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Quel'thalas Tree

This bundle is marked as pending. It has not been reviewed by a staff member yet.
The canonical appearance of the trees of Quel'Thalas, I just changed the texture.

If something is missing, I'll try to fix the texture again!

P.S. unfortunately there are no stumps 6 and 7 because they simply did not appear in RMS, no matter what I did, so I had to do without them
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there is a second yellow wood texture in the comments below
๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹โ†“๐Ÿ ‹
Contents

Quel'thalas Tree (Model)

Quel'thalas Tree 1 (Model)

Quel'thalas Tree 2 (Model)

Quel'thalas Tree 3 (Model)

Quel'thalas Tree 4 (Model)

Quel'thalas Tree 5 (Model)

Quel'thalas Tree 6 (Model)

Quel'thalas Tree 7 (Model)

Quel'thalas Tree 8 (Model)

Quel'thalas Tree 9 (Model)

Quel'thalas Tree Stump (Model)

Quel'thalas Tree Stump 1 (Model)

Quel'thalas Tree Stump 2 (Model)

Quel'thalas Tree Stump 3 (Model)

Quel'thalas Tree Stump 4 (Model)

Quel'thalas Tree Stump 5 (Model)

Quel'thalas Tree Stump 8 (Model)

Quel'thalas Tree Stump 9 (Model)

so...how does this work exactly? in terms of implementation I mean.
Ohhh, forgive me for my lack of knowledge xD, but I really don't know anything about this.

I just thought that the models of these trees could be inserted into the world/map editor just like any model, and they would work (erasing war3mapImported, etc).

But maybe importing trees into the world/map editor is not the same as other models? I just donโ€™t know :D:D, I dared to make a different texture for them even if I didnโ€™t know how to implement them in the World/Map Editor

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P.S. Perhaps you werenโ€™t asking at all about what I was answering about xD ๐Ÿฅถ๐Ÿฅถ
 

ShadiHD

Hosted Project: W3CSW
Level 31
Joined
Mar 5, 2020
Messages
186
Ohhh, forgive me for my lack of knowledge xD, but I really don't know anything about this.

I just thought that the models of these trees could be inserted into the world/map editor just like any model, and they would work (erasing war3mapImported, etc).

But maybe importing trees into the world/map editor is not the same as other models? I just donโ€™t know :D:D, I dared to make a different texture for them even if I didnโ€™t know how to implement them in the World/Map Editor

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P.S. Perhaps you werenโ€™t asking at all about what I was answering about xD ๐Ÿฅถ๐Ÿฅถ


post a screenshot of it in WE and ingame, to see how they look :D
 
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