Spell is a simple Knock-Back spell made into an AoE.
-Leak Proof
-Yes I know its listed as GUI, but it does use wait that is MUI.
-Screen Capturing on Wc3 wasn't quick enough to capture the units. So it looks a lot better in game than in the Screen shot.
Editables
-To change the damage just go to the spell, and change damage from 25 to <, or >
-To change distance of the Knock-Back go to Knock-Back 2, and change the Periodic Event from 0.04 to Whatever. (Lower means farther, higher means Shorter.)
-To change what the trail is they leave (Like if you want to have it in most games where it looks like there grinding through dirt.) then just go to Knock-Back 2, and change the special effect to whatever you want.
-If you don't want the units to be deleted if they reach the far edge you have 2 options.
1. Go to Knock-Back 1, and Take away the Collision triggers. If you don't mind units stopping (Or Want) at trees, and going around, and stuff. Up to you.
2. If you don't want to create regions on the edges (Unplayable Area.) (If you don't have one then Make a thin strip along the border.) Rename them to what you want. Then create a trigger that makes it so that if anyone enters these they are teleported to some place (Create a region that you want them to be teleported to.). Turn it initially off. Then go into Knock-back 1, and add the trigger right before wait (Turn on ("Name of Trigger you created"). Then add after Wait (Turn off ("Name of Trigger you created").
You do not have to give me credit for this spell.
Updated to resolve a few bugs.
Keywords:
Knockback AoE, GUI, MUI, Knock-Back AoE, Aoe