TCO Item List

Level 7
Joined
Nov 5, 2009
Messages
316
Now uploaded by its actual author. If you don't know how to, you can hold the CTRL key on your keyboard and press F to search for a specific item.


ITEMS


STARTING ITEMS

Power Hammer
+1 Damage per 2 charges (maximum 600 charges)
Gains a charge when an enemy dies near the Hero.

Aegis Shield
+10 Armor
+1,5 Magic Damage per charge (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Family Picture
+25% Attack Speed
+50 Movement Speed
When used, doubles Phodom's attack and movement speed for 5 seconds. Can only be used by Phodom. Cooldown: 30 seconds.

Holy Cross
Once every 5 minutes saves a character from death.

Sword of Haste
+1% Attack Speed per 3 charges (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Book of Regeneration
+1 Health Regen per 2 charges
+1 Mana Regen per 10 charges (maximum 400 charges)
Gains a charge when an enemy dies near the Hero.

Scope of Magic
+100% Steal Chance
+20% Evasion
Greatly increases vision and detects hidden or invisible enemies around.

Lucky Dice
+20% Evasion
+30% Experience
+30% Gold

Icy Crystal
+5 Magic Damage per charge (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

General's Badge
+10% Damage Aura
+10% Magic Damage Aura
+1 Armor per 20 charges (maximum 300 charges)
Gains a charge when an enemy dies near the Hero.

Cloak of Ice
Slows nearby enemies' attack and movement speeds by 20%.

The Opportunist
+10% Magic Damage
When used, gives a friendly unit 1000 armor for 5 seconds. Cooldown: 60 seconds.


REGULAR EQUIPMENT

Speedy Boots
+50 Movement Speed

Gladius
+20 Damage
+5% Attack Speed

Widger Queen's Ring
+40% Critical Damage
+20% Steal Chance

Energy Orb
+150 Mana
+4 Mana Regen
Steals 500 mana from an enemy when used. Cooldown: 30 seconds.

Ring of Health
+300 Health
+6 Health Regen

Ring of Mana
+150 Mana
+3 Mana Regen

Basic Armor
+3 Armor
+200 Health

Shadow Cloak
+10% Evasion
+20% Steal Chance
+50 Movement Speed

Mana Belt
+150 Mana

Health Belt
+200 Health

Fire Cloak
Burns enemies around the Hero dealing (INT) damage per second.

Novice's Mage Staff
+6 Intellect
+100 Mana
+2 Mana Regen
+75 Magic Damage
The Hero gains 2 armor for 5 seconds after he casts a spell.

Axe
+25 Damage

Basic Sword
+5% Attack Speed

Jewel of Health
+100 Health
The Hero gains an additional 25 max Health when he levels up.

Branch of Rejuvenation
+5 Health Regen

Steel Round Shield
+2 Armor

Stogo Helmet
+2 Armor
+150 Health

Rune Ankle
+2 Armor
+6 Health Regen
+3 Mana Regen
+10% Magic Resistance

Flame Bracelet
+3 Armor
+300 Health
+150 Mana
+10 Health Regen
+5 Mana Regen

Enchanted Gauntlets
+3 Armor
+40 Damage
+200 Magic Damage
Each attack steals (INT/5) mana from enemies that has mana.

Powered Ruby
+100% Health Regen
+100% Mana Regen
When used, restores the Hero's Health and Mana to full. Cooldown: 60 seconds.

Apocalypse
+100 Damage
+25% Critical Damage
+25% Attack Speed
Every attack deals (STR) bonus damage. When the Hero kills an enemy, it explodes dealing (STRx5) damage to nearby enemies.

Spiked Club
+15 Damage
+5 Strength
Every attack has a 5% chance to stun the enemy for 1 second.

Quasch Claws
+30 Damage
+30% Critical Damage

Tzitorin
+30 Damage
+8 Strength
+8 Agility
Attacks deals bonus damage equal to 3% of the Hero's max Health.

Adept's Mage Staff
+12 Intellect
+200 Mana
+3 Mana Regen
+150 Magic Damage
The Hero gains 4 armor for 5 seconds after he casts a spell.

Master's Mage Staff
+18 Intellect
+300 Mana
+4 Mana Regen
+225 Magic Damage
The Hero gains 6 armor for 5 seconds after he casts a spell.

Mega Ring
+250 Magic Damage
+20% Experience
Allows the Hero to go beyond the maximum level of the current chapter by 2.

Plate Shield
+5 Armor

Jade Ring
+3 Agility
+150 Mana

Guado Armor
+5 Armor
+250 Health

Power Ring
+6 Strength
+400 Health

Greedy Armor
+5 Armor
+20% Gold
+20% Experience

Ring of Agility
+12 Agility

Amulet of Strength
+12 Strength

Pete's Pipe
+10 Intellect
+100 Mana
+100 Magic Damage
When used, restores the Hero's mana by 50%. Cooldown: 60 seconds.

Purple Stream
+12 Intellect

Power Orb
+300 Health
+8 Health Regen
Steals 1000 health from an enemy when used. Cooldown: 30 seconds.

Tempest Stone
Each attack increases Magic Damage by 5% of the Hero's Max Mana.

Amulet of Life
Restores 50% of the Hero's health when used. Cooldown: 20 seconds.

Toxic Sting
+10 Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.

Claymore
+30 Damage
+5 All Stats

Rogue's Hood
+3 Armor
+20% Attack Speed
+10% Evasion
+75 Movement Speed

Decimation
+40 Damage
+150 Magic Damage
+10 Health Regen
+4 Mana Regen
Each attack deals (AGI) extra damage to Medium enemies. Instantly kills an attacked Medium enemy whose health is under 50% and lower than the Hero's.

Angel's Goblet
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Labbela
+30 All Stats
Increases Attack Damage by 5% and Magic Damage by 5% per enemy around the Hero.

Centaur's Axe
+12 Agility
+24 Damage
+25% Critical Damage

Mana Ball
+300 Mana
+10% Magic Damage
+10% Health Regen
+10% Mana Regen

Golden Idol
+25% Experience
+25% Gold
+1000 Health

Golden Claw
+60 Damage
+20% Attack Speed
+20% Experience
+20% Gold
4% chance on attack to summon a Mummy. The Mummy gains 10% health and damage per 50 stats of the Hero. Lasts 30 seconds.

Amulet of Magic
Restores 50% of the Hero's mana when used. Cooldown: 40 seconds.

Blue Binkie
+300 Mana
Every 10 second restores (LVLx5) Mana.

Ring of Tides
+5 Armor
+10% Magic Resistance
Occasionally a tidal wave comes from the ring, dealing (LVLx50) damage to enemies it hits.

Angel's Amulet
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Mask of Illusion
+10 Armor
+10% Magic Resistance
+30% Health Regen
+30% Mana Regen
When used, creates an illusion of the Hero which is identical to him, but cannot cast spells. Lasts 30 seconds. Cooldown: 60 seconds.

Spider Queen's Essence
+30 Damage
+60 Magic Damage
When used, summons an Icy Spider with 500 health. Lasts 30 seconds. Cooldown: 30 seconds.

Ice Crown
+25 Intellect
+300 Mana
+300 Health
+10% Health Regen
+10% Mana Regen
Occasionally conjures a cone of frost moving forward dealing (INTx10) damage.

Chain Pants
+6 Armor
+600 Health

Pathetic Boots
+150 Movement Speed
+30% Attack Speed

Bug Shield
+8 Armor
+12 Agility
+12 Strength
When used, summons a bug. Lasts 30 seconds. Cooldown: 60 seconds.

Azure Visage
+500 Mana
+30% Mana Regen
+10% Magic Resistance
+10% Magic Damage
Every 10th attack against the Hero restores 10% of his maximum mana.

Greedy Bastard
+50 Damage
+100% Experience
+100% Gold
When an enemy is killed, restores 33% of the Hero's max health.

Poison Knife
+25 Damage
+10 Agility
+15% Critical Damage
Each attack has a 5% chance to disable the attacked enemy's health regeneration.

Orb of Nature
+250 Magic Damage
When used, recovers (LVLx100) health over 10 seconds.

Wicked Gloves
+1 Armor
+10% Attack Speed
+20% Steal Chance
+10% Life Drain

Strange Stump
+5 Armor
+10% Evasion
Deals 20% of an enemy's melee attack damage back to it.

Blessed Amulet
When used, blesses a targeted Hero for 300 seconds. Gives 30% Attack Speed, 30% Life Drain and 100% Health Regen. If the target dies, he is resurrected.

Angela Belt
+500 Health
+5 Health Regen

Ancient Leaf
+600 Health
+15 Health Regen
10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).

Dark Amulet
+10% Magic Damage
+10% Magic Resistance
When used, removes all negative buffs from the Hero and restores his Health and Mana to full. Cooldown: 30 seconds.

Ring of Great Mana
+300 Mana
+6 Mana Regen

Ring of Great Health
+600 Health
+12 Health Regen

Sigil of Balgaron
+10 Armor Aura
+100% Health Regen Aura
When used, restores (LVLx100) health to the Hero and nearby friendly units. Cooldown: 30 seconds.

Elemental Tablet
+200 Magic Damage
+10 Intellect
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Magic Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Ghost Wolf's Claws
+50 Damage
+10 Agility
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Damage by 25% as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Vampire Fang
+20% Health Regen
+20% Life Drain
Each kill restores 20% of the Hero's max Health.

Doom Sword
+60 Damage
+20 Strength
Each enemy near the primary attacked one takes 25% of the damage dealt.

Amulet of Great Life
Restores 100% of the Hero's health when used. Cooldown: 20 seconds.

Magical Diadem
+30 Intellect
+300 Health
+300 Mana

Magic Shield
+6 Armor
+300 Mana

Endless Potion
When used, restores 100% of the Hero's Health and 50% of his Mana. Cooldown: 30 seconds.

Power Gloves
+6 Armor
+60 Damage
+60% Critical Damage

Masterwork Leather Armor
+10 Armor
+300 Health
+25 Agility
+25 Strength
+20% Attack Speed

Magical Shackles
+100 Damage
+400 Magic Damage
When used, increases Health Regen of the Hero and two nearby allies by 50%. Lasts 30 seconds. Cooldown: 60 seconds.

Staff of Tranquility
+500 Magic Damage
+30 Health Regen
When casting, the Hero regains (STATS) health. When used, creates a healing rain that heals friendly units around the Hero by 5% per second for 20 seconds. Cooldown: 120 seconds.

Bear Fur
+400 Health
+10 Strength
+20% Experience
Gains a charge every three seconds. When used, temporarily increases the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Turtle Shell
+12 Armor

Skeleton Cape
+10 Agility
+300 Health
+5 Health Regen
+4% Evasion
+30% Steal Chance

Skystrider's Staff
+300 Magic Damage
+10% Evasion
+25% Attack Speed
33% chance on casting to summon a tornado which slows and deals (LVLx20) damage per second to enemies around it.

Blade of Death
+80 Damage
+15% Attack Speed
+30% Steal Chance
Attacks from behind deal an extra (PRIMARY ATTRIBUTEx2) damage.

Scythe of Annihilation
+100 Damage
+50% Critical Damage
10% chance on attack to instantly kill any enemy whose level is equal to or lower than the Hero's level. Each per cent of the enemy's maximum health lost gives an extra per cent chance for the deathblow. Doesn't work against Mighty enemies.

Holy Seal
+500 Mana
+50% Mana Regen
+20% Magic Damage
Resurrects the Hero when he dies. Cooldown: 300 seconds.

Elexorien I
+50 Damage
+10 All Stats
Every attack unleashes a chain lightning that deals 50 damage to up to 3 nearby enemies.

Amulet of Great Magic
Restores 100% of the Hero's mana when used. Cooldown: 40 seconds.

Javelin
+100 Damage

Exepede
+100 Damage
Each attack Fradz restores (INT) hit points.

Ancient Sword
A rusty sword that has seen many great battles in the past. Upon closer inspection, it seems like there is one big hole in it.

Death Spike
+30 Agility
Instantly kills any attacked enemy whose level is equal to or lower than half of the Hero's level.

Juggernaut Armor
+8 Armor
+20 Strength
+1000 Health

Falchion
+20 Agility
+80 Damage
+20% Critical Damage

Demon's Eye
+12 Armor
+1000 Health
+10% Magic Resistance
+50% Health Regen
+50% Mana Regen
When used, kills an ally and deals damage equal to ten times the target's current health to nearby enemies (maximum damage based on current chapter).

Orb of Degeneration
Halts nearby enemies' health and mana regenerations.

Skull Shield
+10 Armor
When the Hero is attacked, there's a 10% chance to deal (LVLx100) damage and a 25% chance to stun enemies in front of the Hero for 2 seconds.

Mana Seeker
+120 Damage
Destroys (INT) mana per hit and deals extra damage equal to 3 times the mana destroyed.

Monster Mask
+12 Armor
+1000 Health
When used, the Hero becomes an uncontrollable monster for 10 seconds. Cooldown: 60 seconds.

Doom Helmet
+10 Armor
+1000 Health
+50 Health Regen
Decreases nearby enemies' armor by 10.

Shadow Armor
+6 Armor
+300 Health
Every second gives the Hero 1% Evasion if he stands still.

Shard of Shadows
+120 Damage
+30% Attack Speed
+30% Critical Damage
+50% Steal Chance
Every 10 seconds, the next attack curses the attacked enemy. The cursed enemy takes extra damage from attacks equal to (HEALTH+MANA)x0.01. If a cursed enemy dies, it becomes a Shadow Creature.

Skull of Chaos
Reduces the attacked enemy's attack damage by 20% for 5 seconds. Gains a charge when the Hero kills an enemy (maximum 30 charges). Can be used to deal (CHARGES+LVL)x10 damage and reduces (CHARGES) armor to enemies around the Hero for 10 seconds; this attack can use up to 10 charges.

Nether Staff
+100 Damage
+40 Intellect
+20% Magic Damage
Each attack deals additional damage equal to 5% of the Hero's max Mana. Slows nearby enemies' attack and movement speed by 20%.

Lucky Horseshoe
+3 Luck

Ring of Wisdom
+10% Magic Resistance
+30 Intellect
Increases the Hero's Magic Damage by 1 for each 5 max Mana point. Allows the Hero to go beyond the maximum level of the current chapter by 5.

Angel's Wing
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Bloodlust Mask
+10 Armor
+1000 Health
+20% Life Drain
When used, the Hero cannot die for 10 seconds. Cooldown: 60 seconds.

Mighty Horn
+2000 Health
When used, increases nearby allies' Attack Damage by 25% and Armor by 15 for 20 seconds. Cooldown: 60 seconds.

Mana Earring
+1000 Mana
+50% Mana Regen
Fully restores the Hero's mana when used. Cooldown: 40 seconds.

Life Earring
+1500 Health
+50% Health Regen
Fully restores the Hero's health when used. Cooldown: 20 seconds.

Tower Shield
+8 Armor

Third Part of Holgro
+8 All Stats

Gilmax
+200 Damage
+8 Magic Damage per charge (maximum 500 charges)
Gains a charge when an enemy dies near the Hero.

Sceptre of Apparitions
+30% Magic Damage
Each cast has a 10% chance to create an illusion of the Hero for 30 seconds. The illusion takes 200% damage and deals 50% damage.

Adamantine Guard
+5000 Health
The Hero gains 10 Armor for every enemy within 500 range.

Summoner's Amulet
+1500 Health
+50% Health Regen
+25% Magic Resistance
+50% Experience
+50% Gold
Adds an aura to the Hero that increases summoned units' stats. Gives 50 Armor, 100% Attack Damage and every second restores 5% of their maximum Health.

Golden Eye
+500 Health
+500 Magic Damage
+100% Stealing Chance
+10% Magic Resistance
Detects hidden or invisible enemies around.

Second Part of Holgro
+8 All Stats

Cornucopia
When used, restores all potions and scrolls.

Holgro
+30 All Stats

Belt of Rejuvenate
+100 Health Regen
When used, restores 100% of the Hero's Health. Cooldown: 20 seconds.

Flute of Serenity
Puts all nearby enemies to sleep for 10 seconds when used. A sleeping enemy can be awakened by attacking it. Cooldown: 300 seconds.

Frog Hood
+5 Armor
+30 Agility
+1000 Health
+50 Health Regen
Increases the effect of Meditate by 5%.

Outer Stone
+100% Mana Regen
When activated, shields a friendly unit from damage as long as the Hero has mana (2 damage absorbed per point of mana).

Inner Stone
+100% Mana Regen
When activated, shields the Hero from damage as long as he has mana (2 damage absorbed per point of mana).

Golden Trophy
+50% Gold
+50% Experience

Medal of Valor
Increases Experience and Gold gain by 25%.

Coin Sword
+200 Damage
+50% Critical Damage
+50% Experience
+50% Gold
25% chance to inflict (STATSx4) damage to all enemies around the Hero after he attacks.

Angel's Relic
Resurrects the Hero with full health and mana when he dies. Can be used three times per chapter.

Aerial Armor
+15 All stats
+6 Armor
+5% Magic Resistance
When used, make the Hero invulnerable for 5 seconds.

Chagehage
+20% Attack Speed
+20% Magic Damage

Light Divine Maximillian
+16 Armor
+80 Agility
+80 Intellect
+1600 Health
+800 Mana
+12% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.

Heavy Divine Maximillian
+16 Armor
+80 Strength
+80 Intellect
+2400 Health
+800 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INT) health is restored.

Light Damned Maximillian
+16 Armor
+80 Agility
+80 Intellect
+1600 Health
+1200 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero is attacked, (INTx0.5) mana is restored.

Heavy Damned Maximillian
+24 Armor
+80 Strength
+80 Intellect
+1600 Health
+800 Mana
+8% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored.

Thunder Ring
+15 All Stats
+1000 Health
+50% Health Regen
When used, makes the Hero invisible for 30 seconds. When invisible, the Hero's Movement Speed and Health Regen are doubled. Any action except moving breaks the invisiblity. Cooldown: 30 seconds.

Zelmet
+10 Armor
+1500 Health
+30 Intellect
When used, summons a powerful Death Puppet for 60 seconds. The Death Puppet has (LVLx100) health and (LVLx10) attack damage. Cooldown: 300 seconds.

Heltheer
+150 Health Regen
+1500 Health
When used, restores 100% of the Hero's health.

Miracle Shield
+12 Armor
+500 Magic Damage
+800 Health
+400 Mana
When used, the Hero receives no damage for 10 seconds. Cooldown: 60 seconds. Resurrects the Hero with full health and mana when he dies. Cooldown: 120 seconds.

Behearm
+320 Damage
+100% Critical Damage
Every second, increases Attack Damage by 50 up to 1000. The bonus dissipates when attacking. Each attack deals 300 extra damage to Huge enemies.

Winter's Tear
+300 Damage
+800 Magic Damage
+1000 Mana
+10% Magic Resistance
Each attack destroys Mana equal to 5% of the Hero's max Mana. Every second, each enemy around the Hero has a 5% chance to be frozen for 1 second. Freezes all enemies around the Hero for 5 seconds when his health reaches under 25%. Cooldown: 120 seconds.

Wizard's Boots
+6 Armor
+10% Evasion
+500 Magic Damage
+150 Movement Speed
The Hero's Mana is restored when he moves. The more he moves, the better the effect becomes.

Ice Diamond
+5000 Mana
Every second, turns the Hero's mana into health if his health is not full.

Otzi Claw
+150 Damage
+500 Health
+50% Critical Damage
Each attack gives the enemy Bleed for 3 seconds.

Improved Animal Set
+225 Damage
+900 Magic Damage
+1200 Health
+30 All Stats
+180% Experience
Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 40%, the Hero's Magic Damage by 40% or the Hero's Armor by 25 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Ogozoma
Unleashes an incredibly powerful magical creation that helps you fight against enemies.

Illuser
+100 Damage
+50% Life Drain
+100% Experience
+10% Magic Resistance
When used, summons an illusion of the Hero. The illusion deals and takes normal damage, and can't use abilities. Lasts 60 seconds. Cooldown: 60 seconds.

Mystery Key
+20% Magic Damage
+10% Magic Resistance
+20 Mana Regen
When used, steals 10,000 mana from an enemy. Cooldown: 30 seconds.

Stone of Annihilus
+3000 Health
Each attack has a 10% chance to send a wave forward dealing 1000 damage to enemies it hits. When used, sends 10 such waves around the Hero dealing 5000 damage. Cooldown: 30 seconds.

Forgotten Amulet
+50 All Stats
When used, kills the Hero and deals [(CURRENT HP+CURRENT MANA)x3] damage to enemies around him.

Razord
+20% Magic Resistance
+20% Evasion
+20% Attack Speed
+Max Movement Speed
When used, the Hero's attacks gain life steal for 10 seconds.

Oelivert
+16 Armor
+4000 Health
Increases the Hero's Health Regen by 1 for each 20 max Health point. While Meditating, the Hero cannot die.

Keeper's Mask
+15 Armor
+150 Health Regen
+50 Mana Regen
When used, summons a Keeper of Life and a Keeper of Mana for 60 seconds. Every second as long as a Keeper is alive, or when it attacks or is attacked, the Hero gains 2% of his maximum Health if it's the Keeper of Life, or 2% of his maximum Mana if it's the Keeper of Mana.

Bone Armor
+100 Health Regen
+100% Health Regen
Increases the Hero's Armor by 1 for each 2% of his missing maximum health.

Manslayer
+500 Damage
+20% Life Drain
+50% Critical Damage
Every kill gives 100 Attack Damage for 60 seconds. Stacks up to 5 times.

Super Ogozoma
+3000 Health
+1500 Mana
+150 Health Regen
+50 Mana Regen
+50% Life Drain
Unleashes an incredibly powerful magical creation that helps you fight against enemies.

Mana Rod
Each attack destroys 1% of the target's Max Mana.

Magaeca
When used, deals 100,000 damage to a targeted enemy. Cooldown: 30 seconds.

Nagaeca
When used, destroys 100,000 mana of a targeted enemy. Cooldown: 30 seconds.

Leviathan Armor
+24 Armor
+4800 Health
+100% Health Regen
+100% Mana Regen
When used, restores Health and Mana to full. Cooldown: 30 seconds.

Portrait
How can you be so unlucky!? How can this be possible!? No one should be so unlucky!! No one!!! This is absurd... Maybe... Maybe I can help you. Click the item and you'll receive something powerful.

P.S. The guy in that picture is called Sammy and I'm not in that picture even though my real name is Sampsa. He's some random Blizzard jerk.

Mana Obelisk
+2500 Mana
When used, restores 100% of the Hero's Mana. Cooldown: 30 seconds. Increases the Hero's Magic Damage by 1 for each 5 max Mana point.

Cripple Triple Axe
+340 Damage
+40 All Stats
+2000 Health
+1000 Mana
Permanently reduces the armor of an attacked enemy by 5. Stacks up to 5 times.

Crystal Mask
+100 Intellect
+20% Magic Resistance
The Hero cannot die to attacks that deals less than 5,000 damage.

Destiny
+1500 Damage
Increases the Hero's damage equal to his Health Regen. The Hero's attacks deal damage in an area around the primary target. Each attack increases Agility, Strength and Intellect by 10 for 60 seconds. The bonus stacks up to 10 times.

End of an Era
+10000 Damage
+10000 Magic Damage
+100 All Stats
+100% Health Regen
+100% Mana Regen
+100% Critical Damage

Poison Sting
When used, stings an enemy dealing 10,000 damage per second until it dies. Can be used only once.

Mystique Knife
+200 Attack Damage
+100 Mana Regen
+50% Life Drain
+10% Critical Chance
Increases the Hero's damage equal to his Mana Regen.

Armageddon
+1000 Damage
+100% Critical Damage
When an enemy dies, it will explode dealing damage to other enemies around it equal to its maximum health.

Teleport Stone
+100% Magic Damage
When used, teleports the Hero a short distance. Cooldown: 15 seconds.

Mother's Essence
+5000 Mana
When used, creates a tentacle in a targeted area that will attack enemies. Cooldown: 60 seconds.

Heaven's Ring
+30 All Stats
+1000 Magic Damage
+250 Health Regen
When used, fully restores a target ally's health and makes him invulnerable for 15 seconds. Resurrects the Hero when he dies. Cooldown: 60 seconds.

Stormguard
+6000 Health
+30 Armor
+30% Magic Resistance
+50 All Stats
+100% Health Regen
Every attack towards the Hero restores 5% of his Health. When used, heals the Hero and all allies around him by 15000. Cooldown: 30 seconds.

Stormbringer
+800 Attack Damage
+100% Critical Damage
+100% Life Drain
+50 All Stats
+100% Health Regen
Every attack restores 5% of the Hero's Health. When used, deals 50,000 damage to enemies around the Hero. Cooldown: 30 seconds.

Doomsday
+2000 Damage
+100% Critical Damage
+5000 Health
Attacks sends three dark waves forth each dealing 1500 damage.

Zylcious' Cloak
+10000 Health
+25% Evasion
Makes the Hero invisible as long as he does not attack or cast spells.

Zylcious' Staff
+2500 Damage
+5000 Magic Damage
Each attack deals additional damage equal to 1% of the attacked enemy's max Health.

Reaper's Hourglass
Release the immensely powerful Reaper that drops powerful items when defeated. Can only be used once per game.

Crate of Wonder
Summons a crate to the ground. If destroyed within 10 seconds, each character gains 5 permament attributes and an Ability Point. Can only be used once per chapter.

Reaper's Scythe
+200% Critical Damage
+25% Critical Chance
When used, instantly kills a targeted non-Mighty enemy. Cooldown: 60 seconds.

Reaper's Cloak
+25% Evasion
When the Hero is about to die, his health can't be reduced under 1 for 30 seconds. Cooldown: 300 seconds.

Dragon Orb
When used, the Hero transforms to a random dragon for 60 seconds. Cooldown: 300 seconds. The dragon's strength is determined by the current chapter.


SET ITEMS AND ITEM SETS


Magic Orb 1
+6 Health Regen
+3 Mana Regen
+60 Magic Damage
+10% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 50 damage.
Ultimate Orb: 1/10

Magic Orb 2
+14 Health Regen
+6 Mana Regen
+120 Magic Damage
+20% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 125 damage.
Ultimate Orb: 2/10

Magic Orb 3
+24 Health Regen
+9 Mana Regen
+180 Magic Damage
+30% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 250 damage.
Ultimate Orb: 3/10

Magic Orb 4
+36 Health Regen
+12 Mana Regen
+240 Magic Damage
+40% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 400 damage.
Ultimate Orb: 4/10

Magic Orb 5
+50 Health Regen
+15 Mana Regen
+300 Magic Damage
+50% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 600 damage.
Ultimate Orb: 5/10

Magic Orb 6
+66 Health Regen
+18 Mana Regen
+360 Magic Damage
+60% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 850 damage.
Ultimate Orb: 6/10

Magic Orb 7
+78 Health Regen
+21 Mana Regen
+420 Magic Damage
+70% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1200 damage.
Ultimate Orb: 7/10

Magic Orb 8
+98 Health Regen
+24 Mana Regen
+480 Magic Damage
+80% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 1750 damage.
Ultimate Orb: 8/10

Magic Orb 9
+120 Health Regen
+27 Mana Regen
+540 Magic Damage
+90% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 2200 damage.
Ultimate Orb: 9/10

Ultimate Orb
+150 Health Regen
+30 Mana Regen
+1200 Magic Damage
+100% Critical Damage
When the Hero is attacked, there's a 20% chance that a red lightning hits the attacking enemy dealing 3000 damage.
Ultimate Orb: 10/10


Miraga's Ring
+4 Intellect
+2 Mana Regen
Miraga's Set: 1/3

Miraga's Staff
+4 Intellect
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Miraga's Set: 1/3

Miraga's Armor
+4 Intellect
+4 Armor
+2 Mana Regen
Miraga's Set: 1/3

Miraga's Set
Item Set: Miraga's Ring + Miraga's Staff + Miraga's Armor
+12 Intellect
+2 Armor
+3 Mana Regen
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Miraga's Set: 3/3


Maragath's Amulet
+4 Strength
+3 Health Regen
Maragath's Set: 1/3

Maragath's Belt
+4 Strength
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Maragath's Set: 1/3

Maragath's Armor
+4 Strength
+4 Armor
+2 Health Regen
Maragath's Set: 1/3

Maragath's Set
Item Set: Maragath's Amulet + Maragath's Belt + Maragath's Armor
+12 Strength
+4 Armor
+5 Health Regen
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Maragath's Set: 3/3


Azureus Ring
+2 Armor
+200 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 200.
Azureus Set: 1/6

Azureus Belt
+2 Armor
+300 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 300.
Azureus Set: 1/6

Azureus Shoulders
+4 Armor
+500 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 400.
Azureus Set: 1/6

Azureus Sword
+80 Damage
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack.
This part increases the damage and healing by 600.
Azureus Set: 1/6

Azureus Armor
+6 Armor
+1000 Health
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000.
Azureus Set: 1/6

Azureus Relic
+1000 Health
+1000 Mana
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. This part increases the damage and healing by 1000.
Azureus Set: 1/6

Azureus Set
Item Set: Azureus Ring + Azureus Belt + Azureus Shoulders + Azureus Sword + Azureus Armor + Azureus Relic
+14 Armor
+3000 Health
+1000 Mana
+80 Damage
10% chance to heal a random nearby ally when attacked and 10% chance to deal damage to a random nearby enemy on attack. The full set's damage and healing is 3500.
Azureus Set: 6/6


Battlemage Boots
+2 Armor
+50 Movement Speed
+4 Mana Regen
Battlemage Set: 1/4

Battlemage Gloves
+40 Damage
+2 Armor
+4 Mana Regen
Restores 5% of the Hero's current Mana when he casts a spell.
Battlemage Set: 1/4

Battlemage Cuirass
+6 Armor
+300 Health
+300 Mana
When the Hero is attacked, freezes the attacking enemy for 3 seconds.
Battlemage Set: 1/4

Battlemage Pauldrons
+4 Armor
+200 Health
+200 Mana
+4 Mana Regen
The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor).
Battlemage Set: 1/4

Battlemage Set
Item Set: Battlemage Boots + Battlemage Gloves + Battlemage Cuirass + Battlemage Pauldrons
+14 Armor
+40 Damage
+12 Mana Regen
+500 Health
+500 Mana
Restores 5% of the Hero's current Mana when he casts a spell. When the Hero is attacked, freezes the attacking enemy for 3 seconds. Cooldown: 90 seconds. The Hero gains 1 Armor for each 100 Mana (maximum bonus: 100 Armor).
Battlemage Set: 4/4


Zocmo's Gloves
+10 Strength
+5 Armor
+5% Evasion
+20% Attack Speed Aura
Zocmo's Set: 1/4

Zocmo's Boots
+10 Agility
+3 Armor
+5% Evasion
+50 Movement Speed
+20% Movement Speed Aura
Zocmo's Set: 1/4

Zocmo's Gem
+10 Intellect
+10% Magic Damage
When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds.
Zocmo's Set: 1/4

Zocmo's Shield
+10 All Stats
+4 Armor
Deals (STATS) damage per second to enemies around the Hero.
Zocmo's Set: 1/4

Zocmo's Set
Item Set: Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots + Zocmo's Shield
+20 All Stats
+10 Armor
+10% Evasion
+10% Magic Damage
+50 Movement Speed
+20% Attack Speed Aura
+20% Movement Speed Aura
Deals (STATS) damage per second to enemies around the Hero. When used, the Hero becomes invisible for 30 seconds. Any action except moving will break the invisiblity. Cooldown: 30 seconds.
Zocmo's Set: 4/4


Soldier's Helmet
+3 Armor
+200 Health
+5 Strength
Soldier's Set (1): 1/3

Soldier's Belt
+2 Armor
+3 Health Regen
Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1.
Soldier's Set (1): 1/3

Soldier's Gloves
+5 Agility
+15 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage.
Soldier's Set (1): 1/3

Soldier's Set (1)
Item Set: Soldier's Helmet + Soldier's Belt + Soldier's Gloves
+5 Armor
+5 Agility
+5 Strength
+200 Health
+3 Health Regen
+15 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1.
Soldier's Set (1): 3/3
Soldier's Set (2): 1/3

Soldier's Boots
+25 Damage
+2 Armor
+10 Agility
Soldier's Set (2): 1/3

Soldier's Armor
+5 Armor
+10 Strength
+300 Health
+5 Health Regen
The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (2): 1/3

Soldier's Set (2)
Item Set: Soldier's Set (1) + Soldier's Boots + Soldier's Armor
+12 Armor
+15 Agility
+15 Strength
+500 Health
+8 Health Regen
+40 Damage
+10% Attack Speed
Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (2): 3/3
Soldier's Set (3): 1/3

Soldier's Sword
+15 Agility
+40 Damage
+10% Attack Speed
Soldier's Set (3): 1/3

Soldier's Shield
+6 Armor
+15 Strength
+500 Health
+8 Health Regen
When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds.
Soldier's Set (3): 1/3

Soldier's Set (3)
Item Set: Soldier's Set (2) + Soldier's Sword + Soldier's Shield
+18 Armor
+30 Agility
+30 Strength
+1000 Health
+16 Health Regen
+80 Damage
+20% Attack Speed
When used, returns all damage taken back to the attacker for 10 seconds. Cooldown: 60 seconds. Every 10 seconds, the next attack deals an extra (LVLx30) damage. Every 5 seconds, increases the Hero's armor by 1 up to 10. When the Hero is attacked, decreases the bonus armor by 1. The Hero cannot die to attacks that deal less than 100 damage.
Soldier's Set (3): 3/3


Abrey
+60 Damage
+250 Magic Damage
+5% Life Drain
Each attack decreases the attacked enemy's armor by 6 for 5 seconds.
Santoryu: 1/3

Lochom
+60 Damage
+250 Magic Damage
+5% Life Drain
Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards.
Santoryu: 1/3

Shinji
+60 Damage
+250 Magic Damage
+5% Life Drain
Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds.
Santoryu: 1/3

Santoryu
Item Set: Abrey + Lochom + Shinji
+180 Damage
+750 Magic Damage
+15% Life Drain
Reduces an attacked enemy's armor by 6 for 5 seconds. Every tenth attack purges an enemy removing all buffs, immobilising it for 1 second and slowing it afterwards. Gains a charge when the Hero casts a spell. When 10 charges are accumulated, the next attack will freeze the enemy for 3 seconds.
Santoryu: 3/3


Boots of Sunrise
+2 Armor
+50 Movement Speed
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Helmet of Sunrise
+2 Armor
+300 Health
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Belt of Sunrise
+2 Armor
+400 Health
+10 Health Regen
Reduces all damage taken by 10. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Cuirass of Sunrise
+4 Armor
+500 Health
+20 Health Regen
Reduces all damage taken by 20. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 1/4

Sunrise Set
Item Set: Boots of Sunrise + Helmet of Sunrise + Belt of Sunrise + Cuirass of Sunrise
+10 Armor
+1200 Health
+30 Health Regen
+50 Movement Speed
Reduces all damage taken by 50. Resurrects the Hero with full health and mana when he dies. Cooldown: 5 minutes.
Sunrise Set: 4/4


Path of Power
When used, doubles the Hero's Strength for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Path of Speed
When used, doubles the Hero's Agility for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Path of Magic
When used, doubles the Hero's Intellect for 10 seconds. Cooldown: 60 seconds.
Three Paths: 1/3

Three Paths
Item Set: Path of Power + Path of Speed + Path of Magic
When used, doubles the Hero's Strength, Agility and Intellect for 10 seconds. Cooldown: 60 seconds.
Three Paths: 3/3


First Son
+25 Damage
+7 Strength
Every attack has a 25% chance to increase the Hero's Strength by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Second Son
+25 Damage
+7 Agility
Every attack has a 25% chance to increase the Hero's Agility by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Third Son
+25 Damage
+7 Intellect
Every attack has a 25% chance to increase the Hero's Intellect by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 1/3

Aerial Sword
Item Set: First Son + Second Son + Third Son
+75 Damage
+30% Attack Speed
+7 All Stats
Every attack has a 25% chance to increase the Hero's Agility, Intellect and Strength by 3 for 30 seconds. This effect stacks up to five times.
Aerial Sword: 3/3


Damanthe's Shield
+6 Armor
When the Hero is attacked, heals him by 2% of his maximum Health.
Damanthe's Set: 1/3

Damanthe's Left Sword
+25 Damage
+15 Agility
+20% Critical Damage
Deals (LVLx10) extra damage to enemies with Bleed.
Damanthe's Set: 1/3

Damanthe's Right Sword
+35 Damage
+15 Strength
+10% Attack Speed
Deals (LVLx10) extra damage to enemies with Stagger.
Damanthe's Set: 1/3

Damanthe's Set
Item Set: Damanthe's Shield + Damanthe's Left Sword + Damanthe's Right Sword
+6 Armor
+60 Damage
+15 Agility
+15 Strength
+10% Attack Speed
+20% Critical Damage
Deals (LVLx10) extra damage to enemies with Bleed or Stagger. When the Hero is attacked, heals him by 2% of his maximum Health.
Damanthe's Set: 3/3


Archeon's Knife
+4 Agility
+10% Critical Damage
Archeon's Set: 1/3

Archeon's Hood
+4 Agility
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Archeon's Set: 1/3

Archeon's Boots
+4 Agility
+3% Evasion
Archeon's Set: 1/3

Archeon's Set
Item Set: Archeon's Hood & Archeon's Knife & Archeon's Boots
+12 Agility
+10% Critical Damage
+3% Evasion
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 6, you can check your current bonus by clicking the item.
Archeon's Set: 3/3


Thief's Boots
+50 Movement Speed
+20% Steal Chance
Thief Set: 1/3

Thief's Hood
+20% Steal Chance
+10% Evasion
When the Hero is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 1/3

Thief's Knife
+30 Damage
+10% Attack Speed
+20% Steal Chance
When the Hero attacks, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 1/3

Thief Set
Item Set: Thief's Boots + Thief's Hood + Thief's Knife
+30 Damage
+10% Attack Speed
+60% Steal Chance
+10% Evasion
+50 Movement Speed
When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.
Thief Set: 3/3


Soul Orb
Attacks deal extra damage equal to 10% of the Hero's max Mana.
Excalibur: 1/2

Fire Stone
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it.
Elemental Stone: 1/3

Ice Stone
Attacks have a 5% chance to conjure a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Elemental Stone: 1/3

Lightning Stone
Attacks have a 5% chance to conjure a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero.
Elemental Stone: 1/3

Elemental Stone
Item Set: Fire Stone + Ice Stone + Lightning Stone
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Elemental Stone: 3/3

Elemental Sword
Recipe: Ancient Sword + Elemental Stone + Sapphire
+75 Damage
+15% Attack Speeed
Attacks have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Excalibur: 1/2

Excalibur
Item Set: Elemental Sword + Soul Orb
+150 Damage
+25% Attack Speed
Attacks deal extra damage equal to 10% of the Hero's max Mana, and have a 5% chance to conjure a pillar of fire, dealing (LVLx50) damage to enemies caught in it; a cone of lightning, dealing (LVLx30) damage to enemies in front of the Hero; or a frost nova, dealing (LVLX25) damage and slowing the attacked enemy.
Excalibur: 2/2


Omega Gloves
+5 Armor
+50 Damage
+10% Magic Damage
Each attack destroys (INTx0.5) mana of the attacked enemy.
Omega Set: 1/5

Omega Orb 1
+150 Mana
+5 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 2
+300 Mana
+10 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 3
+450 Mana
+15 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 4
+600 Mana
+20 All Stats
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 5
+600 Mana
+20 All Stats
+10% Magic Damage
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.

Omega Orb 6
+600 Mana
+20 All Stats
+20% Magic Damage
When used, summons an Elemental Golem. The Golem gains 500 health and 20 damage per 10 levels of the Hero.
Omega Set: 1/5

Omega Bracelet
Every time the Hero is attacked, there is a 10% chance that a powerful wave of darkness will be released, dealing 1000 damage to all nearby enemies.
Omega Set: 1/5

Omega Weapon
+400 Damage
+500 Magic Damage
Each attack has a 10% chance to deal double damage.
Omega Set: 1/5

Omega Armor
+20 Armor
+2500 Health
+1500 Mana
+30 All Stats
When worn, the Hero's mana will never deplete. Also increases the Hero's Health Regen by 1 per 20 maximum mana.
Omega Set: 1/5

Omega Set
+450 Damage
+30 Armor
+2500 Health
+1500 Mana
+50 All Stats
+500 Magic Damage
+30% Magic Damage
+30% Attack Speed
On cast, 10% chance to summon a Super Elemental Golem. Each attack has a 10% chance to deal double damage and destroy mana equal to the Hero's damage. The Hero's mana never depletes. Also increases the Hero's Health Regen by 1 per 20 maximum mana.
Omega Set: 5/5


Sword of Day
+20 Damage
+300 Health
Every 10th attack heals the Hero by (MAGIC DAMAGE); the healing is doubled during the day.
Night and Day: 1/2

Sword of Night
+20 Damage
+150 Mana
Every 10th attack deals (MAGIC DAMAGE) extra damage to the attacked enemy; the damage is doubled during the night.
Night and Day: 1/2

Night and Day
Item Set: Sword of Day + Sword of Night
+40 Damage
+300 Health
+150 Mana
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGE). The healing is doubled during the day; the damage is doubled during the night.
Night and Day: 2/2


Trinket of Kindness
+5% Magic Damage
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE).
Trinket of Righteousness: 1/2

Trinket of Hatred
+5% Magic Damage
Every 5th time the Hero casts a spell, nearby enemies take (MAGIC DAMAGE) damage.
Trinket of Righteousness: 1/2

Trinket of Righteousness
Item Set: Trinket of Hatred + Trinket of Kindness
+10% Magic Damage
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.
Trinket of Righteousness: 2/2


Jade Amulet
+20% Magic Damage
5% chance to turn nearby enemies into critters for 3 seconds upon casting.
Jade Set: 1/5

Jade Cloak
+10% Evasion
+600 Health
Gains a charge when the Hero kills an enemy (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds.
Jade Set: 1/5

Jade Blade
+120 Damage
+50% Critical Damage
+25 Agility
Attacks to or by the Hero has a 10% chance to damage or heal the Hero and up to 3 nearby allies by (LVLx25).
Jade Set: 1/5

Jade Shield
+5 Armor
+25 Strength
Attacks against the Hero has a 10% chance to heal the Hero and 3 nearby allies by (LVLx25).
Jade Set: 1/5

Jade Armor
+8 Armor
+25 Intellect
Occasionally creates a blast, healing allies and damaging enemies by (LVLx50).
Jade Set: 1/5

Jade Set
Item Set: Jade Amulet + Jade Cloak + Jade Blade + Jade Shield + Jade Armor
+13 Armor
+120 Damage
+20% Magic Damage
+50% Critical Damage
+10% Evasion
+1000 Health
+30 All Stats
5% chance to turn enemies into critters for 3 seconds upon casting. Gains a charge with each kill (maximum 20 charges). When used, gives an armor bonus for (CHARGES/2) seconds. Attacks to or by the Hero has a 10% chance to heal him and 3 nearby allies by (LVLx25). Occasionally heals nearby allies and damage nearby enemies by (LVLx50).
Jade Set: 5/5


Holy Gloves
+4 Armor
+6 Health Regen
+25% Attack Speed
Holy Set: 1/3

Holy Ankh
+1 Armor
+6 Health Regen
Restores 5% of the Hero's max Health when he casts a spell.
Holy Set: 1/3

Holy Sword
+50 Damage
+6 Health Regen
Basic attacks deal 200 additional damage to Undead enemies at day.
Holy Set: 1/3

Holy Set
Item Set: Holy Gloves + Holy Ankh + Holy Sword
+5 Armor
+18 Health Regen
+50 Damage
+25% Attack Speed
Basic attacks deal 200 additional damage to Undead enemies at day. Restores 5% of the Hero's max Health when he casts a spell.
Holy Set: 3/3
Eternal Set: 1/2

Unholy Amulet
+1 Armor
+3 Mana Regen
Restores 5% of the Hero's max Mana when he casts a spell.
Unholy Set: 1/3

Unholy Axe
+50 Damage
+3 Mana Regen
Basic attacks deal 200 additional damage to living enemies at night.
Unholy Set: 1/3

Unholy Cloak
+4 Armor
+3 Mana Regen
+10% Evasion
Unholy Set: 1/3

Unholy Set
Item Set: Unholy Amulet + Unholy Axe + Unholy Cloak
+5 Armor
+9 Mana Regen
+50 Damage
+10% Evasion
Basic attacks deal 200 additional damage to living enemies at night. Restores 5% of the Hero's max Mana when he casts a spell.
Unholy Set: 3/3
Eternal Set: 1/2

Eternal Set
Item Set: Holy Set + Unholy Set
+100 Damage
+10 Armor
+18 Health Regen
+9 Mana Regen
+25% Attack speed
+10% Evasion
Basic attacks deal 200 additional damage to Undead enemies at day and living enemies at night. Restores 5% of the Hero's max Health and Mana when he casts a spell.
Eternal Set: 2/2


Ring of Hope
15% Magic Damage
+10% Magic Resistance
+50% Health Regen
When used, heals the Hero and nearby allies for (LVLx100). Cooldown: 45 seconds.
Ring of Enlightenment: 1/2

Ring of Despair
+15% Magic Damage
+10% Magic Resistance
+50% Mana Regen
When used, deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds.
Ring of Enlightenment: 1/2

Ring of Enlightenment
Item Set: Ring of Hope + Ring of Despair
+30% Magic Damage
+20% Magic Resistance
+50% Health Regen
+50% Mana Regen
When used, heals the Hero and nearby allies for (LVLx100) and deals (LVLx100) damage to nearby enemies. Cooldown: 45 seconds.
Ring of Enlightenment: 2/2


Butcher's Helmet
+2 Armor
+40 Health Regen
Butcher's Set: 1/3

Butcher's Weapon
+100 Damage
+30% Critical Damage
The Hero gains 1% Health Regen when he attacks. This effect disappears if the Hero hasn't attacked for 15 seconds.
Butcher's Set: 1/3

Butcher's Armor
+6 Armor
+600 Health
The Hero gains 1% Health Regen when he is attacked. This effect disappears if the Hero hasn't been attacked for 15 seconds.
Butcher's Set: 1/3

Butcher's Set
Item Set: Butcher's Helmet + Butcher's Weapon + Butcher's Armor
+8 Armor
+600 Health
+40 Health Regen
+100 Damage
+30% Critical Damage
The Hero gains 1% Health Regen when he attacks or is attacked. This effect disappears if the Hero hasn't attacked or been attacked for 15 seconds.
Butcher's Set: 3/3


Thunder Boots
+5 Armor
+10% Evasion
+100 Movement Speed
+50% Mana Regen
+50% Health Regen
Fradz's Set: 1/4

Elexorien III
+200 Damage
+30 All Stats
+40% Magic Damage
Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INTx1,5) Health.
Fradz's Set: 1/4

Laijsla
+12 Armor
+20 All Stats
Each attack towards Fradz unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies.
Fradz's Set: 1/4

Ziiv
+1500 Magic Damage
+20 All Stats
10% chance on casting to create an illusion of Fradz. The illusion is half as powerful as Fradz. When used, resets all cooldowns. Cooldown: 300 seconds.
Fradz's Set: 1/4

Fradz's Set
Item Set: Thunder Boots + Elexorien III + Laijsla + Ziiv
+18 Armor
+100 Agility
+50 Strength
+50 Intellect
+50% Mana Regen
+50% Health Regen
+300 Damage
+1500 Magic Damage
+20% Evasion
+100 Movement Speed
When Fradz attacks or is attacked, conjures a lightning bolt that deals 150 damage to up to 3 enemies. Each attack restores (INTx1,5) hit points. 10% chance on casting to create an illusion of Fradz. When used resets all cooldowns.
Fradz's Set: 4/4


Qzoch's Left Hand
+30% Mana Regen
+50 Damage
+30% Critical Damage
Each attack restores 2% of the Hero's max Mana. Each kill restores 20% of his max Mana.
Qzoch's Set: 1/2

Qzoch's Right Hand
+30% Health Regen
+50 Damage
+30% Critical Damage
Each attack restores 2% of the Hero's max Health. Each kill restores 20% of his max Health.
Qzoch's Set: 1/2

Qzoch's Set
Item Set: Qzoch's Left Hand & Qzoch's Right Hand
+30% Health Regen
+30% Mana Regen
+100 Damage
+60% Critical Damage
Each attack restores 2% of the Hero's max Health and Mana. Each kill restores 20% of his max Health and Mana.
Qzoch's Set: 2/2


Demon's Stiletto
+10 All Stats
+50 Damage
+30% Critical Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.
Demon Sphere: 1/3

Demon's Cloak
+10 All Stats
+10% Evasion
Occasionally summons a sword dealing (STATSx10) damage to an enemy.
Demon Sphere: 1/3

Demon's Javelin
+200 Damage
+20 All Stats
+30% Critical Damage
Every attack poisons the enemy, dealing 100 damage per second for 30 seconds.
Demon Sphere: 1/3

Demon Sphere
Item Set: Demon's Stiletto & Demon's Cloak & Demon's Javelin
+40 All Stats
+200 Damage
+60% Critical Damage
+5% Evasion
Every attack poisons the enemy, slowing it by 20% and dealing 100 damage per second for 30 seconds.
Demon Sphere: 3/3


Zyl Orb 1
Increases a selected stat by 45 and reduces the other two stats by 15. Click to change.
Zyl Orb: 1/6

Zyl Orb 2
Increases a selected stat by 90 and reduces the other two stats by 30. Click to change.
Zyl Orb: 2/6

Zyl Orb 3
Increases a selected stat by 135 and reduces the other two stats by 45. Click to change.
Zyl Orb: 3/6

Zyl Orb 4
Increases a selected stat by 180 and reduces the other two stats by 60. Click to change.
Zyl Orb: 4/6

Zyl Orb 5
Increases a selected stat by 215 and reduces the other two stats by 75. Click to change.
Zyl Orb: 5/6

Zyl Orb 6
Increases a selected stat by 240 and reduces the other two stats by 90. Click to change.
Zyl Orb: 6/6


Rune Cloak
+20 All Stats
+1000 Mana
+10% Evasion
Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations.

Coldwraith Gloves
+200 Damage
+20% Attack Speed
+500 Mana
Attacks deal an additional (MAGIC DAMAGE/10) damage.
Galeoth's Set: 1/4

Crystool
+30 All Stats
+30% Magic Damage
+50% Mana Regen
+50% Health Regen
When used, activates a mana shield that increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point.
Galeoth's Set: 1/4

Zandiolo
+50 Intellect
+3500 Mana
Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second.
Galeoth's Set: 1/4

Galeoth's Set
Item Set: Rune Cloak + Coldwraith Gloves + Crystool + Zandiolo
+100 Intellect
+50 Agility
+50 Strength
+5000 Mana
+200 Damage
+30% Magic Damage
+20% Attack Speed
+10% Evasion
Attacks deal an additional (MAGIC DAMAGE/10) damage. Reduces nearby enemies' speed by 25% and regenerations by 50%. When used increases Galeoth's mana regeneration by 100% and absorbs 3 damage per mana point. Occasionally shoots ice bolts at nearby enemies dealing (LVLx50) damage and stunning them for 1 second.
Galeoth's Set: 4/4


Damned Shoes
+1 Armor
+20 Agility
+4% Evasion
When the Hero is attacked, (INTx0.5) mana is restored.
Damned Set: 1/3

Damned Carapace
+5 Armor
+20 Agility
+20 Intellect
+1000 Health
Damned Set: 1/3

Damned Mask
+2 Armor
+20 Intellect
+300 Mana
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him.
Damned Set: 1/3

Damned Set
Item Set: Damned Carapace & Damned Mask & Damned Shoes
+8 Armor
+40 Agility
+40 Intellect
+1000 Health
+300 Mana
+4% Evasion
Every 10th attack to the Hero creates a nova that damages enemies equal to (LVLx50) in a large area around him. When the Hero attacked, (INTx0.5) Mana is restored.
Damned Set: 3/3


Divine Helmet
+3 Armor
+20 Strength
+600 Health
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him.
Divine Set: 1/3

Divine Boots
+2 Armor
+4% Evasion
When the Hero is attacked, (INT) health is restored.
Divine Set: 1/3

Divine Crest
+3 Armor
+20 Intellect
+20 Strength
+500 Mana
Divine Set: 1/3

Divine Set
Item Set: Divine Helmet & Divine Crest & Divine Boots
+8 Armor
+40 Strength
+40 Intellect
+600 Health
+500 Mana
+4% Evasion
Every 10th attack to the Hero creates a nova that heals allies equal to (LVLx50) in a large area around him. When attacked, (INT) health is restored.
Divine Set: 3/3


Magma Cloak
+1000 Health
+20 Health Regen
Burns enemies around Phodom dealing (INTx2) damage per second.
Phodom's Set: 1/4

Haamna
+30% Magic Damage
+30 All Stats
When used, increases Phodom's Magic Damage by 100% for 10 seconds. Cooldown: 60 seconds.
Phodom's Set: 1/4

Ragnarok
+400 Damage
+50 Strength
Every attack deals (STRx2) bonus damage and has 10% chance to conjure a shockwave dealing 1000 damage.
Phodom's Set: 1/4

Arvaveizda
12 Armor
+30 All Stats
+2000 Health
+80 Health Regen
Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage.
Phodom's Set: 1/4

Phodom's Set
Item Set: Magma Cloak + Haamna + Ragnarok + Arvaveizda
+12 Armor
+100 Strength
+50 Agility
+50 Intellect
+3000 Health
+100 Health Regen
+400 Damage
+25% Magic Damage
Burns enemies dealing (INTx2) damage per second. When used increases Magic Damage by 100% for 10 seconds. Every 10th attack creates an explosion dealing (MAGIC DAMAGE) damage. Attack deals (STRx2) bonus damage and 10% chance to conjure a shockwave dealing 1000 damage.


Rikhano's Amulet
+30 Intellect
+750 Magic Damage
When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds.
Rikhano's Set: 1/3

Rikhano's Armor
+10 Armor
+10% Evasion
When used, the Hero becomes invulnerable for 5 seconds. Ccooldown: 60 seconds.
Rikhano's Set: 1/3

Rikhano's Spear
+30 Agility
+250 Damage
Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor.
Rikhano's Set: 1/3

Rikhano's Set
Item Set: Rikhano's Amulet + Rikhano's Armor + Rikhano's Spear
+10 Armor
+30 Agility
+30 Intellect
+250 Damage
+750 Magic Damage
+10% Evasion
Each attack has a 5% chance to deal an additional [(AGIx10)+(STRx10)] damage that ignores armor. When used, for 10 seconds, the Hero can only die from attacks whose damage exceeds his maximum health. Cooldown: 180 seconds.
Rikhano's Set: 3/3


Staff of Winter
+50 Damage
+500 Magic Damage
+30% Mana Regen
Every 5th attack deals an additional (MAX MANA/10) damage. Occasionally conjures a blizzard on a random nearby enemy dealing (LVLx50) damage.
Staff of Seasons: 1/2

Staff of Summer
+50 Damage
+500 Magic Damage
+30% Health Regen
Every 5th attack deals an additional (MAX HP/10) damage. Occasionally conjures a fire rain on a random nearby enemy dealing (LVLx30) damage and burning it for 3 seconds dealing (LVLx30) damage.
Staff of Seasons: 1/2

Staff of Seasons
Item Set: Staff of Winter + Staff of Summer
+100 Damage
+1000 Magic Damage
+30% Health Regen
+30% Mana Regen
Every 5th attack deals additional [(MAX HP+MAX MANA)/10] damage. Occasionally conjures a blizzard dealing (LVLx40) damage or a fire rain dealing (LVLx30) damage and and a further (LVLx30) for 3 seconds on a random nearby enemy.
Staff of Seasons: 2/2


Yin
+150 Damage
+20 Mana Regen
+30 Agility
+30% Critical Damage
Each attack has a 15% chance to steal (MAX MANAx10%) mana from the attacked enemy.
Yin and Yang: 1/2

Yang
+150 Damage
+100 Health Regen
+30 Agility
+30% Critical Damage
Each attack has a 15% chance to steal (MAX HEALTHx10%) health from the attacked enemy.
Yin and Yang: 1/2

Yin and Yang
Item Set: Yin + Yang
+300 Damage
+100 Health Regen
+20 Mana Regen
+60 Agility
+60% Critical Damage
Each attack has a 30% chance to steal either (MAX HEALTHx10%) health or (MAX MANAx10%) mana from the attacked enemy.
Yin and Yang: 2/2


Galaxy Orb
+Max Movement Speed
Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby.
Universe Orb: 1/3

Universe Orb
+Max Movement Speed
+25% Evasion
+25% Magic Resistance
+25% Critical Chance
+100% Critical Damage
+100% Health Regen
+100% Mana Regen
Becomes invisible in 10 seconds if the Hero doesn't attack or cast any spells. Instantly kills nearby Regular or Empowered class enemies if there's no boss nearby. This item also carries to the next playthrough.
Universe Orb: 3/3


SYNTHESIS

Animal Set
Recipe: Elemental Tablet + Bear Fur + Ghost Wolf's Claws + Topaz
+75 Damage
+300 Magic Damage
+400 Health
+10 All Stats
+60% Experience
Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 25%, the Hero's Magic Damage by 25% or the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

Demon's Stiletto
Recipe: Toxic Sting + Orb of Stats + Gladius
+10 All Stats
+50 Damage
+30% Critical Damage
Every attack poisons the enemy, slowing it by 20% for 30 seconds.
Demon Sphere: 1/3

Orb of Stats
Recipe: Amulet of Strength + Purple Stream + Ring of Agility
+12 All Stats

Master Key
Recipe: Basement Key + Crystal
A very special key. This key unlocks all doors.

Andenaj I
Recipe: Jewel of Health + Basic Armor + Branch of Rejuvenation
+5 Armor
+400 Health
+8 Health Regen
The Hero gains an additional 50 max Health when he levels up.

Ring of Rejuvenate
Recipe: Ring of Health + Ring of Mana
+300 Health
+150 Mana
+6 Health Regen
+3 Mana Regen

Aerial Shoes
Recipe: Speedy Boots + Lesser Magic Ball + Ruby
+5 All Stats
+3 Armor
+100 Movement Speed
+5% Magic Resistance
The Hero is healed when he moves.

Restoration Belt
Recipe: Health Belt + Mana Belt
+300 Health
+225 Mana

Elemental Sword
Recipe: Ancient Sword + Orb of Magic + Sapphire
+75 Damage
+15% Attack Speeed
Attacks deal extra damage equal to 10% of the Hero's max Mana.
Excalibur: 1/2

Andenaj II
Recipe: Andenaj I + Orb of Nature + Angela Belt + Crystal
+8 Armor
+1000 Health
+15 Health Regen
+300 Magic Damage
When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up.

Giga Ring
Recipe: Mega Ring + Power Orb + Energy Orb + Ruby
+450 Health
+225 Mana
+12 Health Regen
+6 Mana Regen
+30% Experience
+300 Magic Damage
Steals 2000 health and 1000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 4.

Orichalcon
Recipe: Night and Day + Tempest Stone + Ring of Great Rejuvenate + Lesser Magic Ball + Sapphire
+120 Damage
+800 Health
+500 Mana
+10 Health Regen
+5 Mana Regen
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 4% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.

Magma Cloak
Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of Strength + Ruby
+1000 Health
+20 Health Regen
Burns enemies around Phodom dealing (INTx2) damage per second.
Phodom's Set: 1/4

Topaz Axe
Recipe: Archeon's Set + Axe + Topaz
+50 Damage
+18 Agility
+15% Critical Damage
+4% Evasion
On attacks, there is a 3% chance to increase Agility by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Sapphire Axe
Recipe: Miraga's Set + Axe + Sapphire
+50 Damage
+18 Intellect
+3 Armor
+5 Mana Regen
On attacks, there is a 3% chance to increase Intellect by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Ruby Axe
Recipe: Maragath's Set + Axe + Ruby
+50 Damage
+18 Strength
+5 Armor
+8 Health Regen
On attacks, there is a 3% chance to increase Strength by 1. Maximum bonus given per chapter is 12, you can check your current bonus by clicking the item.

Ring of Great Rejuvenate
Recipe: Ring of Great Health + Ring of Great Mana
+600 Health
+300 Mana
+12 Health Regen
+6 Mana Regen

Ring of Mega Rejuvenate
Recipe: Ring of Rejuvenate + Ring of Great Rejuvenate + Ruby + Sapphire
+1200 Health
+600 Mana
+24 Health Regen
+12 Mana Regen

Life's Stone
Recipe: Ring of Mega Rejuvenate + Ruby + Sapphire + Amethyst
+4500 Health
+2250 Mana
+72 Health Regen
+36 Mana Regen

Dragon Buster
Recipe: Doom Sword + Tzitorin + Amulet of Strength + Amethyst
+260 Damage
+50 Strength
+20 Agility
Each enemy near the primary attacked one takes 25% of the damage dealt. Attacks deal bonus damage equal to 3% of the Hero's max Health, and an additional (LVLx10) damage against Huge-sized enemies.

Rune Cloak
Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana Belt + Sapphire
+20 All Stats
+1000 Mana
+10% Evasion
Slows nearby enemies' attack and movement speeds by 25% and halts their health and mana regenerations.
Galeoth's Set: 1/4

Elexorien II
Recipe: Elexorien I + Exepede + Topaz
+150 Damage
+20 All Stats
+30% Magic Damage
Every attack unleashes a chain lightning that deals 150 damage to up to 3 nearby enemies and restores (INT) health.

Francisca
Recipe: Ruby Axe + Topaz Axe + Sapphire Axe + Crystal
+200 Damage
+25 All Stats
+8 Armor
+16 Health Regen
+10 Mana Regen
+25% Critical Damage
+5% Evasion
On attacks, there is a 3% chance to increase Agility, Intellect and Strength by 1. Maximum bonus given per chapter is 18, you can check your current bonus by clicking the item.

Grandmaster's Mage Staff
Recipe: Novice's Mage Staff + Adept's Mage Staff + Master's Mage Staff
+36 Intellect
+600 Mana
+10 Mana Regen
+450 Magic Damage
The Hero gains 12 armor for 5 seconds after he casts a spell.

Shadow Set
Recipe: Thief Set + Blade of Death + Shadow Armor + Amethyst + Zozi
+180 Damage
+100 Movement Speed
+30% Attack Speed
+10% Evasion
+100% Steal Chance
+500 Health
+8 Armor
Attacks from behind deal (PRIMARY ATTRIBUTEx3) extra damage. The Hero gains 1% Evasion per second if he stands still. When the Hero attacks or is attacked, there's a 10% chance to conjure knives dealing (LVLx25) damage to nearby enemies.

Tera Ring
Recipe: Giga Ring + Ruby + Amethyst + Zozi
+900 Health
+450 Mana
+24 Health Regen
+12 Mana Regen
+60% Experience
+600 Magic Damage
Steals 4000 health and 2000 mana from an enemy when used. Cooldown: 30 seconds. Allows the Hero to go beyond the maximum level of the current chapter by 6.

Andenaj III
Recipe: Andenaj II + Belt of Rejuvenate + Ancient Leaf + Jade + Zozi
+12 Armor
+2400 Health
+150 Health Regen
+500 Magic Damage
When used, recovers (LVLx100) health over 10 seconds. The Hero gains an additional 75 max Health when he levels up. 10% chance when attacked to root the attacking enemy, immobilising it for 2 seconds (doesn't work against Big or Huge enemies).

Sargatanas
Recipe: Orichalcon + Greater Magic Ball + Diamond + Zozi
+250 Damage
+1200 Health
+750 Mana
+20 Health Regen
+10 Mana Regen
Every 10th attack heals the Hero and deals extra damage to the attacked enemy equal to (MAGIC DAMAGEx1,5). The healing is doubled during the day; the damage is doubled during the night. Each attack increases Magic Damage by 5% of the Hero's Max Mana. This effect lasts for 10 seconds and can stack up to 5 times.

Crown of Magic
Recipe: Trinket of Righteousness + Ice Crown + Mana Ball + Zozi + Sapphire
+50 Intellect
+25% Magic Damage
+800 Health
+8000 Mana
+30% Health Regen
+30% Mana Regen
Every 5th time the Hero casts a spell, nearby allies are healed by (MAGIC DAMAGE) and nearby enemies take (MAGIC DAMAGE) damage.


POTIONS AND SCROLLS

Health Potion
Restores 50% of the Hero's health when used.

Mana Potion
Restores 50% of the Hero's mana when used.

Restoration Potion
Restores 50% of the Hero's health and mana when used.

Crystal Water
Restores 500 health when used.

Glass of Sludge
Deals damage equal to 25% of the Hero's health when used.

Health Scroll
Restores 50% of all Heroes' health when used.

Mana Scroll
Restores 50% of all Heroes' mana when used.

Restoration Scroll
Restores 50% of all Heroes' health and mana when used.

Magic Dust
When used, reveals invisible enemies in an area around the Hero for 30 seconds.
Stackable.


GLYPHS & ALCHEMIST POTIONS

Glyph of Life
Gives an extra life when used.

Glyph of Ability
Gives the Hero an extra skill point when used.

Potion of Agility
Permanently increases Agility by 3 when drank.

Potion of Strength
Permanently increases Strength by 3 when drank.

Potion of Intellect
Permanently increases Intellect by 3 when drank.

Potion of Health
Permanently increases Health by 100 when drank.

Potion of Mana
Permanently increases Mana by 50 when drank.

Potion of Experience
Increases the Hero's level by 3 when drank (won't go beyond the chapter's maximum level).

Potion of Life
Increases Lives by 1 when drank.

Potion of Magic
Permanently increases magic damage by 100 when drank.

Potion of Power
Permanently increases damage by 100 when drank.

Potion of Ability
Gives the Hero an ability point.


BOOKS

Characters
Phodom
Phodom, son of Enthan, was born in Nimnie village, west of Terdoom Castle. He was the fourth and youngest child. At the age of 12, his hometown was attacked by raiders. Apart from Phodom and his father, the rest of his family perished.
A short time later, Phodom's father disappeared. All that was left was a note, saying 'Join the dragon slayers, you are my only hope.' He never heard from his father again. Phodom moved into another household in the neighbourhood, adopted by a kindly couple. Their son Alfred befriended him, and at the age of 16 they both moved to Terdoom Castle to join Balgaron's army.
The two brothers worked and trained hard, rising in ranks quickly. After years of training, they finally achieved their greatest aim by becoming first ranked Dragon Slayers.
Phodom became famous for his strength and kindness, being nicknamed 'The Protector'. He met the love of his life as a Dragon Slayer, his undying love for convincing him to give up his service.


Fradz
Son of Benegh, the leader of Clan Nacha Forest, Fradz was mentally disabled at birth and led a very difficult childhood. His father never accepted him and he was exposed to many mental and physical cruelties in his early years. Due to his rejection from the Clan leader, the people hated Fradz and set him to doing the clan's dirty jobs to prove it.
Then, at the age of 16 he mysteriously disappeared. Some years later, he was spotted often in battlefields as a completely normal person. Not only that, but he turned out to be powerful - helping dragon slayers and even killing the beasts alone, Fradz quickly rose to fame.
Fradz was accepted as a Dragon Slayer for his great deeds and amazing strength. He reached the third rank quickly and was nicknamed 'The Decimator'.
Once the war came to an end, Fradz spend most of his time travelling around Oelivert. His motto is to live life to the fullest, as he knows that any day, his time may come.


Galeoth
Galeoth, a fifth ranked dragon slayer, was raised and trained by his legendary father Vandart, who was also fifth ranked. Galeoth's mother died giving birth to his stillborn younger brother. The loss tore apart Vandart, who released his anguish by pushing Galeoth to the extremes in his training, wanting him to be ever stronger, wanting him to be beyond his father's weaknesses.
Years passed and at the age of 19 Galeoth became the youngest dragon slayer ever.
He fought many battles with his father, their relationship growing stronger, only to be blasted apart by nothing other than a black dragon. The trickery of the deceitful beast rendered Vandart disabled, and Galeoth was forced to watch his beloved father die a harsh death.
He never could accept his father's death and dedicated his life to revenge. Even after the war, Galeoth could never accept that the dragons were truly defeated, and set off on an epic quest to find them.


Alfred
Fourth ranked dragon slayer Alfred was born in Nimnie forest, the birthplace of Phodom. Phodom and Alfred became best friends in their childhood, each dreaming the same dream; to one day become glorious Dragon Slayers.
After years of training hard in the army, they finally achieved their goal and set off on the perilous task of defeating dragons.
To this day, Alfred has been in the service. Lessening the frequency of his missions after the war Alfred married and had with two children with a third one on the way. He and his family live in Terdoom Castle.
Just like Phodom, many of Alfred's friends died during the war. Together, Phodom and Alfred mourn their lost comrades year by year.


Tharo
Tharo was born in Terdoom Castle in one of the richest families of Balgaron. His father was a former fifth ranked dragon slayer, Zeemnan. When he was only 13, Zeemnan left suddenly leaving his son Tharo totally alone.
A few weeks later, thieves stole all that Tharo owned, leaving him on the streets to be raised by the commoners.
Plotting revenge, he attempted to assassinate the robbers. He failed, and ended up in jail. He eventually managed to break out, but was forced to leave his homeland, vowing to one day take back what was his.
He was next seen 16 years later, when he returned to clear his name. The thieves had long since died, and he reclaimed his rights.
Little is known what has happened during his journey, but he was heard to say that he met his father at one point. What is certainly known is that after his journey, his knowledge of the world was immense, and he became one of the strongest fighters ever.


Xada
A cold hearted professional assassin whose lust for money is bested only by his power on the battlefield. He only kills the leaders and important figures of Balgaron, and charges ruinously.
He is one of the most wanted criminals in Balgaron, with a very large gold bounty on his head.
Xada is currently working under a demon called The Lord, the leader of Kar'Gath. His latest mission was to kill Phodom in which he failed. It has been a long time since Xada ever failed a mission.


Zeemnan
Zeemnan is a legendary former fifth ranked dragon slayer. Because of his incredible strength and great leadership, he was in duty for dozens of years.
He retired 26 years before the end of the war, his excuse being he had grown too old to fight. On the contrary, he was often seem travelling the World without a hint of old age or senility.
As the war with the dragons drew close to its bloody conclusion, Balgaron asked for Zeemnan to join the ranks one last time for the final battle. Zeemnan accepted the offer at the last moment, returning to slay the leader of the dragons and saving the world. It was said that he had grown several magnitudes stronger when he was seen to fight that day.
He, together with Tharo, were the only humans who managed to survive the ultimate battle. When the war was finally over, he left mysteriously with no hint of his intentions.


Vandart
Vandart was born into a family with long roots in history. Generations after generations, this noble family brought Balgaron the most powerful wizards. Their power has been one of the key pillars of its survival.
Like his father and his grandfather, Vandart was a powerful wizard. After years of studying and battling, Vandart became one of the strongest Dragon Slayers. So powerful that he was one of the few to be seen defeating the venerable Greater Dragons, on his own. Such a feat was unheard of at the time.
He married Shaoora who gave birth to Galeoth. However, she died when giving birth to a second son. Vandart promised himself that he would never let Galeoth die and moulded him into a powerful Dragon Slayer.
Vandart was proud of Galeoth but never told him so, and is always cold and isolated. During his last battle, Vandart realised it couldn't be won and heroically gave everything up so that Galeoth could escape. With that, he died for his beloved son.


Enthan
Enthan was a well-known blacksmith and a warrior of Nacha Forest. A determined and hardworking person, his dream was to be a powerful warrior. However, circumstances dictated that he must take up a trade. And so, he chose smithing.
Enthan was a gifted person and a great blacksmith. He enjoyed training to fight in the spare time spent out of his workplace. Married, he had four children.
As his reputation grew many became interested in his work as a smith. Warriors and even Dragon Slayers came to request his equipment. Enthan had a unique way of acquiring payment: he requested the warriors to train him in combat. Eventually Enthan became a notable fighter, drawing closer to his life long aspirations.
However, Zylcious began to take an interest in his skills. He blackmailed Enthan with the lives of his family, forcing him to join his Death Knights.


Axobada
Axobada is a Zhyon who was born in the kingdom of Saoloth. His dream was always to become a Dragon Knight. But to his dismay, after reaching puberty, dark wings began growing from his back. Fearing of letting others know of his secret, he abandoned his dreams.
Yet still Axobada didn't want to give up. He became a freelancer helping various kingdoms in the war against dragons. He wore a full plate suit of armour from head to toe, never taking it off in front of people as he never wanted them to see how he looked.
When he fought, his giantic hammer could kill even dragons alone. As he became more and more famous, even the dragons began noticing him. Many dragons tried to steal his powers, and one succeeded. Over the years, the dragon gained the power of Axobada and managed to control him. Finally the dragon possessed him, the event leading to years of chaos.


Places
Dalli
One of hundreds of little towns all around Balgaron, Dalli is located behind the Great Marsh northwest of the capital city of Terdoom Castle. It is a silent little town with a population of only a few hundred citizens.
In the war, people fled from the countryside to the cities. Now, after its end, many people have returned to the countryside and towns where their families used to live.
The shortest way from Terdoom Castle to Dalli is through the Great Marsh. This route used to be well-travelled by merchants. However, the Great Marsh became a dangerous place and the road was, for the most part, abandoned. As such, the merchants started to lose their interest towards Dalli and the towns beyond.
Nowadays only the boldest merchants still use the road through the Great Marsh. Most prefer to use the longer route along the coastline, evading the dangerous marsh in its entirety.


Great Marsh
Known as the Great Plains many generations ago, this area was a tranquil, grassy place filled with flowers, bushes and other plants. It was a place where rivers flowed freely and animals roamed. It was rich in vegetation, full of healthy berries and fruits.
But the shadow of war fell upon it. As the centre of the battlefield due to its strategic location, humans and dragons and many races it bombarded the area with the destruction of war. Countless battles, employing the use of dangerous magical powers, scarred the landscape.
It is commonly believed that the slaughtering of dragons caused the place to become so dark, dangerous, and evil. Today, the Great Marsh is nothing more than a shell of its former self, full of savage monsters hunting each another. Most merchants try to avoid travel through the swamps, but there are some who will still try.


Dragon Inn
Dragon Inn is one of the most popular inns in Balgaron. It was built by an unknown dragon slayer, who dedicated his entire life to fighting against dragons. When he finally became too old, he settled down and built Dragon Inn, in honour of not only himself, but also the dragons. He always saw dragons as mighty beings with vast knowledge.
Eventually the bar became so popular that people from beyond Balgaron's borders wanted to visit it. The Dragon Slayer has passed away, but his grandson is continuing the business with great success. The inn has expanded and nowadays produce its own famous beer brand called "Dragon Beer".
The Dragon Inn provides a special discount to soldiers, making it especially popular on their days off.


King's Roads
There are four King's Roads: North, South, East and West. The Kingdom of Balgaron built the North and South road for its own purposes, but the East and West roads were constructed with cooperation from other kingdoms around the Icy Mountains.
King's Road South is the only maintained large route to the Icy Mountains. Starting from Terdoom Castle and ending at Rot'Afor, it was built to shorten travel time to Rot'Afor as well as to increase the southern trade traffic.
King's Road North is important because the majority of trade traffic to Balgaron comes from the sea using this road, continuing via Terdoom Castle.
King's Road East and West are made alongside other kingdoms, designed to connect the four kingdoms together and increase their trade value.
The roads circle around the entirety of the Icy Mountains linking together Balgaron, Saoloth, Anathanian and Ollapion.


Terdoom Castle
A castle so big that it became a city, Terdoom Castle has stood against the dragons for over 300 years. For numerous times it has been razed to the ground, but every time it has been rebuilt to be even greater than before.
Today, Terdoom Castle is a place where money floods and markets flourish. Different races from all over Oelivert travel here to conduct business, enjoy the beauty of their surroundings and, above all else, secure their safety. Everyone is welcome to this grand city in Balgaron.
The city itself is gigantic. It has dozens of different sections, from the many marketing zones to the resident zones. Although originally built by and for humans, other races have also made their home there.
Nowadays the city has spread outside its fortifications. The portion of the city within the great walls is called the 'Inner City'. Due to the sprawling exponential expansion of Terdoom, it is hard to differentiate between what is part of the city and what is the suburbs.


Sodan Harbour
Known as the great harbour of Balgaron, Sodan Harbour is a coastal city, being the second largest city in Balgaron. It is a three day walk from the capital of Terdoom Castle. Nearly all of the market traffic goes through here before dispersing to the rest of Balgaron.
The history of Sodan Harbour dates back to when there were three small coastal villages. Prosperity led these villages to become larger and larger until their borders clashed. Minor skirmishes took place between the villages, but once they were annexed into Balgaron, the king ordered to merging of the villages into one singular coastal city: Sodan Harbour.


Nacha Forest
Presently, Nacha Forest is one of the most dangerous places one can find in Balgaron. It started when creatures from the depths of Oelivert surfaced and began to terrorise the villages populating the forest. One by one, the towns were completely obliterated by these mysterious monsters. Some attempted to flee, others joined neighbouring tribes, with the luckiest ones being able to get out of the forest altogether.
The tribes absorbed each other until now only one tribe remains: the Nazahara tribe. It is known for its powerful warriors who are trained to fight against the monsters of the forest. The leader of the tribe, Benegh, is held in very high regard. He possesses such strength and power that no one has even seen him lose a fight. It is mostly due to him that this tribe has survived throughout everything.


Rot'Afor
Rot'Afor is Balgaron's southeastern fortress. It was built in conjunction with King's Road South along the Icy Mountains, where the trolls live. Its original purpose was to expand Balgaron's borders by seizing military dominance over territory within the Icy Mountains. It was also designed as an early-warning post, in case the trolls attempted to launch an attack on Terdoom Castle and its surroundings.
However, after decades the fortress began to lose part of its value - the trolls never attacked. On countless occasions the fortress had to be rebuilt because of the dragons. The upkeep of the fortress itself, as well as the road to it, became extremely expensive. Despite this, Balgaron has never abandoned this mighty piece of architecture.
Since the war, the fortress has stood boldly in the Icy Mountains, awaiting a purpose it has never had to fulfil.


Frozen Tundra
The Frozen Tundra is a bizarre place where the cold temperature of Icy Mountains and the blazing heat from the sun meet. Even when the temperature climbs into the high degrees, the ice never melts away completely. The magical properties of Icy Mountains prevent anything from simply melting away, a fact that makes this whole place very peculiar in its own way.
It is a mystery why this particular place can resist so much heat. The area surrounding the Icy Mountains always maintains a warm climate, but the Icy Mountains keep all nearby lands in their eternal wintery grasp. It feels like the chill of this place permeates deeply held feelings of sorrow.


The Icy Mountains
The Icy Mountains are the greatest mountains of Oelivert. This cluster of mountains is located at the absolute centre of the world of Oelivert, with harsh plummeting temperatures that only some beasts, and a few troll tribes, can survive. Mostly, it is inhabited by monsters.
The Icy Mountains are one of the greatest mysteries that remain in the world of Oelivert. One must wonder why the mountains are so cold even though by location it should be one of the warmest places in Oelivert: the absolute centre.
Only the bravest or most foolish travellers venture there to try to find out the secrets that these mountains hide. However, so far no one has found the answer. It is largely wondered: why would Xyrzious create such a place?


Races
Humans
The human race is the most common and widespread race in Oelivert. (Most) humans value virtue, honour, courage, resilience, power and wealth. Their strong points are their aptitude in all fields, magical and physical. While battling with the dragons, humans have lost some of their greatest cities.
They are a competitive race. Their aggressive and inquisitive nature has made the human nations to become active and influential in Oelivert.
There have been some wars between human kingdoms even while the war against the dragons was taking place. But for some kingdoms, like Balgaron, the war against the dragons always came first.
Humans have fought hard and endured much during the wars. Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations. Years of war have tempered human resolve, giving them a determined nature.


Fishterns
Fishterns are most commonly found in wet, warm climates. They are amphibious beings with some degree of intelligence. They usually don't like other races. Many of them have become insane lately.
Fishterns are shorter than humans but their mouths are many times larger. Their big claws make them dangerous and fearsome. They are coloured depending on the environment around them but can adapt and change their colour to camouflage. The average life span of a Fishtern is 26 years.
Unlike the other main races, they are the only ones with slime-coated skin. Most of the Fishterns fight with their physical bodies only, although some have learned to use weapons. They hardly use magic.
A very tribal society, every member needs to be accepted before they can join. Usually it's about fighting against the tribe leader and it is the leader who decides if the newcomer is accepted.


Gazhes
Gazhes have always been keen on magic. They are very calm, but fiercely competitive when it matters. They are short, shorter than humans, and don't live as long with the oldest known Gazhes being 74 years old.
Gazhes can be seen all around Oelivert from hot to cold places. Gazhes live in clans consisting of from a few to thousands of members. Some bigger clans are comparable to human cities. Gazhes rarely wander alone and like to live close to other members. They despise adventuring and if they must travel, they travel in packs.
They favour a strong leader chosen by voting. Depending on tribe, Gazhes choose a new leader every 1 to 6 years.
In the war, Gazhes were allied with humans. Like humans, Gazhes are very determined and believe dragons are evil. During the war, dragons tried to convert races except Gazhes to their side in order to win the war. Gazhes never allied with the dragons and fought with the humans, side by side bravely.


Centaurs
Centaurs are part human and part horse. Their biology is similar to humans', and they are believed to be from the same family. They mostly live in desert environments around Saoloth and Balgaron's east part.
Centaurs never like to settle in one place to live. They are a wandering race, nomads, who like to sleep every night in another place. They usually wander in smaller groups, but can also be seen in larger ones.
Centaurs like to fight and battle, but not without a reason. They create their own weapons and are known for their power. Centaurs hardly use magic but some of them may train in it. They are known as shamans, and use magic mainly for supportive and healing purposes, rather than for destruction. They fear magic as they believe it can lead to an evil path and eventually the destruction of one's soul.
In the war they were neutral as they feared fighting against dragons - but didn't want to fight against humans either! They see humans as (somewhat) their brothers.


Nazes
Nazes are a tall, lanky and a muscular race. They have long ears, fierce fangs, strong legs and quick reflexes. Nazes are not just good warriors, but also powerful mages.
Most of the Nazes don't like to use any handmade weapons or armour, sticking with their hands and magic to hunt, although nowadays there are many exceptions.
Nazes have a large population, and indeed are one of the main races in Oelivert. They like to live in cold areas; around the Icy Mountains and at the far North or South.
Nazes are a peaceful race, but with the power to defend themselves. They like to live in their own society where they are firm believers in the equality of everyone. This is also why they don't like humans: they think they are arrogant and selfish.
In the war the Nazes were allied to the dragons and that is why they are called dragon worshippers. Today the Nazes have a problem with certain monsters that appear in their homes, causing all sorts of problems.


Udjos
Udjos are a very rare race nowadays and only the lucky ones have seen them. Because of this, many have forgotten the real name of the race and simply know them as the Living Trees.
Not much is known about Udjos due to their near extinction. The war against the dragons killed most of them. Udjos were not allied to anyone, but were hated by the dragons for their knowledge.
Udjos can live very long, some say even hundreds of years. It is believed that the Udjos are hermaphrodites. It is also belived that Udjos is not just one race, but there are actually dozens of different kinds. If one looks at them they have different colours and sizes; the one thing they share together is their tree-like body structure.
Udjos are slow in movement mainly due to their huge and complicated bodies. Many of the few remaining Udjos have become mad and are a threat to everyone, even their own kind.


Kazas
Kazas are another of the major races in Oelivert. They like to live in small tribes and can be found all over Oelivert. There are countless little villages and many types of Kazas from North to South, with differences in fur colour.
Humans and Kazas have always had a close friendship with each other. Both races shared the same thoughts about killing dragons to end the war. Kazas especially despised all the dragons and believe they are the source of evil in Oelivert.
When it comes to fighting, Kazas are powerful but slow fighters. Physically, Kazas are very strong and they can also use their magic very well. Their weakness is that they are big, round and slow. They cannot run long distances and lose breath quickly.


Demons
All minor races and odd beings that are intelligent and can speak are called Demons. There are thousands of different kinds of demons. It is not known where most of them have come from.
They are feared by major races and especially humans who despise them. After the war ended, many races have turned their eyes on them and started eliminating them, mostly in fear of what they are, especially humans and Kazas who believe they are agents of the dragons. As a defence, demons who are in fear of being slaughtered have joined forces. They unite and build their own settlements where they could live.
Demons believe that if there are enough of them, they will be a powerful force that cannot be defeated easily. That way they could live in peace in their own settlements - Kar'Gath being a good example.


Monsters
Monsters are magical beings that live for magic. They are created where magic is often used, to counter those who wield it. They come in about any size or shape and there are countless different kinds.
Their main goal is to kill everything that uses magic. They don't communicate with anything, and require magic to live. Even then they can only live for very short periods of time. It is believed their life span is a few days - unless they acquire magic which makes them stronger. Monsters are born underground, and climb up to the surface.
In battles, monsters can be either really weak or really strong. They are enemies of all races, some have even been seen killing dragons.
It is not known why they exist, or their true purpose (apart from consuming magic).


Popags
Popags are a hot-tempered little race that like to live underground. They don't like other races and like to live in their own way and in their own settlements. It is commonly believed popags are from the same family as humans. However, the popags deny this strongly.
Popags are the strongest race when it comes to magic, but extremely weak with physical strength. They usually live to the age of 110. With magic, they have built their own settlements underground.
In the war, they were neutral but in some cases they helped the dragons. They have always believed that the dragons are the superior race and should be judged that way. However, Popags never accepted murdering other people to gain that superior place, almost as gods.
Other races often don't like Popags because of their temper and their own strange ways to settle things. Also, popags don't like to be associated with other races - except dragons.


Dragon Slayers
Purpose
The Dragon Slayers are a special military force of Balgaron, consisting of the kingdom's most powerful soldiers. It's the most powerful organisation on Oelivert capable of defeating dragons, and contributes largely to Balgaron's military superiority in the world.
During the Great War, these soldiers were responsible for eliminating the most dangerous foes, such as dragons and their strongest allies.
After the war, the organisation continued keeping the peace even after the dragons were defeated. Their main purpose is to eliminate various threats but many have also been sent to other nations to help them in their own ordeals.
Recently, after several murders of Dragon Slayers, most of them were summoned back to Balgaron to investigate the new threat.


Joining
To become a Dragon Slayer, a person must be a strong warrior or a mage with a brave heart and a lot of endurance. The soldier must have special training in Balgaron's army, proving their might and their trust to Balgaron. The training is both long and tough, spanning many years. It can be difficult at times, but the most important thing all Dragon Slayers know, is to never give up.
It is also required to master one element. This is because all the dragons have great magical powers and without similar magical powers it is nearly impossible to defeat one.
There have been some exceptions in the past when joining, however. Fradz is perhaps the best example, joining the ranks without completing any training in the army. His immense powers and effective methods in eliminating dragons were both deciding factors in his joining.


Lower Ranks
There are 5 ranks of a Dragon Slayer, the first being the lowest and the fifth being the highest. For a Slayer to gain a rank he must perform a heroic act in the name of the kingdom or have serve the organization long enough.
The first rank is an initiate position, this is where all Dragon Slayers must start. A first rank slayer is considered a grunt among the special force, required to enact the orders of any higher ranking slayer. Around 60% Dragon Slayers have never surpassed this rank.
A second ranked Slayer has risen above the initiate position through achieving an act of heroism or served long enough to gain this rank. Only 32% of Dragon Slayers have this rank.
The third rank Slayer is either considered an elite Dragon Slayer or a captain who owns a squad of lower ranking Slayers. To obtain the third rank, a Slayer must be devoted to their career and achieve multiple acts of heroism. A mere 6% of Dragon Slayers have this rank.


Higher Ranks
Fourth ranked Dragon Slayers are well respected amongst the force. Their heroic deeds are recognised by the kingdom and written in legend. They are very powerful generals and are responsible for leading armies into battle.
To acquire this rank, a Dragon Slayer needs to be more than just a powerful warrior, but also a leader of the people. Only an astounding 2% of Dragon Slayers have this rank.
The fifth is the highest rank of Dragon Slayers. To assume this rank, it requires decades of experience while consistently proving one's worth and power on the battlefield. There can only be three at any given time as this is a very powerful title.
The few that acquire this rank have power beyond that of the military and extend their sway into politics, only second to the king of Balgaron. The current fifth rank Slayers are Galeoth, Tharo and Xanophis.


Northern Tribes
Every year the northern tribes organise a competition for young adults. The winner of the competition is chosen to be a great Dragon Slayer. As usual, these warriors are top-class fighters and do their job very well.
Northern tribes are known for their highly skilled warriors and mages. Xanophis and many other high-ranking Dragon Slayers are living proof. Xanophis won his own competition when he was just 21 years old and after that he has been serving the Kingdom of Balgaron for more than 30 years.
Xanophis is not just a simple mage, but rather a rune mage. His body is full of magical tattoos which increase his magical powers, enabling him to use every element. Some of the elements are not as strong as others, but the ones which he has trained in are unimaginably strong, stronger than what a normal mage could ever do.


Damanthe
Damanthe is a 39-year-old third ranked Dragon Slayer. He was born at Sodan Harbour to a normal family of fishermen. After witnessing his home being burned at 14 years old by a dragon, he vowed revenge. He joined Balgaron's army and started training. Eventually he became a great warrior and a Dragon Slayer.
In battles, Damanthe uses swords as his main weapon and he carries multiple swords with him at all times. All the swords are different and used for different kinds of sitations and enemies. Damanthe was never really good at magic but he studied the wind element in order to become a Dragon Slayer.
He uses the element mostly to help himself or his allies, making it faster and easier to carry heavy equipments. That is why he's able to carry his heavy armors and multiple swords.


Shindi
There are not many women in the ranks of Dragon Slayer, but Shindi is one of the them. She's a 37-year-old fouth ranked Dragon Slayer.
Shindi is a unique fighter as she's able to shape objects into weapons and armor. For example, she uses her armor to create powerful weapons from swords to throwing weapons. She's extremely powerful in one on one matches and is one of the top ranking gladiator fighters.
Shindi was born in Nacha Forest with her twin sister, Shandi. Their family was attacked by monsters when they were very young and their parents died during the attack. The sisters managed to flee to Terdoom Castle where their uncle resided.
Their uncle was a former Dragon Slayer and that inspired the girls to become Dragon Slayers themselves. Their uncle didn't like this idea but eventually gave up and started to train the girls. Years passed and he was increasingly impressed by their talent. Finally, the day came when both Shindi and Shandi became Dragon Slayers.


Iibrod
Iibrod is a fourth ranker and father of four children. He has had a long career but is still doing his best for the kingdom.
In the beginning of his career, he was part of the Mage Guild but he eventually got tired in the guild. He always admired his friends who were Dragon Slayers and how they fought against dangerous dragons. At the age of 36, he left the guild and joined the army. He was able to skip many ranks because he proved to be a great mage and leader.
Two years later he was promoted to a Dragon Slayer.
Iibrod is a master of the fire element and can cast destructive spells to his enemies. In the war, he was the one who lured the dragons to the ground so that his comrades could kill them.


Items
Ultimate Orb
There are many different coloured orbs of varying power and sizes. These red colored Magic Orbs are the most common orbs, but alone they hold just a small amount of magic power. They are usually found in places where you least expect: under the ground, and in old ruins where magic has slowly merged together.
Magic Orbs are wanted within all races of Oelivert as they are useful in many situations: from increasing magic powers, to simply using them to light your way.
It is easy to merge orbs together if you know how. Some wizards have managed to combine many orbs together, but it requires more skill to do so. Also, they can become dangerous and overwhelming even for the greatest wizards.


Maragath's Set
Maragath was a light elemental Dragon Slayer who always helped the less fortunate and defended those unable to defend themselves. He was raised by an extremely pious family that taught him to never lose faith in the light, and that he cannot be killed as long as he always believes in the goodness of man.
While being in the army, Maragath was a respected man among the ranks. He trained hard and became a Dragon Slayer with a great ambition to end the war of suffering. Eventually this day came and his dream came true, but there was still so much suffering that Maragath continued his job as a dragon slayer.
Maragath became famous for his kindness and help during all these years. Unfortunately, he was assassinated recently and the murderer was never caught. Because of this it was believed a death knight did the deed. The people of Oelivert mourned at the loss of their hero and his name will always be remembered.


Miraga's Set
Miraga was a beautiful and extremely gifted Dragon Slayer who was accepted into their ranks at the age of 27. She specialised in fire-based magic and with an arsenal of devastating spells. With her vast knowledge, Miraga taught many Dragon Slayers the ways of magic, with many of them going on to become mighty heroes themselves.
Sadly, Miraga vanished one day without a trace. She was last seen on a trip with her students and apprentice, none of whom was ever seen again. After years of searching and finding nothing, the Dragon Slayers sadly pronounced her dead. Many speculated that she and her party were murdered... Or worse.


Archeon's Set
There are few who do not know the name of the great general Archeon. His tactical genius in battle was proven time and again as one of five high commanders of the army. His cunning and tactical brilliance is known throughout Balgaron and beyond.
Archeon served well in the army and was very well-respected. He achieved many great victories in his lifetime. A few years after the war was over, he became tired of all the attention and retired to live in peace with his big family.


Zocmo's Set
Near the end of The Great War, there was a very passionate and charismatic popag. He believed that the war could only be ended by blood. He made an alliance with Xvareon and told him that he would do anything to end the war.
With his great crafting skills and charisma, he led a powerful popag team to create the most powerful weapons. For years, their ranks increased and their armors and weapons became better.
After 8 years preparing to end the war, they finally attacked. Town after town and city after city these little warriors defeated everyone. Their power lay in their great items, that gave them almost unstoppable force in every situation.
However, everything comes to an end eventually. It was the Dragon Slayers who finally managed to defeat Zocmo. With Zocmo defeated, the other popags became afraid. Some ran and some fought, but only one thing is for sure: this attempt to end the war was not a success.


Qzoch's Set
Qzoch was a being like no other. He could shape his size and shape to whatever he wanted. However, he couldn't speak. What he enjoyed was murdering people in the most wicked ways. He lived hundred of years despite being hunted.
Qzoch was found and killed many times. It was a mystery how another Qzoch always appeared continuing the previous' work, murdering people. After the great investigation it was revealed that Qzoch couldn't just die. He was thrown into a volcano, dropped to the bottom of sea and stabbed millions of times but still he endured.
It was then decided to separate Qzoch into hundred of pieces. Even then the pieces tried to move together. Many pieces were put into boxes all over Oelivert so that they could never become one. But some had escaped over the years...


Zozi
A few hundred years ago there were two popag brothers Zo and Zi. Both were excellent scientists with special knowledge of magical items. They together invented a magical orb that can be added to weapons or armors to strengthen them significantly.
The popag brothers were proud of their creation and showed it to the dragons. Even the dragons were surprised that the popags were able to create such a powerful item. After they saw the destrutive powers of the Zozi, the dragons diallowed the popags to sell Zozis to anyone. The dragons feared other races would use Zozis to empower their weapons with them and that way they would get the upper hand in the war.
After hundreds of years later, some Zozis one way or another came into human hands - and they've been using them ever since. It is a very wanted orb within human societies. Even now, humans have not found how exactly how to create a Zozi, but have found a way to create similar orb that isn't as powerful as the real one.


Azureus Set
Many centuries ago, there lived a powerful King named Azureus who was a master of the sword and magic. Azureus never lost a battle and his skill and love of combat eventually led him to be known as the 'father of all fighting'.
Before his death, Azureus placed an enchantment upon his armour set: The pieces will only appear for those with enough magical skill. Then he sent the pieces all over Oelivert. It took centuries until all the pieces were found and gathered together.
It was a Dragon Slayer from Balgaron who used the set. In the Great War however, the set was lost and found many times. Right now, it lies in the hands of merchants who are selling the pieces at exorbitantly high prices. The one who has the money and time to find all the pieces shall acquire the set once again.


Rikhano's Set
Rikhano was a Dragon Slayer who had a great impact on the Great War. His name became known throughout Oelivert when he sacrificed himself to slay the mighty dragon Fradz, Xvareon's right hand in the Great War.
The epic battle between the Dragon Slayers and Fradz lasted for days with Fradz slowly gaining the upper hand, killing most of the Dragon Slayers. Every time the Dragon Slayers managed to bring Fradz to the ground, they lost. One fight after another, the Dragon Slayers became desperate.
Rikhano understood that that only way to damage Fradz was with an ultimate sacrifice. When the right time came, he poured all his strength into one strike.
He plunged his spear into the body of Fradz. That attack cost Rikhano his life, but he did not die in vain, for the damage inflicted by Rikhano's final attack was too much for the great dragon, who was forced to retreat, and never heard from again.


Dragons
Part 1
Dragons are beings that can live hundreds or even thousands of years. Hatchlings usually take from 40 to 80 years (dependant on type) before they mature. Adolescence is usually marked by wings growing, but not all dragons will have wings which they can use for flying.
Dragons don't usually communicate with each other verbally, but if they do, they growl. This usually means things are pretty primitive. Most often though, dragons communicate by using telepathy with each other, and other creatures. They understand the languages of all other races.
Dragons are the most powerful creatures when it comes to magic. They are also strong physically but don't use their body often to kill their enemies. They have the ability to adapt to almost every terrain. Most of them prefer to live in quiet places such as caves. Dragons are usually classified by their skin colour.


Part 2
The dragons are basically divided into two different types: Lesser and Greater Dragons. Lesser dragons are usually smaller overall, with small wings with which they can use to fly small distances. Some lesser dragons cannot use their wings at all.
Usually lesser dragons are also weaker in magic. A small bunch of Dragon Slayers are usualy enough to kill them. In the war, lesser dragons were usually the first ones to go down.
Dragons that have wings and can fly effectively are called greater dragons. These dragons are bigger and more powerful in almost every aspect compared to lesser dragons.
To defeat a greater dragon, it requires many powerful Dragon Slayers, as they are so powerful. Usually it's impossible to defeat this type of dragon alone, but some fighters have reached such powers and can manage to do it.


Part 3
Dragons can shape-shift into other races and animals. When they take a shape-shifting form, they are at their most vulnerable and can be slain easily. With this ability, they can spy on what their enemies are doing. Only the most powerful Dragon Slayers who have trained their eyes and mind hard to see through such disguises can distinguish a shape-shifting dragon's true form.
A fusion between a dragon and a human is extremely rare. Axobada is the only commonly known one who has made this fusion. It requires the will of both to be in perfect synchronisation. When they are in their humanoid form (the form the human and dragon become) the dragon can communicate with the human and vice versa through this link. The entity who decides to control the body is up to them.
If the dragon chooses to, he/she can separate and break away from the connection with the human.


Dragon Books
Zarxof
Zarxof is a lesser dragon with strong fire magic. He disguised himself as a demon so that the people of Kar'Gath would obey him. Zarxof was a strong ally of Xvareon's, with an important mission to gather a strong army to attack Terdoom Castle.
Zarxof had a problem however, his assassins were not strong enough to kill the most powerful Dragon Slayers. For this, he asked his old ally Zylcious' help. Zylcious accepted to help for the valuable information he could use to his own ends.
In the past, Zarxof was a sneaky fighter who fought when he was sure to win. Zarxof wasn't himself very strong, but he used his minions to fight for him. He enjoyed destroying and burning villages and was feared in the countryside.
Zarxof always wanted to be accepted with the leaders of the dragons, but as he was a lesser dragon only a few dragons wanted to work with him. After the war, Xvareon's started to work with Zarxof with respect and loyalty, as he saw him as a potential partner.


Groxts
Groxts is a lesser dragon and brother of Zarxof. Groxts is one of the few dragons who use something other than claws and magic: two blades imbued with fire and lightning. Groxts was one of the fastest dragons and was very strong compared to other lesser dragons.
In the war Groxts was called The Justice. He was one of the few dragons who fought with honour. He never killed innocent beings and hardly killed his own opponents if there was no need.
After seeing him fighting against Tharo over and over again, people began suspecting a secret relationship between them. Some rumors were spread that Tharo and Groxts were actually allies.
Groxts personally hated the Greater Dragons because of their attitude towards the Lesser Dragons. He always thought the war lasted far too long, and with war Oelivert could never be saved. He was one of the many who believed Yardeniox will return from his journey, whose wisdom is great enough to save Oelivert.


Xvareon
Xvareon was the last leader of the dragons in the Great War. He was a feared dragon and despite many attempts no one could defeat him. Due to his immense powers, he claimed his leadership within the race of dragons.
In the war, Xvareon was passionate and had strong beliefs. He didn't start fighting immediately, instead he always talked about how other races have ruined their worlds and that they should be wiped out. It was usually a mistake to talk back because then he got furious, destroying everything.
Xvareon was not seen as a good teamplayer, and therefore was an unfair leader. He was often angry with his allies and in rare cases he was seen to attack even his own comrades, or betray them in the most dire of situations.
Xvareon is said to be the most powerful dragon. In fights, he likes to use his huge and strong body to eliminate his opponents. However, if the enemy is strong enough, he will turn to using magic, making him impossible to defeat.


Fradz
The dragon Fradz was a quick and powerful Greater Dragon who used lightning as his weapon. He was known as being Xvareon's right hand and was one of the most hunted dragons all over Oelivert. What made him special was his ability to teleport far distances in a matter of seconds.
In battles, Fradz was very hard to defeat because of his agility. One after another, warriors all over the world tried to defeat the dragon without success.
When Xvareon became the leader of dragons, he made Fradz his second in command. Fradz was loyal to Xvareon but started to doubt him because of his bad leadership and betrayal of his own allies from time to time.
There was a conflict where Xvareon and Fradz fought against a group of high level Dragon Slayers. In the middle of the fight, Xvareon got bored and flew away from the battle. Fradz continued the battle, but was later impaled by Dragon Slayer Rikhano.
Despite being horrendously pierced, he simply flew away and was never seen again.

Zhitenxa
Zhitenxa is a female dragon and soulmate of Arzodius. In many worlds and in many lives she and Arzodius have been soulmates. Zhitenxa fought side by side with Arzodius against Xvareon and his comrades until they lost. She was able to escape from the battle mostly thanks to him.
At their last moment Arzodius said that someday they will be together again and that no one can separate them forever. Then Zhitenxa made a promise to find a way to free Arzodius no matter what. For hundred of years she travelled around Oelivert trying to convince other dragons.
No dragon wanted to oppose Xvareon and so Zhitenxa was left all alone until the day came when she met Talloon. Talloon promised to help Zhitenxa and said the day will come when Xvareon is dethroned. Since then Talloon and Zhitenxa have been very good friends.

Arzodius
Arzodius is the soulmate of Zhitenxa. He is a passionate one who never gives up his beliefs. Arzodius was one of the leading dragons who believed that the war would only bring destruction and a wrong path for the dragons.
In the past, he was one of mightiest dragons on Oelivert. Eventually he and Xvareon clashed and a titanic battle emerged. Arzodius won, but because of his beliefs he never killed Xvareon. It didn't took a long time for Xvareon to recover and fight against Arzodius again.
With his comrares they were finally were able to beat Arzodius. Xvareon used Arzodius' own power against himself and created powerful crystals to trap him. Many other dragons were captured as well and this lead for a long wait.
Some of the dragons changed their mind and accepted Xvareon's visions. But Arzodius never did. He is willing to wait to the end of time for his beliefs. Since then he has been waiting without revenge, but with the will to bring peace to Oelivert.

Xirenze
Xirenze is a young female dragon and an ally of Xvareon. Her life has always been all about fighting. She was born during a long war where she ended up fighting against the lesser races as an ally of Xvareon.
Since her first battle, she has always greatly respected the lesser races for their determination and will to live even if they were defeated time after time. After countless of battles she started to believe that the war was pointless.
After the war she had the chance to see how she was seen among the lesser races. She shape-shifted to a human and started to live in their cities and villages. She learned many things, and saw many things through a completely different view.
However, she, like many other dragons, were summoned for the second war against the lesser races. Xirenze hesitated, but in the end she couldn't resist Xvareon's personal summons where Xvareon said that she was desperately needed.
She decided to join and flew to Icy Mountain where the second war begins.

Yardeniox
Yardeniox, also known as Talloon within the lesser races, is an emerald dragon just like his father Yurgimar.
Centuries ago, he was sent in a great journey to learn from all the races of Oelivert, to learn their ways and their opinions about everything. For the first Yardeniox was doing a great success bringing up news, but years passed and less information was given until nothing came out.
It was then believed that Yardeniox was killed and the journey was a failure. Xvareon then declared that the war must continue to terminate the lesser races.
Recently Yardeniox showed up and said that he had completed his mission. When Xvareon heard that Yardeniox was still alive he accelerated his goals. He feared that Yardeniox could bring information that could turn his plans upside-down.
Many believe that Yardeniox could be the next leader of the dragons, especially Yurgimar, which angers Xvareon greatly as Yurgimar is supposed to be his ally. But Xvareon cannot simply eliminate Yurgimar because he's one of Xvareon's greatest allies since the war started.

Yurgimar
Yurgimar is a Greater Dragon and is one of the five remaining dragons who belonged to the group who created the lesser races, also called as One of the Five. These dragons created all the lesser races such as humans.
As Yurgimar is One of the Five, he's one of the most powerful dragons on Oelivert and is able cheat his own death. It's not known who are the other four dragons, but one thing is certain: such a dragon can easily change the course of the world easily.
Before the war ended, Xvareon promised Yurgimar a place where he could sleep for the next few decades. Xvareon chose Kar'Gath, but there he was awaken by the Dragon Slayers. His powerful magic kept alive hundreds of skeletons all around Oelivert even without him knowing.
Yurgimar was always fond of his son Yardeniox whom he sent to the great mission. He always believed Yardeniox was the one who could bring the balance to the world and solve the problems of Oelivert.

Zylcious
As his name tells, Zylcious is a descendant of Xyrzious, the dragon who created Oelivert. Zylcious has always been a proud dragon because of this.
For a long time Zylcious tried to put his own effort saving Oelivert, but as the war started he believed it was a wrong move not to terminate the Life Link before the war.
Disappointed, he didn't take part in the war and vanished for many hundred of years.
Zylcious always believed that terminating the Life Link and then wiping out all the Lesser Races, in all four worlds, would be the most efficent way to get rid of them and bring the power back to the dragons once again.
Near the end of the war Zylcious joined the dragon community again. Many saw Zylcious' power increased but many still didn't take him seriously. Zylcious was furious and left again and since then he has been seen in human form around Icy Mountain with his Death Knights.


Death Knights
Basics
The Death Knights are a criminal organisation composed of several powerful fighters that have been detected around Balgaron lately. They have proven to have made only a few but serious crimes such as murdering high-ranked Dragon Slayers and other important members of Balgaron.
There are many death knights, from humans to demons. The death knights are feared because they are incredibly powerful warriors. Each member holds so much power that it is compared to fourth or even fifth ranked Dragon Slayers.
One of the most feared abilities they all possess is that they can become invisible to the naked eye for a long time.

Characteristics
Death Knight members are characterised by the rune that is inscribed somewhere on their body. The rune shows a number but it also gives the user increased magical and physical powers. However, they hide this marking so they won't be either recognised or otherwise.
In addition, every member possesses a unique necklace which seems to symbolise one's membership within the organisation.
Members tend to have a cold relationship with their peers, only cooperating long enough to complete their assignments and showing little concern when another member is killed.

History
The organisation became famous all over Oelivert when they appeared at Anathanian's capital city, bringing great chaos to its people. It took days to finally drive them out. This led to a great concern: a whole kingdom is almost not strong as this small group.
After this event they were concidered as a serious threat around Oelivert.
In Balgaron, the first sign of the Death Knights was made shortly after the war ended. It is known that they have murdered some great politicians and high ranked commanders in Balgaron.
All Death Knights have a very large bounty on their head. Their ambition is unknown but should be discovered as soon as possible.

Hiding and Binding
Death Knights are immensely strong warriors, but they are also masters of hiding and binding. They are masters of deception and like to stay in the shadows waiting for a perfect chance to ambush.
It is known that a former high ranked Dragon Slayers, Hekhar is in this organisation. It is unknown and very suspicious how and why he turned to their side. He was a very faithful and powerful fourth ranked Dragon Slayer when he was still on duty.
It is more likely for a Dragon Slayer to take their own life rather than choose another side.
Only a single Death Knight has been caught throughout the years. By torturing him day after day, no information about anything was gained. It was strange, but after the capture, the body just seemed to malfunction and the brain was inactive.
He was like a doll without muscles to move and speak, yet he still lived after all the torturing. Finally when the Death Knight was executed, his body petrified.

Interesting Details
The rune number, other than giving Death Knights increased powers, determines a rank of how valuable and powerful the member is for the organidation. The lower the number, the stronger the member.
The amulet around the neck gives the Death Knights the ability to become invisible. But it also seems to have an effect to the member's doing. It greatly seals their own thoughts and they are forced to carry out their orders without hesitations.

Uummut
After Zylcious was defeated, it was revealed that one of his death knights, Uummut, was actually a Zhyon. At an unknown time in the past, Zylcious was able to track down and capture Uummut without other dragons knowing at all.
Zylcious always used Uummut as his trump card. If someone could actually hurt him, he would use the trump card by going inside Uummut. He had already tamed Uummut and he was able to go inside him at anytime. He didn't want to use this method though until he was was in great danger.
Thanks to this trump card, he was able to escape.
Now it is believed that with the power of the Zhyon, Zylcious is far more dangerous than he was ever believed to be. Some dragons even fear that he could eventually become as powerful as Axobada if not defeated soon enough.


OTHER

Lesser Magic Ball
+50 Magic Damage
Stackable.

Greater Magic Ball
Recipe: 6x Lesser Magic Ball + Sapphire
+500 Magic Damage
Stackable.

Greatest Magic Ball
Recipe: 8x Greater Magic Ball + Diamond
+5000 Magic Damage
Stackable.

Lucky Clover
+1 Luck
Stackable.

Evil Eye
-1 Luck
Stackable.

Zozi
Recipe: 3x Greater Magic Ball + Diamond
An immensely powerful orb that can be used to create the most powerful weapons.

True Zozi
An immensely powerful orb that can be used to create the most powerful weapons. As this is the True Zozi, it will never deplete.

Basement Key
Unlocks the basement door of Dragon Inn in chapter 5.

John's Key
Opens John's Chest.

Basic Flower
A nice looking flower.

Fire Heart
A magical heart dropped by a Lava Monster.

Otzi Horn
Otzi Horns are famous within merchants as they are used to make powerful weapons and hard to obtain. To gain a horn it must be stolen in a middle fight. For Otzies the horns are the most sacred thing as based on horns they select their mates. When an otzi loses a battle he detaches his own horns to show he had lost a battle and the horns will become ashes within hours. If the horns are ripped off suddenly they stay for years in excellent quality.

Ruby
Rubies, like other gemstones, are magically enchanted and used to power up weapons and armor. Ruby stands for fire, strength and passion.

Topaz
Topazes, like other gemstones, are magically enchanted and used to power up weapons and armor. Topaz stands for lightning, clarity and concentration.

Sapphire
Sapphires, like other gemstones, are magically enchanted and used to power up weapons and armor. Sapphire stands for water, magic and wisdom.

Crystal
Crystals, like other gemstones, are magically enchanted and used to power up weapons and armor. Crystal stands for health, spirit and manipulation.

Amethyst
Amethysts, like other gemstones, are magically enchanted and used to power up weapons and armor. Amethyst stands for power, mystery and destruction.

Jade
Jades, like other gemstones, are magically enchanted and used to power up weapons and armor. Jade stands for nature, rejuvenation and life.

Diamond
Diamonds, like other gemstones, are magically enchanted and used to power up weapons and armor. Diamond stands for purity, richness and resistance.

Fire Elemental Rune
Reactivates the use of Esper Faerga.

Lightning Elemental Rune
Reactivates the use of Esper Nyrxz.

Ice Elemental Rune
Reactivates the use of Esper Anthanex.

Library Gem
When used, teleports the heroes to the nearest library.

Legendary Wyrm's Head
The severed head of a wyrm. There is a hint of power in its depths, but it would fetch a good price at market regardless - collectors love these things.

Stone of Destiny
What you're now holding is something so incredible it's impossible with your powers to handle. The stone is so powerful you simply cannot see the end of it. Even for the wisest, most powerful and most experienced wizards it will take years to handle even a fraction of its power. Why does the stone handle so much power? What is its purpose? An answer must be found - but from whom?

STARTING ITEMS

Power Hammer
Starting pack - Avenger

Aegis Shield
Starting pack - Paladin

Family Picture
Starting pack - Father

Holy Cross
Starting pack - Savior

Sword of Haste
Starting pack - Swordsmanship

Book of Regeneration
Starting pack - Conjurer

Scope of Magic
Starting pack - Adventurer

Lucky Dice
Starting pack - Daredevil

Icy Crystal
Starting pack - Magician

General's Badge
Starting pack - General

Cloak of Ice
Starting pack - Cryomancer
Black Merchant - chapter 8 (accepts medium price - 3000G)

The Opportunist
Starting pack - Opportunist


REGULAR EQUIPMENT

Speedy Boots
Buy - chapter 2 (Army Shop), chapter 3 (Ghost Shop), chapter 5 (Arogaba's Armor Store), chapter 7 (Zack's Special Store)
Drop - one of the Wuzz Magicians (chapter 1)
Lucky Box - chapter 5 (1)

Gladius
Buy - chapter 2 (West Barbarian Merchant), chapter 6 (Strange Store), chapter 7 (Peter's Weapon Store), chapter 8 (Nalguta's Accessories)
Drop - Fishtern Boss (chapter 1)
Lucky Box - chapter 4 (1)
Click - Jinx (chapter 4, at least a Dragon Slayer dies to the boss but not Jinx)

Widger Queen's Ring
Steal - Widger Queen (chapter 1, 10% steal resistance)

Energy Orb
Buy - chapter 5 (Anatholo)
Steal - Bandit Wizard (chapter 1, 10%)
Black Merchant - chapter 4 (accepts high price)

Ring of Health
Buy - chapter 1 (Arnold's Armor Store), chapter 2 (West Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5 (Nohio's Miscellaneous Store), chapter 7 (Zack's Special Store)

Ring of Mana
Buy - chapter 1 (Arnold's Armor Store), chapter 2 (East Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5 (Arogaba's Armor Store), chapter 7 (Zack's Special Store)

Basic Armor
Buy - chapter 1 (Arnold's Armor Store), chapter 5 (Nohio's Miscellaneous Store)

Shadow Cloak
Buy - chapter 1 (Arnold's Armor Store), chapter 8 (Nalguta's Accessories)

Mana Belt
Buy - chapter 1 (Arnold's Armor Store), chapter 2 (West Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5 (Arogaba's Armor Store, Nohio's Miscellaneous Store), chapter 6 (Necromancer's Stuff), chapter 7 (Zack's Special Store)
Steal - Khutzi (chapter 2, 10%)

Health Belt
Buy - chapter 1 (Arnold's Armor Store), chapter 2 (East Barbarian Merchant), chapter 4 (Travelling Merchant), chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Strange Store), chapter 7 (Zack's Special Store)
Steal - Nhutzi (chapter 2, 10%)

Fire Cloak
Buy - chapter 1 (Joe's Weapons), chapter 5 (Kaza Merchant), chapter 6 (Strange Store, Secret Store)

Novice's Mage Staff
Buy - chapter 1 (Joe's Weapons), chapter 2 (East Barbarian Merchant), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's Item Store)

Axe
Buy - chapter 1 (Joe's Weapons), chapter 2 (Army Shop), chapter 4 (Travelling Merchant), chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Strange Store), chapter 7 (Peter's Weapon Store)
Steal - Slaughterer (chapter 1, 0%)

Basic Sword
Buy - chapter 1 (Joe's Weapons), chapter 2 (Army Shop), chapter 5 (Nohio's Miscellaneous Store), chapter 7 (Peter's Weapon Store)

Jewel of Health
Buy - chapter 1 (Rudolf's Potions and Books), chapter 2 (East Barbarian Merchant), chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Strange Store)
Dig - chapter 4 (2 Dig Point)
Click - Molson (chapter 2)

Branch of Rejuvenation
Buy - chapter 5 (Kaza Merchant), chapter 7 (Zack's Special Store)
Dig - chapter 1 (0), chapter 2 (0), chapter 4 (2)

Steel Round Shield
Dig - chapter 1 (0)

Stogo Helmet
Dig - chapter 2 (0)
Lucky Box - chapter 1 (0 Luck)

Rune Ankle
Lucky Box - chapter 1 (1)

Flame Bracelet
Buy - chapter 6 (Necromancer's Stuff)
Lucky Box - chapter 1 (2, 3)

Enchanted Gauntlets
Buy - chapter 8 (Naanas' Items)
Lucky Box - chapter 1 (4, 5)

Powered Ruby
Lucky Box - chapter 1 (6, 7)

Apocalypse
Buy - chapter 7 (Noroth's Special Store)
Auction Hall (3000)
Lucky Box - chapter 1 (10+)

Spiked Club
Steal - Ogre Boss (chapter 1, 10%)

Quasch Claws
Steal - Elder Quasch (chapter 1, 10%)

Tzitorin
Quest - chapter 1 Elite Quest
Auction Hall (1000)

Adept's Mage Staff
Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Secret Store), chapter 7 (Noroth's Special Store)
Steal - Muraudar Clan's Archmage (chapter 1, 35%)

Master's Mage Staff
Buy - chapter 5 (Anatholo), chapter 7 (Peter's Weapon Store, Zack's Special Store), chapter 8 (Nalguta's Accessories)
Drop - Muraudar Clan's Archmage (chapter 1)

Mega Ring
Buy - chapter 5 (Anatholo)
Quest - chapter 1 Epic Quest (spare the archmage)
Auction Hall (1500)

Plate Shield
Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place), chapter 8 (Nalguta's Accessories)
Find - chapter 1 (in a hut in the Epic Boss fight)

Jade Ring
Buy - chapter 7 (Molle's Armor Place)
Find - chapter 1 (in a hut in the Epic Boss fight)

Guado Armor
Buy - chapter 2 (Army Shop)

Power Ring
Buy - chapter 2 (East Barbarian Merchant), chapter 5 (Arogaba's Armor Store)
Lucky Box - chapter 4 (2)

Greedy Armor
Dig - chapter 2 (2)

Ring of Agility
Buy - chapter 5 (Kaza Merchant), chapter 6 (Secret Store), chapter 7 (Olavi's Item Store)
Drop - Nhutzi (chapter 2)

Amulet of Strength
Buy - chapter 4 (Secret Merchant), chapter 5 (Kaza Merchant), chapter 6 (Secret Store), chapter 7 (Olavi's Item Store)
Drop - Khutzi (chapter 2), Momo Chieftain (chapter 2)

Pete's Pipe
Steal - Madeila (chapter 2, 50%)

Purple Stream
Buy - chapter 5 (Kaza Merchant), chapter 6 (Secret Store), chapter 7 (Olavi's Item Store)
Drop - Madeila (chapter 2)

Power Orb
Buy - chapter 5 (Anatholo)
Steal - Wildboar Chieftain (chapter 2, 50%)

Tempest Stone
Drop - Wildboar Chieftain (chapter 2)
Auction Hall (1000)

Amulet of Life
Buy - chapter 4 (Secret Merchant), chapter 5 (Kalle's Enhancement Store), chapter 6 (Necromancer's Stuff)
Steal - Momo Chieftain (chapter 2, 50%)

Toxic Sting
Drop - Sand Scorpion King (chapter 2)

Claymore
Buy - chapter 7 (Peter's Weapon Store), chapter 8 (Naanas' Items, Nalguta's Accessories)
Lucky Box - chapter 2 (1)
Click - Jinx (chapter 4, all Dragon Slayers survive after killing the boss)

Rogue's Hood
Lucky Box - chapter 2 (2, 3)

Decimation
Lucky Box - chapter 2 (4, 5)

Angel's Goblet
Lucky Box - chapter 2 (6, 7)

Labbela
Lucky Box - chapter 2 (10+)

Centaur's Axe
Buy - chapter 7 (Olavi's Item Store)
Steal - Khakhan Clan's Chieftain (chapter 2, 50%)

Mana Ball
Buy - chapter 6 (Mysterious Potion Shop), 7 (Olavi's Item Store), chapter 8 (Tanas' Miscellaneous Items)
Quest - chapter 2 Elite Quest

Golden Idol
Steal - I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World! (chapter 2, 75%)

Golden Claw
Drop - I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World! (chapter 2)

Amulet of Magic
Start - Galeoth
Buy - chapter 5 (Kalle's Enhancement Store), chapter 7 (Noroth's Special Store)

Blue Binkie
Lucky Box - chapter 3 (2, 3)

Ring of Tides
Lucky Box - chapter 3 (4, 5)

Angel's Amulet
Lucky Box - chapter 3 (6, 7)

Mask of Illusion
Lucky Box - chapter 3 (10+)

Spider Queen's Essence
Steal - Ice Queen (chapter 3, 0%)

Ice Crown
Steal - Anthanex (chapter 3, 25%)

Chain Pants
Buy - chapter 8 (Naanas' Items)
Lucky Box - chapter 4 (3)

Pathetic Boots
Lucky Box - chapter 4 (4, 5)

Bug Shield
Lucky Box - chapter 4 (6, 7)

Azure Visage
Lucky Box - chapter 4 (8, 9)

Greedy Bastard
Auction Hall (4000)
Lucky Box - chapter 4 (10+)

Poison Knife
Steal - Plagued Fishtern Boss (chapter 4, 25%)

Orb of Nature
Find - chapter 4 (enter the poison basin 5 times)

Wicked Gloves
Dig - chapter 4 (4)

Strange Stump
Steal - Slurgal (chapter 4, 25%)

Blessed Amulet
Click - Prospero (chapter 4, all Dragon Slayers survive after killing the boss)

Angela Belt
Buy - chapter 5 (Kaza Merchant), chapter 6 (Dark Seller), chapter 7 (Olavi's Item Store)
Steal - A thing (chapter 4, 50%)

Ancient Leaf
Quest - chapter 4 Elite Quest

Dark Amulet
Steal - Dragon Spirit (chapter 4, 50%)

Ring of Great Mana
Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's Item Store)

Ring of Great Health
Buy - chapter 5 (Arogaba's Armor Store), chapter 6 (Necromancer's Stuff), chapter 7 (Olavi's Item Store)

Sigil of Balgaron
Buy - chapter 5 (Arogaba's Armor Store)

Elemental Tablet
Steal - King Rock Elemental (chapter 5, 75%)

Ghost Wolf's Claws
Steal - Ghost Wolf (chapter 5, 75%)

Vampire Fang
Drop - Vampire Lord (chapter 5)

Doom Sword
Drop - Doom Lord (chapter 5)

Amulet of Great Life
Buy - chapter 6 (Mysterious Potion Shop), chapter 7 (Molle's Armor Place), chapter 8 (Naanas' Items)
Drop - Kaza Leader (chapter 5)
Find - ask the Kaza Leader several questions after siding with William in the 'Kazas' quest

Magical Diadem
Buy - chapter 5 (Kaza Merchant), chapter 6 (Strange Store), chapter 7 (Zack's Special Store), chapter 8 (Naanas' Items)

Magic Shield
Lucky Box - chapter 5 (2)

Endless Potion
Lucky Box - chapter 5 (3)

Power Gloves
Lucky Box - chapter 5 (4-7)

Masterwork Leather Armor
Lucky Box - chapter 5 (8-11)

Magical Shackles
Auction Hall (4000)
Lucky Box - chapter 5 (16-19)

Staff of Tranquility
Lucky Box - chapter 5 (20+)

Bear Fur
Steal - Father Bear (chapter 5, 75%)

Turtle Shell
Steal - Gargantuan River Turtle (chapter 5, 75%)

Skeleton Cape
Steal - Death Puppet (chapter 5, 75%)

Skystrider's Staff
Quest - chapter 5 Elite Quest

Blade of Death
Steal - John - 1st stage (chapter 5, 100%)

Scythe of Annihilation
Steal - John - 3rd stage (chapter 5, 125%)

Holy Seal
Quest - chapter 5 Epic Quest

Elexorien I
Click - Tharo (chapter 5, 10 times, requires 2 lives)

Amulet of Great Magic
Buy - chapter 6 (Strange Store), chapter 7 (Peter's Weapon Store), chapter 8 (Naanas' Items)
Dig - chapter 6 (8)

Javelin
Buy - chapter 6 (Dark Seller), chapter 7 (Peter's Weapon Store)

Exepede
Buy - chapter 6 (Dark Seller), chapter 7 (Peter's Weapon Store)

Ancient Sword
Black Merchant - chapter 6 (accepts very low price)

Death Spike
Steal - Nar'Shi (chapter 6, 150%)

Juggernaut Armor
Buy - chapter 8 (Nalguta's Accessories)
Drop - Executioner (chapter 6)

Falchion
Drop - Dark Messiah (chapter 6)
Auction Hall (3000)

Demon's Eye
Quest - Kar'Gath Generals (chapter 6)

Orb of Degeneration
Dig - chapter 6 (10)
Auction Hall (1000)

Skull Shield
Lucky Box - chapter 6 (4-7)

Mana Seeker
Lucky Box - chapter 6 (8-11)

Monster Mask
Auction Hall (4000)
Lucky Box - chapter 6 (16-19)

Doom Helmet
Lucky Box - chapter 6 (20+)

Shadow Armor
Buy - chapter 7 (Molle's Armor Place)
Steal - Xada (1st form, 50%)

Shard of Shadows
Quest - Revenge! (chapter 6)

Skull of Chaos
Quest - Forgotten Ones (chapter 6)

Nether Staff
Quest - chapter 6 Elite Quest

Lucky Horseshoe
Auction Hall (1000)
Lucky Box - chapter 7 (4-7)

Ring of Wisdom
Lucky Box - chapter 7 (8-11)

Angel's Wing
Lucky Box - chapter 7 (12-15)

Bloodlust Mask
Lucky Box - chapter 7 (16-19)

Mighty Horn
Lucky Box - chapter 7 (20+)

Mana Earring
Buy - chapter 7 (Amanda's Potion Store, Zack's Special Store)

Life Earring
Buy - chapter 7 (Barret's Book Store)

Tower Shield
Buy - chapter 7 (Molle's Armor Place), chapter 8 (Naanas' Items)

Third Part of Holgro
Buy - chapter 7 (Molle's Armor Place)

Gilmax
Auction Hall (18000)

Sceptre of Apparitions
Auction Hall (20000)

Adamantine Guard
Auction Hall (30000)

Summoner's Amulet
Auction Hall (30000)

Golden Eye
Auction Hall (7500)

Second Part of Holgro
Auction Hall (1000)

Cornucopia
Auction Hall (15000)

Holgro
Quest - Unique Treasure (chapter 7)

Belt of Rejuvenate
Buy - chapter 8 (Nalguta's Accessories)
Client Master - Client 003

Flute of Serenity
Alchemist - Aeg, Goa, Moi, Nio, Nor, Sir

Frog Hood
Alchemist - Goa, Moi, Nio, Nor, Sir, Sut

Outer Stone
Quest - Medicine (chapter 7)

Inner Stone
Quest - Medicine (chapter 7)

Golden Trophy
Quest - Ancient Statue (chapter 7)

Medal of Valor
Gladiator Arena (5 Gladiator Points)

Coin Sword
Gladiator Arena (5)

Angel's Relic
Gladiator Arena (5)

Aerial Armor
Gladiator Arena (5)

Chagehage
Client Master - Client 004

Light Divine Maximillian
Quest - Maximillian (chapter 7)

Heavy Divine Maximillian
Quest - Maximillian (chapter 7)

Light Damned Maximillian
Quest - Maximillian (chapter 7)

Heavy Damned Maximillian
Quest - Maximillian (chapter 7)

Thunder Ring
Steal - Nyrxz (chapter 7, 200%)

Zelmet
Steal - Siluze (chapter 7, 250%)

Heltheer
Lucky Box - chapter 8 (12-17)

Miracle Shield
Lucky Box - chapter 8 (18-23)

Behearm
Lucky Box - chapter 8 (24-29)

Winter's Tear
Lucky Box - chapter 8 (30+)

Wizard's Boots
Buy - chapter 8 (Naanas' Items)

Ice Diamond
Quest - Crystal Problem (chapter 8)

Otzi Claw
Steal - Otzi King (chapter 8, 200%)

Improved Animal Set
Find - chapter 8 (talk to the Troll Shaman next to the dragon statue after Crystal Problem quest, requires Animal Set)

Ogozoma
Quest - The Healer (chapter 8)

Illuser
Drop - Diamaranh (chapter 9)

Mystery Key
Lucky Box - chapter 9 (9-14)

Stone of Annihilus
Lucky Box - chapter 9 (15-19)

Forgotten Amulet
Lucky Box - chapter 9 (20-24)

Razord
Lucky Box - chapter 9 (25-29)

Oelivert
Lucky Box - chapter 9 (30+)

Keeper's Mask
Drop - Keeper of Dark (chapter 9)

Bone Armor
Steal - Yurgimar (chapter 9, 275%)

Manslayer
Quest - Ultimate Test (chapter 9)

Super Ogozoma
Find - chapter 9 (speak to Yurgimar about the Healer, with Ogozoma)

Magaeca
Buy - Tie (chapter 10)
Quest - Broken Delivery (chapter 10)

Nagaeca
Buy - Tie (chapter 10)

Leviathan Armor
Buy - Tie (chapter 10)

Portrait
Lucky Box - chapter 10 (0)

Mana Obelisk
Lucky Box - chapter 10 (12-17)

Cripple Triple Axe
Lucky Box - chapter 10 (18-23)

Crystal Mask
Lucky Box - chapter 10 (24-29)

Destiny
Lucky Box - chapter 10 (30)

End of an Era
Find - Barrel of Explosives (chapter 10, requires 10 hours of playing time or less)

Poison Sting
Steal - Madoz Queen (chapter 10, 200%)

Mystique Knife
Click - Iibot (chapter 10, 3 times, after Broken Delivery quest)

Armageddon
Dig - chapter 10 (28)

Teleport Stone
Find - chapter 10 (library, inner room)

Mother's Essence
Drop - Mother (chapter 10)

Heaven's Ring
Steal - Angel (chapter 10, 300%)

Stormguard
Quest - chapter 10 Elite Quest (spare the Angel)

Stormbringer
Quest - chapter 10 Elite Quest (jail the Angel)

Doomsday
Steal - Uummut (chapter 10, 300%)

Zylcious' Cloak
Steal - Zylcious (chapter 10, 300%)

Zylcious' Staff
Quest - chapter 10 Epic Quest

Reaper's Hourglass
Complete campaign (Extreme)

Crate of Wonder
Complete campaign (Extreme)

Reaper's Scythe
Drop - Reaper

Reaper's Cloak
Drop - Reaper

Dragon Orb
Complete campaign (Hardcore)


SET ITEMS AND ITEM SETS

Magic Orb
Drop - Adult Golem (chapter 1, the one on the hill west of Phodom's house), Mister Skeleton (chapter 6)
Dig - chapter 2 (0), chapter 5 (3), chapter 7 (15), chapter 9 (15)
Steal - Shazular (chapter 8, 225%)
Find - chapter 3 (near the Lucky Box), chapter 4 (on an island in the poison water lake), chapter 10 (library)


Miraga's Ring
Drop - Widger Queen (chapter 1)

Miraga's Staff
Buy - chapter 1 (Joe's Weapons)

Miraga's Armor
Dig - chapter 1 (2)

Miraga's Set = Miraga's Ring + Miraga's Staff + Miraga's Armor


Maragath's Amulet
Buy - chapter 1 (Arnold's Armor Store)

Maragath's Belt
Drop - Ogre Boss (chapter 1)

Maragath's Armor
Drop - Bandit Warlord (chapter 1)

Maragath's Set = Maragath's Amulet + Maragath's Belt + Maragath's Armor


Azureus Ring
Buy - chapter 1 (Arnold's Armor Store)

Azureus Belt
Buy - chapter 2 (Army Shop)

Azureus Shoulders
Buy - chapter 4 (Secret Merchant)

Azureus Sword
Buy - chapter 5 (Arogaba's Armor Store)

Azureus Armor
Buy - chapter 6 (Secret Store)

Azureus Relic
Buy - chapter 7 (Zack's Special Store)

Azureus Set = Azureus Ring + Azureus Belt + Azureus Shoulders + Azureus Sword + Azureus Armor + Azureus Relic


Battlemage Boots
Start - Galeoth
Buy - chapter 1 (Arnold's Armor Store), chapter 7 (Noroth's Special Store)

Battlemage Gloves
Start - Galeoth
Buy - chapter 2 (Army Shop), chapter 7 (Peter's Weapon Store)

Battlemage Cuirass
Start - Galeoth
Buy - chapter 5 (Arogaba's Armor Store), chapter 7 (Molle's Armor Place)

Battlemage Pauldrons
Buy - chapter 6 (Secret Store), chapter 7 (Zack's Special Store)
Steal - Xod (chapter 6, 150%)

Battlemage Set = Battlemage Boots + Battlemage Gloves + Battlemage Cuirass + Battlemage Pauldrons


Zocmo's Gloves
Buy - chapter 1 (Arnold's Armor Store)

Zocmo's Boots
Buy - chapter 2 (West Barbarian Merchant)

Zocmo's Gem
Buy - chapter 3 (Ghost Shop)

Zocmo's Shield
Buy - chapter 4 (Secret Merchant)

Zocmo's Set = Zocmo's Gloves + Zocmo's Gem + Zocmo's Boots + Zocmo's Shield


Soldier's Helmet
Buy - chapter 1 (Arnold's Armor Store), chapter 2 (Army Shop), chapter 7 (Zack's Special Store)
Drop - River Turtle (the one south of the inn) (chapter 5)

Soldier's Belt
Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 7 (Olavi's Item Store)
Drop - Slaughterer (chapter 1)
Dig - chapter 2 (0)

Soldier's Gloves
Buy - chapter 5 (Arogaba's Armor Store), chapter 7 (Olavi's Item Store)
Drop - Wuzz Commander (chapter 1)
Quest - Voldro the Barbarian (chapter 2)

Soldier's Set (1) = Soldier's Helmet + Soldier's Belt + Soldier's Gloves

Soldier's Boots
Buy - chapter 2 (West Barbarian Merchant), chapter 5 (Arogaba's Armor Store), chapter 7 (Peter's Weapon Store)

Soldier's Armor
Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)
Dig - chapter 5 (5)

Soldier's Set (2) = Soldier's Set (1) + Soldier's Boots + Soldier's Shoulders

Soldier's Sword
Buy - chapter 5 (Nohio's Miscellaneous Store), chapter 6 (Necromancer's Stuff), chapter 7 (Peter's Weapon Store)
Quest - Weapon Chest (lie to the merchant) (chapter 4)

Soldier's Shield
Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)

Soldier's Set (3) = Soldier's Set (2) + Soldier's Sword + Soldier's Shield


Abrey
Lucky Box - chapter 1 (8, 9)

Shinji
Lucky Box - chapter 2 (8, 9)

Lochom
Lucky Box - chapter 3 (8, 9)

Santoryu = Abrey + Lochom + Shinji


Boots of Sunrise
Steal - Wuzz Shaman (chapter 1, 25%)

Helmet of Sunrise
Find - outside the Epic Boss temple (chapter 2)

Belt of Sunrise
Dig - chapter 4 (5)

Cuirass of Sunrise
Black Merchant - chapter 5 (accepts very low price)

Sunrise Set = Boots of Sunrise + Helmet of Sunrise + Belt of Sunrise + Cuirass of Sunrise


Path of Power
Dig - chapter 1 (2)

Path of Speed
Dig - chapter 2 (1)

Path of Magic
Mini-game - Ghosts Puzzle (chapter 3)

Three Paths = Path of Power + Path of Speed + Path of Magic


First Son
Quest - Ormester (chapter 1)

Second Son
Drop - Voldro (chapter 2)

Third Son
Drop - Icy Berserk Troll (chapter 3)

Aerial Sword = First Son + Second Son + Third Son


Damanthe's Shield
Drop - Fishtern Demon (chapter 1)

Damanthe's Left Sword
Drop - Fishtern Chieftain (chapter 2)

Damanthe's Right Sword
Buy - chapter 4 (Traveller Merchant)

Damanthe's Set = Damanthe's Shield + Damanthe's Left Sword + Damanthe's Right Sword


Archeon's Knife
Buy - chapter 2 (East Barbarian Merchant)

Archeon's Hood
Buy - chapter 2 (West Barbarian Merchant)

Archeon's Boots
Quest - Archeon's Wish (chapter 2)

Archeon's Set = Archeon's Hood + Archeon's Knife + Archeon's Boots


Thief's Boots
Steal - Voldro (chapter 2, 50%)

Thief's Hood
Steal - Fishthern Chieftain (chapter 2, 50%)

Thief's Knife
Black Merchant - chapter 2 (accepts medium price)

Thief's Set = Thief's Boots + Thief's Hood + Thief's Knife


Soul Orb
Buy - chapter 3 (Ghost Shop)
Auction Hall (2000)

Fire Stone
Find - chapter 6 (have Phodom stand on the red flame north-east of the temple entrance)

Ice Stone
Find - chapter 6 (have Galeoth stand on the blue flame west of Nar'Shi's room)

Lightning Stone
Find - chapter 6 (have Fradz stand on the lightning bolt near the Secret Store)

Elemental Stone = Fire Stone + Ice Stone + Lightning Stone

Elemental Sword
Recipe: Ancient Sword + Elemental Stone + Sapphire

Excalibur = Elemental Sword + Soul Orb


Omega Gloves
Steal - Omega Monster (chapter 3, 35%)

Omega Orb 1
Quest - chapter 3 Epic Quest (with 1 Piece of Omega Orb)

Omega Orb 2
Quest - chapter 3 Epic Quest (with 2 Pieces of Omega Orb)

Omega Orb 3
Quest - chapter 3 Epic Quest (with 3 Pieces of Omega Orb)

Omega Orb 4
Quest - chapter 3 Epic Quest (with 4 Pieces of Omega Orb)

Omega Orb 5
Quest - chapter 3 Epic Quest (with 5 Pieces of Omega Orb)

Omega Orb 6
Quest - chapter 3 Epic Quest (with 6 Pieces of Omega Orb)

Omega Bracelet
Steal - Elemental Golem (black) (chapter 8, 250%)

Omega Weapon
Black Merchant - chapter 9 (accepts high price)

Omega Armor
Black Merchant - chapter 10 (accepts high price)

Omega Set = Omega Gloves + Omega Orb 6 + Omega Bracelet + Omega Weapon + Omega Armor


Sword of Day
Buy - chapter 4 (Traveller Merchant)

Sword of Night
Quest - Mielipuoli (chapter 4)

Night and Day = Sword of Day + Sword of Night


Trinket of Kindness
Buy - chapter 4 (Travelling Merchant)
Dig - chapter 4 (4)

Trinket of Hatred
Steal - Mielipuoli (chapter 4, 50%)

Trinket of Righteousness = Trinket of Kindness + Trinket of Hatred


Jade Amulet
Drop - Dragon Spirit (chapter 4)

Jade Cloak
Steal - Talloon (chapter 5, 100%)

Jade Blade
Steal - Dark Messiah (chapter 6, 150%)

Jade Shield
Client Master - Client 002

Jade Armor
Steal - The Healer (infernal form) (chapter 8, 250%)

Jade Set = Jade Amulet + Jade Cloak + Jade Blade + Jade Shield + Jade Armor


Holy Gloves
Buy - chapter 5 (Arogaba's Armor Store)

Holy Sword
Find - chapter 5 (Sword In A Stone)

Holy Ankh
Dig - chapter 5 (8)

Holy Set = Holy Gloves + Holy Sword + Holy Ankh

Unholy Amulet
Drop - Death Bringer (chapter 6, the one south of the Dangerous Gates)

Unholy Axe
Drop - Death Bringer (chapter 6, the one east of the Synthesis Shop)

Unholy Cloak
Drop - Death Bringer (chapter 6, the one northeast of the Forgotten Ones)

Unholy Set = Unholy Amulet + Unholy Axe + Unholy Cloak

Eternal Set = Holy Set + Unholy Set


Ring of Hope
Auction Hall (2000)
Lucky Box - chapter 5 (12-15)

Ring of Despair
Auction Hall (2000)
Lucky Box - chapter 6 (12-15)

Ring of Enlightenment = Ring of Hope + Ring of Despair


Butcher's Helmet
Drop - Nar'Shi (chapter 6)

Butcher's Weapon
Drop - Butcher (chapter 6)

Butcher's Armor
Drop - Fudo (chapter 6)

Butcher's Set = Butcher's Weapon + Butcher's Helmet + Butcher's Armor


Thunder Boots
Buy - chapter 6 (Strange Store), chapter 7 (Molle's Armor Place)
Dig - chapter 6 (12)

Elexorien III
Find - chapter 7 (south-east of the castle after defeating Groxts, with Elexorien II carried by Fradz)

Laijsla
Steal - Tazefda (chapter 8, 80%)

Ziiv
Steal - Wyrm (chapter 9, 400%)

Fradz's Set = Thunder Boots + Elexorien III + Laijsla + Ziiv


Qzoch's Left Hand
Steal - Zor'Zo (chapter 6, 150%)

Qzoch's Right Hand
Steal - Vampire Lord (chapter 6, 150%)

Qzoch's Set = Qzoch's Left Hand + Qzoch's Right Hand


Demon's Stiletto
Recipe: Toxic Sting + Orb of Stats + Gladius

Demon's Cloak
Steal - Fudo (chapter 6, 150%)

Demon's Javelin
Black Merchant - chapter 7 (accepts medium price)

Demon Sphere = Demon's Stiletto + Demon's Cloak + Demon's Javelin


Zyl Orbs
Drop - Siluze (chapter 7)
Quest - Save Yourself (chapter 8)
Find - chapter 6 (at Galeoth's prison after he's freed)
Steal - Enthan (chapter 9, 100%), Hekhar (chapter 9, 200%), Diamaranh (chapter 9, 100%)


Rune Cloak
Recipe: Cloak of Ice + Orb of Degeneration + Orb of Stats + Mana Belt + Sapphire

Coldwraith Gloves
Steal - Jurxy (chapter 6, 150%)

Crystool
Quest - Icy Mountains (chapter 8)

Zandiolo
Quest - Man in Plaza (chapter 8)

Galeoth's Set = Rune Cloak + Chillers + Crystool + Zandiolo


Damned Shoes
Buy - chapter 7 (Molle's Armor Place)

Damned Carapace
Auction Hall (2000)

Damned Mask
Steal - Ruy'Arvoz (chapter 7, 200%)

Damned Set = Damned Shoes + Damned Carapace + Damned Mask


Divine Helmet
Gladiator Arena (5)

Divine Boots
Dig - chapter 7 (15)

Divine Crest
Dig - chapter 7 (20)

Divine Set = Divine Helmet + Divine Boots + Divine Crest


Magma Cloak
Recipe: 30x Fire Heart + Fire Cloak + Health Belt + Amulet of Strength + Ruby

Haamna
Client Master - Client 005

Ragnarok
Drop - Xirenze (chapter 9)

Arvaveizda
Drop - Enthan (chapter 9)

Phodom's Set = Magma Cloak + Haamna + Ragnarok + Arvaveizda


Rikhano's Amulet
Buy - chapter 8 (Nalguta's Accessories)

Rikhano's Armor
Dig - chapter 8 (22)

Rikhano's Spear
Drop - Behemoth (chapter 8)

Rikhano's Set = Rikhano's Amulet + Rikhano's Armor + Rikhano's Spear


Staff of Winter
Steal - Zhitenxa (chapter 8, 300%)

Staff of Summer
Steal - Xirenze (chapter 9, 275%)

Staff of Seasons = Staff of Winter + Staff of Summer


Yin
Dig - chapter 9 (23)

Yang
Drop - Hekhar (chapter 9)

Yin and Yang = Yin + Yang


Galaxy Orb
Start - defeat Zylcious in the previous playthrough

Universe Orb
Quest - chapter 10 Epic Quest

Universe Orb = Galaxy Orb x3


SET & SYNTHESIS ITEMS (ALTERNATE WAYS)

Orb of Stats
Lucky Box - chapter 3 (1)

Master Key
Auction Hall (1500)


SPELLS

Fire Ward (Rank 1 Fire spell)
Dig - chapter 1 (2)

Volcanic Fissure (Rank 2 Fire spell)
Black Merchant - chapter 1 (accepts low price)

Flames of War (Rank 3 Fire spell)
Steal - Faerga (chapter 6, 150%)

Spiral Shield (Rank 1 Lightning spell)
Click - Archeon (chapter 2, 10 times)

Thunder Bolt (Rank 2 Lightning spell)
Steal - Noc'toriah (75%)

Chaotic Realm (Rank 3 Lightning spell)
Auction Hall (10000)

Frost Armature (Rank 1 Ice spell)
Drop - Frost Beast (the one nearest to the starting position, chapter 3)

Crystal Field (Rank 2 Ice spell)
Buy - Ghost Shop (chapter 3)

Impale (Rank 3 Ice spell)
Quest - Magic Potion (chapter 7)


ALCHEMIST RECIPES

Potion of Agility
Buy - chapter 5 (Kalle's Enhancement Store)
Quest - Murloc Gang (chapter 1)

Potion of Strength
Buy - chapter 5 (Kalle's Enhancement Store)
Click - Birgitta (chapter 1)

Potion of Intellect
Buy - chapter 1 (Rudolf's Potions and Books), chapter 5 (Kalle's Enhancement Store), chapter 6 (Dark Seller)

Potion of Health
Buy - chapter 5 (Kaza Merchant), chapter 6 (Necromancer's Stuff)
Drop - Hamta Spider Mother (chapter 1)

Potion of Mana
Buy - chapter 3 (Ghost Shop), chapter 6 (Necromancer's Stuff)

Potion of Experience
Find - chapter 6 (behind the 4 differently coloured gates west of Zor'Zo)

Potion of Life
Dig - chapter 6 (8)

Potion of Magic
Buy - chapter 7 (Amanda's Potion Store)

Potion of Power
Alchemist - Moi, Nio, Nor, Sir, Sut, Vir

Potion of Ability
Find - chapter 7 (give Varmath the Mysterious Ring)


MOCK ITEMS

A Bag of Worms
Lucky Box - chapter 2 (0)

Penguin Head
Lucky Box - chapter 3 (0)

Keg of Ale
Lucky Box - chapter 4 (0)

Statue of... What?
Lucky Box - chapter 5 (0)

Treasure Map
Lucky Box - chapter 6 (0)

Skull
Lucky Box - chapter 6 (1)

Standard
Lucky Box - chapter 6 (2)

Someone's Leg
Lucky Box - chapter 6 (3)

Church Bell
Lucky Box - chapter 9 (0)

Weed
Lucky Box - chapter 9 (3, 4)

Doll
Lucky Box - chapter 9 (5, 6)

Demonic Figurine
Lucky Box - chapter 9 (7, 8)

Confusing Amulet
Lucky Box - chapter 10 (1-10)


MISC

Basic Shovel
Buy - chapter 1 (Joe's Weapons), chapter 2 (East Barbarian Merchant)

Improved Shovel
Buy - chapter 7 (Noroth's Special Store)
Dig - chapter 5 (5)

Powerful Shovel
Auction Hall (3000)
Mini-game - The Nightmare (chapter 6)

Triangle Flask
Buy - chapter 1 (Rudolf's Potion Place), chapter 3 (Ghost Shop), chapter 4 (Traveller Merchant), chapter 6 (Mysterious Potion Shop)
Mini-game - The Nightmare (chapter 6)

Square Flask
Buy - chapter 6 (Mysterious Potion Shop)
Mini-game - The Nightmare (chapter 6)
Find - chapter 1 (in a hut in the Epic Boss fight, x2)

Round Flask
Mini-game - The Nightmare (chapter 6)
Find - chapter 1 (in a hut in the Epic Boss fight, x2)

True Zozi
Auction Hall (50000)
Find - chapter 10 (pay Rosse 10000 gold)

Basement Key
Dig - chapter 5 (5)

John's Key
Drop - John (chapter 5)

Basic Flower
Find - chapter 5 (around the graves)

Fire Heart
Drop - Lava Monster (chapter 6)

Otzi Horn
Buy - chapter 8 (Naanas' Items)
Steal - Otzi (chapter 8, 200%)

Ruby
Buy - chapter 4 (Secret Merchant), Gem Seller
Drop - Bandit, Bandit Boss (chapter 8, 10% each)
Steal - Fishtern Demon (chapter 1, 35%)

Topaz
Buy - chapter 2 (East Barbarian Merchant), Gem Seller
Drop - Bandit, Bandit Boss (chapter 8, 10% each)

Sapphire
Buy - chapter 4 (Secret Merchant), Gem Seller
Drop - Bandit, Bandit Boss (chapter 8, 10% each)

Crystal
Buy - chapter 4 (Secret Merchant), Gem Seller

Amethyst
Buy - Gem Seller

Jade
Buy - Gem Seller

Diamond
Buy - Gem Seller

Fire Elemental Rune
Dig - chapter 9 (23)
Steal - Doom Lord (chapter 5, 125%), Zarxof (chapter 6, 150%)

Lightning Elemental Rune
Dig - chapter 6 (10), chapter 9 (23)
Steal - Groxts (chapter 7, 200%)

Ice Elemental Rune
Drop - Xod (chapter 6)
Dig - chapter 9 (23)
Steal - Ice Monster (chapter 8, 225%)

Notes:
- Pieces of Omega Orb can be found in chapter 3 Epic Boss' place by: completing the 1st puzzle 4 times, each time with a different colour of the circles (awards 1 piece) ; picking up one in the 2nd puzzle (awards 1 piece) ; kill the Greater Elemental Golems in the 3rd puzzle (awards 1 piece) ; kill the Epic Boss (awards 3 pieces).
- You'll only get the Shard of Shadows if you kill Xada in his 2nd form.
- Gem Sellers are in chapters 5-10.


CHAPTER 1

STARTING PACKS

Avenger - Power Hammer, 3x Combat King - Rage, 6x Health Potion, 4x Mana Potion, Characters - Phodom

Paladin - Aegis Shield, 5x Combat King - Enchanted Skin, 6x Health Potion, 4x Mana Potion, Characters - Phodom

Savior - Holy Cross, 5x Combat King - Parry, 6x Health Potion, 4x Mana Potion, Characters - Phodom

Father - Family Picture, 5x Combat King - Force Blow, Luck Point, 6x Health Potion, 4x Mana Potion, Characters - Phodom


SHOPS

Arnold's Armor Store
Battlemage Boots, Zocmo's Gloves, Soldier's Helmet, Azureus Ring, Maragath's Amulet, Ring of Health, Ring of Mana, Basic Armor, Shadow Cloak, Mana Belt, Health Belt

Joe's Weapons
Dragon Slayers - Purpose, Fire Cloak, Novice's Mage Staff, Miraga's Staff, Basic Shovel, Axe, Basic Sword

Rudolf's Potions and Books
Race - Fishterns, Race - Gazhes, Races - Humans, Glyph of Life, Jewel of Health, Recipe - Potion of Intellect, Triangle Flask, Health Potion, Mana Potion


MONSTER DROPS

Wuzz Magician (the one at the centre of the northern half of the map) - Speedy Boots

Adult Golem (the one in the northern half of the map) - Magic Orb

Widger Queen - Miraga's Ring

Fishtern Boss - Gladius

Bandit Spearman (the one south-west and the one south-east of the Fishthern Boss) - 5 Gold Coins

Slaughterer - Soldier's Belt

Elder Golem - Honor Point

Ogre Caster (the one found along with the Lucky Box) - Mana Potion

Ogre Boss - Maragath's Belt, Honor Point

Hamta Spider Mother - Recipe - Potion of Health, Honor Point

Bandit Wizard - Evil Eye

Wuzz Commander - Soldier's Gloves

Wuzz Shaman - Lesser Magic Ball, Honor Point

Assassin - Honor Point

Elder Quasch - Honor Point

Bandit Warlord - Maragath's Armor, Honor Point

Ormester - Honor Point

Fishthern Demon - Damanthe's Shield

Muraudar Clan's Archmage - Master's Mage Staff

All other non-unique monsters (except Hamta Spider Children, and the clan members in the Epic Boss fight) have a 5% chance to drop 1 Gold Coin, 5 Gold Coins, or 10 Gold Coins, and a 8% chance to drop a Health Potion or Mana Potion.

The clan members in the Epic Boss fight have a 5% chance to drop a Glass of Sludge, Mana Potion, Restoration Potion, 5 Gold Coins, 10 Gold Coins, or 20 Gold Coins, and a 10% chance to drop a Health Potion.


QUEST REWARDS

Murloc Gang - Recipe - Potion of Agility

Ormester - First Son

Elite Quest - Tzitorin, 3 Honor Points

Epic Quest - Mega Ring (spare the Archmage), 5 Honor Points


DIGGING

50 Gold Coins (requires 0 Dig Point), Restoration Potion (0), Lesser Magic Ball (0), Branch of Rejuvenation (0), Steel Round Shield (0), 50 Gold Coins (1), Path of Power (2), Fire Ward (2), Miraga's Armor (2), Glyph of Ability (2)


STEAL

Slaughterer (0% steal resistance) - Axe

Widger Queen (10%) - Widger Queen's Ring

Bandit Wizard (10%) - Energy Orb

Ogre Boss (10%) - Spiked Club

Elder Quasch (10%) - Quasch Claws

Shadow Golem (25%) - Lesser Magic Ball

Wuzz Shaman (25%) - Boots of Sunrise

Assassin (30%) - Combat King - Siphon Life

Fishthern Demon (35%) - Ruby

Muraudar Clan's Archmage (35%) - Adept's Mage Staff


MINI-GAMES

Lever Puzzle - Lucky Clover, 2 Honor Points


LUCKY BOX

Stogo Helmet (needs 0 Luck), Rune Ankle (1), Flame Bracelet (2, 3), Enchanted Gauntlets (4, 5), Powered Ruby (6, 7), Abrey (8, 9), Apocalypse (10+)


BLACK MERCHANT

Volcanic Fissure (accepts low price - 160G)


FOUND

Barrel (the southernmost one west of Phodom's house) - 5 Gold Coins

Barrel (one next to Slaughterer, one next to the Bandit Wizard, two in the Ogre Dungeon) - 4x Evil Eye

Barrel (one in Dalli, one next to Slaughterer, one next to the Ogre Boss, one near Phodom's house) - 4x. Restoration Potion

In the Ogre Dungeon - 50 Gold Coins

In the huts in Epic Boss fight (accessible only when the clan member(s) blocking the path to that hut is killed) - Plate Shield, Jade Ring, 3x Health Potion, 2x Mana Potion, 2x Square Flask, 2x Round Flask


CLICK

Birgitta - Recipe - Potion of Strength

Sir Richard (after the Worm Killing quest) - Lesser Magic Ball

Caravan People (the second south-westernmost one) - Potion of Strength


CHAPTER 2


STARTING PACKS

Swordsmanship - Sword of Haste, 5x Combat King - Retaliation, Characters - Fradz

Conjurer - Book of Regeneration, 3x Combat King - Trance, Characters - Fradz

Adventurer - Scope of Magic, Combat King - Force Blow, Combat King - Enchanted Skin, Combat King - Retaliation, Combat King - Parry, Combat King - Trance, Combat King - Rage, Combat King - Siphon Life, Combat King - Magic Resistance, Characters - Fradz

Daredevil - Lucky Dice, 2x Combat King - Berserk, Luck Point, Characters - Fradz


SHOPS

Army Shop
Dragon Slayers - Joining, Battlemage Gloves, Soldier's Helmet, Guado Armor, Azureus Belt, Axe, Health Potion, Mana Potion, Basic Sword, Speedy Boots

East Barbarian Merchant
Races - Centaurs, Power Ring, Topaz, Novice's Mage Staff, Jewel of Health, Archeon's Knife, Health Potion, Mana Potion, Health Belt, Ring of Mana

West Barbarian Merchant
Glyph of Life, Gladius, Soldier's Boots, Archeon's Hood, Basic Shovel, Health Potion, Mana Potion, Ring of Health, Mana Belt, Zocmo's Boots


MONSTER DROPS

Nhutzi - Ring of Agility, Restoration Potion

Khutzi - Amulet of Strength, Restoration Potion

Voldro - Second Son, Honor Point

Madeila - Purple Stream, Honor Point

Wildboar Chieftain - Tempest Stone, Honor Point

Momo Chieftain - Amulet of Strength, Honor Point

Fishtern Chieftain - Damanthe's Left Sword, Honor Point

Sand Scorpion King - Toxic Sting, Honor Point

I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World! - Golden Claw

All other non-unique monsters (except Sand Scorpions, Voldro's Pet, Temple Guardians and Mummies) have a 5% chance to drop a Heal Potion, Mana Potion, 5 Gold Coins, or 10 Gold Coins.


QUEST REWARDS

Voldro the Barbarian - Soldier's Gloves

A Test from Archeon - Archeon's Boots

Elite Quest - Mana Ball, 3 Honor Points

Epic Quest - 5 Honor Points


DIGGING

Lesser Magic Ball (0), Branch of Rejuvenation (0), 50 Gold Coins (0), Stogo Helmet (0), Magic Orb (0), Soldier's Belt (0), Lucky Clover (0), Path of Speed (1), Greedy Armor (2), Glyph of Ability (2)


STEAL

Nhutzi - Health Belt (10%)

Khutzi - Mana Belt (10%)

Voldro - Thief's Boots (50%)

Madeila - Pete's Pipe (50%)

Wildboar Chieftain - Power Orb (50%)

Momo Chieftain - Amulet of Life (50%)

Fishthern Chieftain - Thief's Hood (50%)

Khakhan Clan's Chieftain - Centaur's Axe (50%)

Noc'toriah - Thunder Bolt (75%)

I'm! Ha! The! Ha! Most! Ha! Loser! Ha! In! Ha! This! Ha! World! - Golden Idol (75%)


LUCKY BOX

A Bag of Worms (0), Claymore (1), Rogue's Hood (2, 3), Decimation (4, 5), Angel's Goblet (6, 7), Lochom (8, 9), Labbela (10+)


BLACK MERCHANT

Thief's Knife (accepts medium price - 1000G)


FOUND

Barrel (next to Khutzi) - Evil Eye

Barrel (one in each barbarian village, one on each side of the bridge, one on Khutzi's mountain) - Restoration Potion

In Noc'toriah's tomb - Evil Eye, Mana Potion, Restoration Potion, 5 Gold Coins, 10 Gold Coins

Near the entrance to the Epic Boss temple - Helmet of Sunrise


CLICK

Molson - Jewel of Health

Thom the Lieutenant (after the Barbarian quest) - Potion of Agility

Archeon (10 times, after completing A Test of Archeon) - Spiral Shield


CHAPTER 3


STARTING PACKS

Magician - Icy Crystal, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 3x Combat King - Magic Resistance, Life, Characters - Galeoth

General - General's Badge, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 2x Combat King - Resurrection, Life, Characters - Galeoth

Cryomancer - Cloak of Ice, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 2x Combat King - Magic Torment, Life, Characters - Galeoth

Opportunist - The Opportunist, Amulet of Magic, Battlemage Cuirass, Battlemage Gloves, Battlemage Boots, 3x Combat King - Siphon Life, Luck Point, Characters - Galeoth


SHOPS

Ghost Shop
Races - Nazes, Glyph of Life, Zocmo's Gem, Soul Orb, Evil Eye, Recipe - Potion of Mana, Triangle Flask, Speedy Boots, Health Potion, Mana Potion, Crystal Field


MONSTER DROPS

Frost Beast (the one nearest to the starting position) - Frost Armature

Icy Hades (the one east of the starting position) - Mysterious Ring

Icy Berserk Troll - Third Son, Honor Point

Greater Elemental Golem - Piece of Omega Orb

Omega Monster - 3x Piece of Omega Orb

All other non-unique monsters (except Ice Queen Minions, Elemental Golems and Greater Elemental Golems) have a 5% chance to drop a Health Potion, Mana Potion, or Restoration Potion.


QUEST REWARDS

Elite Quest - Esper - Anthanex, 3 Honor Points

Epic Quest - Omega Orb (depending on how many Pieces of Omega Orb you've collected), 5 Honor Points


STEAL

Icy Berserk Troll - Lucky Clover (0%)

Ice Queen - Spider Queen's Essence (0%)

Anthanex - Ice Crown (25%)

Omega Monster - Omega Gloves (35%)


MINI-GAMES

Ghosts Puzzle - Path of Magic (2nd ghost), Glyph of Ability (3rd ghost)

Elemental Golems (4 times) - Piece of Omega Orb


LUCKY BOX

Penguin Head (0), Orb of Stats (1), Blue Binkie (2, 3), Ring of Tides (4, 5), Angel's Amulet (6, 7), Shinji (8, 9), Mask of Illusion (10+)


FOUND

South-west of the Lucky Box - Magic Orb

In the Invisible Maze Puzzle - Piece of Omega Orb, Glyph of Life, Lesser Magic Ball


CHAPTER 4


SHOPS

Travelling Merchant
Trinket of Kindness, Damanthe's Right Sword, Ring of Health, Ring of Mana, Triangle Flask, Health Potion, Mana Potion, Sword of Day, Health Belt, Mana Belt, Axe

Selling Shade
Crystal, Glyph of Life, Zocmo's Shield, Amulet of Life, Azureus Shoulders, Amulet of Strength, Death Knights - Basics, Sapphire, Ruby, Health Potion, Mana Potion


MONSTER DROPS

Carnivore - Honor Point

Spider Queen - Lucky Clover, Honor Point

Plagued Fishtern Boss - Honor Point

Dragon Spirit - Jade Amulet

Crawlers, Poison Treants and Plague Treants have a 5% chance to drop a Heal Potion, Mana Potion, or Restoration Potion.


QUEST REWARDS

Weapon Chest
If you returned the sword: Combat King - Parry, Combat King - Retaliation
If you didn't return the sword and chose offensive Combat Kings: Soldier's Sword, Combat King - Force Blow, Combat King - Parry, Combat King - Rage
If you didn't return the sword and chose defensive Combat Kings: Soldier's Sword, Combat King - Enchanted Skin, Combat King - Retaliation, Combat King - Trance

Mielipuoli - Sword of Night, Honor Point

Elite Quest - Ancient Leaf, Client 001, 3 Honor Points

Epic Quest - 5 Honor Points


DIGGING

Restoration Potion (1), Jewel of Health (2), Branch of Rejuvenation (2), Lesser Magic Ball (2), Glyph of Ability (3), Trinket of Kindness (4), Wicked Gloves (4), Belt of Sunrise (5)


STEAL

Plagued Fishtern Boss (25%) - Poison Knife

Slurgal (25%) - Strange Stump

Mielipuoli (50%) - Trinket of Hatred

A thing (50%) - Angela Belt

Dragon Spirit (50%) - Dark Amulet


LUCKY BOX

Keg of Ale (0), Gladius (1), Power Ring (2), Chain Pants (3), Pathetic Boots (4, 5), Bug Shield (6, 7), Azure Visage (8, 9), Greedy Bastard (10+)


BLACK MERCHANT

Energy Orb (accepts high price - 1500G)


FOUND

Under the southernmost tree of the north-western portion of the map - Health Potion

Chest (in the Weapon Chest optional quest) - Soldier's Sword

On the island in the poison pool at the centre of the map - Magic Orb

One of the Egg Sacks near the Spider Queen - Restoration Potion

Barrel (one near the Synthesis Shop, one near the merchant) - Restoration Potion

Enter the poison pool at the southern edge of the map (5 times) - Orb of Nature


CLICK

Kasvati (2 times) - Lesser Magic Ball

Prospero (all Dragon Slayers survive after killing the boss) - Blessed Amulet

Prospero (at least a Dragon Slayer dies to the boss but not Prospero) - Lesser Magic Ball

Amaranth (all Dragon Slayers survive after killing the boss) - 250 Gold Coins

Amaranth (at least a Dragon Slayer dies to the boss but not Amaranth) - 150 Gold Coins

Jinx (all Dragon Slayers survive after killing the boss) - Claymore

Jinx (at least a Dragon Slayer dies to the boss but not Jinx) - Gladius


CHAPTER 5


SHOPS

Gem Seller
Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond

Kalle's Enhancement Store
Races - Kazas, Glyph of Life, Amulet of Life, Amulet of Magic, Recipe - Potion of Agility, Recipe - Potion of Strength, Recipe - Potion of Intellect, Magic Dust, Health Scroll, Health Potion, Mana Potion

Nohio's Miscellaneous Store
Places - King Roads, Soldier's Belt, Basic Sword, Basic Armor, Adept's Mage Staff, Axe, Health Belt, Mana Belt, Soldier's Sword, Ring of Great Mana, Ring of Health

Arogaba's Armor Store
Battlemage Cuirass, Soldier's Gloves, Sigil of Balgaron, Holy Gloves, Azureus Sword, Ring of Mana, Ring of Great Health, Mana Belt, Soldier's Boots, Death Knights - Characteristics, Dragon Slayers - Lower Ranks

Kaza Merchant
Dragons - Basic Information 1, Fire Cloak, Angela Belt, Recipe - Potion of Health, Amulet of Strength, Branch of Rejuvenation, Magical Diadem, Purple Stream, Ring of Agility

Anatholo
Mega Ring, Energy Orb, Power Orb, Master's Mage Staff


MONSTER DROPS

River Turtle (the one south of the inn) - Soldier's Helmet

King Rock Elemental - Honor Point

Ghost Wolf - Honor Point

Vampire Lord - Vampire Fang, Honor Point

Doom Lord - Doom Sword, Honor Point

Kaza Leader - Amulet of Great Life, Honor Point

Father Bear - Honor Point

Gargantuan River Turtle - Honor Point

Zombie Jack - Honor Point

John - John's Key

Trolls and Soul Torturers have a 5% chance to drop a Health Potion, Mana Potion or 20 Gold Coins, and a 3% chance to drop a Restoration Potion or 50 Gold Coins.


QUEST REWARDS

Magic Heart - Potion of Power

Pumpkin Problem - 10x Mana Potion

Anatholo - 3x Lesser Magic Ball

Kazas - Lesser Magic Ball (only if you sided with William)

Elite Quest - Skystrider's Staff, 3 Honor Points

Epic Quest - Holy Seal, Client 002, Characters - Tharo, 5 Honor Points


DIGGING

Restoration Potion (0), 2x Lesser Magic Ball (3), Magic Orb (3), Improved Shovel (3), Basement Key (4), Soldier's Armor (5), Glyph of Life (6), Glyph of Ability (8), Holy Ankh (8)


STEAL

King Rock Elemental - Elemental Tablet (75%)

Ghost Wolf - Ghost Wolf's Claws (75%)

Father Bear - Bear Fur (75%)

Gargantuan River Turtle - Turtle Shell (75%)

Death Puppet - Skeleton Cape (75%)

Talloon - Jade Cloak (100%)

Doom Lord - Fire Elemental Rune (125%)

John
1st stage - Blade of Death (100%)
2nd stage - Lesser Magic Ball (100%)
3rd stage - Scythe of Annihilation (125%)


LUCKY BOX

Statue of... What? (0), Speedy Boots (1), Magic Shield (2), Endless Potion (3), Power Gloves (4-7), Masterwork Leather Armor (8-11), Ring of Hope (12-15), Magical Shackles (16-19), Staff of Tranquility (20+)


BLACK MERCHANT

Cuirass of Sunrise (accepts very low price - 1000G)


FOUND

Sword In A Stone (northwest of Anatholo, requires Phodom's Strength to be at least 100) - Holy Sword

Kaza Leader (ask a few questions) - Amulet of Great Life

Near the graves - 6x Basic Flower

On 'The Hill' - Luck Point

Graves (put a flower to one of the graves) - Combat King - Resurrection

John's Chest (requires John's Key or Master Key) - Zozi


CLICK

A woman in Albert's farm - Lucky Clover

Tharo (10 times, requires 2 lives) - Elexorien I


CHAPTER 6


SHOPS

Mysterious Potion Shop
Glyph of Life, Amulet of Great Life, Health Scroll, Mana Scroll, Mana Ball, Magic Dust, Square Flask, Triangle Flask, Health Potion, Mana Potion, Restoration Potion

Strange Store
Magical Diadem, Soldier's Shield, Gladius, Health Belt, Races - Demons, Fire Cloak, Soldier's Armor, Amulet of Great Magic, Dragons - Basic Information II, Thunder Boots

Necromancer's Stuff
Dragon Slayers - Greater Ranks, Flame Bracelet, Recipe - Potion of Mana, Recipe - Potion of Health, Novice's Mage Staff, Mana Belt, Amulet of Life, Races - Demons, Ring of Great Health, Ring of Great Mana, Soldier's Sword

Dark Seller
Recipe - Potion of Intellect, Plate Shield, Angela Belt, Javelin, Death Knights - History, Exepede

Secret Store
Characters - Xada, Adept's Mage Staff, Purple Stream, Amulet of Strength, Ring of Agility, Fire Cloak, Battlemage Pauldrons, Adept's Mage Staff, Health Scroll, Mana Scroll, Azureus Armor

Gem Seller
Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond


MONSTER DROPS

Demoness Warlord - Lesser Magic Ball

Magic Generator - Mana Potion

Man Eater (the one east of Nar'Shi) - Lesser Magic Ball

Nar'Shi - Butcher's Helmet, Honor Point

Death Bringer (the one south of the Dangerous Gates) - Unholy Amulet

Death Bringer (the one east of the Synthesis Shop) - Unholy Axe, Honor Point

Mister Skeleton - Magic Orb, Mana Potion

Butcher - Butcher's Weapon, Honor Point

Executioner - Juggernaut Armor, Mana Potion, Honor Point

Zor'Zo - Greater Magic Ball, Honor Point

Xod - Ice Elemental Rune, Honor Point

Dark Messiah - Falchion, Honor Point

Death Bringer (the one northeast of the Forgotten Ones) - Unholy Cloak, Honor Point

Vampire Warrior (southernmost one) - Teal Key

Vampire Lord - Honor Point

Fudo - Butcher's Armor, Honor Point

Zarxof - Dragon Books - Zarxof

The Reapers south of the Mysterious Potion Shop (accompanying a Guardian Lich), the Reapers at the blue flame, Vampire Warriors, Vampire Assassins, Vampire Warlocks, Armed Skeletons, Skeleton Archers, Armored Skeletons and the Brutal Skeletons in the room west of the Combat Shop's room have a 2% chance to drop a Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, 20 Gold Coins or 50 Gold Coins.

Brutal Skeletons (except the ones mentioned above), Hell Pigs, Man Eaters (except the ones north of the Forgotten Ones and the one east of Nar'Shi) and Guardian Liches (except the ones accompanying Xod) have a 8% chance to drop a Health Potion, Mana Potion, Restoration Potion, Health Scroll or Mana Scroll; and a 10% chance to drop a Glass of Sludge, Evil Eye, 20 Gold Coins, 50 Gold Coins or 100 Gold Coins.

Demoness Warlords and the Man Eater east of Nar'Shi, in addition to the Lesser Magic Ball mentioned above, also have a 20% chance to drop a Health Potion, Mana Potion or Restoration Potion and a 10% chance to drop a Health Scroll, Mana Scroll, Glass of Sludge, 50 Gold Coins or 100 Gold Coins.


QUEST REWARDS

Revenge! (kill Xada in his 2nd form) - Shard of Shadows

Kar'Gath Generals - Demon's Eye

The Forgotten Ones - Skull of Chaos

Elite Quest - Esper - Faerga, 3 Honor Points

Epic Quest - Nether Staff, Client 003, 5 Honor Points


DIGGING

Restoration Scroll (5), 2x Lesser Magic Ball (6), Amulet of Great Magic (8), Recipe - Potion of Life (8), Orb of Degeneration (10), Glyph of Ability (10), Lightning Elemental Rune (10), Zozi (10), Thunder Boots (12)


STEAL

Xada (1st form) - Shadow Armor (50%)

Nar'Shi - Death Spike (150%)

Zor'Zo - Qzoch's Left Hand (150%)

Xod - Battlemage Pauldrons (150%)

Dark Messiah - Jade Blade (150%)

Vampire Lord - Qzoch's Right Hand (150%)

Fudo - Demon's Cloak (150%)

Faerga - Flames of War (150%)

Jurxy - Coldwraith Gloves (150%)

Zarxof - Fire Elemental Rune (150%)


MINI-GAMES

The Nightmare - Powerful Shovel, Glyph of Life, Glass of Sludge, 2x Health Potion, 2x Mana Potion, 3x Restoration Potion, 2x Health Scroll, 2x Mana Scroll, Restoration Scroll, Triangle Flask, Square Flask, Round Flask, Potion of Life, Potion of Health, Potion of Experience, Potion of Ability, Potion of Strength, Potion of Agility, Potion of Intellect, Luck Point

Deathless - 2 Honor Points

Teleportation - 1 Gold Coin, 10 Gold Coins, 20 Gold Coins, 50 Gold Coins, 100 Gold Coins, 300 Gold Coins


LUCKY BOX

Treasure Map (0), Skull (1), Standard (2), Someone's Leg (3), Skull Shield (4-7), Mana Seeker (8-11), Ring of Despair (12-15), Monster Mask (16-19), Doom Helmet (20+)


BLACK MERCHANT

Ancient Sword (accepts very low price - 1500G)


FOUND

Have Phodom stand on the red flame north-east of the temple entrance - Fire Stone

Have Galeoth stand on the blue flame west of Nar'Shi's room - Ice Stone

Have Fradz stand on the lightning near the Secret Store - Lightning Stone

South of the first room - White Key

In the same room as the Death Bringer in the western part of the map - Purple Key

South-east corner - Yellow Key

In a room full of skulls north of the Forgotten Ones - Lucky Clover

Behind the 4 differently coloured gates west of Zor'Zo - 2x Potion of Experience, Recipe - Potion of Experience

At Galeoth's prison after he's freed - Zyl Orb


CLICK

One of the residents - Lucky Clover


CHAPTER 7


SHOPS

Peter's Weapon Store
Exepede, Battlemage Gloves, Soldier's Sword, Soldier's Boots, Basic Sword, Javelin, Gladius, Master's Mage Staff, Claymore, Axe, Amulet of Great Magic

Zack's Special Store
Speedy Boots, Ring of Health, Ring of Mana, Battlemage Pauldrons, Mana Belt, Health Belt, Azureus Relic, Branch of Rejuvenation, Mana Earring, Master's Mage Staff, Magical Diadem

Amanda's Potion Store
Glyph of Life, Mana Earring, Magic Dust, Health Scroll, Mana Scroll, Health Potion, Mana Potion, Restoration Potion, Recipe - Potion of Magic

Noroth's Special Store
Triangle Flask, Square Flask, Round Flask, Adept's Mage Staff, Apocalypse, Amulet of Magic, Death Knights - Hiding and Binding, Battlemage Boots, Crystal Water, Characters - Zeemnan

Molle's Armor Place
Jade Ring, Soldier's Armor, Shadow Armor, Thunder Boots, Soldier's Shield, Plate Shield, Amulet of Great Life, Damned Shoes, Third Part of Holgro, Tower Shield, Battlemage Cuirass

Olavi's Item Store
Mana Ball, Soldier's Gloves, Novice's Mage Staff, Centaur's Axe, Ring of Great Health, Ring of Great Mana, Soldier's Belt, Angela Belt, Purple Stream, Ring of Agility, Amulet of Strength

Barret's Book Store
Life Earring, Dragon - Xvareon, Dragons - Basic Information I, Dragons - Basic Information II, Dragons - Basic Information III, Places - Afor Fortresses, Places - Sodan Harbour


MONSTER DROPS

Mystic Portal - Lesser Magic Ball

Groxts - Dragon Book - Groxts, Characters - Tharo

Siluze - Zyl Orb


QUEST REWARDS

Magic Potion - Impale

Medicine - Outer Stone/Inner Stone

Unique Treasure - Holgro (buy Manzure's part of the Holgro)

Mystic Portal - Zozi, Client 004

Ancient Statue - Golden Trophy (choose the Golden Trophy)

Maximillian - Light Divine Maximillian/Heavy Divine Maximillian/Light Damned Maximillian/Heavy Damned Maximillian

Elite Quest - Esper - Nyrxz, 3 Honor Points

Epic Quest - Client 005, 5 Honor Points


DIGGING

300 Gold Coins (0), Lesser Magic Ball (12), Restoration Potion (12), Lesser Magic Ball (15), Magic Orb (15), Glyph of Life (15), Divine Boots (15), Divine Crest (20), Glyph of Ability (20), Zozi (22)


STEAL

Ruy'Arvoz - Damned Mask (200%)

Groxts - Lightning Elemental Rune (200%)

Nyrxz - Thunder Ring (200%)

Siluze - Zelmet (250%)


AUCTION HALL

Falchion (3000), Tzitorin (1000), Apocalypse (3000), Greedy Bastard (4000), Gilmax (18000), Sceptre of Apparitions (20000), Damned Carapace (2000), True Zozi (50000), Lucky Horseshoe (1000), Adamantine Guard (30000), Summoner's Amulet (30000), Mega Ring (1500), Ring of Hope (2000), Ring of Despair (2000), Soul Orb (2000), Golden Eye (7500), Tempest Stone (1000), Magical Shackles (4000), Second Part of Holgro (1000), Powerful Shovel (3000), Master Key (1500), Chaotic Realm (10000), Greater Magic Ball (3000), Orb of Degeneration (1000), Cornucopia (15000)


GLADIATOR ARENA

500 Gold (1 Gladiator Point), Honor Point (2), Medal of Valor (5), Coin Sword (5), Angel's Relic (5), Divine Helmet (5), Aerial Armor (5), Greater Magic Ball (5)


ALCHEMIST

Lucky Clover - Sut, Moi, Vir, Aeg

Flute of Serenity - Aeg, Goa, Moi, Nio, Nor, Sir

Frog Hood - Goa, Moi, Nio, Nor, Sir, Sut

Recipe - Potion of Power - Moi, Nio, Nor, Sir, Sut, Vir


MINI-GAMES

Tower
Fail at stage 1 - Health Potion (50% chance), Mana Potion (50%)
Fail at stage 2 - Health Scroll (50% chance), Mana Scroll (50%)
Fail at stage 3 - Restoration Potion
Fail at stage 4 - Restoration Scroll
Complete - 2 Honor Points

Circle Lock - 2 Honor Points

Explode Rate - 2 Honor Points

Racing - 2 Honor Points

Magic Stones - Greater Magic Ball


CLIENTS

Client 001 - 2000 Gold

Client 002 - Jade Shield

Client 003 - Belt of Rejuvenate

Client 004 - Chagehage

Client 005 - Haamna


LUCKY BOX

1 Gold Coin (0), 10 Gold Coins (1), 100 Gold Coins (2), 1000 Gold Coins (3), Lucky Horseshoe (4-7), Ring of Wisdom (8-11), Angel's Wing (12-15), Bloodlust Mask (16-19), Mighty Horn (20+)


BLACK MERCHANT

Demon's Javelin - accepts medium price (6000G)


FOUND

In the Market - Restoration Potion, Health Scroll, Mana Scroll

Chest (at the east part of the Market) - Glass of Sludge

Chest (at the north part of the Market) - Mana Potion

North of the Client Master - Health Potion

Between the castle and the small market where Galvork is - Luck Point

Master Treasure Hunter
Pay 500 gold - Basic Shovel
Pay 1000 gold - Improved Shovel
Pay 1500 gold - Powerful Shovel

Varmath (give Mysterious Ring) - Recipe - Potion of Ability

Pete (give Pete's Pipe) - Honor Point

Damanthe (give Damanthe's Set) - 2 Honor Points

Tharo (south-east of the castle after killing Groxts, with Elexorien II) - Elexorien III


CLICK

Travis (before saving Sean) - Lucky Clover


CHAPTER 8


SHOPS

Naanas' Items
Otzi Horn, Amulet of Great Life, Amulet of Great Magic, Magical Diadem, Tower Shield, Claymore, Enchanted Gauntlets, Wizard's Boots, Chain Pants

Zahahan's Potions
Glyph of Life, Magic Dust, Triangle Flask, Square Flask, Round Flask, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll

Nalguta's Accessories
Places - Frozen Tundra, Belt of Rejuvenate, Claymore, Gladius, Rikhano's Amulet, Plate Shield, Master's Mage Staff, Juggernaut Armor, Shadow Cloak

Tanas' Miscellaneous Shop
Dragon Book - Fradz, Magic Dust, Mana Ball, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, Restoration Scroll


MONSTER DROPS

Bandit, Bandit Boss - 50 Gold Coins, 100 Gold Coins, Lesser Magic Ball, Ruby, Sapphire, Topaz, Mana Potion, Glass of Sludge, Health Potion

Otzi King - Honor Point

Behemoth - Rikhano's Spear, Honor Point


QUEST REWARDS

Otzi Teeth - Honor Point

Icy Mountains - Crystool, Honor Point

The Gate - Zozi, Honor Point

Crystal Problem - Ice Diamond, Honor Point

Save Yourself - Zyl Orb, Honor Point

Elite Quest - Ogozoma, 3 Honor Points

Epic Quest - Zandiolo, 5 Honor Points


DIGGING

2x Lesser Magic Ball (15), 300 Gold Coins (15), Lucky Clover (18), Glyph of Life (18), Glyph of Ability (20), Rikhano's Armor (22), Zozi (22)


STEAL

Tazefda - Laijsla (80%)

The Healer (original) - Lucky Clover (150%)

Otzi - Otzi Horn (200%)

Otzi King - Otzi Claw (200%)

Shazular - Magic Orb (225%)

Ice Monster - Ice Elemental Rune (225%)

Elemental Golem (Black) - Omega Bracelet (250%)

The Healer (infernal) - Jade Armor (250%)

Zhitenxa - Staff of Winter (250%)


MINI-GAMES

Monuments - Honor Point


LUCKY BOX

Lesser Magic Ball (0-5), Greater Magic Ball (6-11), Heltheer (12-17), Miracle Shield (18-23), Behearm (24-29), Winter's Tear (30+)


BLACK MERCHANT

Cloak of Ice (accepts medium price - 3000G)


FOUND

On the eastern rampart of Rot'Afor - Luck Point

On the hill to the north-west of the troll village - Luck Point

Troll Shaman (the one next to a dragon statue, after completing Crystal Problem, requires Animal Set) - Improved Animal Set


CLICK

Damanthe - Dragon Slayers - Damanthe

Iibrod - Dragon Slayers - Iibrod

Shindi - Dragon Slayers - Shindi

Troll Shaman (the one next to a dragon statue, after completing Crystal Problem) - Lucky Clover

Troll Hunter (one of those in the Elite Boss area, after defeating The Healer) - Lesser Magic Ball

Troll Worker (one of those in the Elite Boss area, after defeating The Healer) - Lesser Magic Ball

Troll Shaman (the one at the Mysterious Monuments, after solving the puzzle) - Greater Magic Ball


CHAPTER 9


SHOPS

Barrel of Gems
Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond


MONSTER DROPS

Enthan - Arvaveizda

Hekhar - Yang

Diamaranh - Illuser

Keeper of Dark - Keeper's Mask, Honor Point

Dark Golem - Honor Point

Cave Quasch Boss - Honor Point

Wyrm - Legendary Wyrm's Head, Honor Point

Xirenze - Ragnarok

Yurgimar - Super Ogozoma (requires Ogozoma)


QUEST REWARDS

Axobada's Dimension - Characters - Axobada

Elite Quest - 3 Honor Points

Epic Quest - Manslayer, 5 Honor Points


DIGGING

3x Restoration Potion (0), 500 Gold Coins (15), Magic Orb (15), Lucky Clover (18), Glyph of Life (18), Glyph of Ability (18), Yin (23), Zozi (23)


STEAL

Enthan - Zyl Orb (100%)

Diamaranh - Zyl Orb (100%)

Hekhar - Zyl Orb (200%)

Xirenze - Staff of Summer (275%)

Yurgimar - Bone Armor (275%)

Wyrm - Ziiv (400%)


MINI-GAMES

Wisps - 4x Lesser Magic Ball, Greater Magic Ball, Honor Point


LUCKY BOX

Church Bell (0), Evil Eye (1, 2), Weed (3, 4), Doll (5, 6), Demonic Figurine (7, 8), Mystery Key (9-14), Stone of Annihilus (15-19), Forgotten Amulet (20-24), Razord (25-29), Oelivert (30+)


BLACK MERCHANT

Omega Weapon (accepts high price - 15000G)


FOUND

On the path to the Huge Sludge Monstrosity - 8x 1 Gold Coins

In the cave at northwestern corner - 10x Evil Eye

South of the Lucky Box - Luck Point


CLICK

Damanthe - Dragon Slayers - Damanthe

Iibrod - Dragon Slayers - Iibrod

Shindi - Dragon Slayers - Shindi

Igit (7 times) - Health Potion


CHAPTER 10


SHOPS

Barrel of Gems
Ruby, Sapphire, Topaz, Amethyst, Crystal, Jade, Diamond

Tie
Glyph of Life, Mana Rod, Health Potion, Mana Potion, Restoration Potion, Health Scroll, Mana Scroll, Restoration Scroll, Greater Magic Ball, Magaeca, Nagaeca, Leviathan Armor, Rarera


MONSTER DROPS

Monstrosity (level 1-9) - Library Orb (4%)

Monstrosity (level 10) - Library Orb (100%)

Mother - Mother's Essence

Xvareon - 10 Honor Points


QUEST REWARDS

Iibot Missing - Honor Point

Broken Delivery - Magaeca, Honor Point

Mysterious Library - Honor Point

Elite Quest - Stormguard (free the Angel), Stormbringer (jail the Angel), 3 Honor Points

Epic Quest - Zylcious' Staff, Universe Orb, Galaxy Orb x3 (begin next playthrough), Dragon Book - Zylcious, Death Knights - Uummut, 5 Honor Points


DIGGING

500 Gold Coins (0), 500 Gold Coins (0), Lucky Clover (0), Greater Magic Ball (18), Glyph of Ability (18), Ice Elemental Rune (23), Fire Elemental Rune (23), Lightning Elemental Rune (23), Glyph of Life (23), Armageddon (28)


STEAL

Madoz Queen - Poison Sting (200%)

Elite Boss - Heaven's Ring (300%)

Uummut - Doomsday (300%)

Zylcious (human) - Zylcious' Cloak (300%)

Xvareon (phase 1) - Stone of Destiny (600%)


MINI-GAMES

Elevator - 2 Honor Points


LUCKY BOX

Portrait (0), Confusing Amulet (1-11), Mana Obelisk (12-17), Cripple Triple Axe (18-23), Crystal Mask (24-29), Destiny (30+)


BLACK MERCHANT

Omega Armor - accepts high price (75000)


FOUND

Rosse (pay 10000 gold) - True Zozi

Barrel of Explosives (Popag area, requires less than 10 hours playing) - End of an Era

Library - Magic Orb, Greater Magic Ball x2, Teleport Stone


CLICK

Iibot (3 times, after Broken Delivery quest) - Mystique Knife

Toppo - Cornucopia


POST GAME


CAMPAIGN COMPLETION (EXTREME)

Reaper's Hourglass, Crate of Wonder


CAMPAIGN COMPLETION (HARDCORE)

Dragon Orb


MONSTER DROPS

Reaper - Reaper's Scythe, Reaper's Cloak


ALCHEMIST RECIPES

Random Potion (Alchemist Level 1) - Triangle Flask, 1 flower

Potion of Agility (5) - Triangle Flask, 2x Anglalor, 1x Bahmn

Potion of Intelligence (5) - Triangle Flask, 2x Bahmn, 1x Lakhnos

Potion of Strength (5) - Triangle Flask, 2x Lakhnos, 1x Anglalor

Potion of Health (10) - Square Flask, 2x Anglalor, 2x Posamanien

Potion of Mana (15) - Square Flask, 2x Bahmn, 2x Lakhnos

Potion of Experience (20) - Square Flask, 2x Anglalor, 2x Lakhnos

Potion of Life (25) - Square Flask, 2x Bahmn, 2x Posamanien

Potion of Magic (30) - Round Flask, 2x Posamanien, 2x Lakhnos, 2x Bahmn

Potion of Power (35) - Round Flask, 2x Bahmn, 2x Lakhnos, 2x Anglalor

Potion of Ability (40) - Round Flask, 3x Anglalor, 3x Posamanien, 1x Bahmn, 1x Lakhnos
 
Level 1
Joined
Apr 30, 2013
Messages
4
hello
since i started the campaign again and with the intention to finish all 10 chapters at every difficulty gonna make a bug thread too with all the bugs i find gathered so i can help u if you still here ofc :D
i would also like a list with all the easter eggs updated since i couldn't find like half of them!
 
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