- Joined
- Jun 12, 2010
- Messages
- 413
[GUI-Friendly] JASS Data Structures
This is my effort of bringing a few data structures in an easy-to-use API for GUI users and JASS users, compatible with the vanilla World Editor. The main of this is a modular way to implement instanceability (commonly in the form of MUI) in GUI/JASS code, with a focus on systems rather than spells (since Bribe's Spell System exists).
MUI Engine (finished)
This is not really a data structure, it is just a unique instance generator that works with the same algorithm used to create and destroy instances of vJASS structs. Since the Data Structures work with integers, this is a nice system to have when using them. All Data Structures also depend on this system to generate unique instances of themselves.
Data Structures
Lists
This is my effort of bringing a few data structures in an easy-to-use API for GUI users and JASS users, compatible with the vanilla World Editor. The main of this is a modular way to implement instanceability (commonly in the form of MUI) in GUI/JASS code, with a focus on systems rather than spells (since Bribe's Spell System exists).
MUI Engine (finished)
This is not really a data structure, it is just a unique instance generator that works with the same algorithm used to create and destroy instances of vJASS structs. Since the Data Structures work with integers, this is a nice system to have when using them. All Data Structures also depend on this system to generate unique instances of themselves.
Data Structures
Lists
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