Queen Hederine Toxic Domain
This is a 96x96 melee map designed for 1vs1 players. It is designed with the dungeon tile set in combination with the venom tile of Felwood and some others from Black Citadel.
Here we find a natural place with a fortress and a lake. The enviroment was normal in the past, but now is all toxic because of Queen Hederine.
Neutrals and creeps
-7 gold mines (2 Bases: 12500 gold; 1 center 12500 gold, 2 defended with red creep 20000 gold), 2 defended with orange 14000 gold)
-2 goblin markets defended with orange creeps
-2 unguarded taverns.
-2 mercenary camp defended with orange creeps
-1 Marketplace defended with a red creep
Creeps amount
- 6 green creeps (3 per player)
- 8 orange creeps (2 in goblin markets, 2 in mercenary camps, 3 in goldmines, 1 defending nothing)
- 3 red creep (1 in the marketplace, 2 in goldmines of 20000 gold)
Strategy
- A possible point of conflicts could be the goldmine in the center that is less defended.There are 3 ways of attack, 2 ways by the toxic lake and 1 by the fortress.
There are two places to build a tower in the fortress if you raid the mercenary camps, usefull for having a scout place. The market place is in the fortress so it will be an interesting to raid it and boost your heroes with items.
Fictional hystory
Every map I create has fictional history behind its creation, the enviroment will have relation with the fictional history.
The Sayaad are the species of winged deamons wich the succubi race originate. They are predominantly loyal to the Burning Legion. There is no information of the males of this specie, it is unknown if male Sayaad existed, who they would properly be called Incubi. Incubi were mentioned in The Last Guardian.
After the fall of Archimonde and the failure of the Burning Legion, many warlocks choose a succubus as fellow companion.
Lady Hederine participed in the Burning Legion invasion and she can be found in the Darkwhisper Gorge in Winterspring.
After that she returned to Outland and created a small but strong domain proclaiming her self as queen. To avoid the attack of others enemies, she poisoned the water, the land and the air.
"One does not simple walk into Hederine Toxic Domain, there is evil that does not sleep.The queen is always watchful. The very air you breath is poisonous fume".
Words of Doromir, Paladin of New Londor.
No imported matierial has been used, only WC3 preset elements
Changelog
Version 1.00 upload
Version 1.01 update
- fixed wood simetry in bases near taverns.
Version 1.02 update
-Changed goldmine center layout
-Changed the fountain center path
-Changed the loot a bit.
Version 1.03
-Re changed the rechanged fountain path
Version 1.04
-Removed health foutain
-Changed paths
-Changed creeps 2 green creeps and 1 orange positions
-more wood for the goldmine in the center
Version 1.05
-Orange and red creeps now have anti air defense.
Version 1.06
-I put a unit in the red creep of the marketplace with a skill that kills a unit in the walking path without going agro. Changed that.
Version 1.07
-Ajusted loot and no more gaps between trees.
Credits
Map made by Ragnaros17
Image Design by
Zephyrius2412
Great image, thanks for your work, it looks perfect.
Note: I had to cut it because I removed the fountain of the map