Define truth of the Internet... I can make up anything here, but being critic brings forth the truth -.-'
I most have missunderstood you; I thought you ment that you worked with UDK (developing the engine) and not, basically, moding with it. Of course, games in UDK are as good as any other game but using it doesn't make you a working game developer. Working, professional, means that you're getting payed for it, else you're just like the rest of us here at THW, amatures doing what they like.
Back to Topic:
No. Same reasons as before, the anatomy and preportions are failing you.
But more to the update; right now it looks like a plain, flat mix of colors. Why? There's almost no shading and working with a 100% white background isn't recommended, as it ruins your shading, totally.
You've no defined lightsource (is he outside or inside, I'm guessing outside as the flag is waving). Why do you need a lightsource? Becuase it will rules your choices of colors. If the light is "recived" from above, then the helmet, shoulders and weapon should've defined highlights at the upper parts and defined shading at the lower parts.
These colors, shading and highlight, are also ruled depending on the environment, if you're on, let's say a red, barren planet, most of the light will be red and even if your "Armor" is green, black, white or whatever, it'll have a strong red tint.
So before you start shading don't just "Ooh, I'll grab a darker color of the current color and draw over it!". No, you've to remember that shading and highligts most likely will be of an other color. This is also known as
Complementary colors
With other words, the shadings of a "Red Armor" will have a slightly green tint.
I could go on forever, but that's all I'll write for now, I'm tired as hell (GMT +1 here) and sorry in advance if this is a bit "jumpy and bad explained", but my brain is like mashed potatoes at a moment.