1 - v.9.0

    v.8.1.(25.04.2012)
    General changes
    1.The damage of the boss Gazret has been decreased.
    2.Gazret now has a new ability.
    3.Tomes and Potions now have their drop chance decreased to 11% down from 13%.
    4.Tome of Knowledge is no longer included in the loot table for creeps.
    5.The damage of the boss Trezak has been increased.
    6.The armor of the boss Trezak has been increased to 7 up from 1.
    7.The health of the boss Trezak has been increased to 6700 up from 6000.
    8.Fixed a bug where the Rogue couldn't pick his legendary item.
    9.Fixed a bug where the Warrior couldn't pick his legendary item.
    10.Fixed a bug where the Warrior couldn't pick Mote of Fire.
    11.Fixed a bug where you could recall your Tent via the Ressurection Stone.
    12.Heroes now start with additional 1 mana per 5 seconds.
    Items
    1.Armored Vestments now properly restores lost health.
    2.Fixed a tooltip error with Rekst's Skull.
    3.Fixed a name error with the Bulwark.
    4.The cost of Maw of Doom has been increased.
    Warlock
    1.Soul Burn now has 14 seconds cooldown down from 14.
    2.The duration of the Soul Burn debuff has been increased to 5 seconds up from 4.
    3.Shadow Word's damage/heal has been increased as follows:
    -Level 1: increased to 600 up from 480.
    -Level 2: increased to 840 up from 720.
    -Level 3: increased to 1000 up from 960.
    -Level 4: increased to 1320 up from 1200.
    Druid
    1.Moon slam now provides 3 Intelligence up from 5.
    2.Nature Grace now drains 7% of total mana up from 5%.
    Nether Wizard
    1.Fixed a tooltip error for Nether Fissure.
    Spirit Walker
    1.Fixed a bug where Spiritual Touch could heal wrong targets.
    Shadow Hunter
    1.The mana cost of Rotting Curse has been increased as follows:
    -Level 1: increased to 35 up from 29.
    -Level 2: increased to 65 up from 40.
    -Level 3: increased to 95 up from 52.
    -Level 4: increased to 125 up from 110.
    2.The mana cost of Fel Explosion has been increased as follows:
    -Level 1: increased to 40 up from 32.
    -Level 2: increased to 70 up from 48.
    -Level 3: increased to 110 up from 60.
    -Level 4: increased to 135 up from 95.
    3.The mana cost of Flesh Explosion has been increased as follows:
    -Level 1: increased to 35 up from 22.
    -Level 2: increased to 60 up from 27.
    -Level 3: increased to 100 up from 39.
    -Level 4: increased to 120 up from 60.
    Beastmaster
    1.Fixed a tooltip error with Dragon Stance.
    Pyromancer
    1.The mana cost of Incinerate has been increased to 100 up from 80.
    2.Firelings health restoration to the Pyromancer has been increased as follows:
    -Level 1: increased to 3 up from 1.
    -Level 2: increased to 6 up from 2.
    -Level 3: increased to 9 up from 3.

    v.8.2.(01.06.2012)
    General changes
    1.Recall properly doesn't teleport the Tent.
    2.Altar of Atal'Ai updated and polished.
    3.There is now a small shop at the start of the map.
    4.Agility heroes now start with additional +50 health.
    5.Strength heroes now start with additional +25 health.
    6.A new hero has been added: Spell Thief.
    7.Arbiter has been removed from the game.
    Items
    1.Vase of Tranquillity now restores mana preiodically instead on auto-attacks.
    2.Mana Surge now restores mana preiodically instead on auto-attacks.
    3.Winter Blade restores less mana.
    4.Greed provides more gold on kill.
    5.Additional item changes and new items.
    Shaman
    1.Riptide's Healing over time effect restores health as follows:
    -Level 1: amount reduced to 220 down from 300.
    -Level 2: amount reduced to 400 down from 500.
    -Level 3: amount reduced to 550 down from 700.
    -Level 4: amount reduced to 800 down from 1000.
    Druid
    1.Wild Growth's amount healed reduced as follows:
    -Level 1: reduced to 300 down from 400.
    -Level 2: reduced to 550 down from 700.
    -Level 3: reduced to 800 down from 1000.
    -Level 4: reduced to 1000 down from 1300.
    2.Wild Growth's mana cost increased as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: increased to 75 up from 65.
    -Level 3: remains unchanged.
    -Level 4: remains unchanged.
    3.Nourish mana cost has been increased as follows:
    -Level 1: increased to 50 up from 45.
    -Level 2: increased to 90 up from 85.
    -Level 3: increased to 135 up from 125.
    -Level 4: remains unchanged.
    4.Nature's Grace now drains 5% from maximum mana down from 7%.
    Beastmaster
    1.Ruthless Predator now destroys 1% of the target's missing health down from 2%.

    v.8.3.(09.06.2012)
    General changes
    1.Further Ressurection Stone bugs fixed.
    2.All Intelligence heroes start with additional 50 mana.
    3.Mana Regeneration stat points now provide mana per 5 seconds instead of % mana regeneration.
    4.Armored Vestments now restores 7 health on attack up from 3.
    Warrior
    1.Cleaving Strikes damage distributed has been increased as follows:
    -Level 1: increased to 35% up from 25%.
    -Level 2: increased to 50% up from 40%.
    -Level 3: increased to 65% up from 55%.
    -Level 1: increased to 80% up from 70%.
    Shaman
    1.Call of Lightning has been removed.
    2.A new spell has been added - Thunderstorm.
    3.Magma Totem has been removed.
    4.A new spell has been added - Greater Fire Elemental.
    5.Chain Lighting now has its original icon.
    6.The mana cost of Chain Lightning has been increased as follows:
    -Level 1: increased to 40 up from 37.
    -Level 2: increased to 75 up from 58.
    -Level 3: increased to 120 up from 90.
    -Level 4: increased to 160 up from 132.
    7.Earth Shock no longer requires Purge on the target to deal bonus damage.
    Berserker
    1.Blood Scent now drains 2% of the Berserker's maximum health up from 1%.

    v.8.3a.(10.06.2012)
    Slight balance and bugfix minor version.
    General changes
    1.Rekst's Skull now restores 1% of maximum mana down from 2%.
    Hunter
    1.Spike's ability - Howl in the Night now increases attack speed instead of damage, armor and health regen.
    Shaman
    1.The attack speed cooldown of the Shaman has been increased to 2.05 up from 1.90.
    2.Fixed a bug where the hotkeys of Fire Elemental and Water Shield collided.

    v.8.3b.(15.06.2012)
    General changes
    1.Damage done is now recorded in the Multiboard.
    2.Some item changes.
    Spell Thief
    1.The cooldown of Vortex has been reduced to 9 seconds down from 11.
    2.Spell Thief's starting Intelligence has been reduced to 18 down from 20.
    Shadow Hunter
    1.The mana cost of Flesheater has been increased to 45 up from 11.
    2.The duration of the Flesheater has been reduced to 15 seconds down from 60.
    3.The Flesheater now properly heals the Shadow Hunter.
    4.The Flesheater now has a new ability - Corroded Flesh.
    Shaman
    1.Thunderstorm now deals bonus damage equal to 180% of Intelligence up from 165%.
    2.The base damage of Thunderstorm has been increased to 55 up from 50.

    v.8.4.(23.06.2012)
    General changes
    1.Heroes now take additional 5 seconds to ressurect.
    2.The health of the Firelord has been increased.
    3.The Firelord can no longer cast Flame Strike before his first teleportation.
    4.Commands are now displayed in the Quests section.
    5.Some traps are now way harder to survive.
    6.Magic Damage now deals 150% damage to Heavy Armor down from 200%.
    7.Magic Damage now deals 115% damage to Light Armor down from 150%.
    8.Pierce Damage now deals 150% damage to Light Armor down from 175%.
    9.Pierce Damage now deals 80% damage to Heavy Armor up from 75%.
    10.Normal Damage now deals 85% damage to Heavy Armor up from 75%.
    11.Normal Damage now deals 160% damage to Medium Armor down from 175%.
    Items
    1.Many items got their stats/prices changed.
    2.Quest items now say that they are Quest items in their description.
    3.Legendary books now say which is their appropriate class.
    4.A new, fourth recipes section has been added.
    Berserker
    1.Berserk now has proper tooltip and button position.
    Shadow Hunter
    1.Fixed a description error with Flesheater.
    2.The Shadow Hunter has his damage decreased.
    3.Flesh Explosion now scales with Agility.
    4.Fel Explosion now scales with Intelligence.
    5.Rotting Curse now scales with Intelligence in addition to Agility.
    6.The Agility scale on Rotting Curse has been decreased to 110% down from 125%.
    Shaman
    1.The base damage of Thunderstorm has been decreased to 40 down from 55.
    2.Water Shield now provides mana per five seconds instead of percentage mana regeneration.
    Warrior
    1.Bloodthirst has been removed.
    2.A new ability has been added - Execute.

    v.8.5.(06.07.2012)
    General changes
    1.The boss Hajatza now deals Chaos damage.
    2.The health of Hajatza has been increased.
    3.Hajatza now has new abilities.
    4.General Torn now has Bash.
    5.The damage of General Torn has been increased.
    6.The health of General Torn has been increased.
    7.The boss Overlord now summons more Fel Hounds.
    8.A major part of the Terrain has been reworked.
    9.The name of the Player's Hero is now written next to the Player Name in the chat.
    10.Agility heroes now gain additional 25 health per level.
    11.A new quest has been added.
    12.Some of the quests have been edited.
    13.Quests now provide more bonuses.
    14.Attack Speed stat points now provide 4% bonus up from 3%.
    15.Discovering all secret areas now provides more bonuses.
    16.Two new secret areas have been added.
    Items
    1.Some new items have been added.
    2.The Intelligence Legendary - Atiesh has it's effects nerfed.
    3.Cultist Colw no longer works with abilities that have no cooldown.
    4.Greed now properly displays gold gained by its effect.
    5.Other minor item changes.
    Hunter
    1.Black Arrow now deals all of its damage as one source.
    Brewmaster
    1.Fixed a bug with Suji Slam where it permanently stunned the Brewmaster.
    2.The cooldown of Suji Slam has been decreased to 100 seconds down from 135.
    3.Bashing Strike's Intelligence scale has been reduced to 60% down from 100%.
    4.Bashing Strike's Strength scale has been reduced to 60% down from 100%.
    Priest
    1.Shadowfiend has been removed.
    2.A new ability has been added - Hymn of Hope.
    3.The mana cost of Archangel has been increased to 50 up from 46.
    4.The base damage of Archangel has been decreased to 65 down from 100.
    5.Fixed a bug with Archangel's cooldown.
    Shaman
    1.Fire Elemental has been removed.
    2.A new ability has been added - Flametongue Weapon.
    3.Fixed a tooltip error with Chain Lightning.
    Warlock
    1.Soul Linked targets now restore health to their attackers.
    Rogue
    1.Fixed a tooltip error with Stealth that displayed a wrong cooldown.
    2.Will of the Forsaken's mana cost has been decreased to 65 down from 85.
    3.The mana cost of Stealth has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 30 up from 25.
    -Level 3: increased to 45 up from 30.
    -Level 4: increased to 60 up from 40.
    4.The damage of Stealth has been changed as follows:
    -Level 1: increased to 100 up from 75.
    -Level 2: remains unchanged.
    -Level 3: decreased to 275 down from 300.
    -Level 4: decreased tp 400 down from 415.
    5.The Rogue's starting Strength has been increased to 14 up from 11.
    Pyromancer
    1.Pyromancer's Strength per level has been increased to 1.75 up from 1.65.
    Warrior
    1.Fixed a tooltip error with Rage.
    Archmage
    1.Frozen Circle now has a new icon.
    2.Frozen Circle has been renamed to Ring of Frost.
    3.The mana cost of Frozen Circle for Level 1 has been increased to 40 up from 33.
    4.The mana cost of Healing Spray for Level 1 has been increased to 45 up from 32.
    5.The mana cost of Fire Bomb has been increased to 50 up from 40.
    6.The mana cost of Pyroblast has been increased as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: increased to 75 up from 70.

    v.8.6.(09.07.2012)
    General changes
    1.A text message appears above Intelligence heroes when their mana is low.
    Spell Thief
    1.Starting Intelligence decreased to 17 down from 18.
    2.Agility per level increased to 2.50 up from 2.10.
    3.Intelligence per level increased to 1.80 up from 1.70.
    Rogue
    1.Agility per level increased to 2.70 up from 2.10.
    2.Intelligence per level decreased to 1.30 down from 1.45.
    3.Starting Intelligence increased to 11 up from 10.
    Warden
    1.Agility per level increased to 1.45 up from 1.20.
    2.Strength per level increased to 2.45 up from 2.20.
    3.Starting Agility increased to 13 up from 10.
    4.Intelligence per level decreased to 1.30 down from 1.45.
    5.Starting Strength increased to 23 up from 22.
    Tidewarrior
    1.Agility per level increased to 1.20 up from 1.00.
    2.Intelligence per level increased to 1.35 up from 1.25.
    3.Strength per level increased to 2.55 up from 2.35.
    4.Starting Strength increased to 25 up from 24.
    Paladin
    1.Agility per level increased to 1.15 up from 0.80.
    2.Intelligence per level increased to 1.60 up from 1.40.
    3.Strength per level increased to 2.35 up from 2.25.
    4.Starting Strength increased to 24 up from 21.
    5.Starting Intelligence increased to 15 up from 14.
    6.Starting Agility increased to 11 up from 8.
    Beastmaster
    1.Strength per level increased to 2.00 up from 1.90.
    2.Starting Strength increased to 16 up from 14.
    3.Agility per level increased to 2.40 up from 2.20.
    4.Attack cooldown increased to 1.98 up from 1.90.
    5.The mana cost of Earth Slam has been decreased as follows:
    -Level 1: decreased to 25 down from 30.
    -Level 2: decreased to 50 down from 55.
    -Level 3: decreased to 65 down from 70.
    -Level 4: decreased to 75 down from 85.
    6.The mana cost of Savage Strike has been decreased as follows:
    -Level 1: decreased to 25 down from 27.
    -Level 2: remains unchanged.
    -Level 3: decreased to 60 down from 70.
    -Level 4: decreased to 75 down from 80.
    Archmage
    1.Intelligence per level increased to 2.80 up from 2.55.
    2.Starting Intelligence increased to 27 up from 26.
    3.Starting Agility increased to 10 up from 8.
    4.Starting Strength increased to 11 up from 9.
    Druid
    1.Intelligence per level increased to 2.50 up from 2.00.
    2.Strength per level increased to 1.45 up from 1.35.
    3.Agility per level increased to 1.00 up from 0.90.
    Nether Wizard
    1.Intelligence per level increased to 2.45 up from 2.15.
    Spirit Walker
    1.Agility per level increased to 1.30 up from 1.00.
    2.Intelligence per level increased to 2.35 up from 2.10.
    3.Starting Agility increased to 12 up from 9.
    4.Starting Intelligence increased to 23 up from 22.
    Shaman
    1.Agility per level increased to 1.55 up from 1.30.
    2.Intelligence per level increased to 2.45 up from 2.10.
    3.Starting Agility increased to 14 up from 11.
    4.Starting Intelligence increased to 24 up from 23.
    Warrior
    1.Agility per level increased to 1.35 up from 0.95.
    2.Starting Agility increased to 12 up from 8.
    3.Starting Strength increased to 28 up from 24.
    4.Strength per level increased to 2.75 up from 2.40.
    5.Attack cooldown increased to 1.97 up from 1.90.
    Berserker
    1.Agility per level increased to 2.55 up from 2.30.
    2.Intelligence per level decreased tp 1.25 down from 1.50.
    3.Starting Strength increased to 13 up from 10.
    Shadow Hunter
    1.Agility per level increased to 2.40 up from 2.15.
    2.Starting Agility increased to 24 up from 23.
    3.Starting Intelligence increased to 17 up from 14.
    4.Strength per level decreased to 1.35 down from 1.70.
    5.Rotting Curse now deals additional damage equal to 60% of Agility down from 110%.
    6.Rotting Curse now deals additional damage equal to 100% of Intelligence down from 150%.
    7.Soul Gather now increased damage by 25% up from 18%.
    8.Soul Gather no longer increases Attack Speed.
    Priest
    1.Strength per level increased to 1.20 up from 0.90.
    2.Starting Intelligence increased to 25 up from 23.
    3.Intelligence per level increased tp 2.60 up ffrom 2.00.
    4.Archangel cast bug has ultimately been fixed.
    Death Knight
    1.Starting Strength increased to 26 up from 23.
    2.Strength per level increased to 2.55 up from 2.35.
    Brewmaster
    1.Intelligence per level increased to 1.50 up from 1.35.
    2.Starting Agility decreased to 11 down from 14.
    3.Starting Intelligence increased to 14 up from 13.
    4.Starting Strength increased to 24 up from 22.
    5.Strength per level increased to 2.35 up from 2.20.
    Hunter
    1.Agility per level increased to 2.60 up from 2.50.
    2.Intelligence per level decreased to 1.35 down from 1.60.
    Pyromancer
    1.Agility per level increased to 2.40 up from 2.25.
    Warlock
    1.Intelligence per level increased to 2.40 up from 2.05.
    2.Starting Strength increased to 15 up from 13.
    Warlord
    1.Agility per level increased to 1.60 up from 1.40.
    2.Intelligence per level decreased to 1.25 down from 1.55.
    3.Starting Agility increased to 15 up from 12.
    4.Starting Strength increased to 25 up from 23.
    5.Strength per level increased to 2.45 up from 2.25.

    v.8.7.(14.07.2012)
    General changes
    1.The Warden has been removed.
    2.A new hero has been added - Avenger.
    3.Heroes's info upon selection has been updated.
    4.New items and minor item changes.
    Hunter
    1.Rain of Arrows has been redone.
    2.Killing Streak has been removed.
    3.A new ability has been added - Trueshot Aura.
    Paladin
    1.Seal of Corruption has been removed.
    2.A new ability has been added - Seal of Light.
    3.Crusader Strike now has a base damage.
    4.Crusader Strike now scales less with attributes.
    5.Crusader Strike is now polished up.

    v.8.7a.(22.07.2012)
    Slight balance and bugfix minor version.
    General changes
    1.Fixed a bug with the Intelligence Legendary item - Atiesh where it had 97% chance to trigger its effect instead of 3%.
    2.The Headhunter from the quest Escape now has extremely huge regeneration rate.
    3.Fixed some item bugs/tooltip errors.
    4.Fixed some unintentional bugs with traps.
    5.Minor item changes.
    Avenger
    1.Fixed a tooltip error with Swipe.
    2.Shattering Throw now scales with Health instead of Strength.
    3.Swipe now scales with Strength instead of Health.
    Warlock
    1.The health cost of Hellfire has been increased as follows:
    -Level 1: increased to 20 up from 15.
    -Level 2: increased to 35 up from 25.
    -Level 3: increased to 50 up from 35.
    -Level 4: increased to 65 up from 45.

    v.8.7b.(24.07.2012)
    General changes
    1.The Pit Lord boss has been buffed.
    2.Healing Potions now have 40 seconds cooldown up from 20.
    3.Random hero picking has been implemented. You can find out how in the Quests section.
    4.Atiesh's chance to increase Intelligence has been increased to 5% up from 3%.
    Priest
    1.Power Infusion now restores flat mana amounts instead of a percentage.
    2.Power Infusion's mana cost for Level 4 has been reduced to 90 down from 120.
    3.Circle of Healing's damage has been reduced as follows:
    -Level 1: decreased to 75 down from 100.
    -Level 2: decreased to 150 down from 200.
    -Level 3: decreased to 225 down from 300.
    -Level 4: decreased to 300 down from 400.
    Avenger
    1.The cost of Wrathful Roar has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 65 up from 60.
    -Level 2: increased to 95 up from 90.
    -Level 4: increased to 125 up from 120.
    2.The cost of Shattering Throw has been increased as follow:
    -Level 1: remains unchanged.
    -Level 2: increased to 100 up from 90.
    -Level 2: increased to 145 up from 135.
    -Level 4: remains unchanged.
    3.Swipe is now a Taunting ability.

    v.8.8.(27.07.2012)
    General changes
    1.A new Dungeon has been added - Northwestern Wing.
    2.Cup of Midas now provides gold per 2 seconds down from 3.
    3.Fixed a bug with Ring of Oblivion.
    4.Floating healing messages have been added.
    5.Low mana messages now longer appear when the hero is dead.
    6.Minor item changes.
    Druid
    1.The amount healed by Wild Growth has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 540 down from 550.
    -Level 3: reduced to 780 down from 800.
    -Level 4: increased to 1020 up from 1000.
    Nether Wizard
    1.Energy Shift now has flat healing amount
    2.Energy Shift's mana scaling reduced to 10% down from 20%.
    Archmage
    1.Healing Spray has been removed.
    2.A new spell has been added - Arcane Pulse.
    Shaman
    1.Flametongue Weapon now drains 1% of maximum mana down from 2%.
    Priest
    1.The amount of health restored by Renew has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 490 down from 500.
    -Level 3: reduced to 644 down from 650.
    -Level 4: increased to 805 up from 800.
    Warlock
    1.The duration of Shadow Word has been increased to 12 seconds up from 8.
    2.The cooldown of Shadow Word has been reduced to 8 seconds down from 9.
    3.Life Leach has been removed.
    4.A new ability has been added - Immolate.
    5.Hellfire's damage has been changed as follows:
    -Level 1: increased to 10 up from 15.
    -Level 2: increased to 25 up from 20.
    -Level 3: increased to 40 up from 30.
    -Level 4: increased to 55 up from 40.
    6.Hellfire's Intelligence scale reduced to 40% down from 50%.
    7.Hellfire's Health scale reduced to 1% down from 2%.
    8.Attack cooldown reduced to 2.17 down from 2.28.
    Beastmaster
    1.Rutless Predator nwo destroys 0.5% of the target's missing health down from 1%.

    v.8.9.(02.08.2012)
    General changes
    1.Players now have access to new difficulty settings, featuring different creep buffs and hero bonuses depending on the difficulty.
    2.The stat Health regeneration per second replaced by Health regeneration per 5 seconds.
    3.Players's XP gain range is no longer unlimited. It's now set to 1150 range.
    4.Overall enemy handicap increased to 15%.
    5.The Final boss - Kergaloth now finally has a new model.
    6.Minor item changes.
    7.The Hero Damage icon has been changed.
    Druid
    1.Attack cooldown increased to 2.24 up from 2.18.
    2.Wild Growth now scales with Intelligence.
    Spell Thief
    1.Attack cooldown decreased to 2.02 from 2.10.
    2.Base damage increased by 5.
    3.Magic Flux Intelligence scale increased to 50% up from 25%.
    3.Magic Flux Agility scale increased to 50% up from 25%.
    4.Magic Flux proc chance increased to 9% up from 7%.
    Rogue
    1.Attack cooldown decreased to 1.90 down from 2.05.
    2.Base damage increased by 5.
    3.The mana cost of Blade Master has been changed as follows:
    -Level 1: increased to 35 up from 34.
    -Level 2: decreased to 45 down from 46.
    -Level 3: remains unchanged.
    -Level 4: remains unchanged.
    Tidewarrior
    1.Attack cooldown increased to 2.15 up from 2.10.
    Paladin
    1.Base damage decreased by 3.
    2.Walk animation increased.
    3.Fixed a minor bug with Divine Storm.
    Beastmaster
    1.Base damage increased by 3.
    Nether Wizard
    1.Attack cooldown increased to 2.21 up from 2.10.
    2.Void Ward now scales with maximum mana.
    Warrior
    1.Attack cooldown increased to 2.14 up from 1.97.
    2.Base damage decreased by 4.
    3.The damage distributed by Cleaving Strikes changed as follows:
    -Level 1: remains unchanged.
    -Level 2: decreased to 40% down from 50%.
    -Level 3: decreased to 45% down from 65%.
    -Level 4: decreased to 50% down from 80%.
    Berserker
    1.Attack cooldown decreased to 1.94 down from 2.00.
    2.Base damage increased by 4.
    Shadow Hunter
    1.Attack cooldown decreased to 2.00 down from 2.10.
    2.Base damage increased by 4.
    3.Fixed a tooltip error at selection.
    Priest
    1.Attack cooldown increased to 2.23 up from 2.09.
    2.Fixed a bug where Circle of Healing didn't heal/deal damage.
    3.Renew now scales with Intelligence.
    Death Knight
    1.Attack cooldown increased to 2.17 up from 2.00.
    Avenger
    1.Attack cooldown increased to 2.19 up from 2.07.
    Hunter
    1.Base damage increased by 3.
    Pyromancer
    1.Attack cooldown decreased to 1.93 down from 2.00.
    2.Base damage increased by 2.
    3.The damage of Burnout has been changed as follows:
    -Level 1: decreased to 80 down from 140.
    -Level 2: decreased to 150 down from 220.
    -Level 3: decreased to 220 down from 300.
    -Level 4: decreased to 290 down from 380.
    4.Burnout now scales with Intelligence and Agility.
    5.The cooldown of Burnout has been decreased to 11 down from 13.
    6.The mana cost of Burnout has been changed as follows:
    -Level 1: remains unchanged
    -Level 2: increased to 50 up from 47.
    -Level 3: increased to 70 up from 63.
    -Level 4: increased to 90 up from 75.
    Warlord
    1.Attack cooldown increased to 2.18 up from 2.05.
    Shaman
    1.The Shaman now has his old classic skin back.
    2.Flametongue Weapon no longer drains and damages when the Shaman is out of mana.
    3.Riptide Intelligence scale decreased to 150% down from 200%.
    Archmage
    1.The delay of Ring of Frost decreased to 2 seconds down from 2.50 seconds.
    Warlock
    1.Shadow Word now scales with Intelligence.

    v.9.0.(11.08.2012)
    General changes
    1.Fixed a tooltip bug for the Mana Regen Stat through ESC.
    2.The Nether Wizard has been removed.
    3.A new hero has been added - Necromancer.
    4.The intro cinematic is now skippable by Player 1.
    5.Hero class names no longer appear next to Player names.
    6.A large area of late game has been redone and adjusted for lower level.
    7.A new type of shop has been added.
    8.Teleportation Devices have been added to teleport back and forth to a specific chamber.
    9.Normal difficulty now additionaly provides 5% bonus attack speed to creeps and 1 armor.
    Tidewarrior
    1.The murlocs summoned by Sea Dwellers can now also swim.
    2.Attack cooldown increased to 2.25 up from 2.15.
    3.Depth Frenzy now provides 35% Attack Speed bonus down from 50%.
    4.Tidal Strikes now has 5 seconds cooldown up from 4.
    Avenger
    1.Attack cooldown increased to 2.23 up from 2.19.
    2.Swipe's attack speed bonus has been decreased as follows:
    -Level 1: decreased to 10% down from 15%.
    -Level 2: decreased to 15% down from 25%.
    -Level 3: decreased to 20% down from 30%.
    -Level 4: decreased to 25% down from 35%.
    3.The damage of Shattering Throw has been increased as follows:
    -Level 1: increased to 80 up from 60.
    -Level 1: increased to 160 up from 120.
    -Level 1: increased to 240 up from 180.
    -Level 1: increased to 320 up from 240.
    Warlock
    1.The Infernal now has Spell Immunity.
    2.The health of the Infernal has been increased to 3500 up from 3000.
    Spell Thief
    1.The proc chance of Magic Flux has been increased to 12% up from 9%.
    2.Magic Flux now has 15 base damage.
    3.The damage of Vortex has been increased as follows:
    -Level 1: increased to 75 up from 65.
    -Level 1: increased to 150 up from 130.
    -Level 1: increased to 225 up from 195.
    -Level 1: increased to 300 up from 260.
    4.Vortex's Agility scale has been increased to 75% up from 40%.
    5.Vortex's Intelligence scale has been increased to 40% up from 25%.
    6.The damage of Arcanum has been changed as follows:
    -Level 1: increased to 80 up from 75.
    -Level 1: increased to 160 up from 150.
    -Level 1: increased to 240 up from 225.
    -Level 1: increased to 320 up from 300.
    7.The cooldown of Arcanum has been decreased to 10 seconds down from 12.
    8.The base damage of the Spell Thief has been increased by 2.
    9.Spell Master now deals damage equal to 500% of Agility up from 175%.
    10.Spell Master now provides 33% Spell Damage Reduction.
    Shaman
    1.Thunderstorm dummy units now get cleared.
    Berserker
    1.Toxic Sack now scales with Agility.
    Rogue
    1.Fixed a bug where the active effect on the Rogue's class item didn't work.
    Brewmaster
    1.The stun bug on the Brewmaster's ultimate has (hopefully) been fixed.
    Warlord
    1.Attack cooldown increased to 2.20 up from 2.18.
    2.Cleave's Strength scale has been decreased to 35% down from 50%.

    v.9.0a.(13.08.2012)
    General changes
    1.Treants in the new area have been slightly nerfed.
    2.Fixed a Line-of-sight bug at the early map stages.
    3.Lucky Golden Charm now provides flat movement speed bonus.
    4.Some minor item changes.
    Warlock
    1.Fixed a bug where Soul Burn didn't apply its miss chance.
    Beastmaster
    1.Savage Strike's knockback distance reduced to 125 down from 300.
    2.Savage Strike no longer disables target collision.
    Rogue
    1.Stealth duration reduced to 9 seconds down from 20.
    2.Stealth cooldown reduced to 10 seconds down from 14.
    3.Stealth tooltip has been updated.

    ON HOLD STATUS


    v.9.1 - v.9.5.

    v.9.1.(18.08.2012)
    General changes
    1.A new attack type has been added: Massive.
    2.Siege attack type has been removed.
    3.Item changes.
    4.All items that have an Orb Effect now state it.
    5.Changes to intro cinematic.
    6.The boss Restan has his mana and health regeneration decreased.
    Brewmaster
    1.Bashing Strike's Strength scale has been reduced to 50% down from 60%.
    2.Bashing Strike's Intelligence scale has been reduced to 50% down from 60%.
    3.The base damage of Quaking Palm has been reduced as follows:
    -Level 1: reduced to 9 down from 12.
    -Level 2: reduced to 14 down from 19.
    -Level 3: reduced to 19 down from 26.
    -Level 4: reduced to 24 down from 33.
    4.Quaking Palm's Intelligence scale has been reduced to 40% down from 50%.
    Paladin
    1.Crusader Strike's damage has been reduced to 60 down from 80.
    2.Crusader Strike's Intelligence scale has been reduced to 55% down from 70%.
    3.The tooldip for Crusader Strike has been updated.
    4.Divine Storm now scales with Strength and Intelligence.
    5.Divine Storm's damage has been reduced as follows:
    -Level 1: reduced to 60 down from 100.
    -Level 2: reduced to 120 down from 200.
    -Level 3: reduced to 180 down from 300.
    -Level 4: reduced to 240 down from 400.
    6.The cooldown of Divine Storm has reduced to 12 seconds down from 13.
    7.Judgement of the Wise now deals 30 base damage.
    8.Judgement of the Wise now displays mana gained.
    9.The tooldip for Judgement of the Wise has been updated.
    10.Attack damage slightly decreased.
    Warrior
    1.The cooldown of Execute has been increased to 8 seconds up from 7.
    2.The damage type of the Warrior has been changed to Massive.
    Avenger
    1.The damage type of the Avenger has been changed to Normal.
    2.Attack damage reduced by 2.
    Beastmaster
    1.The damage type of the Beastmaster has been changed to Massive.
    Shaman
    1.The text messages of Rolling Thunder can now only be seen by the Shaman.
    Berserker
    1.The attack speed bonus of Berserk increased to 40% up from 35%.
    2.Attack damage has been increased.
    Pyromancer
    1.Flame Aura has been removed.
    2.A new ability has been added: Inner Heat.
    3.Fire Torrent has been removed.
    4.A new ability has been added: Lava Surge.
    Tidewarrior
    1.The damage type of the Tidewarrior has been changed to Massive.
    Warlord
    1.Unbreakable Will now triggers at 20% remaining health up from 15%.
    Spell Thief
    1.Attack damage has been increased.

    v.9.2.(28.08.2012)
    General changes
    1.Three new heroes have been added: Sapper, Witch Doctor and Reaver.
    2.Some of the hero model sizes have been slightly changed.
    3.Enemy units can no longer enter teleportation devices.
    4.Backpacks now drop all their items when a player leaves.
    5.Rare bosses have been added. You might run into them next time you play.
    6.The prices for many recipes have been increased.
    7.Maximum level is now 18.
    8.All heroes have been added an Attribute Bonus ability.
    9.Ultimates now have 2 levels.
    10.Many ultimates got their values changed.
    11.Attack Speed stat points now grant 3% bonus down from 4%.
    12.Damage stat points now grant 3 bonus damage down from 4.
    13.Health stat points now grant 25 bonus health down from 30.
    14.Health stat points now grant 15 bonus health down from 20.
    15.Players can now enable displayal of enemy damage.
    16.Healing Wards now have a cooldown.
    17.Hero roles are now displayed in Hero tooltip.
    Druid
    1.Hero icon has been changed.
    Beastmaster
    1.Damage type has been changed to Hero from Massive.
    Priest
    1.Model has been changed.
    2.Ultimate has been reworked.
    Warrior
    1.Icon in multiboard is now properly displayed.

    v.9.3.(03.09.2012)
    General changes
    1.Agility heroes health bonus per level reduced to 15 down from 25.
    2.Attribute Bonus now provides 3 points to all stats down from 5.
    Shaman
    1.Riptide's Intelligence scale reduced to 80% down from 150%.
    2.Riptide's heal over time has been reduced as follows:
    -Level 1: reduced to 17 down from 22.
    -Level 2: reduced to 32 down from 40.
    -Level 3: reduced to 46 down from 55.
    -Level 4: reduced to 68 down from 80.
    3.Thunderstorm's mana cost has been reduced to 55 down from 65.
    4.Thunderstorm's Intelligence scale has been reduced to 170% down from 180%.
    Paladin
    1.Seal of Light healing done reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 40 down from 50.
    -Level 3: reduced to 55 down from 75.
    -Level 4: reduced to 70 down from 100.
    2.Exorcism has been redone and polished up.
    3.The damage of Exorcism has been reduced as follows:
    -Level 1: remains unchanged
    -Level 2: reduced to 210 down from 220.
    -Level 3: reduced to 310 down from 330.
    -Level 4: reduced to 410 down from 440.
    4.Exorcism Strength scale reduced to 65% down from 100%.
    5.Fixed a tooltip error with Exorcism.
    6.Crusader Strike's Strength scale has been increased to 165% up from 100%.
    7.Crusader Strike's Intelligence scale has been increased to 85% up from 55%.
    Archmage
    1.Arcane Pulse Intelligence scale reduced to 75% down from 100%.
    Death Knight
    1.Runic Empowerment has been removed.
    2.A new ability has been added - Howling Blast.
    3.Hand of Death has been removed.
    4.A new ability has been added - Blood Presence.
    5.Blood Strike's damage has been reduced as follows:
    -Level 1: reduced to 105 down from 130.
    -Level 2: reduced to 210 down from 260.
    -Level 3: reduced to 315 down from 390.
    -Level 4: reduced to 420 down from 520.
    6.Blood Strike now scales with maximum health.

    v.9.4.(11.09.2012)
    General changes
    1.Fixed a bug where the Reaver couldn't obtain The Element Forger.
    2.Fixed a bug where dummy units could pan player camera.
    3.Fixed a bug with Diabolic Scepter where it could be triggered by Healing Mantra.
    4.Many of the creeps now reward less gold when killed.
    Witch Doctor
    1.The damage of Dark Voodoo has been increased as follows:
    -Level 1: increased to 85 up from 70.
    -Level 2: increased to 170 up from 140.
    -Level 3: increased to 255 up from 210.
    -Level 4: increased to 340 up from 280.

    v.9.5.(16.09.2012)
    General changes
    1.Many new items have been added.
    2.Minor terrain changes.
    3.Minor changes to creeps.
    4.Some quests now give special item rewards.
    5.The fourth Legendary item, Devastation, has been removed.
    6.Easy Difficulty now provides 0 gold at start down from 50.
    7.Normal Difficulty now provides 50 gold at start down from 100.
    8.Hard Difficulty now provides 100 gold at start down from 150.
    9.Hell Difficulty now provides 150 gold at start down from 200.
    Spirit Walker
    1.Soul Shift now additionaly restores mana when used.
    Death Knight
    1.Blood Presence now provides 1 health per spellcast down from 2.
    2.Blood Presence now restores health equal to 15% of damage dealt up from 10%.
    Avenger
    1.Shattering Throw's AoE has been slightly increased.
    Pyromancer
    1.The mana cost of Inner Heat has been decreased to 20 down from 35.
    2.The mana cost of Lava Flows has been decreased as follows:
    -Level 1: decreased to 10 down from 15.
    -Level 2: decreased to 15 down from 20.
    -Level 3: decreased to 20 down from 25.
    -Level 4: remains unchanged.
    Shaman
    1.The cast range of Thunderstorm has been reduced to 600 down from 800.
    Witch Doctor
    1.The mana cost of Hex has been decreased to 30 down from 40.
    2.The duration of Hex has been decreased to 3 seconds down from 6.
    3.The cooldown of Hex has been decreased to 12 seconds down from 18.
    4.The cast range of Hex has been reduced to 600 down from 800.