• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Model request]Advanced goldmine

Status
Not open for further replies.
Level 29
Joined
Mar 9, 2012
Messages
1,557
Attached a model, on that perform the following changes:
- Remove the outer ring of wooden supports. The 4 textured on building's center stone part above will remain.
- Restore regular goldmine's front and minecarts.
- Completely remove the still appearing circling ghosts. If this cannot be done for some reason make them look like tiny firefly (simple tiny yellow glowing dots. could use wisp for that i suppose)
- At top where an hole is put the wheel part of this: http://www.hiveworkshop.com/forums/models-530/mine-239870/?prev=search=mine%20shaft&d=list&r=20
or manufacture something similar.
- Re-add stand work of regular goldmine with addendum: the wheel must rotate during that too.

Texture path is without the 'war3mapimported' in front of.
 

Attachments

  • MiningShaft.mdx
    66.3 KB · Views: 71
  • MiningShaft.blp
    73.4 KB · Views: 74
Status
Not open for further replies.
Top