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Skeletal Hand

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Made it as a request, simple as i sounds. A huge Skeleton Hand rises from the ground and slams into it seconds later.

Uptdate:
1:1 Changed Animations to Non-Looping, Removed None-Used textures, replaced "Stand" animation with "Birth" and "Death"
1:2 Remade the model with smaler file size (Thanks to Mulgrimfor shrinking the size)

Keywords:
Skeleton, Spell, Slam, Hand
Contents

Skeletal Hand (Model)

Reviews
19:49, 2nd Sep 2009 Pyritie: Lower the particle count.

Moderator

M

Moderator

19:49, 2nd Sep 2009
Pyritie: Lower the particle count.
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
1. remove the non-used textures and non needed geosets
2. reduce the poly count. 4662 is way too much
3. take a better texture for the bones ( skeleton orc would be the best 1)
4. i think you should change it to non-looping
5. change the model´s internal name
 
1. remove the non-used textures and non needed geosets
2. reduce the poly count. 4662 is way too much
3. take a better texture for the bones ( skeleton orc would be the best 1)
4. i think you should change it to non-looping
5. change the model´s internal name

First of all your right, It's to big and it could use a better texture. The preobölems is that I don't know how to do, if you wish you are free to change that yourself if your able, and if you do so please send the fixed one to me so I can reupload it, with credit to you ofc
 
Level 13
Joined
Feb 8, 2009
Messages
1,193
assassin lord mind making a actually skeleton that looks as awesome as those bones?

BTW nice model.
 
Crazy idea but would you just grab the skeleton warrior or mages hand and use that instead of customly made one?

This would be perfect for one of those dead raise in a graveyard like those old horror movies.

Well as my signature says I do take requests so if you wish you pm me with a more detalied instruction of what you wan't it to look like and will do my best.
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
How the heck can you have 4662 polygons on such a model?
It's against the logic! A HD skeleton hand couldn't have more than 1000 polygons (which is still too much), but really, really HD.
Is it the dust particles so big or what?

I need this model, but there's no way I'll waste 158 KB of the 8 MB available on my map with this, and lag the game with 4662 polygons on a skeleton hand model...
 
How the heck can you have 4662 polygons on such a model?
It's against the logic! A HD skeleton hand couldn't have more than 1000 polygons (which is still too much), but really, really HD.
Is it the dust particles so big or what?

I need this model, but there's no way I'll waste 158 KB of the 8 MB available on my map with this, and lag the game with 4662 polygons on a skeleton hand model...

As I already told, I CAN'T FIX IT, if you know how I can lower to size tell me instead of complaining about is, I'm just as happy about it as you are.
 
well might want to reduce polycount, you have many unnecessary parts, all over the hand area to be more specific, instead of having about 5 meshes in a finger, you could make it so it is only 2, and still look good.

Can People star read earlier posts, I AM NOT ABLE TO FIX THE SIZE, IF YOU ARE ABLE TO, THEN YOUR FREE TO CHANGE IT YOURSELF AND I AD YOU TO THE CREDIT LIST
 
why not? just delete the 3 inner meshes of every finger, stretch the inward verteces of the remaining top and bottom meshes to each other, and weld it down, you now have less file size :D

Thats may be true but I lack in skills to do that, If you wish do it yourself, because I can't
 
Last edited by a moderator:
Level 2
Joined
Oct 28, 2008
Messages
15
About your model

With the same idea but my model is just 18Kb :grin:
Hand.jpg

mmm... very good idea... I need it
Sorry about my english because i'm speak spanish.... but the model of the dark hand is = God of war 2 XD I think this.... no more.... and very good idea. XP:thumbs_up:
 
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