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Please read the Shield library documentation again if you notice how the shield doesn't behave like the one in DotA. It is because the mechanics is quite different :P
Btw, I went ahead and added a bit of missile effect to the spell. Hope you won't mind :]
-The looping trigger should be initially off and turned off when there is nothing to loop
-You leak locations in the cast trigger
-It is not MUI, store effects into hashtable
-Don't load stuff if you don't need it
-You set a location variable before moving a unit in DG Loop
-Use 0.03 instead of 0.04 for smoother effect
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