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Triggers
Timbermaw challenge.w3x
Variables
Initialization
Melee Initialization
Unit Spawning for creeping-regen area
Unit spawns for creeping area
More unit spawns
Periodic income (exp,gold,lumber,ect)
Gold income
Lumber income
AI game play commands
AI hero defense aura
Game commands
experiance rate to 300 percent
Quests
commands
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit spawns for creeping area
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Unit - Create 3 Furblog Deathbringer for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 2 Super Golem for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 5 chapelman for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 1 Holy Crusader for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
More unit spawns
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Unit - Create 10 skirmish captin for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 5 Soldier for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Gold income
Events
Game - The in-game time of day becomes Equal to 13.00
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Lumber income
Events
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current lumber
Player - Add 200 to Player 2 (Blue) . Current lumber
Player - Add 200 to Player 3 (Teal) . Current lumber
Player - Add 200 to Player 4 (Purple) . Current lumber
Player - Add 200 to Player 5 (Yellow) . Current lumber
Player - Add 200 to Player 6 (Orange) . Current lumber
AI hero defense aura
Events
Player - Player 1 (Red) types a chat message containing -defense aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Defense Aura
experiance rate to 300 percent
Events
Player - Player 1 (Red) types a chat message containing -exp 300 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 300.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 300.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 300.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 300.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 300.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 300.00 % experience from future kills
commands
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Experiance Commands with the description set exp rate to 300:-exp 300 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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