🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I Decided since my hydra is a bit too complicated to cross convert, for a first time wc3 to sc2 conversion any way, I will just have to try it on something we don't have in the wow mpqs or in the sc2 art sites, something truly unique to the hive, so I picked this, for simplicity reasons. But also because I know this model fairly well.
This version is not purely olofmoleman's, it is instead ''v.017'' from 2015 when I was screwing with it to rig it for the trebuchet while also tweaking the jaw and other floppy bones. Now I choose this because its animations have been heavily altered by my hand many years ago and now I wish to see if these changes work in 3ds max.
I also altered the teeth too so well see what happens...
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