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Lost Shadow 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lost shadow, is GUI spell. Hero kidnaps target shadow.

Deal 150dmg and stun
Level 1 - 1sec
Level 1 - 2sec
Level 1 - 3sec.

When you use the ability, the distance between you and the target is automatically detected and show you.

First trigger.



Second trigger.



Changelog:

Version 1.0
First upload

Keywords:
GUI, lost shadow, kidnaps, shadow, lost, OxygenD.
Contents

Lost shadow 1.0 (Map)

Reviews
18:57, 19th Mar 2011 Bribe: - Not even close to MUI, MPI, or anything at all. - Leaks like a fountain. - Waits are something to avoid in the future.

Moderator

M

Moderator

18:57, 19th Mar 2011
Bribe:

- Not even close to MUI, MPI, or anything at all.
- Leaks like a fountain.
- Waits are something to avoid in the future.
 
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin -_-;

This spell is against the spell rules and in this case rejected! Why rejection?:

1) Spell isn't MUI nor MPI
2) Use waittimes
3) Use Region, which is no needed here.
4) Also you have to set the "Hero Variable" in the "Spell Trigger" (set hero = Triggering Unit)
5) Don't use your own name as keyword. The spell section has a different filter for the name of the creator
6) Also the spell deals more then 115 damage, depends on the level of the ability.
7) Also the duration is longer, I only tested it at level 1 but it was more then 1 second.
8) I like Russian, but here is English only, so the screenshots should be in English.

===
8) Also I think the effects can improve as well. Just creating the same unit again and use windwalk for it ... nah think of something better please, else I would like a shadow drained spell.

Greetings and Peace
Dr. Boom
 
Level 6
Joined
Dec 10, 2010
Messages
119
Dr. Boom,
Thanks for checking! I will try to fix it. But unfortunately triggers on screen will remain Russian. Because I do not have English WORLD editor. I think that experienced users so everything will be clear, and newcomers just download and see.
 
Posting triggers...

init
  • init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
      • Set Hero = Spell User 0001 <gen>
      • Game - Display to (All players) for 9999999.00 seconds the text: |cFF00C000Lost shad...
Spell
  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Lost shadow
    • Actions
      • Set Target = (Target unit of ability being cast)
      • Wait 0.50 seconds
      • Unit - Pause Hero
      • Unit - Pause Target
      • Region - Center Область 001 <gen> on (Position of Hero)
      • Lightning - Create a Healing Wave - Primary lightning effect from source (Position of Hero) to target (Position of Target)
      • Set Light = (Last created lightning effect)
      • Lightning - Change color of Light to (75.00 255.00 255.00) with 1.00 alpha
      • Unit - Create 1 (Unit-type of Target) for Player 2 (Blue) at (Position of Target) facing Default building facing degrees
      • Set Runner = (Last created unit)
      • Set Point = (Position of Runner)
      • Unit - Change color of Runner to Black
      • Unit - Add Wind Walk to Runner
      • Unit - Add Invulnerable (Neutral) to Runner
      • Custom script: call RemoveLocation(udg_Point)
      • Unit - Order Runner to Orc Blademaster - Wind Walk
      • Wait 0.10 seconds
      • Unit - Order Runner to Move To (Position of Hero)
      • Game - Display to Player Group - Player 1 (Red) the text: (Distance betwen you and target = + (String((Distance between (Position of Hero) and (Position of Target)))))
      • Wait ((Distance between (Position of Hero) and (Position of Target)) / 330.00) seconds
      • Trigger - Run Enter <gen> (ignoring conditions)
Enter
  • Enter
    • Events
    • Conditions
    • Actions
      • Unit - Remove Runner from the game
      • Unit - Cause Hero to damage Target, dealing 150.00 damage of attack type Chaos and damage type Normal
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
      • Set Effect[1] = (Last created special effect)
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
      • Set Effect[2] = (Last created special effect)
      • Special Effect - Create a special effect at (Position of Hero) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
      • Set Effect[3] = (Last created special effect)
      • Lightning - Change color of Light to (255.00 255.00 50.00) with 1.00 alpha
      • Wait 0.50 seconds
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Special Effect - Destroy Effect[(Integer A)]
      • Lightning - Destroy Light
      • Unit - Unpause Hero
      • Unit - Unpause Target
      • Set Point = (Position of Hero)
      • Custom script: call RemoveLocation(udg_Point)
      • Trigger - Turn off (This trigger)
There we go.

REVIEW: Well, if this is your first spell I guess it is good, but please, now take your chance and learn about MUI! There are several hundred tutorials, from which you'll quite easily learn from.
You can ask me to personally teach you some things, but please, be patient.

For more info send me a PM because my Profile is bugged.

Rated 2/5 - Not MUI & First Spell ( If not, this'll get 1/5 )
 
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