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Scholomance

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EricForTheHorde Presents

SCOLOMANCE (updated)
Created by EricForTheHorde

Map Info:

Scolomance is a 1v1 melee map, with full size 128x128. Inspiration for this map was the scolomance dungeon for World of Warcaft locatied at the western plaguelands at the midle of a lake and from some other users that i noticed the use areas from WOW.


Features:


Scolomance containe's:
4 Gold mines (2 of them are starting locations)
8 Green camps
4 Orange camps
1 Red camp and
2 mercenary camp and 2 goblin labatory


Screenshots :


Image Description:
Overview

250232-albums8669-picture105248.jpg


Image Description:
Bandit Camp

250232-albums8669-picture105250.jpg




Image Description:
Goblin Labatory

250232-albums8669-picture105249.jpg


Image Description:
Mercenary Camp

250232-albums8669-picture105247.jpg



Credits:

Special Thanks:
Blizzard for creating the game and
-Kobas- for his tutorial How to create melee maps
Filmting for his tutorial Competitive Melee Map

Fixes: Neutral buildings are now balanced so both players are at the same distance from each one, (goblin laboty is placed at the north and the south camp while the mercenary camp at the eastern and western camp).

The Human neutral buildings at the midle are replaced with doodads, so and the neutral hostile Lich that was the "boss" at the middle camp is replaced with a default creep.

Doodads have been added to the eastern and westerns borders of the sea areas.

The middle camp is now accessable by two side (east and west) so both players are at th same distance.



Keywords:
Warcraft, Melee, Undead, lordaeron .
Contents

Scholomance (Map)

Reviews
17:33, 24th Mar 2016 Ardenian: Definitly an interesting concept. However, there is a slight imbalance concerning neutral buildings. I suggest you add another neutral building to the creep camps at the water areas, so both players have...

Moderator

M

Moderator

17:33, 24th Mar 2016

Ardenian: Definitly an interesting concept.
However, there is a slight imbalance concerning neutral buildings.
I suggest you add another neutral building to the creep camps at the water areas,
so both players have balanced access to each neutral building-type in the map.

The middle should also not include neutral hostile buildings.
You can make them doodads however.
Replace the Lich with an appropriated default creep, please.

Aesthetically, terrain variation and doodad use is good,
You could, however, move the borders of the Western and Eastern water paths so they create a border
and don't leave the terrain open to the camera borders.

16:37, 28th Mar 2016
Ardenian: Changes made, approved.
To improve the map you could close the areas at the Western and
Southern side with doodads and not leaving them open.
 

Ardenian

A

Ardenian

Please reparse the description, so there is not a big empty space under the credits.
 

Ardenian

A

Ardenian

The middle camp. The only entrance is from the south which doesn't make it equally accessible to both players.
That's something that slipped through my moderation,
thank you for paying attention.

EricForTheHorde, please fix that. Else I have to move it back to Needs Fix.
 

Ardenian

A

Ardenian

Woah...i also havent nottice that...well i think that by opening it from both side it will make it ugly....could i just move both player to the north??? so they are at the same distance from the camp

You could leave it being one entrance, but the entrance
has to face a direction so both players have the same distance to it.
So more or less just rotate the center terrain appropriately.
 
Woah...i also havent nottice that...well i think that by opening it from both side it will make it ugly....could i just move both player to the north??? so they are at the same distance from the camp

If you leave the map as it is right now then yeah. Either move both to the north or both to the south.
 
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