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Wow, looks nice! I like it's concept! seriously, are you gonna make other types of turrets too? Like missle or lighter/heavier version of this one... or some kinda like radar tower?!
nice model....tested it...and found a small problem...
the gun isn't centered... so when it fires... the bullet comes out from the side (between the gun and ammo box)...
nice model....tested it...and found a small problem...
the gun isn't centered... so when it fires... the bullet comes out from the side (between the gun and ammo box)...
I tested this out a bit. I noticed that the model can be facing straight down, and you have a unit directly below it, but when it starts its attack animation, the barrel of the gun swivels about 30 degrees counterclockwise before finishing the attack animation.
The turret is shooting at a unit directly below it, but the barrel is aiming as though the target is 30 degrees off to the side.
So even if you perfectly set the X and Y offset for the "Art - Projectile Launch" fields in the object editor, the attack missile will still travel in a path about 30 degrees off from the way the barrel is facing. This doesn't look good.
The attack animation should line up with the stand animation, it shouldn't include swiveling 30 degrees and screwing up the missile trajectory.
EDIT: Just a guess, but this is probably due to the Origin attachment point of the model. It seems set roughly between the ammo box and the main chassis/barrel, rather than being aligned with the barrel. With how long the barrel is, any misalignment will cause a much more noticeable deviation in how the unit turns to face a target.
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