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Triggers
Lost Shadow.w3x
Variables
Инициализация
init
Spell
Enter
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Effect
effect
Yes
Hero
unit
No
Light
lightning
No
Point
location
No
Runner
unit
No
Target
unit
No
init
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Set Variable Set Hero = Spell User 0001 <gen>
Game - Display to (All players) for 9999999.00 seconds the text: |cFF00C000Lost shadow by OxygenD
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lost shadow
Actions
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.50 seconds
Unit - Pause Hero
Unit - Pause Target
Region - Center _______________001 <gen> on (Position of Hero)
Lightning - Create a Healing Wave - Primary lightning effect from source (Position of Hero) to target (Position of Target)
Set Variable Set Light = (Last created lightning effect)
Lightning - Change color of Light to ( 75.00 255.00 255.00 ) with 1.00 alpha
Unit - Create 1 . (Unit-type of Target) for Player 2 (Blue) at (Position of Target) facing Default building facing degrees
Set Variable Set Runner = (Last created unit)
Set Variable Set Point = (Position of Runner)
Unit - Change color of Runner to Maroon
Unit - Add Wind Walk to Runner
Unit - Add Invulnerable (Neutral) to Runner
Custom script: call RemoveLocation(udg_Point)
Unit - Order Runner to Orc Blademaster - Wind Walk .
Wait 0.10 seconds
Unit - Order Runner to Move To . (Position of Hero)
Game - Display to Player Group - Player 1 (Red) the text: (Distance betwen you and target = + (String((Distance between (Position of Hero) and (Position of Target)))))
Wait ((Distance between (Position of Hero) and (Position of Target)) / 330.00) seconds
Trigger - Run Enter <gen> (ignoring conditions)
Enter
Events
Conditions
Actions
Unit - Remove Runner from the game
Unit - Cause Hero to damage Target , dealing 150.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Set Variable Set Effect[1] = (Last created special effect)
Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Set Variable Set Effect[2] = (Last created special effect)
Special Effect - Create a special effect at (Position of Hero) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Set Variable Set Effect[3] = (Last created special effect)
Lightning - Change color of Light to ( 255.00 255.00 50.00 ) with 1.00 alpha
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