1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

(12)MaelstormPass.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
    Player - Limit training of Naga Sea Witch to 1 for Player 1 (Red)
    Player - Limit training of Naga Sea Witch to 1 for Player 2 (Blue)
    Player - Limit training of Naga Sea Witch to 1 for Player 3 (Teal)
    Player - Limit training of Naga Sea Witch to 1 for Player 4 (Purple)
    Player - Limit training of Naga Sea Witch to 1 for Player 5 (Yellow)
    Player - Limit training of Naga Sea Witch to 1 for Player 6 (Orange)
    Player - Limit training of Naga Sea Witch to 1 for Player 7 (Green)
    Player - Limit training of Naga Sea Witch to 1 for Player 9 (Gray)
    Player - Limit training of Naga Sea Witch to 1 for Player 10 (Light Blue)
    Player - Limit training of Naga Sea Witch to 1 for Player 11 (Dark Green)
    Player - Limit training of Naga Sea Witch to 1 for Player 12 (Brown)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 1 (Red)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 2 (Blue)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 3 (Teal)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 4 (Purple)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 5 (Yellow)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 6 (Orange)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 7 (Green)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 8 (Pink)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 9 (Gray)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 10 (Light Blue)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 11 (Dark Green)
    Player - Limit training of Illidary Lord (Evil) to 1 for Player 12 (Brown)