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Melee Survival:Lost Temple Defense 1.7

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
-Melee Survival: Lost Temple-
Ahhh, the Lost Temple. A classic. Surely no one would defile this map and add anything stupid to it.

Defend your Coveted Grape fountain! It's in the Lost Temple!!!

Melee Survival is what I would call a genre. It's a survival mode that's played like regular warcraft. You pick a race and play. Waves of enemies will attack you until the thing you're defending is destroyed. Each map is meant to have high replayability since there are so many different ways to survive. If you live long then it's a viable way to play.

It's melee enough even to have AI allies! If you're like me and you can't host games, this is how you'll be playing the map! If you can host games then I bet it's pretty fun to play with human allies! (sniffle&tear shed) Quick tip:set the AI allies to INSANE. Just do it.

You may skim through this video to see an example of the map being played. No need to watch the whole thing. Skim. Clickatty click click click.

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Information

Screenshots

Changelog

Credits

Authors Notes

Basically everything you need to know is typed above. But I guess there are quite a few details I should mention so, here it goes.

----MELEE SURVIVAL is a genre I made up I guess. When I upload a map it will say Melee survival, followed by the map you'll be surviving on.
----HIGH REPLAYABILITY: It's casual so, be optimal or be creative. Make a bunch of towers, or make 3 strong heroes, or one, I don't care, flipping, make towers and troll witchdoctors and a Tauren Chieftain and use stasis traps and war stomp to hold enemies down under tower fire, who knows, the possibilities are endless. It's such a fun game, I don't know why you're not playing it yet.

----HEROES: They go pass level 10.....just thought you should know...yeahhhh
----HERO ABILITIES: yeah, those go pass level 3 as well. They each go up to level 12, and Ultimates go to level 6. That hero stat boost ability is there too. And there's usually a shop that sells tombs.
----HERO ABILITIES 2: Some hero abilities may have altered abilities to make them more useful in this survival mode. They all have better uses that usually reveal themselves at level 4...except for the Far Seer's reveal map ability. uhhh... I might not have tooltips set for these things? POO!!! Some of them do though actually. Here's an example, The Priestess of the Moon's scout howl will heal people, and learn slow and some other stuff. The Blademaster's mirror images will do damage. Stuff like that. I'll list all the abilities later. Long range hero abilities generally gain more range each level pass 3. Like blizzard and entangle roots. Auras get more range too.
----HEROES from ANY RACE: I don't put this in every melee survival map I make, but there may be differently colored hero Taverns that sell all the Heroes. You won't be able to dual wield archmages but you can have Troll witchdoctors rockin an archmage...Stasis traps and healing wards!....(and towers)
----SHOPS:Each melee survival map may feature different shops. Only I made my own shops. Explore the map for shops. You'll learn your way around. There may be more units, items, or even custom units and custom items.
----BOSS UNITS: There are boss units.

---CREEPS: Some melee survival maps allow to kill creeps regularly, and others will have neutral hostile as your ally.

----TIPS!!!!!!:
-----Give micro heavy items to AI allies
-----I thought I had more tips then this.....oops...
-----Okay and, if you want, feel free to gimme your replay. It'd be interesting for me to see how others play my map. Gimmie your replay through what means? I dunno...I'll figure that out later


Howdy folks? Whatsit to ya? You feelin lucky? Wanna fight?!?!? FIGHT ME ABOUT IT!!!!
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The grapes?!?! They're right here!!! Defend them!!!... Or fight me about it!!!! AAAHH!!
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Grey can carry the weight of defending the grapes while you Build yourself up. But as crazy as grey is, he can't do it forever!!!
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The map is pretty much explained. But here's a bit of what can happen. Randomly, the enemy might get on your goldmine, and maybe even you! Get him off! Personal space is important.
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The Temple's defense is strong. But it is finite! Don't get comfortable or you won't last! Prepare for the storm! This is the skirmish before the storm!...there's nothing calm about these grape fountains!
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See, I told you grey would need help.
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What?! The nerve of some people! This mine was clearly being occupied by me!
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Meanwhile, in grape city.
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Oh no! Some of the invaders have grown tired of grapes, and have aquired a taste for blood! Now they're attacking my beautiful base!!! They wanna pirate mah booty!
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AAAAAHHHHH!!!!! (Your Hero, has fallen)
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Dang....
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[2017-10-13]
  • Descriptive quest log added
  • Color change command added "colorred, "colorblue", "colorblack" ect.
All me baby. Koricthegreat. And tutorials from the hive and that other warcraft site. I'll come back with the name
Oh dear, did I write everything in the information section? Okay, here are some more things I could say. The game might lag if there are too many enemies on the screen. I've done a good enough job with this though that this only happens when you're about to lose, and the object you're defending is pretty much toast. If the game lags out then consider that another defeat condition for you not keeping the enemy population down.

NOW I've thought of more things I can write here!

  • Do you like my map? Maybe on a scale of 1-10
  • Did the youtube video help spark any interest in the map?
  • Did my description do anything for your interest in the map?
  • If you played the map, did the gameplay match the description? I imagine it would be more chaotic then you would've imagined.
  • Did the screenshots make you interested in the map?
  • Do you like survival maps in general?
  • Do you like me? I'm a cool guy.
  • Did the Melee aspect catch your eye?
  • You didn't confuse this for a regular Melee map did you?
  • Did the sound of having the ability to play with AI allies peak your interest at all because you may not be able to host games?
  • DID YOU PLAY THE MAP WITH ONLY HUMAN PLAYERS?!?!? Well...was the map too easy this way? I literally would not know because I can only play with insane AI allies.
  • Every question here is optional. Ignore them, answer all of them, answer one or two of them. Nominate a question that I should be asking.
  • Oh and, is the terrain too confusing? I might have had a little disconnect between making the map for myself, and sharing the map with others.

Contents

Lost Temple Defense 1.7 (Map)

Reviews
deepstrasz
1. Why does Carrion Beatles look like a Panda (icon)? 2. Please create your own terrain. Many of what I've mentioned on the other one remain. Awaiting Update.
Level 19
Joined
Jan 22, 2011
Messages
3,968
So, some triggers appear broken, but I suppose it's just the preview button doing weird stuff.
Yet something is important. Any important differences with the other map? besides the fact you used a different map to do it? I mean, it's even about defending the same fountain...
 
Level 3
Joined
Jul 13, 2015
Messages
19
----The goal of Melee survival is just to play a survival mode on many maps. Though I do have some of these where you defend something other than a fountain, I made up a premise that these grape fountains started appearing all over the world, and that people fight for them.

This grape fountain is smaller then the horizontal town one. You are attacked by human themed units rather then bandit themed units. (and heroes) Some other major units are different, like the floating Barracks that spawns footman and the Flying red boxes that cast firestorm...or flamestorm, that blood mage move. The Giant grape tree is canon. The Giant Steamtank is shared by the bandit theme and Human theme. I do have an orc and undead theme that don't use the giant steamtank.

The dynamics of the maps are different too. In horizontal town the enemy had to go through you to get to the fountain. Here, everyone has to get to the fountain like some king of the hill, only you defend the hill. Some maps I'll have you in front of the thing you defend, or behind it, or it'll be in the center (not the center like this map but in your base)

Part of my plan is to convert melee maps quickly into survival maps using the same set of triggers. If there are broken triggers here, they just aren't being used, but may have been used on another map. (I didn't know this site had a feature letting people look at my triggers without even opening world editor, lol)

The bigger part of my plan that isn't finished yet, is to have players choose from a dialog box at the beginning of the game allowing them to choose what theme of units they get attacked by. But that's some heavy stuff I'm not near completing yet. For now I release maps one by one with their themes and improvements.

Also, these maps have been collecting dust for a while, so the next few maps will be those releases. Any changes made with your feedback though will be added to all of these maps. (I made a quest log and I'm gonna put it in all of my maps now)

I can also add the difficulty selection to all the maps...but I might need to be told when a map needs to be easier? Or harder?

My undead theme stage is actually a WIP. <_< (It's also the most dramatically different. A non fountain stage too)
 
Last edited:
Level 3
Joined
Jul 13, 2015
Messages
19
well... that sounds decent enough. Though I feel like the main theme (defend something using meele units/spells/heros) gets old very quick.

Well, I guess it's what you make of it. I enjoy it quite a bit. I'll play different heroes and tactics on the same map. I've done well with a paladin and knights, (high level devotion aura) I've had the Blademaster single handedly take out armies, I've made long range siege units defend from a distance. And there are just different ways to build your base to defend.

The variety comes from how you play mainly. But it also comes from the map itself, and the item shops and mercenary camps that may be on that map. (Horizontal town has some special units in a merc. camp far to the back, and the next map I'll upload has the spellbooks shops and more special merc. units, including a big unit that costs 12K, and a castle that shoots missles <_<) (spellbooks are handy to give to AI units as well, they'll micro the shit out of those books) I'm gonna let these two current maps breathe for a while before I put the next map up.

Don't forget how all the hero abilities go up to level 12. Your hero can get pretty insane without breaking the game. (making the game unlosable). The blademaster can eventually make 9 mirror images that do damage. The Warden's blink will basically teleport her around the whole map. The Bloodmage's fire move will basically kill anyone in it's AOE. The Dark Ranger (tavern hero) can charm almost anything. This includes most of the huge enemy attackers that come your way. (the charm limit goes beyond 6, but the giant tree is a structure so no)... And the archmage maxed out summons 5 beserk elementals.

I put alot of stuff in the quest log I just made. I'll add the bit about the heroes max level and max level abilities.

Anyway, you're probably tired of how much I type. I have some enthusiasm for playing these maps myself.

Perhaps I could make some video showcasing how I play the maps. I even do melee stuff like use a zepplin to save my hero.
Or maybe I'll put something like this in my author's notes.
 
Last edited:
Level 3
Joined
Jul 13, 2015
Messages
19
1.Carrion Beatles looks like a Panda?!?!?!?!? I don't know how that happened but I guess I'll fix it.
2. I do create my own terrain, but converting a melee map into a survival one is just for plain fun. (I have 1 more Blizzard map I converted...I guess that means I have 6 survival maps. The other 4 are all custom terrain)
3.When an update happens to one map (unless it's very map specific), it gets added to all the maps. So no problem.

Thanks again for the feedback, on both my maps!
 
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