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Razeks Twin Blades

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Alright hello Hive, this is my VERY first completed map ever, so don't be so harsh if it isn't that great. Tips would be a very welcome thing for me, due to my minimal mapping skills, in order to have you and one other ally in one lane, and two allies in the other lane, you need set the teams to...
Player Team 1
Bot/Player Team 1
Bot/Player Team 2
Bot/Player Team 2
Bot/Player Team 1
Bot/Player Team 1
Bot/Player Team 2
Bot/Player Team 2
Bot/Player Team 1
Bot/Player Team 1

But if you want to have your whole team on one lane, and the opponent team on the other, just have the first 4, team 1, and the second 4 team 2. I hope you enjoy the map, the idea is solid, I hope you find it solid too, and be sure to look out for more unique and fun Melee, Altered Melee, RPG, and hopefully in the future AoS.

Keywords:
Razek, Twin, Blade, Lane
Contents

Razeks Twin Blades (Map)

Reviews
16:27, 11th Sep 2009 ap0calypse: Rejected (until updated) The idea is good, yet the terrain, drops and natural recourses are lacking.

Moderator

M

Moderator

16:27, 11th Sep 2009
ap0calypse: Rejected (until updated)

The idea is good, yet the terrain, drops and natural recourses are lacking.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
The terrain definitely needs improvements, as well as the drops and natural buildings.
A Gnoll Warden can drop a better item than an Ogre Lord, for example... you shouldn't be too random with drops.

The terrain is too plain and uses no doodads (except trees and pathing blockers).
You should add environmental doodads, change the tileset and use the raise/lower height tool.
You should add more neutral buildings (such as recourses, since you didn't change the amount of gold a gold mine has, a player does not have enough gold to finish the game properly).

I like the idea, though... it's different from all other melee-maps (as far as I know)
 
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