Its a passable melee map.
Has some interesting ideas, such as how way-gates can be used for easy tavern access; despite said taverns being geographically on a different landmass entirely.
Terrain wise, I felt that the overall landscape was very interesting. It maintains a good degree of symmetry while being chaotic enough to look natural. That said, I would suggest that in future projects; you should work on the doodad placement and keeping the map (ground texture) wise more chaotic. Its a little too easy to see the patterns where individual brush strokes are.
Also a little unsold on Naga-Royal Guards being used as neutral creeps.
Has some interesting ideas, such as how way-gates can be used for easy tavern access; despite said taverns being geographically on a different landmass entirely.
Terrain wise, I felt that the overall landscape was very interesting. It maintains a good degree of symmetry while being chaotic enough to look natural. That said, I would suggest that in future projects; you should work on the doodad placement and keeping the map (ground texture) wise more chaotic. Its a little too easy to see the patterns where individual brush strokes are.
Also a little unsold on Naga-Royal Guards being used as neutral creeps.
TLDR Version
Review version: 1 - 22/10/16
- O.K melee map
- Perhaps not the gold standard for ladder play; but has some interesting ideas
~ Map Approved
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