Basically everything you need to know is typed above. But I guess there are quite a few details I should mention so, here it goes.
----MELEE SURVIVAL is a genre I made up I guess. When I upload a map it will say Melee survival, followed by the map you'll be surviving on.
----HIGH REPLAYABILITY: It's casual so, be optimal or be creative. Make a bunch of towers, or make 3 strong heroes, or one, I don't care, flipping, make towers and troll witchdoctors and a Tauren Chieftain and use stasis traps and war stomp to hold enemies down under tower fire, who knows, the possibilities are endless. It's such a fun game, I don't know why you're not playing it yet.
----HEROES: They go pass level 10.....just thought you should know...yeahhhh
----HERO ABILITIES: yeah, those go pass level 3 as well. They each go up to level 12, and Ultimates go to level 6. That hero stat boost ability is there too. And there's usually a shop that sells tombs.
----HERO ABILITIES 2: Some hero abilities may have altered abilities to make them more useful in this survival mode. They all have better uses that usually reveal themselves at level 4...except for the Far Seer's reveal map ability. uhhh... I might not have tooltips set for these things? POO!!! Some of them do though actually. Here's an example, The Priestess of the Moon's scout howl will heal people, and learn slow and some other stuff. The Blademaster's mirror images will do damage. Stuff like that. I'll list all the abilities later. Long range hero abilities generally gain more range each level pass 3. Like blizzard and entangle roots. Auras get more range too.
----HEROES from ANY RACE: I don't put this in every melee survival map I make, but there may be differently colored hero Taverns that sell all the Heroes. You won't be able to dual wield archmages but you can have Troll witchdoctors rockin an archmage...Stasis traps and healing wards!....(and towers)
----SHOPS:Each melee survival map may feature different shops. Only I made my own shops. Explore the map for shops. You'll learn your way around. There may be more units, items, or even custom units and custom items.
----BOSS UNITS: There are boss units.
---CREEPS: Some melee survival maps allow to kill creeps regularly, and others will have neutral hostile as your ally.
----TIPS!!!!!!:
-----Give micro heavy items to AI allies
-----I thought I had more tips then this.....oops...
-----Okay and, if you want, feel free to gimme your replay. It'd be interesting for me to see how others play my map. Gimmie your replay through what means? I dunno...I'll figure that out later
Howdy folks? Whatsit to ya? You feelin lucky? Wanna fight?!?!? FIGHT ME ABOUT IT!!!!
The grapes?!?! They're right here!!! Defend them!!!... Or fight me about it!!!! AAAHH!!
Grey can carry the weight of defending the grapes while you Build yourself up. But as crazy as grey is, he can't do it forever!!!
The map is pretty much explained. But here's a bit of what can happen. Randomly, the enemy might get on your goldmine, and maybe even you! Get him off! Personal space is important.
The Temple's defense is strong. But it is finite! Don't get comfortable or you won't last! Prepare for the storm! This is the skirmish before the storm!...there's nothing calm about these grape fountains!
See, I told you grey would need help.
What?! The nerve of some people! This mine was clearly being occupied by me!
Meanwhile, in grape city.
Oh no! Some of the invaders have grown tired of grapes, and have aquired a taste for blood! Now they're attacking my beautiful base!!! They wanna pirate mah booty!
AAAAAHHHHH!!!!! (Your Hero, has fallen)
Dang....
[2017-10-13]
- Descriptive quest log added
- Color change command added "colorred, "colorblue", "colorblack" ect.
All me baby. Koricthegreat. And tutorials from the hive and that other warcraft site. I'll come back with the name
Oh dear, did I write everything in the information section? Okay, here are some more things I could say. The game might lag if there are too many enemies on the screen. I've done a good enough job with this though that this only happens when you're about to lose, and the object you're defending is pretty much toast. If the game lags out then consider that another defeat condition for you not keeping the enemy population down.
NOW I've thought of more things I can write here!
- Do you like my map? Maybe on a scale of 1-10
- Did the youtube video help spark any interest in the map?
- Did my description do anything for your interest in the map?
- If you played the map, did the gameplay match the description? I imagine it would be more chaotic then you would've imagined.
- Did the screenshots make you interested in the map?
- Do you like survival maps in general?
- Do you like me? I'm a cool guy.
- Did the Melee aspect catch your eye?
- You didn't confuse this for a regular Melee map did you?
- Did the sound of having the ability to play with AI allies peak your interest at all because you may not be able to host games?
- DID YOU PLAY THE MAP WITH ONLY HUMAN PLAYERS?!?!? Well...was the map too easy this way? I literally would not know because I can only play with insane AI allies.
- Every question here is optional. Ignore them, answer all of them, answer one or two of them. Nominate a question that I should be asking.
- Oh and, is the terrain too confusing? I might have had a little disconnect between making the map for myself, and sharing the map with others.