The battle for mutant supremacy begins...
by
shiFt...
Background
The Battleground
The outskirts of the legendary Wundagore Mountain where Magneto has setup a base and training facilities for the new generation of mutants during the Age of Apocalypse.
The Scenario
Two teams of mutants battle against each other in a strife to define Mutant supremacy at the hands of Apocalypse where only the strongest survive, and are chosen to live under his rule. The anti mutant force the purifiers however, have set up bases on the outskirts of the battleground. These weak humans prove no match for the mighty Homo Superior. After their defeat they summon the anti mutant force the Sentinals but are bound by Magneto to a plateau which is used for battle training by his mighty protégés.
The Aim
To destroy all opposing mutant forces to define whether mutants should dominate the world with their powers or work together to help it, each side has a respective goal, Xavier’s forces for the harmony and Magneto for his megalomaniac desires. Each fighting for a chance to survive in the Age of Apocalypse.
Gameplay
Early Game
Destroy the Purifiers base and capture their towers for your team
Level and upgrade your mutant
Mid Game
Destroy the Sentinal Force
Defend off or offend the opposing Mutant force
End Game
Dominate your enemies base
Define Mutant Supremacy!
Map Specifics
Heroes
Chose from your favorite Mutant heroes from the Xmen Universe, each equipped with their own unique abilities and strategy. Level them up to a max level of 30.
Items
Items support all heroes and are not mainly damage base, most have an active ability which boosts teamplay.
Creeps
Creeps are spawned into each of the 3 lanes periodically. Each spawn is equipped with 2 ranged creeps, 3 melees and a special caster that buffs the creeps. The special Mutant caster is spawned randomly and independently of all lanes.
The Purifiers in Early game also spawn creeps; these are significantly stronger than your creeps, Destroy their barracks to stop the spawns, by capturing their towers and rushing to destroy the barracks for a large gold bounty.
Neutral Creeps spawn in random groups in the bush.
Perks
The Sentinel force drops a batch of XP tomes for all heroes on a respective team, upon defeat.
In Later versions they will drop a unique part that will be used in ultimate items to make them super powered and Limited to only a 5 a game. These items will drop on death determining the direction of the game drastically.
Each base has a Cerebro function where you can locate all other opposing mutants for a period, this has a team cooldown and it is a shared ability.
Terrain
The game is setup in the Icecrown Glacier tileset and lanes are setup in directions such as north (mid) west (right) and East (left). This orientation helps to see the domination of the wining force over the losing as the map is literally divided in half.
Prospectives
-Create ultimate items
-Create a new Multiboard
-Create new modes of play
-More efficient coding
-Map Specific systems to enhance gameplay
Post any balance issues, bugs, vents, suggestions and feedback here. With an increase in feedback there is an increase in development
Current Map
Keywords:
hero, mutant, spells, DotA, anime, naruto, bleach, td, marvel, Xmen, arena, rpg, defense, angel, tower, wars, peasant