This is the Mario Piranha Plant... Man did this take a while to piece together...
Before I get raged with some comments, least know that the animation of the plant poping out and back in the pipe are untweakable... meaning this is the inbetween keys between animations... I tweaked the best I can to make it look somewhat decent on the stand and attack keys. (so it does its best to look decent coming in and out.) Overall I think its better that the plant does this...
UPDATE: (12/13/2009) (ROTATING PIPE FIXED)
There is a better way to use this UNIT now:
Make the unit a building and Take away its projectile (unless you are casting a projectile with it), lower it's range so it is more melee about 100 or 200. The unit will not move or rotate the pipe. Triggers may still be needed to keep ranged units from staying outside the pipes attack range...
-Thx to Mephestrial for the help on this
Please if you use my model just give me credit.
(This unit does not have Dissipate, because it would be a stupid hero being that it isnt ment to move... I however did give it a walk animation just incase though. )
UPDATE: Sorry Forgot to add camera. - added
UPDATE: (12/16/2009) Head proportions fixed.
UPDATE: (12/16/2009) Overall Tweaks, texture correction on Head
Keywords:
Mario,Mushroom,red,green,powerup,power,up,item,pick,up,luigi,yoshi,princess,peach,bowser,toad,koopa,troopa,spiney,boo,goomba,king,koopa,wario,wauiligi