Moderator
M
Moderator
17:33, 24th Mar 2016
Ardenian: Definitly an interesting concept.
However, there is a slight imbalance concerning neutral buildings.
I suggest you add another neutral building to the creep camps at the water areas,
so both players have balanced access to each neutral building-type in the map.
The middle should also not include neutral hostile buildings.
You can make them doodads however.
Replace the Lich with an appropriated default creep, please.
Aesthetically, terrain variation and doodad use is good,
You could, however, move the borders of the Western and Eastern water paths so they create a border
and don't leave the terrain open to the camera borders.
16:37, 28th Mar 2016
Ardenian: Changes made, approved.
To improve the map you could close the areas at the Western and
Southern side with doodads and not leaving them open.
Ardenian: Definitly an interesting concept.
However, there is a slight imbalance concerning neutral buildings.
I suggest you add another neutral building to the creep camps at the water areas,
so both players have balanced access to each neutral building-type in the map.
The middle should also not include neutral hostile buildings.
You can make them doodads however.
Replace the Lich with an appropriated default creep, please.
Aesthetically, terrain variation and doodad use is good,
You could, however, move the borders of the Western and Eastern water paths so they create a border
and don't leave the terrain open to the camera borders.
16:37, 28th Mar 2016
Ardenian: Changes made, approved.
To improve the map you could close the areas at the Western and
Southern side with doodads and not leaving them open.