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Team Changes
kellym0

Team Changes

increased the number of mur'loc players from 4 to 6 with a 7th npc on the team, which represents all the ''nice'' warcraft 3 races together: green orcs, humans, night elves, naga, tauren, trolls, ect ect will all be considered one player.

increased the number of beast players from 3 to 5 with a 6th npc on the team, which represents all the ''villan'' warcraft 3 races together such as the undead, the demons, and other creep races and pre-placed non player owned monsters across the map.

Created a new player dubbed ''prey'' which is a neutral computer that will act as the owner of all trigger spawned resource rewarding critters across the map, they technically belong to a hostile computer but they cannot attack and hence the name.

Created a new player based on the old original player of the same name dubbed ''Hostile Wild Life'' which will be various creeps or creatures from warcraft 3 that can significantly harm or kill mur'locs but pose little or no threat to beast player monsters and as such provide resources easily to them, similarly to how the ''prey'' players units will function for the mur'loc players, providing currency to the beast players, yet hostile to everyone else except prey, to prevent them [the prey] from all from being eliminated.

lots and lots of changes...
 
oh. haha. team colors can be re used multiple times by multiple players but its seen as "not visually pleasent" but in this instance the team colors are not all that visible so the color doesnt really matter -- the npcs can share team colors I dont mind
 

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