Taldaram Lake
This is a 96x96 melee map for 1 vs 1 players. It is designed with underground tile set. The general layout is an underground lake, where players are at oposite sites.
Neutrals and creeps
-8 gold mines (1 per base, 6 expanding options 6 defended with orange creeps)
-2 goblin markets defended with orange creeps
-2 unguarded taverns.
-2 mercenary camp defended with orange creeps
-2 Fountains of mana defended with red creeps
-2 Fountain of health defended with a red creep
-2 orange creep low level 10, defending nothing
Creeps amount
- 6 green creeps (3 per player)
- 14 orange creeps (7 per player)
- 2 red creep (1 per player)
Strategy
-There are many ways of attack. After the green creeps, you can expand. The confortable expanding
has a powerfull red creep. The goldmines far away have orange creep to benefit that expantion.
Fictional history
Every map I create has fictional history behind its creation, the enviroment will have relation with the fictional history.
Tyrande Whisperwind led a great expedition to Northrend to make a war against the Lich King Arthas.She was commanding the night elves from her homeland and also she was being helped by the orc forces of Saurfang, the Forsaken forces of Sylvanas Windrunner, and representing the Alliance and the Knigths of the Ebon Blade, the death knigth Thassarian. After many victories against Arthas forces. Tyrande continued her journey through Iskaal river and ended in Taldaram underground lake. There Prince Taldaram showed himself to Tyrande. After Kael´thas failed against the Lich King, some of his greatest followers were slained and raised as undead. Prince Taldaram is one of them. He is very cunning and bloodthirsty when he is near his master. He is member of the Blood Prince Council with Kelesth and Valanar.
Taldaram Lake Journal
Tyrande: speak, what do you seek?
Taldaram: I don´t wish to fight you, if you are seeking Anub´arak, he is heading to the north. I told him I would delay you. But I am not a fool, I can not win against your forces.
Tyrande: You will let us pass through your lands?
Taldaram: Yes.
Thassarian: I do not understand, if this are your lands, how can be you let all this creatures live.
Taldaram: When I am near my master I have to obey his commands, but when I am not, I seek to protect life. I siphon the mana of this creatures to make powerfull crystals for the Lich King. I am prudent with my method and in that way life can spring here. As long I supply my master he doesn´t care what I do or what I don´t do with the living creatures.
Tyrande: Madness, I should slay you right now in the name of Elune!
Taldaram: If you do that, my master will send a replacement, probably one who doesn´t care about life. If you care about this place, you should let me live.
Thassarian: Tyrande, We should let him go.
Tyrande: Don´t you want to join us against your master?
Taldaram: I am afraid not, if I go near him, his command will overwhelm my will and I will betray you. I sugest you you to continue to the north, you will reach Naz´anak. But be carefull, you will find loyal nerubians to Arthas there. If you deafet them, you will be able to reach the tower of Balzaphon, the lich who has a sentinel place before the walls of the Death Gate.
Tyrande: How do we know you are not setting us a trap?
Taldaram: I tell you this, I wish you defeat King Arthas.
Tyrande: I see, I believe you, we shall continue our path then.
It will continue...
No imported matierial has been used, only WC3 preset elements
Changelog
Version 1.00 upload
Version 1.01
Changed murlocks green creeps from level 7 to 8
Changed market orange creeps from level 12 to 16 so the level 4 loot is more balanced.
Version 1.02
- I had a lot of orange and red creeps vulnerable to air attacks. Changed the creeps so now they have anti air units.
-Worked the loot of creeps
-Changed 1 tile set.
Version 1.03
-Added a health fountain and a red creep
- Fixed agro in the center path
- Converted 1 green creep (murlocks) in orange level 10
- And some more decoration
Version 1.04
-Ajusted loot, and no more gaps between trees
Credits
Map made by Ragnaros17