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Timbermaw Challenge v 1.07 Beta

Submitted by manzman
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Did many changes, added a couple systems and other things, lets get started with the ability changes:

Holy redemption-customized healing spelll that is one of the abilities of the holy crusader

Defense Aura-simaliar to devotion aura but instaed of 1.5 per level, its 5 per level, and the max armor increase it gives is 50.

ground overheat-like flame stirke, its a aoe over time spell, but does massive damage over the few seconds. Once at the finaly level area, it even does significant dmage to Furbolg Deathbringers.

shield of invulnerability-shields the hero from all damage, and the higher the level the longer it lasts

There are many other changes for abilities,now for the "incomes":

At 15:00(game time) all players get +200 lumber. At 13:00(game time)all players get +100 gold.

Now heros:

Changed archmage to Master Elemental caster, with Ground over heat and blizzard.

Creap regening Area (still in work and is bottom left cornor):

Furblog deathbringers,Supergolems, Skirmish Captains, and other units spawn hero, and so at every 12:00(game time) new units appear hero for you to creep.

This map is a altered melee with many custom things, Hope you enjoy!

Upgrade, defense, hero, build-up

Timbermaw Challenge v 1.07 Beta (Map)

13:48, 17th Feb 2010 ap0calypse: Rejected Multi-upload
  1. 13:48, 17th Feb 2010
    ap0calypse: Rejected

  2. Daleknosaur


    Jan 21, 2010
    its ......intresting but mainly the human race got ubdates
    maybe put a tavern with cool custom heros and like a new custom hero to all races except human