- Joined
- Sep 24, 2017
- Messages
- 150
This is a bit messy. Seems like you tried to mix axial symmetry with central symmetry but the result doesn't work at all.
1. you should either use axial or point symmetry - if you use axial, the bases should be in the corresponding positions to each other. Here you have the one of the bases higher than the other so they don't have equal opportunities.
2. The fountains are different, they should both be the same type.
3. You have gaps in the trees, it can be misused by wisp. Use P to toggle pathing, with Ctrl+D you can hide doodads to see the empty spots better.
Well, basically what others have written on your previous maps can be applied here. We all have started somewhere.
1. you should either use axial or point symmetry - if you use axial, the bases should be in the corresponding positions to each other. Here you have the one of the bases higher than the other so they don't have equal opportunities.
2. The fountains are different, they should both be the same type.
3. You have gaps in the trees, it can be misused by wisp. Use P to toggle pathing, with Ctrl+D you can hide doodads to see the empty spots better.
Well, basically what others have written on your previous maps can be applied here. We all have started somewhere.