- Joined
- Aug 27, 2013
- Messages
- 3,973
(3 ratings)
Because I think it is kinda OP if I leave it with my default settings.;p I like you seperated 1st and 2nd damage.
Ohh I see.They're configurable, The Panda most of the time, the state of the spell you see when it is uploaded just has arbitrary values.
Thanks!This is really cool!
Maybe he meant that the dummy unit type should be easily configurable for users.Please explain what you meant by "dummy untis should be linked to variables from the start."
The unit in your map that has the rawcode that matches the unit in the source map is the one that gets 'put' in the trigger, because the editor thinks you already have that unit in your map (because the rawcodes match). It's not random.random custom units are assigned, dunno why
Yeah I suspected something along those lines.The unit in your map that has the rawcode that matches the unit in the source map is the one that gets 'put' in the trigger, because the editor thinks you already have that unit in your map (because the rawcodes match). It's not random.
I have a small problem. I used your spell, and when I cast it in-game, a huge dagger model appears at the place of the caster. What did I do wrong, why does it appear there?
View attachment 330048
No, I checked it so many times and I can't find what's wrong.Does any config look out of place?