A classical capture the flag minigame but with a twist. There is no attacking or defending, but instead, players battle it out by displacing each other across the map using their missile abilities.
There are four main classes that each player can pick and change mid game, and each has its own kind of Missile ability and a movement ability.
Blaster
A straightforward unit with an exploding missile and a Dash ability. Its Blast ability will shoot out a straight projectile that explodes on touching a unit or a wall. It then knocks back all within explosion range.
Sniper
A unit with a bouncing, thin projectile. Snipe travels a very long distance, and it bounces off the walls until it reaches a unit. Then it knocks it based on distance travelled. Reposition makes him invisible and faster for a short while.
Artillery
A heavy unit that takes reduced knockback effects. His Launch ability targets an area and can shoot over walls, but is quite slow and requires some prediction. Its cooldown is also a lot bigger than other abilities. Steadfast is a movement buff that also makes him immune to dropping the flag due to being hit by enemy ability.
Trapper
A unit that requires some planning and coordination. He can place a Trap, maximum 5 at a time. Enemy walking into a trap will be knocked back towards that specific direction. He can toggle whether his traps affect allies as well or not. His movement ability for now is just another Dash.
Take enemy flag and carry it to your team's circle of power. This will reset the flags after a few seconds and score a point for your team. Hitting an enemy carrying your team's flag with your ability will cause him to drop it. Picking up your team's flag teleports it back into your base.
Best experience with 3v3 or 2v2