(3 ratings)
( ͡° ͜ʖ ͡°)Hot damn. I came three times when looking at thi... ok, four times.
Can't believe I understood that. Thanks internet.damn son, where you find these?
There's no "stand victory -2" though.Awesome model but I can't make the "Stand Victory - 2" animation working : /
There's no "stand victory -2" though.
Well, I did test it ingame, it worked for me.Sorry I was talking about the "Stand Ready -2"!
Well, I did test it ingame, it worked for me.
Basically, "stand ready" usually triggers after an attack animation.
So since this model has 2, it usually goes with stand ready-1
"stand ready -2" meanwhile has a %chance to trigger, not 100%, but sometimes.
If you look at the 2 animations in mdlvis, it has a "rarity" thing, and the higher it is, the less chance the model will play that animation it is.
Oh, if it's a trigger, can't really help you here, cause I'm a noob with that. You might wanna consult the trigger section of Hive instead.I'm trying to do an easter egg with the unit but it just play the "stand ready" animation instead of "stand ready -2".
View attachment 357858
Oh, if it's a trigger, can't really help you here, cause I'm a noob with that. You might wanna consult the trigger section of Hive instead.
Nope, don't have to know all that to model/animate something, only the programming people would know.I can use this to make a unit play more animation.
Perhaps you know the Index/number of the animation?
View attachment 357862
Nope, don't have to know all that to model/animate something, only the programming people would know.
Okay no problems. I give up, it's not that much important. Great model again !
You can see that in the Hive model viewer.Perhaps you know the Index/number of the animation?
Lots of animations stutter, are badly aligned or look very wooden. Some of them do not end as they start.
The geometry is mostly just plain simple edits and the attached parts look out of place.
The whole meme thing is just not great and does not fit into wc3.
No real use other than borderline meme stuff, but some people might find use for it.
The animation stutter only happens on magos, if you're using that to view this.
As for the ending as they start, I hope you're not referring to the stand ready animations. You know that's how it works for the ranged attacks. (But most likely not, since you mentioned lots.)
Most likely, what you're referring to is a magos issue.
As you probably know, magos is the only one who doesnt automatically use the first frame of an animation as a reference for the last frame, while the rest of them (mdlvis, hive viewer, ingame) do - because that's how it works ingame it.
So it's actually much more optimized to do it this way, even if magos doesn't like it, since this is meant for warcraft not model viewer.
Thanks, just clarifying.Yeah, well, no offence though.
Other points still stand though.