🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
is it a terrain some how? or is it a doodad? or is it just a doodad you use to put on the terrain to make it look good????????????? :shock: :shock: :shock: :?
Actually it could be very useful as a building if u made some stand and death animations for it. But the way it is now, i think it is a doodad. Not as useful as it could be
I don't get it .... how do you make it possible to walk on?
And you can't "cover" the terrain with the doodad since it will be ON the terrain instead ...
I don't get it .... how do you make it possible to walk on?
And you can't "cover" the terrain with the doodad since it will be ON the terrain instead ...
1) remove the pathing of the doodad from the object editor
2) yes you can but it takes more time. change the minimum scale of the doodad to 0.01 and maximum scale to 10.00 for example then put it on the ground. after that double click on it and change its height, rotation, etc.
I dont get it :-(.. I Just want units to be able to walk across it! Is there a pathing map that I can get for this????? I don't know how to make a custom pathing map so units can walk on it. I have the same problem with stairs!!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.