• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Taguski Cave

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
One of my first melee maps. Hope its good.

Keywords:
Enferno, Incarnation, Melee, Taguski Cave
Contents

Taguski Cave (Map)

Reviews
09:46, 10th Jun 2008 Rui: Pending. Needs more work. Septimus Good Point [+] Neutral Point [!] Bad Point [-] Tavern should not be guarded [-] Amount of tree and gold is very less [-] Monster doesn't drop item [-] Gold mine...

Moderator

M

Moderator

09:46, 10th Jun 2008
Rui: Pending. Needs more work.

Septimus

Review


Good Point

[+]

Neutral Point

[!]

Bad Point

[-] Tavern should not be guarded
[-] Amount of tree and gold is very less
[-] Monster doesn't drop item
[-] Gold mine must had monster guarded it even if the player starting location is at there cause if there is no player playing for that area. It would be left defenseless which could be used as a advantage.
[-] Upper part player had slightly advantage to reach middle much faster.
[-] Tavern could only be reach from west side, but even though it could be reach from west side. The small ramp making it impossible to be reach.

Overall - 1/5
Rejected
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Yay, more melee maps for me to test. Going to test them tomorrow or something =)

EDIT:
Ok, still pending. Not with a good qualification. This seriously needs more work.
[-]The idea on the center was good, however, it is too placed up north, thus more easily accessible to players with Teal's and Purple's starting locations;
[-]Poor ground texture variation;
[-]Some starting locations are wrong placed, the main is too far from the Gold Mine;
[-]I see the idea with the starting locations, however, this can create imbalance;
[-]Creeps are not well chosen, their placement is weird and they don't drop anything;
[-]The Tavern is unaccessible and it is guarded. HEAVILY GUARDED. Taverns must not be guarded and players should have easy access to them.

My rating right now is 1/5 (Unacceptable), sorry if it sounds harsh, but this REALLY needs more work.
 
Last edited:
Top