🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
umm could u make a blade master version a marine with an asault rifle other then great model blood elf and space orc and i give this one 9/10 onlt because bold isnt the best
What would orcs be doing in space? Especially if you use them in SC2? I mean among 3 races... there's no place for them. Otherwise the way they correspond to each of the Terran units, the way they look in skin, equipment, etc. is 10/10.
Exception is the Orc Agent: You just used an elf head in green, the rest is orcish, how about thinner orcish arms for being a female and making an orc head female too? It is supposed to be ugly, orcs are ugly. For the Agent model: 5/10
this is a great model but i think the peon looks alittle frriendly, but it is very creative and good that you arent using the same face in all your marine type models good work
4.7/5
nice work, i like the idea of using the peon, looks funny but still bloody great lol, keep up the terrific job mate and i'm looking forward to your future models
The model is very well done and in that regard I give it a 5/5 -
The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.
I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?
I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.
The model is very well done and in that regard I give it a 5/5 -
The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.
I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?
I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.
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