To clarify those Knights are not Paladins they are just Knights..waiting for promotion to become Paladins. The names of the other ground units are also based upon this idea. Though I forgot to include it in the description. Note as well that this is my own idea for the pack and not directly lore based.
Initiate >>>> Knight >>>> Paladin
other units are only just included to complete the set for melee map format.
The Defender is an equivalent of the battlemage but wielding the holy light.. I am thinking of giving it an ability based on Abolish magic minus the spell steal ability of Battlemages.
so basically these units are specifically made for my melee maps there is no Paladin yet since in my melee map Paladins are designated as a hero class.