🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
So just for fun and to practice geoset visibility, as I like kobolds, I made this little worker unit. It is extremely simple and should probably be in substandard, but it works.
Simple, still useful tho. But even if its just a simple edit, I'd suggest adding anything to differentiate him from the ingame kobolds. Maybe make the backpack a little wider?
I suggest exchange the weapon to a pickaxe, you can also edit it through any Model Editor in order to look like a pickaxe, since he is a Kobold Worker.
Simple, still useful tho. But even if its just a simple edit, I'd suggest adding anything to differentiate him from the ingame kobolds. Maybe make the backpack a little wider?
I've thought about differentiating him more, so that might happen. Thing is I'd like to eventually make an entire techtree's worth of kobolds, and the idea was to keep the worker unit the closest to the original, as a baseline of sorts.
I suggest exchange the weapon to a pickaxe, you can also edit it through any Model Editor in order to look like a pickaxe, since he is a Kobold Worker.
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