Mike, there's something I see at this model and at many others of yours. You always make perfect cylinders, perfect triangles, boxes and such. An advice I give you is trying to avoid it in some measure.
In wc3 angles tend to run from the perfect parallel. They're cartoonish, crooked, anti-parallelistic. Try doing things less perfectly-shaped and your models should enter wc3 atmosphere better. (Look through some existent models if you want to see closely.. it is a sutile thing, but very characteristic)