Moderator
M
Moderator
14:43, 18th Sep 2010
ap0calypse: Rejected
Blizzard cliff abuse (down-middle), missplaced cave (up middle).
Yet again, very plain terrain, the path looks very forced and there are nearly no doodads.
The middle looks more spammed than thought-out.
Like most of your maps, you've got this enormous empty space around the middle, you should really do something with that space or just decrease the map size!
Talking about map size: this one is huge for 1v1, 4 mines per player is also a lot.
Rush is impossible in this map, unless the opponent is going for a late-game strategy (and thus won't have a lot of forces at the start).
ap0calypse: Rejected
Blizzard cliff abuse (down-middle), missplaced cave (up middle).
Yet again, very plain terrain, the path looks very forced and there are nearly no doodads.
The middle looks more spammed than thought-out.
Like most of your maps, you've got this enormous empty space around the middle, you should really do something with that space or just decrease the map size!
Talking about map size: this one is huge for 1v1, 4 mines per player is also a lot.
Rush is impossible in this map, unless the opponent is going for a late-game strategy (and thus won't have a lot of forces at the start).